Small enhancement to the cube OpenGL sample. Closes #11545. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65904 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			84 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        cube.h
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| // Purpose:     wxGLCanvas demo program
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     04/01/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_CUBE_H_
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| #define _WX_CUBE_H_
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| 
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| #include "wx/glcanvas.h"
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| 
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| // the rendering context used by all GL canvases
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| class TestGLContext : public wxGLContext
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| {
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| public:
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|     TestGLContext(wxGLCanvas *canvas);
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| 
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|     // render the cube showing it at given angles
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|     void DrawRotatedCube(float xangle, float yangle);
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| 
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| private:
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|     // textures for the cube faces
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|     GLuint m_textures[6];
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| };
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| 
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| // Define a new application type
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| class MyApp : public wxApp
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| {
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| public:
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|     MyApp() { m_glContext = NULL; }
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| 
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|     // Returns the shared context used by all frames and sets it as current for
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|     // the given canvas.
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|     TestGLContext& GetContext(wxGLCanvas *canvas);
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| 
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|     // virtual wxApp methods
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|     virtual bool OnInit();
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|     virtual int OnExit();
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| 
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| private:
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|     // the GL context we use for all our windows
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|     TestGLContext *m_glContext;
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| };
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| 
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| // Define a new frame type
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| class MyFrame : public wxFrame
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| {
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| public:
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|     MyFrame();
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| 
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| private:
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|     void OnClose(wxCommandEvent& event);
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|     void OnNewWindow(wxCommandEvent& event);
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| 
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| class TestGLCanvas : public wxGLCanvas
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| {
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| public:
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|     TestGLCanvas(wxWindow *parent);
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| 
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| private:
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|     void OnPaint(wxPaintEvent& event);
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|     void Spin(float xSpin, float ySpin);
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|     void OnKeyDown(wxKeyEvent& event);
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|     void OnSpinTimer(wxTimerEvent& WXUNUSED(event));
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| 
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|     // angles of rotation around x- and y- axis
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|     float m_xangle,
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|           m_yangle;
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| 
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|     wxTimer m_spinTimer;
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| 
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| #endif // _WX_CUBE_H_
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