git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12821 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Installing latest headers (and Carbon Support)
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| ----------------------------------------------
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| 
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| NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
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| 
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| the latest build for carbon support lead to a few changes you will have to
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| follow, in order to successfully compile the code (also necessary if you don't
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| want to build the carbon targets)
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| 
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| 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
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| 2. you have to download the 3.3.2 universal interfaces from 
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| 	ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx
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| 3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
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| 4. remove from the MacOS Support folder the separate OpenTransport folder
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| 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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| 		#include <ControlDefinitions.h>
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| 	after the 
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| 		#include <Controls.h>
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| 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
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| 
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| if you want to build the carbon targets, you will also need the latest
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| carbonized version of MSL from Metrowerks, at the time of writing, this meant
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| applying the changes from the folders
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| CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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| CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes 
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| (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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| 
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| setup.h
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| -------
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| 
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| in order to build wxMac with CodeWarrior, you must copy or alias the file
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| include/wx/mac/setup0.h to include/wx/setup.h.
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| 
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| this step is not needed when using the Apple Developer Tools under Mac OS X
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| since the setup.h file is automatically generated during the configuration.
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| 
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| OpenGL
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| ------
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| 
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| In order to build opengl support with CodeWarrior, you must install the opengl
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| libraries and headers from http://developer.apple.com/opengl/index.html
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| 
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| If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
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| include/wx/setup.h
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| 
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| If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
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| project before compilation and leave the setting at 0
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| 
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| If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
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| --with-opengl to the arguments of configure when configuring wxMac.
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| 
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| Project Files
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| -------------
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| 
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| The project files are stored as xml text files and converted to binary
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| CodeWarrior projects in the distribution (see AppleScript Files below):
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|   - *M5.xml -> *M5.mcp for CodeWarrior 5.3
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|   - *M6.xml -> *M6.mcp for CodeWarrior 6
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|   - *M7.xml -> *M7.mcp for CodeWarrior 7
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| 
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| In order to build the library (and then the samples) you need to make the
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| following projects (for 5.3)
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| :src:wxxindowsM5.mcp
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| :src:png:pngM5.mcp
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| :src:tiff:tiffM5.mcp
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| :src:jpeg:jpegM5.mcp
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| :src:zlib:zlibM5.mcp
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| 
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| AppleScript Files
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| -----------------
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| 
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| Several AppleScript files are provided in the docs:mac directory (currently
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| only for CodeWarrior 5.3 related projects):
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|   - M5xml2mcp.applescript to convert xml files to CodeWarrior projects
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|   - M5mcp2xml.applescript to convert CodeWarrior projects to xml files
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|   - M5build.applescript to automatically build all samples/demos projects
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| 
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| Apple Developers Tools
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| ----------------------
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| 
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| As in all Unix projects, you need to do something like this under MacOS 10.1
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| with the Apple Developers Tools installed:
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| 
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| 1) cd into the source dir
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| 2) mkdir build
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| 3) cd build
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| 4) ../configure
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| 5) make
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| 
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| If you want to install the library, you need to be able to log in as "root".
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| For this, "root" has to be activated in the NetInfo utility - there you will
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| also have to choose a password for the "root" user. Then
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| 
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| 6) su
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| 7) type <PASSWORD>
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| 8) make install
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| 9) exit
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| 
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| Note:
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| You might want to configure a static library instead:
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| 
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| 4) ../configure --disable-shared
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| 
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| or activate OpenGL:
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| 
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| 4) ../configure --with-opengl
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| 
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| 
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| Problems with .xpm files
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| ------------------------
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| 
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| if you have downloaded all the files and get errors like :
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| 
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| Error   : the file 'wx/generic/tip.xpm' cannot be opened
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| tipdlg.cpp line 201   #include "wx/generic/tip.xpm"
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| 
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| then your cvs has changed the type of the .xpm files to something other than
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| text, in order to fix this either change the type by using a resource editor
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| or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
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| application that is included in this folder. This small applet itself queries
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| the Internet Config, so you will have to associate the "xpm" extension with
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| CodeWarrior before making use of this applet.
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| 
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| Missing PLStringFuncsLib
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| ------------------------
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| 
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| You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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