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			178 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| %% Name:        tmbconv.tex
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| %% Purpose:     Overview of the wxMBConv classes in wxWindows
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| %% Author:      Ove Kaaven
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| %% Modified by:
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| %% Created:     25.03.00
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| %% RCS-ID:      $Id$
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| %% Copyright:   (c) 2000 Ove Kaaven
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| %% Licence:     wxWindows license
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| %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 
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| \section{wxMBConv classes overview}\label{mbconvclasses}
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| 
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| Classes: \helpref{wxMBConv}{wxmbconv}, \helpref{wxMBConvFile}{wxmbconvfile}, 
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| \helpref{wxMBConvUTF7}{wxmbconvutf7}, \helpref{wxMBConvUTF8}{wxmbconvutf8}, 
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| \helpref{wxCSConv}{wxcsconv}
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| 
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| The wxMBConv classes in wxWindows enables an Unicode-aware application to
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| easily convert between Unicode and the variety of 8-bit encoding systems still
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| in use.
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| 
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| \subsection{Background: The need for conversion}
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| 
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| As programs are becoming more and more globalized, and users exchange documents
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| across country boundaries as never before, applications increasingly need to
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| take into account all the different character sets in use around the world. It
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| is no longer enough to just depend on the default byte-sized character set that
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| computers have traditionally used.
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| 
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| A few years ago, a solution was proposed: the Unicode standard. Able to contain
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| the complete set of characters in use in one unified global coding system,
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| it would resolve the character set problems once and for all.
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| 
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| But it hasn't happened yet, and the migration towards Unicode has created new
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| challenges, resulting in "compatibility encodings" such as UTF-8. A large
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| number of systems out there still depends on the old 8-bit encodings, hampered
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| by the huge amounts of legacy code still widely deployed. Even sending
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| Unicode data from one Unicode-aware system to another may need encoding to an
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| 8-bit multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to
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| pass unhindered through any traditional transport channels.
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| 
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| \subsection{Background: The wxString class}
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| 
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| If you have compiled wxWindows in Unicode mode, the wxChar type will become
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| identical to wchar\_t rather than char, and a wxString stores wxChars. Hence,
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| all wxString manipulation in your application will then operate on Unicode
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| strings, and almost as easily as working with ordinary char strings (you
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| just need to remember to use the wxT() macro to encapsulate any string
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| literals).
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| 
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| But often, your environment doesn't want Unicode strings. You could be sending
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| data over a network, or processing a text file for some other application. You
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| need a way to quickly convert your easily-handled Unicode data to and from a
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| traditional 8-bit-encoding. And this is what the wxMBConv classes do.
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| 
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| \subsection{wxMBConv classes}
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| 
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| The base class for all these conversions is the wxMBConv class (which itself
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| implements standard libc locale conversion). Derived classes include
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| wxMBConvFile, wxMBConvUTF7, wxMBConvUTF8, and wxCSConv, which implement
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| different kinds of conversions. You can also derive your own class for your
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| own custom encoding and use it, should you need it. All you need to do is
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| override the MB2WC and WC2MB methods.
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| 
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| \subsection{wxMBConv objects}
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| 
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| In C++, for a class to be useful and possible to pass around, it needs to be
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| instantiated. All of the wxWindows-provided wxMBConv classes have predefined
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| instances (wxConvLibc, wxConvFile, wxConvUTF7, wxConvUTF8, wxConvLocal).
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| You can use these predefined objects directly, or you can instantiate your own
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| objects.
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| 
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| A variable, wxConvCurrent, points to the conversion object that the user interface
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| is supposed to use, in the case that the user interface is not Unicode-based (like
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| with GTK+ 1.2). By default, it points to wxConvLibc or wxConvLocal, depending on
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| which works best on the current platform.
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| 
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| \subsection{wxCSConv}
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| 
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| The wxCSConv class is special because when it is instantiated, you can tell it
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| which character set it should use, which makes it meaningful to keep many
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| instances of them around, each with a different character set (or you can
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| create a wxCSConv instance on the fly).
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| 
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| The predefined wxCSConv instance, wxConvLocal, is preset to use the
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| default user character set, but you should rarely need to use it directly,
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| it is better to go through wxConvCurrent.
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| 
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| \subsection{Converting strings}
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| 
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| Once you have chosen which object you want to use to convert your text,
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| here is how you would use them with wxString. These examples all assume
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| that you are using a Unicode build of wxWindows, although they will still
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| compile in a non-Unicode build (they just won't convert anything).
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| 
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| Example 1: Constructing a wxString from input in current encoding.
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| 
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| \begin{verbatim}
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| wxString str(input_data, *wxConvCurrent);
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| \end{verbatim}
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| 
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| Example 2: Input in UTF-8 encoding.
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| 
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| \begin{verbatim}
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| wxString str(input_data, wxConvUTF8);
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| \end{verbatim}
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| 
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| Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly.
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| 
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| \begin{verbatim}
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| wxString str(input_data, wxCSConv(wxT("koi8-r")));
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| \end{verbatim}
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| 
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| Example 4: Printing a wxString to stdout in UTF-8 encoding.
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| 
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| \begin{verbatim}
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| puts(str.mb_str(wxConvUTF8));
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| \end{verbatim}
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| 
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| Example 5: Printing a wxString to stdout in custom encoding.
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| Using preconstructed wxCSConv instance.
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| 
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| \begin{verbatim}
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| wxCSConv cust(user_encoding);
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| printf("Data: %s\n", (const char*) str.mb_str(cust));
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| \end{verbatim}
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| 
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| Note: Since mb\_str() returns a temporary wxCharBuffer to hold the result
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| of the conversion, you need to explicitly cast it to const char* if you use
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| it in a vararg context (like with printf).
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| 
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| \subsection{Converting buffers}
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| 
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| If you have specialized needs, or just don't want to use wxString, you
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| can also use the conversion methods of the conversion objects directly.
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| This can even be useful if you need to do conversion in a non-Unicode
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| build of wxWindows; converting a string from UTF-8 to the current
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| encoding should be possible by doing this:
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| 
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| \begin{verbatim}
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| wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent);
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| \end{verbatim}
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| 
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| Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode
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| string. The wxString constructor then converts it back to an 8-bit character
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| set using the passed conversion object, *wxConvCurrent. (In a Unicode build
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| of wxWindows, the constructor ignores the passed conversion object and
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| retains the Unicode data.)
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| 
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| This could also be done by first making a wxString of the original data:
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| 
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| \begin{verbatim}
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| wxString input_str(input_data);
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| wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent);
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| \end{verbatim}
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| 
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| To print a wxChar buffer to a non-Unicode stdout:
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| 
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| \begin{verbatim}
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| printf("Data: %s\n", (const char*) wxConvCurrent->cWX2MB(unicode_data));
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| \end{verbatim}
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| 
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| If you need to do more complex processing on the converted data, you
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| may want to store the temporary buffer in a local variable:
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| 
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| \begin{verbatim}
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| const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(unicode_data);
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| const char *tmp_str = (const char*) tmp_buf;
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| printf("Data: %s\n", tmp_str);
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| process_data(tmp_str);
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| \end{verbatim}
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| 
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| If a conversion had taken place in cWX2MB (i.e. in a Unicode build),
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| the buffer will be deallocated as soon as tmp\_buf goes out of scope.
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| (The macro wxWX2MBbuf reflects the correct return value of cWX2MB
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| (either char* or wxCharBuffer), except for the const.)
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| 
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