dbl click was on another item 2. moved private classes from listctrl.h -> listctrl.cpp 3. made sample messages include the item index git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6211 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			179 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/generic/listctrl.h
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// Purpose:     Generic list control
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// Author:      Robert Roebling
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// Created:     01/02/97
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// Id:
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// Copyright:   (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __LISTCTRLH_G__
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#define __LISTCTRLH_G__
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#ifdef __GNUG__
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#pragma interface "listctrl.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/generic/imaglist.h"
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#include "wx/control.h"
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#include "wx/timer.h"
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#include "wx/textctrl.h"
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#include "wx/dcclient.h"
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#include "wx/scrolwin.h"
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#include "wx/settings.h"
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#if wxUSE_DRAG_AND_DROP
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class WXDLLEXPORT wxDropTarget;
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#endif
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxListItem;
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class WXDLLEXPORT wxListEvent;
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class WXDLLEXPORT wxListCtrl;
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//-----------------------------------------------------------------------------
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// internal classes
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxListHeaderData;
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class WXDLLEXPORT wxListItemData;
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class WXDLLEXPORT wxListLineData;
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class WXDLLEXPORT wxListHeaderWindow;
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class WXDLLEXPORT wxListMainWindow;
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class WXDLLEXPORT wxListRenameTimer;
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class WXDLLEXPORT wxListTextCtrl;
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//-----------------------------------------------------------------------------
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// wxListCtrl
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxListCtrl: public wxControl
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{
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public:
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    wxListCtrl();
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    wxListCtrl( wxWindow *parent,
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                wxWindowID id = -1,
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                const wxPoint &pos = wxDefaultPosition,
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                const wxSize &size = wxDefaultSize,
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                long style = wxLC_ICON,
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                const wxValidator& validator = wxDefaultValidator,
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                const wxString &name = "listctrl" )
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    {
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        Create(parent, id, pos, size, style, validator, name);
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    }
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    ~wxListCtrl();
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    bool Create( wxWindow *parent,
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                 wxWindowID id = -1,
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                 const wxPoint &pos = wxDefaultPosition,
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                 const wxSize &size = wxDefaultSize,
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                 long style = wxLC_ICON,
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                 const wxValidator& validator = wxDefaultValidator,
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                 const wxString &name = "listctrl" );
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    bool GetColumn( int col, wxListItem& item ) const;
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    bool SetColumn( int col, wxListItem& item );
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    int GetColumnWidth( int col ) const;
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    bool SetColumnWidth( int col, int width);
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    int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
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    bool GetItem( wxListItem& info ) const;
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    bool SetItem( wxListItem& info ) ;
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    long SetItem( long index, int col, const wxString& label, int imageId = -1 );
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    int  GetItemState( long item, long stateMask ) const;
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    bool SetItemState( long item, long state, long stateMask);
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    bool SetItemImage( long item, int image, int selImage);
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    wxString GetItemText( long item ) const;
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    void SetItemText( long item, const wxString& str );
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    long GetItemData( long item ) const;
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    bool SetItemData( long item, long data );
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    bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
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    bool GetItemPosition( long item, wxPoint& pos ) const;
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    bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
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    int GetItemCount() const;
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    int GetColumnCount() const;
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    void SetItemSpacing( int spacing, bool isSmall = FALSE );
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    int GetItemSpacing( bool isSmall ) const;
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    int GetSelectedItemCount() const;
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    wxColour GetTextColour() const;
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    void SetTextColour(const wxColour& col);
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    long GetTopItem() const;
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    void SetSingleStyle( long style, bool add = TRUE ) ;
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    void SetWindowStyleFlag( long style );
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    void RecreateWindow() {}
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    long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
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    wxImageList *GetImageList( int which ) const;
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    void SetImageList( wxImageList *imageList, int which );
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    bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
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    void ClearAll();
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    bool DeleteItem( long item );
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    bool DeleteAllItems();
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    bool DeleteAllColumns();
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    bool DeleteColumn( int col );
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    void EditLabel( long item ) { Edit(item); }
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    void Edit( long item );
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    bool EnsureVisible( long item );
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    long FindItem( long start, const wxString& str, bool partial = FALSE );
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    long FindItem( long start, long data );
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    long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
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    long HitTest( const wxPoint& point, int& flags);
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    long InsertItem(wxListItem& info);
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    long InsertItem( long index, const wxString& label );
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    long InsertItem( long index, int imageIndex );
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    long InsertItem( long index, const wxString& label, int imageIndex );
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    long InsertColumn( long col, wxListItem& info );
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    long InsertColumn( long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT,
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      int width = -1 );
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    bool ScrollList( int dx, int dy );
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    bool SortItems( wxListCtrlCompare fn, long data );
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    bool Update( long item );
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    void OnIdle( wxIdleEvent &event );
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    void OnSize( wxSizeEvent &event );
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    // We have to hand down a few functions
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    bool SetBackgroundColour( const wxColour &colour );
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    bool SetForegroundColour( const wxColour &colour );
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    bool SetFont( const wxFont &font );
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#if wxUSE_DRAG_AND_DROP
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    void SetDropTarget( wxDropTarget *dropTarget );
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    wxDropTarget *GetDropTarget() const;
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#endif
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    bool SetCursor( const wxCursor &cursor );
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    wxColour GetBackgroundColour() const;
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    wxColour GetForegroundColour() const;
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    bool DoPopupMenu( wxMenu *menu, int x, int y );
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    void SetFocus();
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    // implementation
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    // --------------
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    wxImageList         *m_imageListNormal;
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    wxImageList         *m_imageListSmall;
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    wxImageList         *m_imageListState;  // what's that ?
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    wxListHeaderWindow  *m_headerWin;
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    wxListMainWindow    *m_mainWin;
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private:
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    DECLARE_EVENT_TABLE()
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    DECLARE_DYNAMIC_CLASS(wxListCtrl);
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};
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#endif // __LISTCTRLH_G__
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