Files
wxWidgets/src/msw/anybutton.cpp
Vadim Zeitlin b18ebec956 Make wxBU_EXACTFIT fir the button text more exactly.
Too big margins were added for the buttons with wxBU_EXACTFIT style making
them larger than strictly necessary. Reduce the margins to make them really
as small as possible.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@68922 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-08-27 14:11:28 +00:00

1245 lines
36 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/anybutton.cpp
// Purpose: wxAnyButton
// Author: Julian Smart
// Created: 1998-01-04 (extracted from button.cpp)
// RCS-ID: $Id: anybutton.cpp 67384 2011-04-03 20:31:32Z DS $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifdef wxHAS_ANY_BUTTON
#include "wx/anybutton.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/brush.h"
#include "wx/panel.h"
#include "wx/bmpbuttn.h"
#include "wx/settings.h"
#include "wx/dcscreen.h"
#include "wx/dcclient.h"
#include "wx/toplevel.h"
#include "wx/msw/wrapcctl.h"
#include "wx/msw/private.h"
#include "wx/msw/missing.h"
#endif
#include "wx/imaglist.h"
#include "wx/stockitem.h"
#include "wx/msw/private/button.h"
#include "wx/msw/private/dc.h"
#include "wx/private/window.h"
#if wxUSE_MARKUP
#include "wx/generic/private/markuptext.h"
#endif // wxUSE_MARKUP
using namespace wxMSWImpl;
#if wxUSE_UXTHEME
#include "wx/msw/uxtheme.h"
// no need to include tmschema.h
#ifndef BP_PUSHBUTTON
#define BP_PUSHBUTTON 1
#define PBS_NORMAL 1
#define PBS_HOT 2
#define PBS_PRESSED 3
#define PBS_DISABLED 4
#define PBS_DEFAULTED 5
#define TMT_CONTENTMARGINS 3602
#endif
// provide the necessary declarations ourselves if they're missing from
// headers
#ifndef BCM_SETIMAGELIST
#define BCM_SETIMAGELIST 0x1602
#define BCM_SETTEXTMARGIN 0x1604
enum
{
BUTTON_IMAGELIST_ALIGN_LEFT,
BUTTON_IMAGELIST_ALIGN_RIGHT,
BUTTON_IMAGELIST_ALIGN_TOP,
BUTTON_IMAGELIST_ALIGN_BOTTOM
};
struct BUTTON_IMAGELIST
{
HIMAGELIST himl;
RECT margin;
UINT uAlign;
};
#endif
#endif // wxUSE_UXTHEME
#ifndef WM_THEMECHANGED
#define WM_THEMECHANGED 0x031A
#endif
#ifndef ODS_NOACCEL
#define ODS_NOACCEL 0x0100
#endif
#ifndef ODS_NOFOCUSRECT
#define ODS_NOFOCUSRECT 0x0200
#endif
#ifndef DT_HIDEPREFIX
#define DT_HIDEPREFIX 0x00100000
#endif
#if wxUSE_UXTHEME
extern wxWindowMSW *wxWindowBeingErased; // From src/msw/window.cpp
#endif // wxUSE_UXTHEME
// ----------------------------------------------------------------------------
// button image data
// ----------------------------------------------------------------------------
// we use different data classes for owner drawn buttons and for themed XP ones
class wxButtonImageData
{
public:
wxButtonImageData() { }
virtual ~wxButtonImageData() { }
virtual wxBitmap GetBitmap(wxAnyButton::State which) const = 0;
virtual void SetBitmap(const wxBitmap& bitmap, wxAnyButton::State which) = 0;
virtual wxSize GetBitmapMargins() const = 0;
virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
virtual wxDirection GetBitmapPosition() const = 0;
virtual void SetBitmapPosition(wxDirection dir) = 0;
private:
wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
};
namespace
{
// the gap between button edge and the interior area used by Windows for the
// standard buttons
const int OD_BUTTON_MARGIN = 4;
class wxODButtonImageData : public wxButtonImageData
{
public:
wxODButtonImageData(wxAnyButton *btn, const wxBitmap& bitmap)
{
SetBitmap(bitmap, wxAnyButton::State_Normal);
SetBitmap(bitmap.ConvertToDisabled(), wxAnyButton::State_Disabled);
m_dir = wxLEFT;
// we use margins when we have both bitmap and text, but when we have
// only the bitmap it should take up the entire button area
if ( btn->ShowsLabel() )
{
m_margin.x = btn->GetCharWidth();
m_margin.y = btn->GetCharHeight() / 2;
}
}
virtual wxBitmap GetBitmap(wxAnyButton::State which) const
{
return m_bitmaps[which];
}
virtual void SetBitmap(const wxBitmap& bitmap, wxAnyButton::State which)
{
m_bitmaps[which] = bitmap;
}
virtual wxSize GetBitmapMargins() const
{
return m_margin;
}
virtual void SetBitmapMargins(wxCoord x, wxCoord y)
{
m_margin = wxSize(x, y);
}
virtual wxDirection GetBitmapPosition() const
{
return m_dir;
}
virtual void SetBitmapPosition(wxDirection dir)
{
m_dir = dir;
}
private:
// just store the values passed to us to be able to retrieve them later
// from the drawing code
wxBitmap m_bitmaps[wxAnyButton::State_Max];
wxSize m_margin;
wxDirection m_dir;
wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
};
#if wxUSE_UXTHEME
// somehow the margin is one pixel greater than the value returned by
// GetThemeMargins() call
const int XP_BUTTON_EXTRA_MARGIN = 1;
class wxXPButtonImageData : public wxButtonImageData
{
public:
// we must be constructed with the size of our images as we need to create
// the image list
wxXPButtonImageData(wxAnyButton *btn, const wxBitmap& bitmap)
: m_iml(bitmap.GetWidth(), bitmap.GetHeight(), true /* use mask */,
wxAnyButton::State_Max),
m_hwndBtn(GetHwndOf(btn))
{
// initialize all bitmaps except for the disabled one to normal state
for ( int n = 0; n < wxAnyButton::State_Max; n++ )
{
m_iml.Add(n == wxAnyButton::State_Disabled ? bitmap.ConvertToDisabled()
: bitmap);
}
m_data.himl = GetHimagelistOf(&m_iml);
// no margins by default
m_data.margin.left =
m_data.margin.right =
m_data.margin.top =
m_data.margin.bottom = 0;
// use default alignment
m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
UpdateImageInfo();
}
virtual wxBitmap GetBitmap(wxAnyButton::State which) const
{
return m_iml.GetBitmap(which);
}
virtual void SetBitmap(const wxBitmap& bitmap, wxAnyButton::State which)
{
m_iml.Replace(which, bitmap);
UpdateImageInfo();
}
virtual wxSize GetBitmapMargins() const
{
return wxSize(m_data.margin.left, m_data.margin.top);
}
virtual void SetBitmapMargins(wxCoord x, wxCoord y)
{
RECT& margin = m_data.margin;
margin.left =
margin.right = x;
margin.top =
margin.bottom = y;
if ( !::SendMessage(m_hwndBtn, BCM_SETTEXTMARGIN, 0, (LPARAM)&margin) )
{
wxLogDebug("SendMessage(BCM_SETTEXTMARGIN) failed");
}
}
virtual wxDirection GetBitmapPosition() const
{
switch ( m_data.uAlign )
{
default:
wxFAIL_MSG( "invalid image alignment" );
// fall through
case BUTTON_IMAGELIST_ALIGN_LEFT:
return wxLEFT;
case BUTTON_IMAGELIST_ALIGN_RIGHT:
return wxRIGHT;
case BUTTON_IMAGELIST_ALIGN_TOP:
return wxTOP;
case BUTTON_IMAGELIST_ALIGN_BOTTOM:
return wxBOTTOM;
}
}
virtual void SetBitmapPosition(wxDirection dir)
{
UINT alignNew;
switch ( dir )
{
default:
wxFAIL_MSG( "invalid direction" );
// fall through
case wxLEFT:
alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
break;
case wxRIGHT:
alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
break;
case wxTOP:
alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
break;
case wxBOTTOM:
alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
break;
}
if ( alignNew != m_data.uAlign )
{
m_data.uAlign = alignNew;
UpdateImageInfo();
}
}
private:
void UpdateImageInfo()
{
if ( !::SendMessage(m_hwndBtn, BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
{
wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
}
}
// we store image list separately to be able to use convenient wxImageList
// methods instead of working with raw HIMAGELIST
wxImageList m_iml;
// store the rest of the data in BCM_SETIMAGELIST-friendly form
BUTTON_IMAGELIST m_data;
// the button we're associated with
const HWND m_hwndBtn;
wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
};
#endif // wxUSE_UXTHEME
} // anonymous namespace
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// helper functions from wx/msw/private/button.h
// ----------------------------------------------------------------------------
void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
{
// update BS_MULTILINE style depending on the new label (resetting it
// doesn't seem to do anything very useful but it shouldn't hurt and we do
// have to set it whenever the label becomes multi line as otherwise it
// wouldn't be shown correctly as we don't use BS_MULTILINE when creating
// the control unless it already has new lines in its label)
long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
styleNew;
if ( label.find(wxT('\n')) != wxString::npos )
styleNew = styleOld | BS_MULTILINE;
else
styleNew = styleOld & ~BS_MULTILINE;
if ( styleNew != styleOld )
::SetWindowLong(hwnd, GWL_STYLE, styleNew);
}
wxSize wxMSWButton::GetFittingSize(wxWindow *win,
const wxSize& sizeLabel,
int flags)
{
wxSize sizeBtn = sizeLabel;
// FIXME: The numbers here are pure guesswork, no idea how should the
// button margins be really calculated.
if ( flags & Size_ExactFit )
{
// We still need some margin or the text would be overwritten, just
// make it as small as possible.
sizeBtn.x += (3*win->GetCharWidth())/2;
}
else
{
sizeBtn.x += 3*win->GetCharWidth();
sizeBtn.y += win->GetCharHeight()/2;
}
// account for the shield UAC icon if we have it
if ( flags & Size_AuthNeeded )
sizeBtn.x += wxSystemSettings::GetMetric(wxSYS_SMALLICON_X);
return sizeBtn;
}
wxSize wxMSWButton::ComputeBestFittingSize(wxControl *btn, int flags)
{
wxClientDC dc(btn);
wxSize sizeBtn;
dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
return GetFittingSize(btn, sizeBtn, flags);
}
wxSize wxMSWButton::IncreaseToStdSizeAndCache(wxControl *btn, const wxSize& size)
{
wxSize sizeBtn(size);
// All buttons have at least the standard height and, unless the user
// explicitly wants them to be as small as possible and used wxBU_EXACTFIT
// style to indicate this, of at least the standard width too.
//
// Notice that we really want to make all buttons equally high, otherwise
// they look ugly and the existing code using wxBU_EXACTFIT only uses it to
// control width and not height.
// The 50x14 button size is documented in the "Recommended sizing and
// spacing" section of MSDN layout article.
//
// Note that we intentionally don't use GetDefaultSize() here, because
// it's inexact -- dialog units depend on this dialog's font.
const wxSize sizeDef = btn->ConvertDialogToPixels(wxSize(50, 14));
if ( !btn->HasFlag(wxBU_EXACTFIT) )
{
if ( sizeBtn.x < sizeDef.x )
sizeBtn.x = sizeDef.x;
}
if ( sizeBtn.y < sizeDef.y )
sizeBtn.y = sizeDef.y;
btn->CacheBestSize(sizeBtn);
return sizeBtn;
}
// ----------------------------------------------------------------------------
// creation/destruction
// ----------------------------------------------------------------------------
wxAnyButton::~wxAnyButton()
{
delete m_imageData;
#if wxUSE_MARKUP
delete m_markupText;
#endif // wxUSE_MARKUP
}
void wxAnyButton::SetLabel(const wxString& label)
{
wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
wxAnyButtonBase::SetLabel(label);
#if wxUSE_MARKUP
// If we have a plain text label, we shouldn't be using markup any longer.
if ( m_markupText )
{
delete m_markupText;
m_markupText = NULL;
// Unfortunately we don't really know whether we can reset the button
// to be non-owner-drawn or not: if we had made it owner-drawn just
// because of a call to SetLabelMarkup(), we could, but not if there
// were [also] calls to Set{Fore,Back}groundColour(). If it's really a
// problem to have button remain owner-drawn forever just because it
// had markup label once, we should record the reason for our current
// owner-drawnness and check it here.
}
#endif // wxUSE_MARKUP
}
// ----------------------------------------------------------------------------
// size management including autosizing
// ----------------------------------------------------------------------------
void wxAnyButton::AdjustForBitmapSize(wxSize &size) const
{
wxCHECK_RET( m_imageData, wxT("shouldn't be called if no image") );
// account for the bitmap size
const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
const wxDirection dirBmp = m_imageData->GetBitmapPosition();
if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
{
size.x += sizeBmp.x;
if ( sizeBmp.y > size.y )
size.y = sizeBmp.y;
}
else // bitmap on top/below the text
{
size.y += sizeBmp.y;
if ( sizeBmp.x > size.x )
size.x = sizeBmp.x;
}
// account for the user-specified margins
size += 2*m_imageData->GetBitmapMargins();
// and also for the margins we always add internally (unless we have no
// border at all in which case the button has exactly the same size as
// bitmap and so no margins should be used)
if ( !HasFlag(wxBORDER_NONE) )
{
int marginH = 0,
marginV = 0;
#if wxUSE_UXTHEME
if ( wxUxThemeEngine::GetIfActive() )
{
wxUxThemeHandle theme(const_cast<wxAnyButton *>(this), L"BUTTON");
MARGINS margins;
wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
BP_PUSHBUTTON,
PBS_NORMAL,
TMT_CONTENTMARGINS,
NULL,
&margins);
// XP doesn't draw themed buttons correctly when the client
// area is smaller than 8x8 - enforce this minimum size for
// small bitmaps
size.IncTo(wxSize(8, 8));
marginH = margins.cxLeftWidth + margins.cxRightWidth
+ 2*XP_BUTTON_EXTRA_MARGIN;
marginV = margins.cyTopHeight + margins.cyBottomHeight
+ 2*XP_BUTTON_EXTRA_MARGIN;
}
else
#endif // wxUSE_UXTHEME
{
marginH =
marginV = OD_BUTTON_MARGIN;
}
size.IncBy(marginH, marginV);
}
}
wxSize wxAnyButton::DoGetBestSize() const
{
wxAnyButton * const self = const_cast<wxAnyButton *>(this);
wxSize size;
// Account for the text part if we have it.
if ( ShowsLabel() )
{
int flags = 0;
if ( HasFlag(wxBU_EXACTFIT) )
flags |= wxMSWButton::Size_ExactFit;
if ( DoGetAuthNeeded() )
flags |= wxMSWButton::Size_AuthNeeded;
#if wxUSE_MARKUP
if ( m_markupText )
{
wxClientDC dc(self);
size = wxMSWButton::GetFittingSize(self,
m_markupText->Measure(dc),
flags);
}
else // Normal plain text (but possibly multiline) label.
#endif // wxUSE_MARKUP
{
size = wxMSWButton::ComputeBestFittingSize(self, flags);
}
}
if ( m_imageData )
AdjustForBitmapSize(size);
return wxMSWButton::IncreaseToStdSizeAndCache(self, size);
}
// ----------------------------------------------------------------------------
// event/message handlers
// ----------------------------------------------------------------------------
WXLRESULT wxAnyButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
if ( nMsg == WM_LBUTTONDBLCLK )
{
// emulate a click event to force an owner-drawn button to change its
// appearance - without this, it won't do it
(void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
// and continue with processing the message normally as well
}
#if wxUSE_UXTHEME
else if ( nMsg == WM_THEMECHANGED )
{
// need to recalculate the best size here
// as the theme size might have changed
InvalidateBestSize();
}
#endif // wxUSE_UXTHEME
// must use m_mouseInWindow here instead of IsMouseInWindow()
// since we need to know the first time the mouse enters the window
// and IsMouseInWindow() would return true in this case
else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
nMsg == WM_MOUSELEAVE )
{
if (
IsEnabled() &&
(
#if wxUSE_UXTHEME
wxUxThemeEngine::GetIfActive() ||
#endif // wxUSE_UXTHEME
(m_imageData && m_imageData->GetBitmap(State_Current).IsOk())
)
)
{
Refresh();
}
}
// let the base class do all real processing
return wxControl::MSWWindowProc(nMsg, wParam, lParam);
}
// ----------------------------------------------------------------------------
// button images
// ----------------------------------------------------------------------------
wxBitmap wxAnyButton::DoGetBitmap(State which) const
{
return m_imageData ? m_imageData->GetBitmap(which) : wxBitmap();
}
void wxAnyButton::DoSetBitmap(const wxBitmap& bitmap, State which)
{
#if wxUSE_UXTHEME
wxXPButtonImageData *oldData = NULL;
#endif // wxUSE_UXTHEME
// Check if we already had bitmaps of different size.
if ( m_imageData &&
bitmap.GetSize() != m_imageData->GetBitmap(State_Normal).GetSize() )
{
wxASSERT_MSG( which == State_Normal,
"Must set normal bitmap with the new size first" );
#if wxUSE_UXTHEME
if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
{
// We can't change the size of the images stored in wxImageList
// in wxXPButtonImageData::m_iml so force recreating it below but
// keep the current data to copy its values into the new one.
oldData = static_cast<wxXPButtonImageData *>(m_imageData);
m_imageData = NULL;
}
#endif // wxUSE_UXTHEME
//else: wxODButtonImageData doesn't require anything special
}
// allocate the image data when the first bitmap is set
if ( !m_imageData )
{
#if wxUSE_UXTHEME
// using image list doesn't work correctly if we don't have any label
// (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
// BS_BITMAP style), at least under Windows 2003 so use owner drawn
// strategy for bitmap-only buttons
if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
{
m_imageData = new wxXPButtonImageData(this, bitmap);
if ( oldData )
{
// Preserve the old values in case the user changed them.
m_imageData->SetBitmapPosition(oldData->GetBitmapPosition());
const wxSize oldMargins = oldData->GetBitmapMargins();
m_imageData->SetBitmapMargins(oldMargins.x, oldMargins.y);
// No need to preserve the bitmaps though as they were of wrong
// size anyhow.
delete oldData;
}
}
else
#endif // wxUSE_UXTHEME
{
m_imageData = new wxODButtonImageData(this, bitmap);
MakeOwnerDrawn();
}
}
else
{
m_imageData->SetBitmap(bitmap, which);
}
// it should be enough to only invalidate the best size when the normal
// bitmap changes as all bitmaps assigned to the button should be of the
// same size anyhow
if ( which == State_Normal )
InvalidateBestSize();
Refresh();
}
wxSize wxAnyButton::DoGetBitmapMargins() const
{
return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
}
void wxAnyButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
{
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
m_imageData->SetBitmapMargins(x, y);
InvalidateBestSize();
}
void wxAnyButton::DoSetBitmapPosition(wxDirection dir)
{
wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
m_imageData->SetBitmapPosition(dir);
InvalidateBestSize();
}
// ----------------------------------------------------------------------------
// markup support
// ----------------------------------------------------------------------------
#if wxUSE_MARKUP
bool wxAnyButton::DoSetLabelMarkup(const wxString& markup)
{
if ( !wxAnyButtonBase::DoSetLabelMarkup(markup) )
return false;
if ( !m_markupText )
{
m_markupText = new wxMarkupText(markup);
MakeOwnerDrawn();
}
else
{
// We are already owner-drawn so just update the text.
m_markupText->SetMarkup(markup);
}
Refresh();
return true;
}
#endif // wxUSE_MARKUP
// ----------------------------------------------------------------------------
// owner-drawn buttons support
// ----------------------------------------------------------------------------
// drawing helpers
namespace
{
// return the button state using both the ODS_XXX flags specified in state
// parameter and the current button state
wxAnyButton::State GetButtonState(wxAnyButton *btn, UINT state)
{
if ( state & ODS_DISABLED )
return wxAnyButton::State_Disabled;
if ( state & ODS_SELECTED )
return wxAnyButton::State_Pressed;
if ( btn->HasCapture() || btn->IsMouseInWindow() )
return wxAnyButton::State_Current;
if ( state & ODS_FOCUS )
return wxAnyButton::State_Focused;
return btn->GetNormalState();
}
void DrawButtonText(HDC hdc,
RECT *pRect,
wxAnyButton *btn,
int flags)
{
const wxString text = btn->GetLabel();
if ( text.find(wxT('\n')) != wxString::npos )
{
// draw multiline label
// center text horizontally in any case
flags |= DT_CENTER;
// first we need to compute its bounding rect
RECT rc;
::CopyRect(&rc, pRect);
::DrawText(hdc, text.wx_str(), text.length(), &rc,
DT_CENTER | DT_CALCRECT);
// now center this rect inside the entire button area
const LONG w = rc.right - rc.left;
const LONG h = rc.bottom - rc.top;
rc.left = (pRect->right - pRect->left)/2 - w/2;
rc.right = rc.left+w;
rc.top = (pRect->bottom - pRect->top)/2 - h/2;
rc.bottom = rc.top+h;
::DrawText(hdc, text.wx_str(), text.length(), &rc, flags);
}
else // single line label
{
// translate wx button flags to alignment flags for DrawText()
if ( btn->HasFlag(wxBU_RIGHT) )
{
flags |= DT_RIGHT;
}
else if ( !btn->HasFlag(wxBU_LEFT) )
{
flags |= DT_CENTER;
}
//else: DT_LEFT is the default anyhow (and its value is 0 too)
if ( btn->HasFlag(wxBU_BOTTOM) )
{
flags |= DT_BOTTOM;
}
else if ( !btn->HasFlag(wxBU_TOP) )
{
flags |= DT_VCENTER;
}
//else: as above, DT_TOP is the default
// notice that we must have DT_SINGLELINE for vertical alignment flags
// to work
::DrawText(hdc, text.wx_str(), text.length(), pRect,
flags | DT_SINGLELINE );
}
}
void DrawRect(HDC hdc, const RECT& r)
{
wxDrawLine(hdc, r.left, r.top, r.right, r.top);
wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
}
/*
The button frame looks like this normally:
WWWWWWWWWWWWWWWWWWB
WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
WH GB H = light grey (LIGHT)
WH GB G = dark grey (SHADOW)
WH GB B = black (DKSHADOW)
WH GB
WGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
When the button is selected, the button becomes like this (the total button
size doesn't change):
BBBBBBBBBBBBBBBBBBB
BWWWWWWWWWWWWWWWWBB
BWHHHHHHHHHHHHHHGBB
BWH GBB
BWH GBB
BWGGGGGGGGGGGGGGGBB
BBBBBBBBBBBBBBBBBBB
BBBBBBBBBBBBBBBBBBB
When the button is pushed (while selected) it is like:
BBBBBBBBBBBBBBBBBBB
BGGGGGGGGGGGGGGGGGB
BG GB
BG GB
BG GB
BG GB
BGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBB
*/
void DrawButtonFrame(HDC hdc, RECT& rectBtn,
bool selected, bool pushed)
{
RECT r;
CopyRect(&r, &rectBtn);
AutoHPEN hpenBlack(GetSysColor(COLOR_3DDKSHADOW)),
hpenGrey(GetSysColor(COLOR_3DSHADOW)),
hpenLightGr(GetSysColor(COLOR_3DLIGHT)),
hpenWhite(GetSysColor(COLOR_3DHILIGHT));
SelectInHDC selectPen(hdc, hpenBlack);
r.right--;
r.bottom--;
if ( pushed )
{
DrawRect(hdc, r);
(void)SelectObject(hdc, hpenGrey);
::InflateRect(&r, -1, -1);
DrawRect(hdc, r);
}
else // !pushed
{
if ( selected )
{
DrawRect(hdc, r);
::InflateRect(&r, -1, -1);
}
wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
(void)SelectObject(hdc, hpenWhite);
wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
wxDrawLine(hdc, r.left, r.top, r.right, r.top);
(void)SelectObject(hdc, hpenLightGr);
wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
(void)SelectObject(hdc, hpenGrey);
wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
}
InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
}
#if wxUSE_UXTHEME
void DrawXPBackground(wxAnyButton *button, HDC hdc, RECT& rectBtn, UINT state)
{
wxUxThemeHandle theme(button, L"BUTTON");
// this array is indexed by wxAnyButton::State values and so must be kept in
// sync with it
static const int uxStates[] =
{
PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
};
int iState = uxStates[GetButtonState(button, state)];
wxUxThemeEngine * const engine = wxUxThemeEngine::Get();
// draw parent background if needed
if ( engine->IsThemeBackgroundPartiallyTransparent
(
theme,
BP_PUSHBUTTON,
iState
) )
{
// Set this button as the one whose background is being erased: this
// allows our WM_ERASEBKGND handler used by DrawThemeParentBackground()
// to correctly align the background brush with this window instead of
// the parent window to which WM_ERASEBKGND is sent. Notice that this
// doesn't work with custom user-defined EVT_ERASE_BACKGROUND handlers
// as they won't be aligned but unfortunately all the attempts to fix
// it by shifting DC origin before calling DrawThemeParentBackground()
// failed to work so we at least do this, even though this is far from
// being the perfect solution.
wxWindowBeingErased = button;
engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
wxWindowBeingErased = NULL;
}
// draw background
engine->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
&rectBtn, NULL);
// calculate content area margins
MARGINS margins;
engine->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
TMT_CONTENTMARGINS, &rectBtn, &margins);
::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
if ( button->UseBgCol() )
{
COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
AutoHBRUSH hbrushBackground(colBg);
// don't overwrite the focus rect
RECT rectClient;
::CopyRect(&rectClient, &rectBtn);
::InflateRect(&rectClient, -1, -1);
FillRect(hdc, &rectClient, hbrushBackground);
}
}
#endif // wxUSE_UXTHEME
} // anonymous namespace
// ----------------------------------------------------------------------------
// owner drawn buttons support
// ----------------------------------------------------------------------------
void wxAnyButton::MakeOwnerDrawn()
{
if ( !IsOwnerDrawn() )
{
// make it so
// note that BS_OWNERDRAW is not independent from other style bits
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
style &= ~(BS_3STATE | BS_AUTO3STATE | BS_AUTOCHECKBOX | BS_AUTORADIOBUTTON | BS_CHECKBOX | BS_DEFPUSHBUTTON | BS_GROUPBOX | BS_PUSHBUTTON | BS_RADIOBUTTON | BS_PUSHLIKE);
style |= BS_OWNERDRAW;
SetWindowLong(GetHwnd(), GWL_STYLE, style);
}
}
bool wxAnyButton::IsOwnerDrawn() const
{
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
return ( (style & BS_OWNERDRAW) == BS_OWNERDRAW );
}
bool wxAnyButton::SetBackgroundColour(const wxColour &colour)
{
if ( !wxControl::SetBackgroundColour(colour) )
{
// nothing to do
return false;
}
MakeOwnerDrawn();
Refresh();
return true;
}
bool wxAnyButton::SetForegroundColour(const wxColour &colour)
{
if ( !wxControl::SetForegroundColour(colour) )
{
// nothing to do
return false;
}
MakeOwnerDrawn();
Refresh();
return true;
}
bool wxAnyButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
{
LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
HDC hdc = lpDIS->hDC;
UINT state = lpDIS->itemState;
switch ( GetButtonState(this, state) )
{
case State_Disabled:
state |= ODS_DISABLED;
break;
case State_Pressed:
state |= ODS_SELECTED;
break;
case State_Focused:
state |= ODS_FOCUS;
break;
default:
break;
}
bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
RECT rectBtn;
CopyRect(&rectBtn, &lpDIS->rcItem);
// draw the button background
if ( !HasFlag(wxBORDER_NONE) )
{
#if wxUSE_UXTHEME
if ( wxUxThemeEngine::GetIfActive() )
{
DrawXPBackground(this, hdc, rectBtn, state);
}
else
#endif // wxUSE_UXTHEME
{
COLORREF colBg = wxColourToRGB(GetBackgroundColour());
// first, draw the background
AutoHBRUSH hbrushBackground(colBg);
FillRect(hdc, &rectBtn, hbrushBackground);
// draw the border for the current state
bool selected = (state & ODS_SELECTED) != 0;
if ( !selected )
{
wxTopLevelWindow *
tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
if ( tlw )
{
selected = tlw->GetDefaultItem() == this;
}
}
DrawButtonFrame(hdc, rectBtn, selected, pushed);
}
// draw the focus rectangle if we need it
if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
{
DrawFocusRect(hdc, &rectBtn);
#if wxUSE_UXTHEME
if ( !wxUxThemeEngine::GetIfActive() )
#endif // wxUSE_UXTHEME
{
if ( pushed )
{
// the label is shifted by 1 pixel to create "pushed" effect
OffsetRect(&rectBtn, 1, 1);
}
}
}
}
// draw the image, if any
if ( m_imageData )
{
wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
if ( !bmp.IsOk() )
bmp = m_imageData->GetBitmap(State_Normal);
const wxSize sizeBmp = bmp.GetSize();
const wxSize margin = m_imageData->GetBitmapMargins();
const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
wxRect rectButton(wxRectFromRECT(rectBtn));
// for simplicity, we start with centred rectangle and then move it to
// the appropriate edge
wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
// move bitmap only if we have a label, otherwise keep it centered
if ( ShowsLabel() )
{
switch ( m_imageData->GetBitmapPosition() )
{
default:
wxFAIL_MSG( "invalid direction" );
// fall through
case wxLEFT:
rectBitmap.x = rectButton.x + margin.x;
rectButton.x += sizeBmpWithMargins.x;
rectButton.width -= sizeBmpWithMargins.x;
break;
case wxRIGHT:
rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
rectButton.width -= sizeBmpWithMargins.x;
break;
case wxTOP:
rectBitmap.y = rectButton.y + margin.y;
rectButton.y += sizeBmpWithMargins.y;
rectButton.height -= sizeBmpWithMargins.y;
break;
case wxBOTTOM:
rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
rectButton.height -= sizeBmpWithMargins.y;
break;
}
}
wxDCTemp dst((WXHDC)hdc);
dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
wxCopyRectToRECT(rectButton, rectBtn);
}
// finally draw the label
if ( ShowsLabel() )
{
COLORREF colFg = state & ODS_DISABLED
? ::GetSysColor(COLOR_GRAYTEXT)
: wxColourToRGB(GetForegroundColour());
wxTextColoursChanger changeFg(hdc, colFg, CLR_INVALID);
wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
#if wxUSE_MARKUP
if ( m_markupText )
{
wxDCTemp dc((WXHDC)hdc);
dc.SetTextForeground(wxColour(colFg));
dc.SetFont(GetFont());
m_markupText->Render(dc, wxRectFromRECT(rectBtn),
state & ODS_NOACCEL
? wxMarkupText::Render_Default
: wxMarkupText::Render_ShowAccels);
}
else // Plain text label
#endif // wxUSE_MARKUP
{
// notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
// systems but by happy coincidence ODS_NOACCEL is not used under
// them neither so DT_HIDEPREFIX should never be used there
DrawButtonText(hdc, &rectBtn, this,
state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
}
}
return true;
}
#endif // wxHAS_ANY_BUTTON