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			874 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			874 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        aui/aui.h
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| // Purpose:     interface of wxAuiManager
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| 
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| /**
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|     @todo wxAuiPaneInfo dock direction types used with wxAuiManager.
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| */
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| enum wxAuiManagerDock
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| {
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|     wxAUI_DOCK_NONE = 0,
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|     wxAUI_DOCK_TOP = 1,
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|     wxAUI_DOCK_RIGHT = 2,
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|     wxAUI_DOCK_BOTTOM = 3,
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|     wxAUI_DOCK_LEFT = 4,
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|     wxAUI_DOCK_CENTER = 5,
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|     wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
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| };
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| 
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| 
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| /**
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|     @todo wxAuiManager behavior style flags.
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| */
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| enum wxAuiManagerOption
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| {
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|     wxAUI_MGR_ALLOW_FLOATING           = 1 << 0,
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|     wxAUI_MGR_ALLOW_ACTIVE_PANE        = 1 << 1,
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|     wxAUI_MGR_TRANSPARENT_DRAG         = 1 << 2,
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|     wxAUI_MGR_TRANSPARENT_HINT         = 1 << 3,
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|     wxAUI_MGR_VENETIAN_BLINDS_HINT     = 1 << 4,
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|     wxAUI_MGR_RECTANGLE_HINT           = 1 << 5,
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|     wxAUI_MGR_HINT_FADE                = 1 << 6,
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|     wxAUI_MGR_NO_VENETIAN_BLINDS_FADE  = 1 << 7,
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|     wxAUI_MGR_LIVE_RESIZE              = 1 << 8,
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| 
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|     wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
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|                         wxAUI_MGR_TRANSPARENT_HINT |
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|                         wxAUI_MGR_HINT_FADE |
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|                         wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
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| };
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| 
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| /**
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|     @class wxAuiManager
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| 
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|     wxAuiManager is the central class of the wxAUI class framework.
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| 
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|     wxAuiManager manages the panes associated with it for a particular wxFrame,
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|     using a pane's wxAuiPaneInfo information to determine each pane's docking
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|     and floating behavior.
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| 
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|     wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each
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|     frame. It uses a replaceable dock art class to do all drawing, so all
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|     drawing is localized in one area, and may be customized depending on an
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|     application's specific needs.
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| 
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|     wxAuiManager works as follows: the programmer adds panes to the class,
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|     or makes changes to existing pane properties (dock position, floating
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|     state, show state, etc.). To apply these changes, wxAuiManager's
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|     Update() function is called. This batch processing can be used to avoid
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|     flicker, by modifying more than one pane at a time, and then "committing"
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|     all of the changes at once by calling Update().
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| 
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|     Panes can be added quite easily:
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| 
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|     @code
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|     wxTextCtrl* text1 = new wxTextCtrl(this, -1);
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|     wxTextCtrl* text2 = new wxTextCtrl(this, -1);
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|     m_mgr.AddPane(text1, wxLEFT, "Pane Caption");
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|     m_mgr.AddPane(text2, wxBOTTOM, "Pane Caption");
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|     m_mgr.Update();
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|     @endcode
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| 
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|     Later on, the positions can be modified easily. The following will float
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|     an existing pane in a tool window:
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| 
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|     @code
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|     m_mgr.GetPane(text1).Float();
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|     @endcode
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| 
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| 
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|     @section auimanager_layers Layers, Rows and Directions, Positions
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| 
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|     Inside wxAUI, the docking layout is figured out by checking several pane
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|     parameters. Four of these are important for determining where a pane will
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|     end up:
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| 
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|     @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right,
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|         or Center. This is fairly self-explanatory. The pane will be placed in
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|         the location specified by this variable.
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|     @li Position: More than one pane can be placed inside of a dock. Imagine
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|         two panes being docked on the left side of a window. One pane can be
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|         placed over another. In proportionally managed docks, the pane
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|         position indicates its sequential position, starting with zero. So, in
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|         our scenario with two panes docked on the left side, the top pane in
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|         the dock would have position 0, and the second one would occupy
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|         position 1.
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|     @li Row: A row can allow for two docks to be placed next to each other.
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|         One of the most common places for this to happen is in the toolbar.
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|         Multiple toolbar rows are allowed, the first row being row 0, and the
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|         second row 1. Rows can also be used on vertically docked panes.
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|     @li Layer: A layer is akin to an onion. Layer 0 is the very center of the
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|         managed pane. Thus, if a pane is in layer 0, it will be closest to the
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|         center window (also sometimes known as the "content window").
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|         Increasing layers "swallow up" all layers of a lower value. This can
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|         look very similar to multiple rows, but is different because all panes
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|         in a lower level yield to panes in higher levels. The best way to
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|         understand layers is by running the wxAUI sample.
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| 
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| 
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|     @beginEventEmissionTable{wxAuiManagerEvent}
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|     @event{EVT_AUI_PANE_BUTTON(func)}
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|         Triggered when any button is pressed for any docked panes.
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|     @event{EVT_AUI_PANE_CLOSE(func)}
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|         Triggered when a docked or floating pane is closed.
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|     @event{EVT_AUI_PANE_MAXIMIZE(func)}
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|         Triggered when a pane is maximized.
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|     @event{EVT_AUI_PANE_RESTORE(func)}
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|         Triggered when a pane is restored.
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|     @event{EVT_AUI_RENDER(func)}
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|         This event can be caught to override the default renderer in order to
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|         custom draw your wxAuiManager window (not recommended).
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|     @endEventTable
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| 
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|     @library{wxbase}
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|     @category{aui}
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| 
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|     @see @ref overview_aui, wxAuiNotebook, wxAuiDockArt, wxAuiPaneInfo
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| */
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| class wxAuiManager : public wxEvtHandler
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| {
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| public:
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|     /**
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|         Constructor. @a managed_wnd specifies the wxFrame which should be managed.
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|         @a flags  specifies options which allow the frame management behavior
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|         to be modified.
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|     */
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|     wxAuiManager(wxWindow* managed_wnd = NULL,
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|                  unsigned int flags = wxAUI_MGR_DEFAULT);
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| 
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|     /**
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|         Dtor.
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|     */
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|     virtual ~wxAuiManager();
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| 
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|     //@{
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|     /**
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|         AddPane() tells the frame manager to start managing a child window.
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|         There are several versions of this function. The first version allows
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|         the full spectrum of pane parameter possibilities. The second version is
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|         used for simpler user interfaces which do not require as much configuration.
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|         The last version allows a drop position to be specified, which will determine
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|         where the pane will be added.
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|     */
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|     bool AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info);
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|     bool AddPane(wxWindow* window, int direction = wxLEFT,
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|                  const wxString& caption = wxEmptyString);
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|     bool AddPane(wxWindow* window,
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|                  const wxAuiPaneInfo& pane_info,
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|                  const wxPoint& drop_pos);
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|     //@}
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| 
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|     /**
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|         Tells the wxAuiManager to stop managing the pane specified by window.
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|         The window, if in a floated frame, is reparented to the frame managed
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|         by wxAuiManager.
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|     */
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|     bool DetachPane(wxWindow* window);
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| 
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|     /**
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|         Returns an array of all panes managed by the frame manager.
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|     */
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|     wxAuiPaneInfoArray& GetAllPanes();
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| 
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|     /**
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|         Returns the current art provider being used.
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|         @see wxAuiDockArt.
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|     */
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|     wxAuiDockArt* GetArtProvider() const;
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| 
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|     /**
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|         Returns the current dock constraint values.
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|         See SetDockSizeConstraint() for more information.
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|     */
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|     void GetDockSizeConstraint(double* widthpct, double* heightpct) const;
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| 
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|     /**
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|         Returns the current manager's flags.
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|     */
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|     unsigned int GetFlags() const;
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| 
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|     /**
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|         Returns the frame currently being managed by wxAuiManager.
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|     */
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|     wxWindow* GetManagedWindow() const;
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| 
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|     /**
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|         Calling this method will return the wxAuiManager for a given window.
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|         The @a window parameter should specify any child window or sub-child
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|         window of the frame or window managed by wxAuiManager.
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| 
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|         The @a window parameter need not be managed by the manager itself, nor does it
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|         even need to be a child or sub-child of a managed window. It must however
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|         be inside the window hierarchy underneath the managed window.
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|     */
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|     static wxAuiManager* GetManager(wxWindow* window);
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| 
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|     //@{
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|     /**
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|         GetPane() is used to lookup a wxAuiPaneInfo object either by window pointer
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|         or by pane name, which acts as a unique id for a window pane.
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| 
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|         The returned wxAuiPaneInfo object may then be modified to change a pane's
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|         look, state or position. After one or more modifications to wxAuiPaneInfo,
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|         wxAuiManager::Update() should be called to commit the changes to the user
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|         interface. If the lookup failed (meaning the pane could not be found in the
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|         manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false.
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|     */
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|     wxAuiPaneInfo& GetPane(wxWindow* window);
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|     wxAuiPaneInfo& GetPane(const wxString& name);
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|     //@}
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| 
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|     /**
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|         HideHint() hides any docking hint that may be visible.
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|     */
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|     virtual void HideHint();
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| 
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|     /**
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|         This method is used to insert either a previously unmanaged pane window
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|         into the frame manager, or to insert a currently managed pane somewhere
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|         else. InsertPane() will push all panes, rows, or docks aside and
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|         insert the window into the position specified by @a insert_location.
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| 
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|         Because @a insert_location can specify either a pane, dock row, or dock
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|         layer, the @a insert_level parameter is used to disambiguate this.
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|         The parameter @a insert_level can take a value of wxAUI_INSERT_PANE,
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|         wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.
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|     */
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|     bool InsertPane(wxWindow* window,
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|                     const wxAuiPaneInfo& insert_location,
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|                     int insert_level = wxAUI_INSERT_PANE);
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| 
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|     /**
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|         LoadPaneInfo() is similar to to LoadPerspective, with the exception that it
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|         only loads information about a single pane.  It is used in combination with
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|         SavePaneInfo().
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|     */
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|     void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo& pane);
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| 
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|     /**
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|         Loads a saved perspective. If update is @true, wxAuiManager::Update()
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|         is automatically invoked, thus realizing the saved perspective on screen.
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|     */
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|     bool LoadPerspective(const wxString& perspective,
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|                          bool update = true);
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| 
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|     /**
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|         SavePaneInfo() is similar to SavePerspective, with the exception that it only
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|         saves information about a single pane.  It is used in combination with
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|         LoadPaneInfo().
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|     */
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|     wxString SavePaneInfo(wxAuiPaneInfo& pane);
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| 
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|     /**
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|         Saves the entire user interface layout into an encoded wxString, which
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|         can then be stored by the application (probably using wxConfig).
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| 
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|         When a perspective is restored using LoadPerspective(), the entire user
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|         interface will return to the state it was when the perspective was saved.
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|     */
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|     wxString SavePerspective();
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| 
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|     /**
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|         Instructs wxAuiManager to use art provider specified by parameter
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|         @a art_provider for all drawing calls.
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|         This allows plugable look-and-feel features. The previous art provider object,
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|         if any, will be deleted by wxAuiManager.
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| 
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|         @see wxAuiDockArt.
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|     */
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|     void SetArtProvider(wxAuiDockArt* art_provider);
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| 
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|     /**
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|         When a user creates a new dock by dragging a window into a docked position,
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|         often times the large size of the window will create a dock that is unwieldly
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|         large. wxAuiManager by default limits the size of any new dock to 1/3 of the
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|         window size.  For horizontal docks, this would be 1/3 of the window height.
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|         For vertical docks, 1/3 of the width.
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| 
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|         Calling this function will adjust this constraint value. The numbers must be
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|         between 0.0 and 1.0.  For instance, calling SetDockSizeContraint with
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|         0.5, 0.5 will cause new docks to be limited to half of the size of the
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|         entire managed window.
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|     */
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|     void SetDockSizeConstraint(double widthpct, double heightpct);
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| 
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|     /**
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|         This method is used to specify wxAuiManager's settings flags. @a flags
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|         specifies options which allow the frame management behavior to be modified.
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|     */
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|     void SetFlags(unsigned int flags);
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| 
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|     /**
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|         Called to specify the frame or window which is to be managed by wxAuiManager.
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|         Frame management is not restricted to just frames.  Child windows or custom
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|         controls are also allowed.
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|     */
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|     void SetManagedWindow(wxWindow* managed_wnd);
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| 
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|     /**
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|         This function is used by controls to explicitly show a hint window at the
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|         specified rectangle. It is rarely called, and is mostly used by controls
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|         implementing custom pane drag/drop behaviour.
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|         The specified rectangle should be in screen coordinates.
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|     */
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|     virtual void ShowHint(const wxRect& rect);
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| 
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|     /**
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|         Uninitializes the framework and should be called before a managed frame or
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|         window is destroyed. UnInit() is usually called in the managed wxFrame's
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|         destructor.  It is necessary to call this function before the managed frame
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|         or window is destroyed, otherwise the manager cannot remove its custom event
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|         handlers from a window.
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|     */
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|     void UnInit();
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| 
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|     /**
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|         This method is called after any number of changes are
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|         made to any of the managed panes. Update() must be invoked after
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|         AddPane() or InsertPane() are called in order to "realize" or "commit"
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|         the changes. In addition, any number of changes may be made to
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|         wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
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|         realize the changes, Update() must be called. This construction allows
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|         pane flicker to be avoided by updating the whole layout at one time.
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|     */
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|     void Update();
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| 
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| protected:
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| 
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|     /**
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|         ProcessDockResult() is a protected member of the wxAUI layout manager.
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|         It can be overridden by derived classes to provide custom docking calculations.
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|     */
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|     virtual bool ProcessDockResult(wxAuiPaneInfo& target,
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|                                    const wxAuiPaneInfo& new_pos);
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| };
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| 
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| 
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| 
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| /**
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|     @class wxAuiPaneInfo
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| 
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|     wxAuiPaneInfo is part of the wxAUI class framework.
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|     See also @ref overview_aui.
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| 
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|     wxAuiPaneInfo specifies all the parameters for a pane.
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|     These parameters specify where the pane is on the screen, whether it is docked
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|     or floating, or hidden.
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|     In addition, these parameters specify the pane's docked position, floating
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|     position, preferred size, minimum size, caption text among many other parameters.
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| 
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|     @library{wxbase}
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|     @category{aui}
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| 
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|     @see wxAuiManager, wxAuiDockArt
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| */
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| class wxAuiPaneInfo
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| {
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| public:
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|     wxAuiPaneInfo();
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| 
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|     /**
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|         Copy constructor.
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|     */
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|     wxAuiPaneInfo(const wxAuiPaneInfo& c);
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| 
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|     //@{
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|     /**
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|         BestSize() sets the ideal size for the pane. The docking manager will attempt
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|         to use this size as much as possible when docking or floating the pane.
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|     */
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|     wxAuiPaneInfo& BestSize(const wxSize& size);
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|     wxAuiPaneInfo& BestSize(int x, int y);
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|     //@}
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| 
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|     /**
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|         Bottom() sets the pane dock position to the bottom side of the frame. This is
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|         the same thing as calling Direction(wxAUI_DOCK_BOTTOM).
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|     */
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|     wxAuiPaneInfo& Bottom();
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| 
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|     /**
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|         BottomDockable() indicates whether a pane can be docked at the bottom of the
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|         frame.
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|     */
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|     wxAuiPaneInfo& BottomDockable(bool b = true);
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| 
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|     /**
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|         Caption() sets the caption of the pane.
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|     */
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|     wxAuiPaneInfo& Caption(const wxString& c);
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| 
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|     /**
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|         CaptionVisible indicates that a pane caption should be visible. If @false, no
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|         pane caption is drawn.
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|     */
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|     wxAuiPaneInfo& CaptionVisible(bool visible = true);
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| 
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|     //@{
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|     /**
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|         Center() sets the pane dock position to the left side of the frame.
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|         The centre pane is the space in the middle after all border panes (left, top,
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|         right, bottom) are subtracted from the layout.
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|         This is the same thing as calling Direction(wxAUI_DOCK_CENTRE).
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|     */
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|     wxAuiPaneInfo& Centre();
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|     wxAuiPaneInfo& Center();
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|     //@}
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| 
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|     //@{
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|     /**
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|         CentrePane() specifies that the pane should adopt the default center pane
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|         settings. Centre panes usually do not have caption bars.
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|         This function provides an easy way of preparing a pane to be displayed in
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|         the center dock position.
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|     */
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|     wxAuiPaneInfo& CentrePane();
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|     wxAuiPaneInfo& CenterPane();
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|     //@}
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| 
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|     /**
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|         CloseButton() indicates that a close button should be drawn for the pane.
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|     */
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|     wxAuiPaneInfo& CloseButton(bool visible = true);
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| 
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|     /**
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|         DefaultPane() specifies that the pane should adopt the default pane settings.
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|     */
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|     wxAuiPaneInfo& DefaultPane();
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| 
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|     /**
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|         DestroyOnClose() indicates whether a pane should be detroyed when it is closed.
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|         Normally a pane is simply hidden when the close button is clicked.
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|         Setting DestroyOnClose to @true will cause the window to be destroyed when
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|         the user clicks the pane's close button.
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|     */
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|     wxAuiPaneInfo& DestroyOnClose(bool b = true);
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| 
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|     /**
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|         Direction() determines the direction of the docked pane. It is functionally the
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|         same as calling Left(), Right(), Top() or Bottom(), except that docking direction
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|         may be specified programmatically via the parameter.
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|     */
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|     wxAuiPaneInfo& Direction(int direction);
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| 
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|     /**
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|         Dock() indicates that a pane should be docked.  It is the opposite of Float().
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|     */
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|     wxAuiPaneInfo& Dock();
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| 
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|     /**
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|         DockFixed() causes the containing dock to have no resize sash.  This is useful
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|         for creating panes that span the entire width or height of a dock, but should
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|         not be resizable in the other direction.
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|     */
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|     wxAuiPaneInfo& DockFixed(bool b = true);
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| 
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|     /**
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|         Dockable() specifies whether a frame can be docked or not. It is the same as
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|         specifying TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b).
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|     */
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|     wxAuiPaneInfo& Dockable(bool b = true);
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| 
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|     /**
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|         Fixed() forces a pane to be fixed size so that it cannot be resized. After
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|         calling Fixed(), IsFixed() will return @true.
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|     */
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|     wxAuiPaneInfo& Fixed();
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| 
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|     /**
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|         Float() indicates that a pane should be floated.  It is the opposite of Dock().
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|     */
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|     wxAuiPaneInfo& Float();
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| 
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|     /**
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|         Floatable() sets whether the user will be able to undock a pane and turn it
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|         into a floating window.
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|     */
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|     wxAuiPaneInfo& Floatable(bool b = true);
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| 
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|     //@{
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|     /**
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|         FloatingPosition() sets the position of the floating pane.
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|     */
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|     wxAuiPaneInfo& FloatingPosition(const wxPoint& pos);
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|     wxAuiPaneInfo& FloatingPosition(int x, int y);
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|     //@}
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| 
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|     //@{
 | |
|     /**
 | |
|         FloatingSize() sets the size of the floating pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& FloatingSize(const wxSize& size);
 | |
|     wxAuiPaneInfo& FloatingSize(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         Gripper() indicates that a gripper should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& Gripper(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         GripperTop() indicates that a gripper should be drawn at the top of the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& GripperTop(bool attop = true);
 | |
| 
 | |
|     /**
 | |
|         HasBorder() returns @true if the pane displays a border.
 | |
|     */
 | |
|     bool HasBorder() const;
 | |
| 
 | |
|     /**
 | |
|         HasCaption() returns @true if the pane displays a caption.
 | |
|     */
 | |
|     bool HasCaption() const;
 | |
| 
 | |
|     /**
 | |
|         HasCloseButton() returns @true if the pane displays a button to close the pane.
 | |
|     */
 | |
|     bool HasCloseButton() const;
 | |
| 
 | |
|     /**
 | |
|         HasFlag() returns @true if the property specified by flag is active for
 | |
|         the pane.
 | |
|     */
 | |
|     bool HasFlag(int flag) const;
 | |
| 
 | |
|     /**
 | |
|         HasGripper() returns @true if the pane displays a gripper.
 | |
|     */
 | |
|     bool HasGripper() const;
 | |
| 
 | |
|     /**
 | |
|         HasGripper() returns @true if the pane displays a gripper at the top.
 | |
|     */
 | |
|     bool HasGripperTop() const;
 | |
| 
 | |
|     /**
 | |
|         HasMaximizeButton() returns @true if the pane displays a button to maximize the
 | |
|         pane.
 | |
|     */
 | |
|     bool HasMaximizeButton() const;
 | |
| 
 | |
|     /**
 | |
|         HasMinimizeButton() returns @true if the pane displays a button to minimize the
 | |
|         pane.
 | |
|     */
 | |
|     bool HasMinimizeButton() const;
 | |
| 
 | |
|     /**
 | |
|         HasPinButton() returns @true if the pane displays a button to float the pane.
 | |
|     */
 | |
|     bool HasPinButton() const;
 | |
| 
 | |
|     /**
 | |
|         Hide() indicates that a pane should be hidden.
 | |
|     */
 | |
|     wxAuiPaneInfo& Hide();
 | |
| 
 | |
|     /**
 | |
|         IsBottomDockable() returns @true if the pane can be docked at the bottom of the
 | |
|         managed frame.
 | |
|     */
 | |
|     bool IsBottomDockable() const;
 | |
| 
 | |
|     /**
 | |
|         IsDocked() returns @true if the pane is docked.
 | |
|     */
 | |
|     bool IsDocked() const;
 | |
| 
 | |
|     /**
 | |
|         IsFixed() returns @true if the pane cannot be resized.
 | |
|     */
 | |
|     bool IsFixed() const;
 | |
| 
 | |
|     /**
 | |
|         IsFloatable() returns @true if the pane can be undocked and displayed as a
 | |
|         floating window.
 | |
|     */
 | |
|     bool IsFloatable() const;
 | |
| 
 | |
|     /**
 | |
|         IsFloating() returns @true if the pane is floating.
 | |
|     */
 | |
|     bool IsFloating() const;
 | |
| 
 | |
|     /**
 | |
|         IsLeftDockable() returns @true if the pane can be docked on the left of the
 | |
|         managed frame.
 | |
|     */
 | |
|     bool IsLeftDockable() const;
 | |
| 
 | |
|     /**
 | |
|         IsMoveable() returns @true if the docked frame can be undocked or moved to
 | |
|         another dock position.
 | |
|     */
 | |
|     bool IsMovable() const;
 | |
| 
 | |
|     /**
 | |
|         IsOk() returns @true if the wxAuiPaneInfo structure is valid. A pane structure
 | |
|         is valid if it has an associated window.
 | |
|     */
 | |
|     bool IsOk() const;
 | |
| 
 | |
|     /**
 | |
|         IsResizable() returns @true if the pane can be resized.
 | |
|     */
 | |
|     bool IsResizable() const;
 | |
| 
 | |
|     /**
 | |
|         IsRightDockable() returns @true if the pane can be docked on the right of the
 | |
|         managed frame.
 | |
|     */
 | |
|     bool IsRightDockable() const;
 | |
| 
 | |
|     /**
 | |
|         IsShown() returns @true if the pane is currently shown.
 | |
|     */
 | |
|     bool IsShown() const;
 | |
| 
 | |
|     /**
 | |
|         IsToolbar() returns @true if the pane contains a toolbar.
 | |
|     */
 | |
|     bool IsToolbar() const;
 | |
| 
 | |
|     /**
 | |
|         IsTopDockable() returns @true if the pane can be docked at the top of the
 | |
|         managed frame.
 | |
|     */
 | |
|     bool IsTopDockable() const;
 | |
| 
 | |
|     /**
 | |
|         Layer() determines the layer of the docked pane. The dock layer is similar to
 | |
|         an onion, the inner-most layer being layer 0. Each shell moving in the outward
 | |
|         direction has a higher layer number. This allows for more complex docking layout
 | |
|         formation.
 | |
|     */
 | |
|     wxAuiPaneInfo& Layer(int layer);
 | |
| 
 | |
|     /**
 | |
|         Left() sets the pane dock position to the left side of the frame. This is the
 | |
|         same thing as calling Direction(wxAUI_DOCK_LEFT).
 | |
|     */
 | |
|     wxAuiPaneInfo& Left();
 | |
| 
 | |
|     /**
 | |
|         LeftDockable() indicates whether a pane can be docked on the left of the frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& LeftDockable(bool b = true);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         MaxSize() sets the maximum size of the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& MaxSize(const wxSize& size);
 | |
|     wxAuiPaneInfo& MaxSize(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         MaximizeButton() indicates that a maximize button should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& MaximizeButton(bool visible = true);
 | |
| 
 | |
|     //@{
 | |
|     /**
 | |
|         MinSize() sets the minimum size of the pane. Please note that this is only
 | |
|         partially supported as of this writing.
 | |
|     */
 | |
|     wxAuiPaneInfo& MinSize(const wxSize& size);
 | |
|     wxAuiPaneInfo& MinSize(int x, int y);
 | |
|     //@}
 | |
| 
 | |
|     /**
 | |
|         MinimizeButton() indicates that a minimize button should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& MinimizeButton(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         Movable indicates whether a frame can be moved.
 | |
|     */
 | |
|     wxAuiPaneInfo& Movable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Name() sets the name of the pane so it can be referenced in lookup functions.
 | |
|         If a name is not specified by the user, a random name is assigned to the pane
 | |
|         when it is added to the manager.
 | |
|     */
 | |
|     wxAuiPaneInfo& Name(const wxString& n);
 | |
| 
 | |
|     /**
 | |
|         PaneBorder indicates that a border should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& PaneBorder(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         PinButton() indicates that a pin button should be drawn for the pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& PinButton(bool visible = true);
 | |
| 
 | |
|     /**
 | |
|         Position() determines the position of the docked pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& Position(int pos);
 | |
| 
 | |
|     /**
 | |
|         Resizable() allows a pane to be resized if the parameter is @true, and forces it
 | |
|         to be a fixed size if the parameter is @false. This is simply an antonym for Fixed().
 | |
|     */
 | |
|     wxAuiPaneInfo& Resizable(bool resizable = true);
 | |
| 
 | |
|     /**
 | |
|         Right() sets the pane dock position to the right side of the frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& Right();
 | |
| 
 | |
|     /**
 | |
|         RightDockable() indicates whether a pane can be docked on the right of the
 | |
|         frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& RightDockable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Row() determines the row of the docked pane.
 | |
|     */
 | |
|     wxAuiPaneInfo& Row(int row);
 | |
| 
 | |
|     /**
 | |
|         Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
 | |
|         used on loading perspectives etc.
 | |
|     */
 | |
|     void SafeSet(wxAuiPaneInfo source);
 | |
| 
 | |
|     /**
 | |
|         SetFlag() turns the property given by flag on or off with the option_state
 | |
|         parameter.
 | |
|     */
 | |
|     wxAuiPaneInfo& SetFlag(int flag, bool option_state);
 | |
| 
 | |
|     /**
 | |
|         Show() indicates that a pane should be shown.
 | |
|     */
 | |
|     wxAuiPaneInfo& Show(bool show = true);
 | |
| 
 | |
|     /**
 | |
|         ToolbarPane() specifies that the pane should adopt the default toolbar pane
 | |
|         settings.
 | |
|     */
 | |
|     wxAuiPaneInfo& ToolbarPane();
 | |
| 
 | |
|     /**
 | |
|         Top() sets the pane dock position to the top of the frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& Top();
 | |
| 
 | |
|     /**
 | |
|         TopDockable() indicates whether a pane can be docked at the top of the frame.
 | |
|     */
 | |
|     wxAuiPaneInfo& TopDockable(bool b = true);
 | |
| 
 | |
|     /**
 | |
|         Window() assigns the window pointer that the wxAuiPaneInfo should use.
 | |
|         This normally does not need to be specified, as the window pointer is
 | |
|         automatically assigned to the wxAuiPaneInfo structure as soon as it is added
 | |
|         to the manager.
 | |
|     */
 | |
|     wxAuiPaneInfo& Window(wxWindow* w);
 | |
| 
 | |
|     /**
 | |
|         Makes a copy of the wxAuiPaneInfo object.
 | |
|     */
 | |
|     wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c);
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | |
| /**
 | |
|     @class wxAuiManagerEvent
 | |
| 
 | |
|     Event used to indicate various actions taken with wxAuiManager.
 | |
| 
 | |
|     See wxAuiManager for available event types.
 | |
| 
 | |
|     @library{wxaui}
 | |
|     @category{events,aui}
 | |
| 
 | |
|     @see wxAuiManager, wxAuiPaneInfo
 | |
| */
 | |
| class wxAuiManagerEvent : public wxEvent
 | |
| {
 | |
| public:
 | |
|     /**
 | |
|         Constructor.
 | |
|     */
 | |
|     wxAuiManagerEvent(wxEventType type = wxEVT_NULL);
 | |
| 
 | |
|     /**
 | |
|         @return @true if this event can be vetoed.
 | |
| 
 | |
|         @see Veto()
 | |
|     */
 | |
|     bool CanVeto();
 | |
| 
 | |
|     /**
 | |
|         @return The ID of the button that was clicked.
 | |
|     */
 | |
|     int GetButton();
 | |
| 
 | |
|     /**
 | |
|         @todo What is this?
 | |
|     */
 | |
|     wxDC* GetDC();
 | |
| 
 | |
|     /**
 | |
|         @return @true if this event was vetoed.
 | |
| 
 | |
|         @see Veto()
 | |
|     */
 | |
|     bool GetVeto();
 | |
| 
 | |
|     /**
 | |
|         @return The wxAuiManager this event is associated with.
 | |
|     */
 | |
|     wxAuiManager* GetManager();
 | |
| 
 | |
|     /**
 | |
|         @return The pane this event is associated with.
 | |
|     */
 | |
|     wxAuiPaneInfo* GetPane();
 | |
| 
 | |
|     /**
 | |
|         Sets the ID of the button clicked that triggered this event.
 | |
|     */
 | |
|     void SetButton(int button);
 | |
| 
 | |
|     /**
 | |
|         Sets whether or not this event can be vetoed.
 | |
|     */
 | |
|     void SetCanVeto(bool can_veto);
 | |
| 
 | |
|     /**
 | |
|         @todo What is this?
 | |
|     */
 | |
|     void SetDC(wxDC* pdc);
 | |
| 
 | |
|     /**
 | |
|         Sets the wxAuiManager this event is associated with.
 | |
|     */
 | |
|     void SetManager(wxAuiManager* manager);
 | |
| 
 | |
|     /**
 | |
|         Sets the pane this event is associated with.
 | |
|     */
 | |
|     void SetPane(wxAuiPaneInfo* pane);
 | |
| 
 | |
|     /**
 | |
|         Cancels the action indicated by this event if CanVeto() is @true.
 | |
|     */
 | |
|     void Veto(bool veto = true);
 | |
| };
 | |
| 
 |