OpenGL seems to operate using physical pixels, so we need to factor in the scale factor when setting the GL viewport. Closes #17391. Closes https://github.com/wxWidgets/wxWidgets/pull/1470
OpenGL seems to operate using physical pixels, so we need to factor in the scale factor when setting the GL viewport. Closes #17391. Closes https://github.com/wxWidgets/wxWidgets/pull/1470