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wxWidgets/samples/opengl/cube
Scott Talbert b134589cbb Fix OpenGL samples when using HiDPI displays
OpenGL seems to operate using physical pixels, so we need to factor in the
scale factor when setting the GL viewport.

Closes #17391.

Closes https://github.com/wxWidgets/wxWidgets/pull/1470
2019-10-08 02:14:21 +02:00
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2014-03-30 07:07:55 +00:00
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