Files
wxWidgets/src/generic/collheaderctrlg.cpp
Vadim Zeitlin 8a0dc9ecdb Implement wxCollapsibleHeaderCtrlBase::Create()
This method was declared but not implemented, so do implement it and delegate
to it from wxGenericCollapsibleHeaderCtrl::Create().
2015-09-23 00:52:41 +02:00

198 lines
5.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/collheaderctrlg.cpp
// Purpose: Generic wxCollapsibleHeaderCtrl implementation
// Author: Tobias Taschner
// Created: 2015-09-19
// Copyright: (c) 2015 wxWidgets development team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/defs.h"
#if wxUSE_COLLPANE
#include "wx/collheaderctrl.h"
#ifndef WX_PRECOMP
#include "wx/dcclient.h"
#include "wx/sizer.h"
#endif // !WX_PRECOMP
#include "wx/renderer.h"
// if we have another implementation of this class we should extract
// the lines below to a common file
const char wxCollapsibleHeaderCtrlNameStr[] = "collapsibleHeader";
wxDEFINE_EVENT(wxEVT_COLLAPSIBLEHEADER_CHANGED, wxCommandEvent);
// ============================================================================
// implementation
// ============================================================================
void wxGenericCollapsibleHeaderCtrl::Init()
{
m_collapsed = true;
m_inWindow = false;
m_mouseDown = false;
}
bool wxGenericCollapsibleHeaderCtrl::Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name)
{
if ( !wxCollapsibleHeaderCtrlBase::Create(parent, id, label, pos, size,
style, validator, name) )
{
return false;
}
Bind(wxEVT_PAINT, &wxGenericCollapsibleHeaderCtrl::OnPaint, this);
Bind(wxEVT_LEFT_DOWN, &wxGenericCollapsibleHeaderCtrl::OnLeftDown, this);
Bind(wxEVT_LEFT_UP, &wxGenericCollapsibleHeaderCtrl::OnLeftUp, this);
Bind(wxEVT_ENTER_WINDOW, &wxGenericCollapsibleHeaderCtrl::OnEnterWindow, this);
Bind(wxEVT_LEAVE_WINDOW, &wxGenericCollapsibleHeaderCtrl::OnLeaveWindow, this);
Bind(wxEVT_CHAR, &wxGenericCollapsibleHeaderCtrl::OnChar, this);
Bind(wxEVT_SET_FOCUS, &wxGenericCollapsibleHeaderCtrl::OnFocus, this);
Bind(wxEVT_KILL_FOCUS, &wxGenericCollapsibleHeaderCtrl::OnFocus, this);
return true;
}
wxSize wxGenericCollapsibleHeaderCtrl::DoGetBestClientSize() const
{
wxClientDC dc(const_cast<wxGenericCollapsibleHeaderCtrl*>(this));
wxSize btnSize = wxRendererNative::Get().GetCollapseButtonSize(const_cast<wxGenericCollapsibleHeaderCtrl*>(this), dc);
wxString text;
wxControl::FindAccelIndex(GetLabel(), &text);
wxSize textSize = dc.GetTextExtent(text);
// Add some padding if the label is not empty
if ( textSize.x > 0 )
textSize.x += FromDIP(4);
return wxSize(btnSize.x + textSize.x,
wxMax(textSize.y, btnSize.y));
}
void wxGenericCollapsibleHeaderCtrl::SetCollapsed(bool collapsed)
{
m_collapsed = collapsed;
Refresh();
}
void wxGenericCollapsibleHeaderCtrl::DoSetCollapsed(bool collapsed)
{
SetCollapsed(collapsed);
wxCommandEvent evt(wxEVT_COLLAPSIBLEHEADER_CHANGED, GetId());
evt.SetEventObject(this);
ProcessEvent(evt);
}
void wxGenericCollapsibleHeaderCtrl::OnFocus(wxFocusEvent& event)
{
Refresh();
event.Skip();
}
void wxGenericCollapsibleHeaderCtrl::OnChar(wxKeyEvent& event)
{
switch (event.GetKeyCode())
{
case WXK_SPACE:
case WXK_RETURN:
DoSetCollapsed(!m_collapsed);
break;
default:
event.Skip();
break;
}
}
void wxGenericCollapsibleHeaderCtrl::OnEnterWindow(wxMouseEvent& event)
{
m_inWindow = true;
Refresh();
event.Skip();
}
void wxGenericCollapsibleHeaderCtrl::OnLeaveWindow(wxMouseEvent& event)
{
m_inWindow = false;
Refresh();
event.Skip();
}
void wxGenericCollapsibleHeaderCtrl::OnLeftUp(wxMouseEvent& event)
{
m_mouseDown = false;
DoSetCollapsed(!m_collapsed);
event.Skip();
}
void wxGenericCollapsibleHeaderCtrl::OnLeftDown(wxMouseEvent& event)
{
m_mouseDown = true;
Refresh();
event.Skip();
}
void wxGenericCollapsibleHeaderCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
wxRect rect(wxPoint(0, 0), GetClientSize());
wxSize btnSize = wxRendererNative::Get().GetCollapseButtonSize(this, dc);
wxRect btnRect(wxPoint(0, 0), btnSize);
btnRect = btnRect.CenterIn(rect, wxVERTICAL);
int flags = 0;
if ( m_inWindow )
flags |= wxCONTROL_CURRENT;
if ( m_mouseDown )
flags |= wxCONTROL_PRESSED;
if ( !m_collapsed )
flags |= wxCONTROL_EXPANDED;
wxRendererNative::Get().DrawCollapseButton(this, dc, btnRect, flags);
wxString text;
int indexAccel = wxControl::FindAccelIndex(GetLabel(), &text);
wxSize textSize = dc.GetTextExtent(text);
wxRect textRect(wxPoint(btnSize.x + FromDIP(2), 0), textSize);
textRect = textRect.CenterIn(rect, wxVERTICAL);
dc.DrawLabel(text, textRect, wxALIGN_CENTRE_VERTICAL, indexAccel);
#ifdef __WXMSW__
if ( HasFocus() )
wxRendererNative::Get().DrawFocusRect(this, dc, textRect.Inflate(1), flags);
#endif
}
#endif // wxUSE_COLLPANE