Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
		
	
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/motif/colour.h
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// Purpose:     wxColour class
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// Author:      Julian Smart
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// Modified by:
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// Created:     17/09/98
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_
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#define _WX_COLOUR_H_
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#include "wx/object.h"
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#include "wx/string.h"
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// Colour
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class WXDLLIMPEXP_CORE wxColour : public wxColourBase
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{
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    wxDECLARE_DYNAMIC_CLASS(wxColour);
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public:
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    // constructors
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    // ------------
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    DEFINE_STD_WXCOLOUR_CONSTRUCTORS
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    // copy ctors and assignment operators
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    wxColour( const wxColour& col );
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    wxColour& operator = ( const wxColour& col );
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    // dtor
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    virtual ~wxColour();
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    // accessors
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    virtual bool IsOk() const {return m_isInit; }
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    unsigned char Red() const { return m_red; }
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    unsigned char Green() const { return m_green; }
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    unsigned char Blue() const { return m_blue; }
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    WXPixel GetPixel() const { return m_pixel; }
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    void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }
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    inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
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    inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
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    // Allocate a colour, or nearest colour, using the given display.
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    // If realloc is true, ignore the existing pixel, otherwise just return
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    // the existing one.
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    // Returns the allocated pixel.
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    // TODO: can this handle mono displays? If not, we should have an extra
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    // flag to specify whether this should be black or white by default.
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    WXPixel AllocColour(WXDisplay* display, bool realloc = false);
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protected:
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    // Helper function
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    void Init();
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    virtual void
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    InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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private:
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    bool          m_isInit;
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    unsigned char m_red;
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    unsigned char m_blue;
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    unsigned char m_green;
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public:
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    WXPixel       m_pixel;
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};
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#endif
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// _WX_COLOUR_H_
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