git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/private/overlay.h
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// Purpose:     wxOverlayImpl declaration
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// Author:      Stefan Csomor
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// Modified by:
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// Created:     2006-10-20
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// RCS-ID:      $Id$
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// Copyright:   (c) wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_PRIVATE_OVERLAY_H_
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#define _WX_PRIVATE_OVERLAY_H_
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#include "wx/overlay.h"
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#ifdef wxHAS_NATIVE_OVERLAY
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#if defined(__WXMAC__)
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    #include "wx/mac/carbon/private/overlay.h"
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#elif defined(__WXDFB__)
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    #include "wx/dfb/private/overlay.h"
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#else
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    #error "unknown native wxOverlay implementation"
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#endif
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#else // !wxHAS_NATIVE_OVERLAY
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#include "wx/bitmap.h"
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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// generic implementation of wxOverlay
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class wxOverlayImpl
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{
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public:
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    wxOverlayImpl();
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    ~wxOverlayImpl();
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    // clears the overlay without restoring the former state
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    // to be done eg when the window content has been changed and repainted
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    void Reset();
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    // returns true if it has been setup
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    bool IsOk();
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    void Init(wxWindowDC* dc, int x , int y , int width , int height);
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    void BeginDrawing(wxWindowDC* dc);
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    void EndDrawing(wxWindowDC* dc);
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    void Clear(wxWindowDC* dc);
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private:
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    wxBitmap m_bmpSaved ;
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    int m_x ;
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    int m_y ;
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    int m_width ;
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    int m_height ;
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// this is to enable wxMOTIF and UNIV to compile....
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// currently (10 oct 06) we don't use m_window
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// ce - how do we fix this
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#if defined(__WXGTK__) || defined(__WXMSW__)
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    wxWindow* m_window ;
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#endif
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} ;
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#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
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#endif // _WX_PRIVATE_OVERLAY_H_
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