toolbar updates mdi fixes dnd works now Forty Thieves drawing optimization wxDF_Text constants ListCtrl bugs fixed memory leak work imrc now refers to home dir dcclient/memory leak fixed git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			273 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			273 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        window.h
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// Purpose:
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// Author:      Robert Roebling
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// Created:     01/02/97
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// Id:
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// Copyright:   (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __GTKWINDOWH__
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#define __GTKWINDOWH__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/list.h"
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#include "wx/event.h"
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#include "wx/validate.h"
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#include "wx/cursor.h"
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#include "wx/font.h"
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#include "wx/dc.h"
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#include "wx/region.h"
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#include "wx/dnd.h"
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//-----------------------------------------------------------------------------
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// global data
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//-----------------------------------------------------------------------------
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extern const char *wxFrameNameStr;
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extern wxList wxTopLevelWindows;
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxLayoutConstraints;
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class wxSizer;
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class wxWindow;
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class wxCanvas;
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//-----------------------------------------------------------------------------
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// global data
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//-----------------------------------------------------------------------------
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extern const char *wxPanelNameStr;
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extern const wxSize wxDefaultSize;
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extern const wxPoint wxDefaultPosition;
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//-----------------------------------------------------------------------------
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// wxWindow
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//-----------------------------------------------------------------------------
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class wxWindow: public wxEvtHandler
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{
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public:
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  wxWindow();
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  wxWindow( wxWindow *parent, wxWindowID id,
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    const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
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    long style = 0, const wxString &name = wxPanelNameStr );
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  bool Create( wxWindow *parent, wxWindowID id,
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    const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
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    long style = 0, const wxString &name = wxPanelNameStr );
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  virtual ~wxWindow();
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  bool Close( bool force = FALSE );
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  virtual bool Destroy();
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  virtual bool DestroyChildren();
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  virtual void PrepareDC( wxDC &dc );
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  virtual void SetSize( int x, int y, int width, int height,
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    int sizeFlags = wxSIZE_AUTO );
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  virtual void SetSize( int width, int height );
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  virtual void Move( int x, int y );
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  virtual void GetSize( int *width, int *height ) const;
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  virtual void SetClientSize( int const width, int const height );
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  virtual void GetClientSize( int *width, int *height ) const;
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  virtual void GetPosition( int *x, int *y ) const;
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  virtual void Centre( int direction = wxHORIZONTAL );
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  virtual void Fit();
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  void OnSize( wxSizeEvent &event );
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  void OnIdle( wxIdleEvent& event );
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  virtual bool Show( bool show );
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  virtual void Enable( bool enable );
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  virtual void MakeModal( bool modal );
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  virtual bool IsEnabled() const { return m_isEnabled; };
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  virtual void SetFocus();
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  virtual bool OnClose();
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  virtual void AddChild( wxWindow *child );
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  wxList *GetChildren();
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  virtual void RemoveChild( wxWindow *child );
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  void SetReturnCode( int retCode );
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  int GetReturnCode();
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  wxWindow *GetParent();
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  wxEvtHandler *GetEventHandler();
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  void SetEventhandler( wxEvtHandler *handler );
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  virtual wxValidator *GetValidator();
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  virtual void SetValidator( wxValidator *validator );
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  bool IsBeingDeleted();
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  void SetId( wxWindowID id );
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  wxWindowID GetId();
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  void SetCursor( const wxCursor &cursor );
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  virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = NULL );
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  virtual void Clear();
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  virtual bool IsExposed( long x, long y );
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  virtual bool IsExposed( long x, long y, long width, long height );
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  virtual wxColour GetBackgroundColour() const;
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  virtual void SetBackgroundColour( const wxColour &colour );
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  virtual void SetDefaultBackgroundColour( const wxColour& col )
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    { m_defaultBackgroundColour = col; };
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  virtual wxColour GetDefaultBackgroundColour() const
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    { return m_defaultBackgroundColour; };
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  virtual void SetDefaultForegroundColour( const wxColour& col )
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    { m_defaultForegroundColour = col; };
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  virtual wxColour GetDefaultForegroundColour() const
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    { return m_defaultForegroundColour; };
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  virtual void SetFont( const wxFont &font );
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  virtual wxFont *GetFont();
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  // For backward compatibility
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  inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
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  inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
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  inline virtual wxFont *GetLabelFont() { return GetFont(); };
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  inline virtual wxFont *GetButtonFont() { return GetFont(); };
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  virtual void SetWindowStyleFlag( long flag );
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  virtual long GetWindowStyleFlag() const;
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  virtual void CaptureMouse();
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  virtual void ReleaseMouse();
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  virtual void SetTitle( const wxString &title );
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  virtual wxString GetTitle() const;
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  virtual void SetName( const wxString &name );
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  virtual wxString GetName() const;
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  virtual wxString GetLabel() const;
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  void OnSysColourChanged( wxSysColourChangedEvent &WXUNUSED(event) ) {};
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  virtual bool IsShown() const;
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  virtual bool IsRetained();
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  virtual wxWindow *FindWindow( long id );
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  virtual wxWindow *FindWindow( const wxString& name );
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  void AllowDoubleClick( bool WXUNUSED(allow) ) {};
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  void SetDoubleClick( bool WXUNUSED(allow) ) {};
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  virtual void ClientToScreen( int *x, int *y );
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  virtual void ScreenToClient( int *x, int *y );
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  virtual bool Validate();
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  virtual bool TransferDataToWindow();
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  virtual bool TransferDataFromWindow();
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  void OnInitDialog( wxInitDialogEvent &event );
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  virtual void InitDialog();
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  virtual void SetDropTarget( wxDropTarget *dropTarget );
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  virtual wxDropTarget *GetDropTarget() const;
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private:
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  virtual GtkWidget* GetDropTargetWidget(void);
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public:
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  virtual void SetScrollbar( int orient, int pos, int thumbVisible,
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    int range, bool refresh = TRUE );
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  virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
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  virtual int GetScrollPos( int orient ) const;
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  virtual int GetScrollThumb( int orient ) const;
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  virtual int GetScrollRange( int orient ) const;
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  virtual void ScrollWindow( int dx, int dy, const wxRect* rect = NULL );
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  // return FALSE from here if the window doesn't want the focus
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  virtual bool AcceptsFocus() const;
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  // update the UI state (called from OnIdle)
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  void UpdateWindowUI();
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public:         // cannot get private going yet
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  void PreCreation( wxWindow *parent, wxWindowID id, const wxPoint &pos,
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    const wxSize &size, long style, const wxString &name );
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  void PostCreation();
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  bool HasVMT();
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  virtual void ImplementSetSize();
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  virtual void ImplementSetPosition();
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  void GetDrawingOffset( long *x, long *y );
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  wxWindow       *m_parent;
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  wxList          m_children;
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  int             m_x,m_y;
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  int             m_width,m_height;
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  int             m_retCode;
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  wxEvtHandler   *m_eventHandler;
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  wxValidator    *m_windowValidator;
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  wxDropTarget   *m_pDropTarget;
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  wxWindowID      m_windowId;
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  wxCursor       *m_cursor;
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  wxFont          m_font;
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  wxColour        m_backgroundColour;
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  wxColour        m_defaultBackgroundColour;
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  wxColour        m_foregroundColour ;
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  wxColour        m_defaultForegroundColour;
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  wxRegion        m_updateRegion;
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  long            m_windowStyle;
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  bool            m_isShown;
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  bool            m_isEnabled;
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  wxString        m_windowName;
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  long            m_drawingOffsetX,m_drawingOffsetY;
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  GtkWidget      *m_widget;
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  GtkWidget      *m_wxwindow;
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  GtkAdjustment  *m_hAdjust,*m_vAdjust;
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  float           m_oldHorizontalPos;
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  float           m_oldVerticalPos;
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  bool            m_needParent;
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  bool            m_hasScrolling;
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  bool            m_hasVMT;
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  bool            m_sizeSet;
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  bool            m_resizing;
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public:  // Layout section
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  wxLayoutConstraints * m_constraints;
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  wxList *              m_constraintsInvolvedIn;
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  wxSizer *             m_windowSizer;
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  wxWindow *            m_sizerParent;
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  bool                  m_autoLayout;
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  wxLayoutConstraints *GetConstraints() const;
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  void SetConstraints( wxLayoutConstraints *constraints );
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  void SetAutoLayout( bool autoLayout );
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  bool GetAutoLayout() const;
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  bool Layout();
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  void SetSizer( wxSizer *sizer );
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  wxSizer *GetSizer() const;
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  void SetSizerParent( wxWindow *win );
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  wxWindow *GetSizerParent() const;
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  void UnsetConstraints(wxLayoutConstraints *c);
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  inline wxList *GetConstraintsInvolvedIn() const ;
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  void AddConstraintReference(wxWindow *otherWin);
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  void RemoveConstraintReference(wxWindow *otherWin);
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  void DeleteRelatedConstraints();
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  virtual void ResetConstraints();
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  virtual void SetConstraintSizes(bool recurse = TRUE);
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  virtual bool LayoutPhase1(int *noChanges);
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  virtual bool LayoutPhase2(int *noChanges);
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  virtual bool DoPhase(int);
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  virtual void TransformSizerToActual(int *x, int *y) const ;
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  virtual void SizerSetSize(int x, int y, int w, int h);
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  virtual void SizerMove(int x, int y);
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  virtual void SetSizeConstraint(int x, int y, int w, int h);
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  virtual void MoveConstraint(int x, int y);
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  virtual void GetSizeConstraint(int *w, int *h) const ;
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  virtual void GetClientSizeConstraint(int *w, int *h) const ;
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  virtual void GetPositionConstraint(int *x, int *y) const ;
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  DECLARE_DYNAMIC_CLASS(wxWindow)
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  DECLARE_EVENT_TABLE()
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};
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#endif // __GTKWINDOWH__
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