Files
wxWidgets/src/mgl/region.cpp
Włodzimierz Skiba 320bf9ceec Add wxRegion ctor from array of points to wxMGL.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43286 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-11-10 19:58:43 +00:00

400 lines
8.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/mgl/region.cpp
// Purpose: Region handling for wxWidgets/MGL
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/region.h"
#ifndef WX_PRECOMP
#include "wx/gdicmn.h"
#include "wx/module.h"
#endif
#include "wx/thread.h"
#include <mgraph.hpp>
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxRegionRectList)
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
//-----------------------------------------------------------------------------
// wxRegionRefData implementation
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxRegionRefData : public wxGDIRefData
{
public:
wxRegionRefData() {}
wxRegionRefData(const wxRegionRefData& data)
{
m_region = data.m_region;
}
virtual ~wxRegionRefData() {}
MGLRegion m_region;
};
#define M_REGION (((wxRegionRefData*)m_refData)->m_region)
#define M_REGION_OF(r) (((wxRegionRefData*)(r.m_refData))->m_region)
//-----------------------------------------------------------------------------
// wxRegion
//-----------------------------------------------------------------------------
wxObjectRefData *wxRegion::CreateRefData() const
{
return new wxRegionRefData;
}
wxObjectRefData *wxRegion::CloneRefData(const wxObjectRefData *data) const
{
return new wxRegionRefData(*(wxRegionRefData *)data);
}
/*
* Create an empty region.
*/
wxRegion::wxRegion()
{
m_refData = NULL;
}
wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
{
m_refData = new wxRegionRefData;
MGLRect rect(x, y, x + w, y + h);
M_REGION = rect;
}
wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
{
m_refData = new wxRegionRefData;
MGLRect rect(topLeft.x, topLeft.y, bottomRight.x+1, bottomRight.y+1);
M_REGION = rect;
}
wxRegion::wxRegion(const wxRect& r)
{
m_refData = new wxRegionRefData;
MGLRect rect(r.GetLeft(), r.GetTop(), r.GetRight()+1, r.GetBottom()+1);
M_REGION = rect;
}
wxRegion::wxRegion(const MGLRegion& region)
{
m_refData = new wxRegionRefData;
M_REGION = region;
}
wxRegion::wxRegion(size_t n, const wxPoint *points, int WXUNUSED(fillStyle))
{
m_refData = new wxRegionRefData;
point_t *pts = new point_t[n];
for (size_t i = 0; i < n; i++)
{
pts[i].x = points[i].x;
pts[i].y = points[i].y;
}
region_t* rgn = MGL_rgnPolygon(n, pts, 1, 0, 0);
M_REGION = rgn;
delete [] pts;
}
wxRegion::~wxRegion()
{
// m_refData unrefed in ~wxObject
}
const MGLRegion& wxRegion::GetMGLRegion() const
{
return M_REGION;
}
//-----------------------------------------------------------------------------
// Modify region
//-----------------------------------------------------------------------------
// Clear current region
void wxRegion::Clear()
{
UnRef();
}
//-----------------------------------------------------------------------------
// Information on region
//-----------------------------------------------------------------------------
bool wxRegion::DoIsEqual(const wxRegion& WXUNUSED(region)) const
{
wxFAIL_MSG( _T("not implemented") );
return false;
}
// Outer bounds of region
bool wxRegion::DoGetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
{
if (m_refData)
{
rect_t rect;
rect = M_REGION.getBounds();
x = rect.left;
y = rect.top;
w = rect.right - rect.left;
h = rect.bottom - rect.top;
return true;
}
else
{
x = y = w = h = 0;
return false;
}
}
// Is region empty?
bool wxRegion::IsEmpty() const
{
if (!m_refData)
return true;
return (bool)(M_REGION.isEmpty());
}
//-----------------------------------------------------------------------------
// Modifications
//-----------------------------------------------------------------------------
bool wxRegion::DoOffset(wxCoord x, wxCoord y)
{
AllocExclusive();
M_REGION.offset(x, y);
return true;
}
// Union rectangle or region with this.
bool wxRegion::DoUnionWithRect(const wxRect& r)
{
AllocExclusive();
M_REGION += MGLRect(r.x, r.y, r.GetRight() + 1, r.GetHeight() + 1);
return true;
}
bool wxRegion::DoUnionWithRegion(const wxRegion& region)
{
AllocExclusive();
M_REGION += M_REGION_OF(region);
return true;
}
bool wxRegion::DoIntersect(const wxRegion& region)
{
AllocExclusive();
M_REGION &= M_REGION_OF(region);
return true;
}
bool wxRegion::DoSubtract(const wxRegion& region)
{
AllocExclusive();
M_REGION -= M_REGION_OF(region);
return true;
}
bool wxRegion::DoXor(const wxRegion& region)
{
AllocExclusive();
MGLRegion rg1 = M_REGION + M_REGION_OF(region),
rg2 = M_REGION & M_REGION_OF(region);
M_REGION = rg1 - rg2;
return true;
}
//-----------------------------------------------------------------------------
// Tests
//-----------------------------------------------------------------------------
// Does the region contain the point (x,y)?
wxRegionContain wxRegion::DoContainsPoint(wxCoord x, wxCoord y) const
{
if (!m_refData)
return wxOutRegion;
if (M_REGION.includes((int)x, (int)y))
return wxInRegion;
else
return wxOutRegion;
}
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain wxRegion::DoContainsRect(const wxRect& r) const
{
if (!m_refData)
return wxOutRegion;
MGLRect rect(r.x, r.y, r.GetRight() + 1, r.GetBottom() + 1);
MGLRegion rg;
// 1) is the rectangle entirely covered by the region?
rg = MGLRegion(rect) - M_REGION;
if (rg.isEmpty())
return wxInRegion;
// 2) is the rectangle completely outside the region?
rg = M_REGION & rect; // intersection
if (rg.isEmpty())
return wxOutRegion;
// 3) neither case happened => it is partially covered:
return wxPartRegion;
}
///////////////////////////////////////////////////////////////////////////////
// wxRegionIterator //
///////////////////////////////////////////////////////////////////////////////
#if wxUSE_THREADS
static wxMutex *gs_mutexIterator;
class wxMglRegionModule : public wxModule
{
public:
virtual bool OnInit()
{
gs_mutexIterator = new wxMutex();
return true;
}
virtual void OnExit()
{
wxDELETE(gs_mutexIterator);
}
DECLARE_DYNAMIC_CLASS(wxMglRegionModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxMglRegionModule, wxModule)
#endif
/*
* Initialize empty iterator
*/
wxRegionIterator::wxRegionIterator() : m_currentNode(NULL)
{
m_rects.DeleteContents(true);
}
wxRegionIterator::~wxRegionIterator()
{
}
/*
* Initialize iterator for region
*/
wxRegionIterator::wxRegionIterator(const wxRegion& region)
{
m_rects.DeleteContents(true);
Reset(region);
}
/*
* Reset iterator for a new /e region.
*/
static wxRegionRectList *gs_rectList;
static void MGLAPI wxMGL_region_callback(const rect_t *r)
{
gs_rectList->Append(new wxRect(r->left, r->top,
r->right - r->left, r->bottom - r->top));
}
void wxRegionIterator::Reset(const wxRegion& region)
{
m_currentNode = NULL;
m_rects.Clear();
if (!region.Empty())
{
#if wxUSE_THREADS
wxMutexLocker lock(*gs_mutexIterator);
#endif
gs_rectList = &m_rects;
M_REGION_OF(region).traverse(wxMGL_region_callback);
m_currentNode = m_rects.GetFirst();
}
}
/*
* Increment iterator. The rectangle returned is the one after the
* incrementation.
*/
void wxRegionIterator::operator ++ ()
{
if (m_currentNode)
m_currentNode = m_currentNode->GetNext();
}
/*
* Increment iterator. The rectangle returned is the one before the
* incrementation.
*/
void wxRegionIterator::operator ++ (int)
{
if (m_currentNode)
m_currentNode = m_currentNode->GetNext();
}
wxCoord wxRegionIterator::GetX() const
{
if (m_currentNode)
return m_currentNode->GetData()->x;
else
return 0;
}
wxCoord wxRegionIterator::GetY() const
{
if (m_currentNode)
return m_currentNode->GetData()->y;
else
return 0;
}
wxCoord wxRegionIterator::GetW() const
{
if (m_currentNode)
return m_currentNode->GetData()->width;
else
return 0;
}
wxCoord wxRegionIterator::GetH() const
{
if (m_currentNode)
return m_currentNode->GetData()->height;
else
return 0;
}