Files
wxWidgets/include/wx/msw/anybutton.h
Vadim Zeitlin 494b66b5fb Fix appearance of wxMSW wxToggleButtons with bitmaps in pressed state.
Correct the "pushed" state determination in our own drawn code, it didn't work
for wxToggleButton which doesn't return BST_PUSHED from BM_GETSTATE. But it
does have BM_GETCHECK returning its state directly, so add a new virtual
MSWIsPushed() method and implement it differently for it.

Closes #13755.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78251 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-12-07 01:52:42 +00:00

83 lines
2.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/anybutton.h
// Purpose: wxAnyButton class
// Author: Julian Smart
// Created: 1997-02-01 (extracted from button.h)
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_ANYBUTTON_H_
#define _WX_MSW_ANYBUTTON_H_
// ----------------------------------------------------------------------------
// Common button functionality
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase
{
public:
wxAnyButton()
{
m_imageData = NULL;
#if wxUSE_MARKUP
m_markupText = NULL;
#endif // wxUSE_MARKUP
}
virtual ~wxAnyButton();
// overridden base class methods
virtual void SetLabel(const wxString& label);
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
// implementation from now on
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
virtual State GetNormalState() const { return State_Normal; }
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
protected:
// usually overridden base class virtuals
virtual wxSize DoGetBestSize() const;
virtual wxBitmap DoGetBitmap(State which) const;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
virtual wxSize DoGetBitmapMargins() const;
virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
virtual void DoSetBitmapPosition(wxDirection dir);
#if wxUSE_MARKUP
virtual bool DoSetLabelMarkup(const wxString& markup);
#endif // wxUSE_MARKUP
// Increases the passed in size to account for the button image.
//
// Should only be called if we do have a button, i.e. if m_imageData is
// non-NULL.
void AdjustForBitmapSize(wxSize& size) const;
class wxButtonImageData *m_imageData;
#if wxUSE_MARKUP
class wxMarkupText *m_markupText;
#endif // wxUSE_MARKUP
// Switches button into owner-drawn mode: this is used if we need to draw
// something not supported by the native control, such as using non default
// colours or a bitmap on pre-XP systems.
void MakeOwnerDrawn();
bool IsOwnerDrawn() const;
virtual bool MSWIsPushed() const;
private:
wxDECLARE_NO_COPY_CLASS(wxAnyButton);
};
#endif // _WX_MSW_ANYBUTTON_H_