git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52834 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			284 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/univ/scrolbar.h
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| // Purpose:     wxScrollBar for wxUniversal
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     20.08.00
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_UNIV_SCROLBAR_H_
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| #define _WX_UNIV_SCROLBAR_H_
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| 
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| class WXDLLIMPEXP_FWD_CORE wxScrollTimer;
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| 
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| #include "wx/univ/scrarrow.h"
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| #include "wx/renderer.h"
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| 
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| // ----------------------------------------------------------------------------
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| // the actions supported by this control
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| // ----------------------------------------------------------------------------
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| 
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| // scroll the bar
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| #define wxACTION_SCROLL_START       _T("start")     // to the beginning
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| #define wxACTION_SCROLL_END         _T("end")       // to the end
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| #define wxACTION_SCROLL_LINE_UP     _T("lineup")    // one line up/left
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| #define wxACTION_SCROLL_PAGE_UP     _T("pageup")    // one page up/left
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| #define wxACTION_SCROLL_LINE_DOWN   _T("linedown")  // one line down/right
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| #define wxACTION_SCROLL_PAGE_DOWN   _T("pagedown")  // one page down/right
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| 
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| // the scrollbar thumb may be dragged
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| #define wxACTION_SCROLL_THUMB_DRAG      _T("thumbdrag")
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| #define wxACTION_SCROLL_THUMB_MOVE      _T("thumbmove")
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| #define wxACTION_SCROLL_THUMB_RELEASE   _T("thumbrelease")
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| 
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| // ----------------------------------------------------------------------------
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| // wxScrollBar
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxScrollBar : public wxScrollBarBase,
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|                                 public wxControlWithArrows
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| {
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| public:
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|     // scrollbar elements: they correspond to wxHT_SCROLLBAR_XXX constants but
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|     // start from 0 which allows to use them as array indices
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|     enum Element
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|     {
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|         Element_Arrow_Line_1,
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|         Element_Arrow_Line_2,
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|         Element_Arrow_Page_1,
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|         Element_Arrow_Page_2,
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|         Element_Thumb,
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|         Element_Bar_1,
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|         Element_Bar_2,
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|         Element_Max
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|     };
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| 
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|     wxScrollBar();
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|     wxScrollBar(wxWindow *parent,
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|                 wxWindowID id,
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|                 const wxPoint& pos = wxDefaultPosition,
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|                 const wxSize& size = wxDefaultSize,
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|                 long style = wxSB_HORIZONTAL,
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|                 const wxValidator& validator = wxDefaultValidator,
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|                 const wxString& name = wxScrollBarNameStr);
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| 
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|     bool Create(wxWindow *parent,
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|                 wxWindowID id,
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|                 const wxPoint& pos = wxDefaultPosition,
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|                 const wxSize& size = wxDefaultSize,
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|                 long style = wxSB_HORIZONTAL,
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|                 const wxValidator& validator = wxDefaultValidator,
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|                 const wxString& name = wxScrollBarNameStr);
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| 
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|     virtual ~wxScrollBar();
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| 
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|     // implement base class pure virtuals
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|     virtual int GetThumbPosition() const;
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|     virtual int GetThumbSize() const;
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|     virtual int GetPageSize() const;
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|     virtual int GetRange() const;
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| 
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|     virtual void SetThumbPosition(int thumbPos);
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|     virtual void SetScrollbar(int position, int thumbSize,
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|                               int range, int pageSize,
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|                               bool refresh = true);
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| 
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|     // wxScrollBar actions
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|     void ScrollToStart();
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|     void ScrollToEnd();
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|     bool ScrollLines(int nLines);
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|     bool ScrollPages(int nPages);
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| 
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|     virtual bool PerformAction(const wxControlAction& action,
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|                                long numArg = 0,
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|                                const wxString& strArg = wxEmptyString);
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| 
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|     static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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|     virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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|     {
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|         return GetStdInputHandler(handlerDef);
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|     }
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| 
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|     // scrollbars around a normal window should not receive the focus
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|     virtual bool AcceptsFocus() const;
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| 
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|     // wxScrollBar sub elements state (combination of wxCONTROL_XXX)
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|     void SetState(Element which, int flags);
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|     int GetState(Element which) const;
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| 
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|     // implement wxControlWithArrows methods
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|     virtual wxRenderer *GetRenderer() const { return m_renderer; }
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|     virtual wxWindow *GetWindow() { return this; }
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|     virtual bool IsVertical() const { return wxScrollBarBase::IsVertical(); }
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|     virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
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|     virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
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|     virtual bool OnArrow(wxScrollArrows::Arrow arrow);
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|     virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;
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| 
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|     // for wxControlRenderer::DrawScrollbar() only
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|     const wxScrollArrows& GetArrows() const { return m_arrows; }
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| 
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|     // returns one of wxHT_SCROLLBAR_XXX constants
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|     wxHitTest HitTestBar(const wxPoint& pt) const;
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| 
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|     // idle processing
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|     virtual void OnInternalIdle();
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| 
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| protected:
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|     virtual wxSize DoGetBestClientSize() const;
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|     virtual void DoDraw(wxControlRenderer *renderer);
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|     virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
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| 
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|     // forces update of thumb's visual appearence (does nothing if m_dirty=false)
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|     void UpdateThumb();
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| 
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|     // SetThumbPosition() helper
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|     void DoSetThumb(int thumbPos);
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| 
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|     // common part of all ctors
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|     void Init();
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| 
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|     // is this scrollbar attached to a window or a standalone control?
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|     bool IsStandalone() const;
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| 
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|     // scrollbar geometry methods:
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| 
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|     // gets the bounding box for a scrollbar element for the given (by default
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|     // - current) thumb position
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|     wxRect GetScrollbarRect(wxScrollBar::Element elem, int thumbPos = -1) const;
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| 
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|     // returns the size of the scrollbar shaft excluding the arrows
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|     wxCoord GetScrollbarSize() const;
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| 
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|     // translate the scrollbar position (in logical units) into physical
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|     // coordinate (in pixels) and the other way round
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|     wxCoord ScrollbarToPixel(int thumbPos = -1);
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|     int PixelToScrollbar(wxCoord coord);
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| 
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|     // return the starting and ending positions, in pixels, of the thumb of a
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|     // scrollbar with the given logical position, thumb size and range and the
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|     // given physical length
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|     static void GetScrollBarThumbSize(wxCoord length,
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|                                       int thumbPos,
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|                                       int thumbSize,
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|                                       int range,
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|                                       wxCoord *thumbStart,
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|                                       wxCoord *thumbEnd);
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| 
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| private:
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|     // total range of the scrollbar in logical units
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|     int m_range;
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| 
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|     // the current and previous (after last refresh - this is used for
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|     // repainting optimisation) size of the thumb in logical units (from 0 to
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|     // m_range) and its position (from 0 to m_range - m_thumbSize)
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|     int m_thumbSize,
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|         m_thumbPos,
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|         m_thumbPosOld;
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| 
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|     // the page size, i.e. the number of lines by which to scroll when page
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|     // up/down action is performed
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|     int m_pageSize;
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| 
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|     // the state of the sub elements
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|     int m_elementsState[Element_Max];
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| 
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|     // the dirty flag: if set, scrollbar must be updated
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|     bool m_dirty;
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| 
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|     // the object handling the arrows
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|     wxScrollArrows m_arrows;
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| 
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|     friend WXDLLIMPEXP_CORE class wxControlRenderer; // for geometry methods
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|     friend class wxStdScrollBarInputHandler; // for geometry methods
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| 
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|     DECLARE_EVENT_TABLE()
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|     DECLARE_DYNAMIC_CLASS(wxScrollBar)
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // Standard scrollbar input handler which can be used as a base class
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxStdScrollBarInputHandler : public wxStdInputHandler
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| {
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| public:
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|     // constructor takes a renderer (used for scrollbar hit testing) and the
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|     // base handler to which all unhandled events are forwarded
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|     wxStdScrollBarInputHandler(wxRenderer *renderer,
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|                                wxInputHandler *inphand);
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| 
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|     virtual bool HandleKey(wxInputConsumer *consumer,
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|                            const wxKeyEvent& event,
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|                            bool pressed);
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|     virtual bool HandleMouse(wxInputConsumer *consumer,
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|                              const wxMouseEvent& event);
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|     virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
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| 
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|     virtual ~wxStdScrollBarInputHandler();
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| 
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|     // this method is called by wxScrollBarTimer only and may be overridden
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|     //
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|     // return true to continue scrolling, false to stop the timer
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|     virtual bool OnScrollTimer(wxScrollBar *scrollbar,
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|                                const wxControlAction& action);
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| 
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| protected:
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|     // return true if the mouse button can be used to activate scrollbar, false
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|     // if not (any button under GTK+ unlike left button only which is default)
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|     virtual bool IsAllowedButton(int button) const
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|         { return button == wxMOUSE_BTN_LEFT; }
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| 
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|     // set or clear the specified flag on the scrollbar element corresponding
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|     // to m_htLast
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|     void SetElementState(wxScrollBar *scrollbar, int flag, bool doIt);
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| 
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|     // [un]highlight the scrollbar element corresponding to m_htLast
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|     virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
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|         { SetElementState(scrollbar, wxCONTROL_CURRENT, doIt); }
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| 
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|     // [un]press the scrollbar element corresponding to m_htLast
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|     virtual void Press(wxScrollBar *scrollbar, bool doIt)
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|         { SetElementState(scrollbar, wxCONTROL_PRESSED, doIt); }
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| 
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|     // stop scrolling because we reached the end point
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|     void StopScrolling(wxScrollBar *scrollbar);
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| 
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|     // get the mouse coordinates in the scrollbar direction from the event
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|     wxCoord GetMouseCoord(const wxScrollBar *scrollbar,
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|                           const wxMouseEvent& event) const;
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| 
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|     // generate a "thumb move" action for this mouse event
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|     void HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event);
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| 
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| 
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|     // the window (scrollbar) which has capture or NULL and the flag telling if
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|     // the mouse is inside the element which captured it or not
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|     wxWindow *m_winCapture;
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|     bool      m_winHasMouse;
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|     int       m_btnCapture;  // the mouse button which has captured mouse
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| 
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|     // the position where we started scrolling by page
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|     wxPoint m_ptStartScrolling;
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| 
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|     // one of wxHT_SCROLLBAR_XXX value: where has the mouse been last time?
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|     wxHitTest m_htLast;
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| 
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|     // the renderer (we use it only for hit testing)
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|     wxRenderer *m_renderer;
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| 
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|     // the offset of the top/left of the scrollbar relative to the mouse to
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|     // keep during the thumb drag
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|     int m_ofsMouse;
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| 
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|     // the timer for generating scroll events when the mouse stays pressed on
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|     // a scrollbar
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|     wxScrollTimer *m_timerScroll;
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| };
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| 
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| #endif // _WX_UNIV_SCROLBAR_H_
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| 
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