git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			212 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/unix/private/sockunix.h
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// Purpose:     wxSocketImpl implementation for Unix systems
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// Authors:     Guilhem Lavaux, Vadim Zeitlin
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// Created:     April 1997
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// RCS-ID:      $Id$
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// Copyright:   (c) 1997 Guilhem Lavaux
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//              (c) 2008 Vadim Zeitlin
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIX_GSOCKUNX_H_
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#define _WX_UNIX_GSOCKUNX_H_
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#include <unistd.h>
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#include <sys/ioctl.h>
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#include "wx/private/fdiodispatcher.h"
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class wxSocketImplUnix : public wxSocketImpl,
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                         public wxFDIOHandler
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{
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public:
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    wxSocketImplUnix(wxSocketBase& wxsocket)
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        : wxSocketImpl(wxsocket)
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    {
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        m_fds[0] =
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        m_fds[1] = -1;
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        m_enabledCallbacks = 0;
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    }
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    virtual wxSocketError GetLastError() const;
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    virtual void ReenableEvents(wxSocketEventFlags flags)
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    {
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        // enable the notifications about input/output being available again in
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        // case they were disabled by OnRead/WriteWaiting()
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        //
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        // notice that we'd like to enable the events here only if there is
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        // nothing more left on the socket right now as otherwise we're going
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        // to get a "ready for whatever" notification immediately (well, during
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        // the next event loop iteration) and disable the event back again
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        // which is rather inefficient but unfortunately doing it like this
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        // doesn't work because the existing code (e.g. src/common/sckipc.cpp)
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        // expects to keep getting notifications about the data available from
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        // the socket even if it didn't read all the data the last time, so we
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        // absolutely have to continue generating them
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        EnableEvents(flags);
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    }
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    // wxFDIOHandler methods
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    virtual void OnReadWaiting();
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    virtual void OnWriteWaiting();
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    virtual void OnExceptionWaiting();
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    // Unix-specific functions used by wxSocketFDIOManager only
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    bool HasAnyEnabledCallbacks() const { return m_enabledCallbacks != 0; }
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    void EnableCallback(wxFDIODispatcherEntryFlags flag)
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        { m_enabledCallbacks |= flag; }
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    void DisableCallback(wxFDIODispatcherEntryFlags flag)
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        { m_enabledCallbacks &= ~flag; }
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    int GetEnabledCallbacks() const { return m_enabledCallbacks; }
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private:
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    virtual void DoClose()
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    {
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        DisableEvents();
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        close(m_fd);
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    }
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    virtual void UnblockAndRegisterWithEventLoop()
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    {
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        int trueArg = 1;
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        ioctl(m_fd, FIONBIO, &trueArg);
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        EnableEvents();
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    }
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    // enable or disable notifications for socket input/output events
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    void EnableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG)
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        { DoEnableEvents(flags, true); }
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    void DisableEvents(int flags = wxSOCKET_INPUT_FLAG | wxSOCKET_OUTPUT_FLAG)
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        { DoEnableEvents(flags, false); }
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    // really enable or disable socket input/output events
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    void DoEnableEvents(int flags, bool enable);
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protected:
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    // descriptors for input and output event notification channels associated
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    // with the socket
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    int m_fds[2];
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    // the events which are currently enabled for this socket, combination of
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    // wxFDIO_INPUT and wxFDIO_OUTPUT values
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    int m_enabledCallbacks;
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private:
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    // notify the associated wxSocket about a change in socket state and shut
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    // down the socket if the event is wxSOCKET_LOST
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    void OnStateChange(wxSocketNotify event);
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    // check if there is any input available, return 1 if yes, 0 if no or -1 on
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    // error
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    int CheckForInput();
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    // give it access to our m_fds
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    friend class wxSocketFDBasedManager;
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};
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// A version of wxSocketManager which uses FDs for socket IO
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class wxSocketFDBasedManager : public wxSocketManager
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{
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public:
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    // no special initialization/cleanup needed when using FDs
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    virtual bool OnInit() { return true; }
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    virtual void OnExit() { }
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protected:
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    // identifies either input or output direction
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    //
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    // NB: the values of this enum shouldn't change
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    enum SocketDir
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    {
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        FD_INPUT,
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        FD_OUTPUT
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    };
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    // get the FD index corresponding to the given wxSocketNotify
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    SocketDir GetDirForEvent(wxSocketImpl *socket, wxSocketNotify event)
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    {
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        switch ( event )
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        {
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            default:
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                wxFAIL_MSG( "unknown socket event" );
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                return FD_INPUT; // we must return something
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            case wxSOCKET_LOST:
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                wxFAIL_MSG( "unexpected socket event" );
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                return FD_INPUT; // as above
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            case wxSOCKET_INPUT:
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                return FD_INPUT;
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            case wxSOCKET_OUTPUT:
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                return FD_OUTPUT;
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            case wxSOCKET_CONNECTION:
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                // for server sockets we're interested in events indicating
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                // that a new connection is pending, i.e. that accept() will
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                // succeed and this is indicated by socket becoming ready for
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                // reading, while for the other ones we're interested in the
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                // completion of non-blocking connect() which is indicated by
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                // the socket becoming ready for writing
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                return socket->IsServer() ? FD_INPUT : FD_OUTPUT;
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        }
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    }
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    // access the FDs we store
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    int& FD(wxSocketImplUnix *socket, SocketDir d)
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    {
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        return socket->m_fds[d];
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    }
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};
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// Common base class for all ports using X11-like (and hence implemented in
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// X11, Motif and GTK) AddInput() and RemoveInput() functions
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class wxSocketInputBasedManager : public wxSocketFDBasedManager
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{
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public:
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    virtual void Install_Callback(wxSocketImpl *socket_, wxSocketNotify event)
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    {
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        wxSocketImplUnix * const
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            socket = static_cast<wxSocketImplUnix *>(socket_);
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        wxCHECK_RET( socket->m_fd != -1,
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                        "shouldn't be called on invalid socket" );
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        const SocketDir d = GetDirForEvent(socket, event);
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        int& fd = FD(socket, d);
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        if ( fd != -1 )
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            RemoveInput(fd);
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        fd = AddInput(socket, socket->m_fd, d);
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    }
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    virtual void Uninstall_Callback(wxSocketImpl *socket_, wxSocketNotify event)
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    {
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        wxSocketImplUnix * const
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            socket = static_cast<wxSocketImplUnix *>(socket_);
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        const SocketDir d = GetDirForEvent(socket, event);
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        int& fd = FD(socket, d);
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        if ( fd != -1 )
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        {
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            RemoveInput(fd);
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            fd = -1;
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        }
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    }
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private:
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    // these functions map directly to XtAdd/RemoveInput() or
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    // gdk_input_add/remove()
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    virtual int AddInput(wxFDIOHandler *handler, int fd, SocketDir d) = 0;
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    virtual void RemoveInput(int fd) = 0;
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};
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#endif  /* _WX_UNIX_GSOCKUNX_H_ */
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