git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4714 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
920 lines
24 KiB
C++
920 lines
24 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: threadpsx.cpp
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// Purpose: wxThread (Posix) Implementation
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by:
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// Created: 04/22/98
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// RCS-ID: $Id$
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// Copyright: (c) Wolfram Gloger (1996, 1997)
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// Guilhem Lavaux (1998)
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// Vadim Zeitlin (1999)
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// Robert Roebling (1999)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declaration
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "thread.h"
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#endif
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// With simple makefiles, we must ignore the file body if not using
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// threads.
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#include "wx/setup.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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#include "wx/module.h"
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#include "wx/utils.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/dynarray.h"
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#include <stdio.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <errno.h>
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#include <time.h>
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#if HAVE_SCHED_H
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#include <sched.h>
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// the possible states of the thread and transitions from them
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enum wxThreadState
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{
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STATE_NEW, // didn't start execution yet (=> RUNNING)
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STATE_RUNNING, // running (=> PAUSED or EXITED)
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STATE_PAUSED, // suspended (=> RUNNING or EXITED)
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STATE_EXITED // thread doesn't exist any more
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};
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// ----------------------------------------------------------------------------
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// types
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// ----------------------------------------------------------------------------
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WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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// -----------------------------------------------------------------------------
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// global data
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// -----------------------------------------------------------------------------
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// we keep the list of all threads created by the application to be able to
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// terminate them on exit if there are some left - otherwise the process would
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// be left in memory
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static wxArrayThread gs_allThreads;
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// the id of the main thread
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static pthread_t gs_tidMain;
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// the key for the pointer to the associated wxThread object
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static pthread_key_t gs_keySelf;
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// this mutex must be acquired before any call to a GUI function
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static wxMutex *gs_mutexGui;
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// ============================================================================
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// implementation
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// ============================================================================
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//--------------------------------------------------------------------
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// wxMutex (Posix implementation)
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//--------------------------------------------------------------------
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class wxMutexInternal
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{
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public:
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pthread_mutex_t p_mutex;
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};
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wxMutex::wxMutex()
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{
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p_internal = new wxMutexInternal;
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pthread_mutex_init(&(p_internal->p_mutex),
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(pthread_mutexattr_t*) NULL );
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m_locked = 0;
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}
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wxMutex::~wxMutex()
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{
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if (m_locked > 0)
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wxLogDebug(wxT("Freeing a locked mutex (%d locks)"), m_locked);
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pthread_mutex_destroy( &(p_internal->p_mutex) );
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delete p_internal;
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}
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wxMutexError wxMutex::Lock()
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{
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int err = pthread_mutex_lock( &(p_internal->p_mutex) );
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if (err == EDEADLK)
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{
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wxLogDebug(wxT("Locking this mutex would lead to deadlock!"));
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return wxMUTEX_DEAD_LOCK;
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}
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::TryLock()
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{
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if (m_locked)
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{
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return wxMUTEX_BUSY;
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}
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int err = pthread_mutex_trylock( &(p_internal->p_mutex) );
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switch (err)
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{
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case EBUSY: return wxMUTEX_BUSY;
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}
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m_locked++;
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutex::Unlock()
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{
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if (m_locked > 0)
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{
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m_locked--;
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}
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else
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{
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wxLogDebug(wxT("Unlocking not locked mutex."));
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return wxMUTEX_UNLOCKED;
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}
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pthread_mutex_unlock( &(p_internal->p_mutex) );
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return wxMUTEX_NO_ERROR;
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}
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//--------------------------------------------------------------------
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// wxCondition (Posix implementation)
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//--------------------------------------------------------------------
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class wxConditionInternal
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{
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public:
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pthread_cond_t p_condition;
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};
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wxCondition::wxCondition()
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{
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p_internal = new wxConditionInternal;
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pthread_cond_init( &(p_internal->p_condition),
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(pthread_condattr_t *) NULL );
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}
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wxCondition::~wxCondition()
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{
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pthread_cond_destroy( &(p_internal->p_condition) );
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delete p_internal;
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}
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void wxCondition::Wait(wxMutex& mutex)
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{
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pthread_cond_wait( &(p_internal->p_condition), &(mutex.p_internal->p_mutex) );
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}
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bool wxCondition::Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec)
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{
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struct timespec tspec;
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tspec.tv_sec = time(0L)+sec;
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tspec.tv_nsec = nsec;
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return (pthread_cond_timedwait(&(p_internal->p_condition), &(mutex.p_internal->p_mutex), &tspec) != ETIMEDOUT);
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}
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void wxCondition::Signal()
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{
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pthread_cond_signal( &(p_internal->p_condition) );
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}
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void wxCondition::Broadcast()
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{
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pthread_cond_broadcast( &(p_internal->p_condition) );
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}
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//--------------------------------------------------------------------
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// wxThread (Posix implementation)
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//--------------------------------------------------------------------
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class wxThreadInternal
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{
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public:
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wxThreadInternal();
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~wxThreadInternal();
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// thread entry function
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static void *PthreadStart(void *ptr);
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#if HAVE_THREAD_CLEANUP_FUNCTIONS
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// thread exit function
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static void PthreadCleanup(void *ptr);
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#endif
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// thread actions
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// start the thread
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wxThreadError Run();
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// ask the thread to terminate
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void Wait();
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// wake up threads waiting for our termination
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void SignalExit();
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// go to sleep until Resume() is called
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void Pause();
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// resume the thread
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void Resume();
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// accessors
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// priority
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int GetPriority() const { return m_prio; }
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void SetPriority(int prio) { m_prio = prio; }
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// state
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wxThreadState GetState() const { return m_state; }
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void SetState(wxThreadState state) { m_state = state; }
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// id
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pthread_t GetId() const { return m_threadId; }
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pthread_t *GetIdPtr() { return &m_threadId; }
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// "cancelled" flag
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void SetCancelFlag() { m_cancelled = TRUE; }
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bool WasCancelled() const { return m_cancelled; }
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private:
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pthread_t m_threadId; // id of the thread
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wxThreadState m_state; // see wxThreadState enum
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int m_prio; // in wxWindows units: from 0 to 100
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// set when the thread should terminate
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bool m_cancelled;
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// this (mutex, cond) pair is used to synchronize the main thread and this
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// thread in several situations:
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// 1. The thread function blocks until condition is signaled by Run() when
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// it's initially created - this allows thread creation in "suspended"
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// state
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// 2. The Delete() function blocks until the condition is signaled when the
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// thread exits.
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// GL: On Linux, this may fail because we can have a deadlock in either
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// SignalExit() or Wait(): so we add m_end_mutex for the finalization.
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wxMutex m_mutex, m_end_mutex;
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wxCondition m_cond;
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// another (mutex, cond) pair for Pause()/Resume() usage
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//
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// VZ: it's possible that we might reuse the mutex and condition from above
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// for this too, but as I'm not at all sure that it won't create subtle
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// problems with race conditions between, say, Pause() and Delete() I
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// prefer this may be a bit less efficient but much safer solution
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wxMutex m_mutexSuspend;
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wxCondition m_condSuspend;
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};
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void *wxThreadInternal::PthreadStart(void *ptr)
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{
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wxThread *thread = (wxThread *)ptr;
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wxThreadInternal *pthread = thread->p_internal;
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void *status;
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int rc = pthread_setspecific(gs_keySelf, thread);
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if ( rc != 0 )
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{
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wxLogSysError(rc, _("Cannot start thread: error writing TLS"));
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return (void *)-1;
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}
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#if HAVE_THREAD_CLEANUP_FUNCTIONS
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// Install the cleanup handler.
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pthread_cleanup_push(wxThreadInternal::PthreadCleanup, ptr);
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#endif
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// wait for the condition to be signaled from Run()
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// mutex state: currently locked by the thread which created us
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pthread->m_cond.Wait(pthread->m_mutex);
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// mutex state: locked again on exit of Wait()
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// call the main entry
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status = thread->Entry();
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#if HAVE_THREAD_CLEANUP_FUNCTIONS
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pthread_cleanup_pop(FALSE);
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#endif
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// terminate the thread
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thread->Exit(status);
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wxFAIL_MSG(wxT("wxThread::Exit() can't return."));
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return NULL;
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}
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#if HAVE_THREAD_CLEANUP_FUNCTIONS
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// Only called when the thread is explicitely killed.
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void wxThreadInternal::PthreadCleanup(void *ptr)
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{
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wxThread *thread = (wxThread *) ptr;
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// The thread is already considered as finished.
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if (thread->p_internal->GetState() == STATE_EXITED)
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return;
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// first call user-level clean up code
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thread->OnExit();
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// next wake up the threads waiting for us (OTOH, this function won't retur
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// until someone waited for us!)
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thread->p_internal->SetState(STATE_EXITED);
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thread->p_internal->SignalExit();
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}
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#endif
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wxThreadInternal::wxThreadInternal()
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{
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m_state = STATE_NEW;
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m_cancelled = FALSE;
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m_prio = WXTHREAD_DEFAULT_PRIORITY;
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m_threadId = 0;
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// this mutex is locked during almost all thread lifetime - it will only be
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// unlocked in the very end
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m_mutex.Lock();
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// this mutex is used by wxThreadInternal::Wait() and by
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// wxThreadInternal::SignalExit(). We don't use m_mutex because of a
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// possible deadlock in either Wait() or SignalExit().
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m_end_mutex.Lock();
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// this mutex is used in Pause()/Resume() and is also locked all the time
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// unless the thread is paused
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m_mutexSuspend.Lock();
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}
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wxThreadInternal::~wxThreadInternal()
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{
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// GL: moved to SignalExit
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// m_mutexSuspend.Unlock();
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// note that m_mutex will be unlocked by the thread which waits for our
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// termination
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// In the case, we didn't start the thread, all these mutex are locked:
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// we must unlock them.
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if (m_mutex.IsLocked())
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m_mutex.Unlock();
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if (m_end_mutex.IsLocked())
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m_end_mutex.Unlock();
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if (m_mutexSuspend.IsLocked())
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m_mutexSuspend.Unlock();
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}
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wxThreadError wxThreadInternal::Run()
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{
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wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
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wxT("thread may only be started once after successful Create()") );
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// the mutex was locked on Create(), so we will be able to lock it again
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// only when the thread really starts executing and enters the wait -
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// otherwise we might signal the condition before anybody is waiting for it
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wxMutexLocker lock(m_mutex);
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m_cond.Signal();
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m_state = STATE_RUNNING;
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return wxTHREAD_NO_ERROR;
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// now the mutex is unlocked back - but just to allow Wait() function to
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// terminate by relocking it, so the net result is that the worker thread
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// starts executing and the mutex is still locked
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}
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void wxThreadInternal::Wait()
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{
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wxCHECK_RET( WasCancelled(), wxT("thread should have been cancelled first") );
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// if the thread we're waiting for is waiting for the GUI mutex, we will
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// deadlock so make sure we release it temporarily
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if ( wxThread::IsMain() )
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wxMutexGuiLeave();
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// entering Wait() releases the mutex thus allowing SignalExit() to acquire
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// it and to signal us its termination
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m_cond.Wait(m_end_mutex);
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// mutex is still in the locked state - relocked on exit from Wait(), so
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// unlock it - we don't need it any more, the thread has already terminated
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m_end_mutex.Unlock();
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// After that, we wait for the real end of the other thread.
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pthread_join(GetId(), NULL);
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// reacquire GUI mutex
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if ( wxThread::IsMain() )
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wxMutexGuiEnter();
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}
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void wxThreadInternal::SignalExit()
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{
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// GL: Unlock mutexSuspend here.
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m_mutexSuspend.Unlock();
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// as mutex is currently locked, this will block until some other thread
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// (normally the same which created this one) unlocks it by entering Wait()
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m_end_mutex.Lock();
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// wake up all the threads waiting for our termination
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m_cond.Broadcast();
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// after this call mutex will be finally unlocked
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m_end_mutex.Unlock();
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}
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void wxThreadInternal::Pause()
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{
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// the state is set from the thread which pauses us first, this function
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// is called later so the state should have been already set
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wxCHECK_RET( m_state == STATE_PAUSED,
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wxT("thread must first be paused with wxThread::Pause().") );
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// don't pause the thread which is being terminated - this would lead to
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// deadlock if the thread is paused after Delete() had called Resume() but
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// before it had time to call Wait()
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if ( WasCancelled() )
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return;
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// wait until the condition is signaled from Resume()
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m_condSuspend.Wait(m_mutexSuspend);
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}
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void wxThreadInternal::Resume()
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{
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wxCHECK_RET( m_state == STATE_PAUSED,
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wxT("can't resume thread which is not suspended.") );
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// we will be able to lock this mutex only when Pause() starts waiting
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wxMutexLocker lock(m_mutexSuspend);
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m_condSuspend.Signal();
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SetState(STATE_RUNNING);
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}
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// -----------------------------------------------------------------------------
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// static functions
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// -----------------------------------------------------------------------------
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wxThread *wxThread::This()
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{
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return (wxThread *)pthread_getspecific(gs_keySelf);
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}
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bool wxThread::IsMain()
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{
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return (bool)pthread_equal(pthread_self(), gs_tidMain);
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}
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void wxThread::Yield()
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{
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sched_yield();
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}
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void wxThread::Sleep(unsigned long milliseconds)
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{
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wxUsleep(milliseconds);
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}
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// -----------------------------------------------------------------------------
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// creating thread
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// -----------------------------------------------------------------------------
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wxThread::wxThread(wxThreadKind kind)
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{
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// add this thread to the global list of all threads
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gs_allThreads.Add(this);
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p_internal = new wxThreadInternal();
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m_isDetached = kind == wxTHREAD_DETACHED;
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}
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wxThreadError wxThread::Create()
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{
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if (p_internal->GetState() != STATE_NEW)
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return wxTHREAD_RUNNING;
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// set up the thread attribute: right now, we only set thread priority
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
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int prio;
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if ( pthread_attr_getschedpolicy(&attr, &prio) != 0 )
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{
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wxLogError(_("Cannot retrieve thread scheduling policy."));
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}
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int min_prio = sched_get_priority_min(prio),
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max_prio = sched_get_priority_max(prio);
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if ( min_prio == -1 || max_prio == -1 )
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{
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wxLogError(_("Cannot get priority range for scheduling policy %d."),
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prio);
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}
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else if ( max_prio == min_prio )
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{
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if ( p_internal->GetPriority() != WXTHREAD_DEFAULT_PRIORITY )
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{
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// notify the programmer that this doesn't work here
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wxLogWarning(_("Thread priority setting is ignored."));
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}
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//else: we have default priority, so don't complain
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// anyhow, don't do anything because priority is just ignored
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}
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else
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{
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struct sched_param sp;
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pthread_attr_getschedparam(&attr, &sp);
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sp.sched_priority = min_prio +
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(p_internal->GetPriority()*(max_prio-min_prio))/100;
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pthread_attr_setschedparam(&attr, &sp);
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}
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#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
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#ifdef HAVE_PTHREAD_ATTR_SETSCOPE
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// this will make the threads created by this process really concurrent
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pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
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#endif // HAVE_PTHREAD_ATTR_SETSCOPE
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// create the new OS thread object
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int rc = pthread_create(p_internal->GetIdPtr(), &attr,
|
|
wxThreadInternal::PthreadStart, (void *)this);
|
|
pthread_attr_destroy(&attr);
|
|
|
|
if ( rc != 0 )
|
|
{
|
|
p_internal->SetState(STATE_EXITED);
|
|
return wxTHREAD_NO_RESOURCE;
|
|
}
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Run()
|
|
{
|
|
wxCHECK_MSG( p_internal->GetId(), wxTHREAD_MISC_ERROR,
|
|
wxT("must call wxThread::Create() first") );
|
|
|
|
return p_internal->Run();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// misc accessors
|
|
// -----------------------------------------------------------------------------
|
|
|
|
void wxThread::SetPriority(unsigned int prio)
|
|
{
|
|
wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
|
|
((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
|
|
wxT("invalid thread priority") );
|
|
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
switch ( p_internal->GetState() )
|
|
{
|
|
case STATE_NEW:
|
|
// thread not yet started, priority will be set when it is
|
|
p_internal->SetPriority(prio);
|
|
break;
|
|
|
|
case STATE_RUNNING:
|
|
case STATE_PAUSED:
|
|
#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
|
|
{
|
|
struct sched_param sparam;
|
|
sparam.sched_priority = prio;
|
|
|
|
if ( pthread_setschedparam(p_internal->GetId(),
|
|
SCHED_OTHER, &sparam) != 0 )
|
|
{
|
|
wxLogError(_("Failed to set thread priority %d."), prio);
|
|
}
|
|
}
|
|
#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
|
|
break;
|
|
|
|
case STATE_EXITED:
|
|
default:
|
|
wxFAIL_MSG(wxT("impossible to set thread priority in this state"));
|
|
}
|
|
}
|
|
|
|
unsigned int wxThread::GetPriority() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
return p_internal->GetPriority();
|
|
}
|
|
|
|
unsigned long wxThread::GetId() const
|
|
{
|
|
return (unsigned long)p_internal->GetId();
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// pause/resume
|
|
// -----------------------------------------------------------------------------
|
|
|
|
wxThreadError wxThread::Pause()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( p_internal->GetState() != STATE_RUNNING )
|
|
{
|
|
wxLogDebug(wxT("Can't pause thread which is not running."));
|
|
|
|
return wxTHREAD_NOT_RUNNING;
|
|
}
|
|
|
|
p_internal->SetState(STATE_PAUSED);
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Resume()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( p_internal->GetState() == STATE_PAUSED )
|
|
{
|
|
m_critsect.Leave();
|
|
p_internal->Resume();
|
|
m_critsect.Enter();
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
else
|
|
{
|
|
wxLogDebug(wxT("Attempt to resume a thread which is not paused."));
|
|
|
|
return wxTHREAD_MISC_ERROR;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// exiting thread
|
|
// -----------------------------------------------------------------------------
|
|
|
|
wxThread::ExitCode Wait()
|
|
{
|
|
wxFAIL_MSG("TODO");
|
|
|
|
return 0;
|
|
}
|
|
|
|
wxThreadError wxThread::Delete(ExitCode *rc)
|
|
{
|
|
if (IsPaused())
|
|
Resume();
|
|
|
|
m_critsect.Enter();
|
|
wxThreadState state = p_internal->GetState();
|
|
|
|
// ask the thread to stop
|
|
p_internal->SetCancelFlag();
|
|
|
|
m_critsect.Leave();
|
|
|
|
switch ( state )
|
|
{
|
|
case STATE_NEW:
|
|
case STATE_EXITED:
|
|
// nothing to do
|
|
break;
|
|
|
|
case STATE_PAUSED:
|
|
// resume the thread first
|
|
Resume();
|
|
|
|
// fall through
|
|
|
|
default:
|
|
// wait until the thread stops
|
|
p_internal->Wait();
|
|
}
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Kill()
|
|
{
|
|
switch ( p_internal->GetState() )
|
|
{
|
|
case STATE_NEW:
|
|
case STATE_EXITED:
|
|
return wxTHREAD_NOT_RUNNING;
|
|
|
|
default:
|
|
#ifdef HAVE_PTHREAD_CANCEL
|
|
if ( pthread_cancel(p_internal->GetId()) != 0 )
|
|
#endif
|
|
{
|
|
wxLogError(_("Failed to terminate a thread."));
|
|
|
|
return wxTHREAD_MISC_ERROR;
|
|
}
|
|
//GL: As we must auto-destroy, the destruction must happen here (2).
|
|
delete this;
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
}
|
|
|
|
void wxThread::Exit(ExitCode status)
|
|
{
|
|
// first call user-level clean up code
|
|
OnExit();
|
|
|
|
// next wake up the threads waiting for us (OTOH, this function won't return
|
|
// until someone waited for us!)
|
|
p_internal->SignalExit();
|
|
|
|
p_internal->SetState(STATE_EXITED);
|
|
|
|
// delete both C++ thread object and terminate the OS thread object
|
|
// GL: This is very ugly and buggy ...
|
|
// delete this;
|
|
pthread_exit(status);
|
|
}
|
|
|
|
// also test whether we were paused
|
|
bool wxThread::TestDestroy()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( p_internal->GetState() == STATE_PAUSED )
|
|
{
|
|
// leave the crit section or the other threads will stop too if they try
|
|
// to call any of (seemingly harmless) IsXXX() functions while we sleep
|
|
m_critsect.Leave();
|
|
|
|
p_internal->Pause();
|
|
|
|
// enter it back before it's finally left in lock object dtor
|
|
m_critsect.Enter();
|
|
}
|
|
|
|
return p_internal->WasCancelled();
|
|
}
|
|
|
|
wxThread::~wxThread()
|
|
{
|
|
m_critsect.Enter();
|
|
if ( p_internal->GetState() != STATE_EXITED &&
|
|
p_internal->GetState() != STATE_NEW )
|
|
{
|
|
wxLogDebug(wxT("The thread is being destroyed although it is still "
|
|
"running! The application may crash."));
|
|
}
|
|
|
|
m_critsect.Leave();
|
|
|
|
delete p_internal;
|
|
|
|
// remove this thread from the global array
|
|
gs_allThreads.Remove(this);
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// state tests
|
|
// -----------------------------------------------------------------------------
|
|
|
|
bool wxThread::IsRunning() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
|
|
|
|
return p_internal->GetState() == STATE_RUNNING;
|
|
}
|
|
|
|
bool wxThread::IsAlive() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
|
|
|
|
switch ( p_internal->GetState() )
|
|
{
|
|
case STATE_RUNNING:
|
|
case STATE_PAUSED:
|
|
return TRUE;
|
|
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
bool wxThread::IsPaused() const
|
|
{
|
|
wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
|
|
|
|
return (p_internal->GetState() == STATE_PAUSED);
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
// wxThreadModule
|
|
//--------------------------------------------------------------------
|
|
|
|
class wxThreadModule : public wxModule
|
|
{
|
|
public:
|
|
virtual bool OnInit();
|
|
virtual void OnExit();
|
|
|
|
private:
|
|
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
|
|
|
bool wxThreadModule::OnInit()
|
|
{
|
|
int rc = pthread_key_create(&gs_keySelf, NULL /* dtor function */);
|
|
if ( rc != 0 )
|
|
{
|
|
wxLogSysError(rc, _("Thread module initialization failed: "
|
|
"failed to create thread key"));
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gs_mutexGui = new wxMutex();
|
|
|
|
gs_tidMain = pthread_self();
|
|
|
|
gs_mutexGui->Lock();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxThreadModule::OnExit()
|
|
{
|
|
wxASSERT_MSG( wxThread::IsMain(), wxT("only main thread can be here") );
|
|
|
|
// terminate any threads left
|
|
size_t count = gs_allThreads.GetCount();
|
|
if ( count != 0u )
|
|
wxLogDebug(wxT("Some threads were not terminated by the application."));
|
|
|
|
for ( size_t n = 0u; n < count; n++ )
|
|
{
|
|
// Delete calls the destructor which removes the current entry. We
|
|
// should only delete the first one each time.
|
|
gs_allThreads[0]->Delete();
|
|
}
|
|
|
|
// destroy GUI mutex
|
|
gs_mutexGui->Unlock();
|
|
|
|
delete gs_mutexGui;
|
|
|
|
// and free TLD slot
|
|
(void)pthread_key_delete(gs_keySelf);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// global functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxMutexGuiEnter()
|
|
{
|
|
gs_mutexGui->Lock();
|
|
}
|
|
|
|
void wxMutexGuiLeave()
|
|
{
|
|
gs_mutexGui->Unlock();
|
|
}
|
|
|
|
#endif
|
|
// wxUSE_THREADS
|