git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13805 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1038 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1038 lines
		
	
	
		
			37 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/window.h
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| // Purpose:     wxWindowBase class - the interface of wxWindow
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     01/02/97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) wxWindows team
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_WINDOW_H_BASE_
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| #define _WX_WINDOW_H_BASE_
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| 
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| #ifdef __GNUG__
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|     #pragma interface "windowbase.h"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // headers which we must include here
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| // ----------------------------------------------------------------------------
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| 
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| #include "wx/event.h"           // the base class
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| 
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| #include "wx/list.h"            // defines wxWindowList
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| 
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| #include "wx/cursor.h"          // we have member variables of these classes
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| #include "wx/font.h"            // so we can't do without them
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| #include "wx/colour.h"
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| #include "wx/region.h"
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| #include "wx/utils.h"
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| 
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| #include "wx/validate.h"        // for wxDefaultValidator (always include it)
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| 
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| #if wxUSE_ACCEL
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|     #include "wx/accel.h"
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| #endif // wxUSE_ACCEL
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| 
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| // when building wxUniv/Foo we don't want the code for native menu use to be
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| // compiled in - it should only be used when building real wxFoo
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| #ifdef __WXUNIVERSAL__
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|     #define wxUSE_MENUS_NATIVE 0
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| #else // __WXMSW__
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|     #define wxUSE_MENUS_NATIVE wxUSE_MENUS
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| #endif // __WXUNIVERSAL__/__WXMSW__
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| 
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| // ----------------------------------------------------------------------------
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| // forward declarations
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxCaret;
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| class WXDLLEXPORT wxControl;
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| class WXDLLEXPORT wxCursor;
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| class WXDLLEXPORT wxDC;
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| class WXDLLEXPORT wxDropTarget;
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| class WXDLLEXPORT wxItemResource;
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| class WXDLLEXPORT wxLayoutConstraints;
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| class WXDLLEXPORT wxResourceTable;
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| class WXDLLEXPORT wxSizer;
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| class WXDLLEXPORT wxToolTip;
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| class WXDLLEXPORT wxWindowBase;
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| class WXDLLEXPORT wxWindow;
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| 
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| // ----------------------------------------------------------------------------
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| // (pseudo)template list classes
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| // ----------------------------------------------------------------------------
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| 
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| WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
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| 
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| // ----------------------------------------------------------------------------
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| // global variables
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| // ----------------------------------------------------------------------------
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| 
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| WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
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| 
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| // ----------------------------------------------------------------------------
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| // wxWindowBase is the base class for all GUI controls/widgets, this is the public
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| // interface of this class.
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| //
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| // Event handler: windows have themselves as their event handlers by default,
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| // but their event handlers could be set to another object entirely. This
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| // separation can reduce the amount of derivation required, and allow
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| // alteration of a window's functionality (e.g. by a resource editor that
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| // temporarily switches event handlers).
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxWindowBase : public wxEvtHandler
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| {
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| public:
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|     // creating the window
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|     // -------------------
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| 
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|         // default ctor
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|     wxWindowBase() { InitBase(); }
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| 
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|         // pseudo ctor (can't be virtual, called from ctor)
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|     bool CreateBase(wxWindowBase *parent,
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|                     wxWindowID id,
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|                     const wxPoint& pos = wxDefaultPosition,
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|                     const wxSize& size = wxDefaultSize,
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|                     long style = 0,
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|                     const wxValidator& validator = wxDefaultValidator,
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|                     const wxString& name = wxPanelNameStr);
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| 
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|     virtual ~wxWindowBase();
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| 
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| #if wxUSE_WX_RESOURCES
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|     // these functions are implemented in resource.cpp and resourc2.cpp
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|     virtual bool LoadFromResource(wxWindow *parent,
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|                                   const wxString& resourceName,
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|                                   const wxResourceTable *table = (const wxResourceTable *) NULL);
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|     virtual wxControl *CreateItem(const wxItemResource* childResource,
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|                                   const wxItemResource* parentResource,
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|                                   const wxResourceTable *table = (const wxResourceTable *) NULL);
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| #endif // wxUSE_WX_RESOURCES
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| 
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|     // deleting the window
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|     // -------------------
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| 
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|         // ask the window to close itself, return TRUE if the event handler
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|         // honoured our request
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|     bool Close( bool force = FALSE );
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| 
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|         // the following functions delete the C++ objects (the window itself
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|         // or its children) as well as the GUI windows and normally should
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|         // never be used directly
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| 
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|         // delete window unconditionally (dangerous!), returns TRUE if ok
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|     virtual bool Destroy();
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|         // delete all children of this window, returns TRUE if ok
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|     bool DestroyChildren();
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| 
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|         // is the window being deleted?
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|     bool IsBeingDeleted() const { return m_isBeingDeleted; }
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| 
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|     // window attributes
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|     // -----------------
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| 
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|         // NB: in future versions of wxWindows Set/GetTitle() will only work
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|         //     with the top level windows (such as dialogs and frames) and
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|         //     Set/GetLabel() only with the other ones (i.e. all controls).
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| 
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|         // the title (or label, see below) of the window: the text which the
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|         // window shows
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|     virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
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|     virtual wxString GetTitle() const { return wxEmptyString; }
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| 
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|         // label is just the same as the title (but for, e.g., buttons it
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|         // makes more sense to speak about labels)
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|     virtual void SetLabel(const wxString& label) { SetTitle(label); }
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|     virtual wxString GetLabel() const { return GetTitle(); }
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| 
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|         // the window name is used for ressource setting in X, it is not the
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|         // same as the window title/label
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|     virtual void SetName( const wxString &name ) { m_windowName = name; }
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|     virtual wxString GetName() const { return m_windowName; }
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| 
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|         // window id uniquely identifies the window among its siblings unless
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|         // it is -1 which means "don't care"
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|     void SetId( wxWindowID id ) { m_windowId = id; }
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|     wxWindowID GetId() const { return m_windowId; }
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| 
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|         // generate a control id for the controls which were not given one by
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|         // user
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|     static int NewControlId() { return --ms_lastControlId; }
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|         // get the id of the control following the one with the given
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|         // (autogenerated) id
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|     static int NextControlId(int id) { return id - 1; }
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|         // get the id of the control preceding the one with the given
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|         // (autogenerated) id
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|     static int PrevControlId(int id) { return id + 1; }
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| 
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|     // moving/resizing
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|     // ---------------
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| 
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|         // set the window size and/or position
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|     void SetSize( int x, int y, int width, int height,
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|                   int sizeFlags = wxSIZE_AUTO )
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|         {  DoSetSize(x, y, width, height, sizeFlags); }
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| 
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|     void SetSize( int width, int height )
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|         { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
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| 
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|     void SetSize( const wxSize& size )
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|         { SetSize( size.x, size.y); }
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| 
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|     void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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|         { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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| 
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|     void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
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|         { DoSetSize(x, y, -1, -1, flags); }
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| 
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|     void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
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|         { Move(pt.x, pt.y, flags); }
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| 
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|         // Z-order
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|     virtual void Raise() = 0;
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|     virtual void Lower() = 0;
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| 
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|         // client size is the size of area available for subwindows
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|     void SetClientSize( int width, int height )
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|         { DoSetClientSize(width, height); }
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| 
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|     void SetClientSize( const wxSize& size )
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|         { DoSetClientSize(size.x, size.y); }
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| 
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|     void SetClientSize(const wxRect& rect)
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|         { SetClientSize( rect.width, rect.height ); }
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| 
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|         // get the window position and/or size (pointers may be NULL)
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|     void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
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|     wxPoint GetPosition() const
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|     {
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|         int w, h;
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|         DoGetPosition(&w, &h);
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| 
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|         return wxPoint(w, h);
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|     }
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| 
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|     void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
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|     wxSize GetSize() const
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|     {
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|         int w, h;
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|         DoGetSize(& w, & h);
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|         return wxSize(w, h);
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|     }
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| 
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|     wxRect GetRect() const
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|     {
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|         int x, y, w, h;
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|         GetPosition(& x, & y);
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|         GetSize(& w, & h);
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| 
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|         return wxRect(x, y, w, h);
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|     }
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| 
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|     void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
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|     wxSize GetClientSize() const
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|     {
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|         int w, h;
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|         DoGetClientSize(& w, & h);
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| 
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|         return wxSize(w, h);
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|     }
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| 
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|         // get the origin of the client area of the window relative to the
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|         // window top left corner (the client area may be shifted because of
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|         // the borders, scrollbars, other decorations...)
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|     virtual wxPoint GetClientAreaOrigin() const;
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| 
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|         // get the client rectangle in window (i.e. client) coordinates
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|     wxRect GetClientRect() const
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|     {
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|         return wxRect(GetClientAreaOrigin(), GetClientSize());
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|     }
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| 
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|         // get the size best suited for the window (in fact, minimal
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|         // acceptable size using which it will still look "nice")
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|     wxSize GetBestSize() const { return DoGetBestSize(); }
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|     void GetBestSize(int *w, int *h) const
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|     {
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|         wxSize s = DoGetBestSize();
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|         if ( w )
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|             *w = s.x;
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|         if ( h )
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|             *h = s.y;
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|     }
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| 
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|         // the generic centre function - centers the window on parent by
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|         // default or on screen if it doesn't have parent or
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|         // wxCENTER_ON_SCREEN flag is given
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|     void Centre( int direction = wxBOTH );
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|     void Center( int direction = wxBOTH ) { Centre(direction); }
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| 
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|         // centre on screen (only works for top level windows)
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|     void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
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|     void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
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| 
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|         // centre with respect to the the parent window
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|     void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
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|     void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
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| 
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|         // set window size to wrap around its children
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|     virtual void Fit();
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| 
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|         // set min/max size of the window
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|     virtual void SetSizeHints( int minW, int minH,
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|                                int maxW = -1, int maxH = -1,
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|                                int incW = -1, int incH = -1 );
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| 
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|     int GetMinWidth() const { return m_minWidth; }
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|     int GetMinHeight() const { return m_minHeight; }
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|     int GetMaxWidth() const { return m_maxWidth; }
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|     int GetMaxHeight() const { return m_maxHeight; }
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| 
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|     // window state
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|     // ------------
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| 
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|         // returns TRUE if window was shown/hidden, FALSE if the nothing was
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|         // done (window was already shown/hidden)
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|     virtual bool Show( bool show = TRUE );
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|     bool Hide() { return Show(FALSE); }
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| 
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|         // returns TRUE if window was enabled/disabled, FALSE if nothing done
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|     virtual bool Enable( bool enable = TRUE );
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|     bool Disable() { return Enable(FALSE); }
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| 
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|     bool IsShown() const { return m_isShown; }
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|     bool IsEnabled() const { return m_isEnabled; }
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| 
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|         // get/set window style (setting style won't update the window and so
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|         // is only useful for internal usage)
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|     virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
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|     virtual long GetWindowStyleFlag() const { return m_windowStyle; }
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| 
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|         // just some (somewhat shorter) synonims
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|     void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
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|     long GetWindowStyle() const { return GetWindowStyleFlag(); }
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| 
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|     bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
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|     virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
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| 
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|         // extra style: the less often used style bits which can't be set with
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|         // SetWindowStyleFlag()
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|     void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
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|     long GetExtraStyle() const { return m_exStyle; }
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| 
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|         // make the window modal (all other windows unresponsive)
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|     virtual void MakeModal(bool modal = TRUE);
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| 
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|     virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
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|     virtual bool GetThemeEnabled() const { return m_themeEnabled; }
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| 
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|     // focus and keyboard handling
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|     // ---------------------------
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| 
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|         // set focus to this window
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|     virtual void SetFocus() = 0;
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| 
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|         // return the window which currently has the focus or NULL
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|     static wxWindow *FindFocus() /* = 0: implement in derived classes */;
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| 
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|         // can this window have focus?
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|     virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
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| 
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|         // can this window be given focus by keyboard navigation? if not, the
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|         // only way to give it focus (provided it accepts it at all) is to
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|         // click it
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|     virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
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| 
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|         // NB: these methods really don't belong here but with the current
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|         //     class hierarchy there is no other place for them :-(
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| 
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|         // get the default child of this parent, i.e. the one which is
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|         // activated by pressing <Enter>
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|     virtual wxWindow *GetDefaultItem() const { return NULL; }
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| 
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|         // set this child as default, return the old default
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|     virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
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|         { return NULL; }
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| 
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|     // parent/children relations
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|     // -------------------------
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| 
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|         // get the list of children
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|     const wxWindowList& GetChildren() const { return m_children; }
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|     wxWindowList& GetChildren() { return m_children; }
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| 
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|         // get the parent or the parent of the parent
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|     wxWindow *GetParent() const { return m_parent; }
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|     inline wxWindow *GetGrandParent() const;
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| 
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|         // is this window a top level one?
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|     virtual bool IsTopLevel() const;
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| 
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|         // it doesn't really change parent, use ReParent() instead
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|     void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
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|         // change the real parent of this window, return TRUE if the parent
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|         // was changed, FALSE otherwise (error or newParent == oldParent)
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|     virtual bool Reparent( wxWindowBase *newParent );
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| 
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|         // find window among the descendants of this one either by id or by
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|         // name (return NULL if not found)
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|     wxWindow *FindWindow( long id );
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|     wxWindow *FindWindow( const wxString& name );
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| 
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|         // implementation mostly
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|     virtual void AddChild( wxWindowBase *child );
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|     virtual void RemoveChild( wxWindowBase *child );
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| 
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|     // event handler stuff
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|     // -------------------
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| 
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|         // get the current event handler
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|     wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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| 
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|         // replace the event handler (allows to completely subclass the
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|         // window)
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|     void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
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| 
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|         // push/pop event handler: allows to chain a custom event handler to
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|         // alreasy existing ones
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|     void PushEventHandler( wxEvtHandler *handler );
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|     wxEvtHandler *PopEventHandler( bool deleteHandler = FALSE );
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| 
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|         // find the given handler in the event handler chain and remove (but
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|         // not delete) it from the event handler chain, return TRUE if it was
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|         // found and FALSE otherwise (this also results in an assert failure so
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|         // this function should only be called when the handler is supposed to
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|         // be there)
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|     bool RemoveEventHandler(wxEvtHandler *handler);
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| 
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|     // validators
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|     // ----------
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| 
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| #if wxUSE_VALIDATORS
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|         // a window may have an associated validator which is used to control
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|         // user input
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|     virtual void SetValidator( const wxValidator &validator );
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|     virtual wxValidator *GetValidator() { return m_windowValidator; }
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| #endif // wxUSE_VALIDATORS
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| 
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| 
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|     // dialog oriented functions
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|     // -------------------------
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| 
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|         // validate the correctness of input, return TRUE if ok
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|     virtual bool Validate();
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| 
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|         // transfer data between internal and GUI representations
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|     virtual bool TransferDataToWindow();
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|     virtual bool TransferDataFromWindow();
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| 
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|     virtual void InitDialog();
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| 
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| #if wxUSE_ACCEL
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|     // accelerators
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|     // ------------
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|     virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
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|         { m_acceleratorTable = accel; }
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|     wxAcceleratorTable *GetAcceleratorTable()
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|         { return &m_acceleratorTable; }
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| #endif // wxUSE_ACCEL
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| 
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|     // dialog units translations
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|     // -------------------------
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| 
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|     wxPoint ConvertPixelsToDialog( const wxPoint& pt );
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|     wxPoint ConvertDialogToPixels( const wxPoint& pt );
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|     wxSize ConvertPixelsToDialog( const wxSize& sz )
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|     {
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|         wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
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| 
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|         return wxSize(pt.x, pt.y);
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|     }
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| 
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|     wxSize ConvertDialogToPixels( const wxSize& sz )
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|     {
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|         wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
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| 
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|         return wxSize(pt.x, pt.y);
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|     }
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| 
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|     // mouse functions
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|     // ---------------
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| 
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|         // move the mouse to the specified position
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|     virtual void WarpPointer(int x, int y) = 0;
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| 
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|         // start or end mouse capture, these functions maintain the stack of
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|         // windows having captured the mouse and after calling ReleaseMouse()
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|         // the mouse is not released but returns to the window which had had
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|         // captured it previously (if any)
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|     void CaptureMouse();
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|     void ReleaseMouse();
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| 
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|         // get the window which currently captures the mouse or NULL
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|     static wxWindow *GetCapture();
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| 
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|         // does this window have the capture?
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|     virtual bool HasCapture() const
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|         { return (wxWindow *)this == GetCapture(); }
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| 
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|     // painting the window
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|     // -------------------
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| 
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|         // mark the specified rectangle (or the whole window) as "dirty" so it
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|         // will be repainted
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|     virtual void Refresh( bool eraseBackground = TRUE,
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|                           const wxRect *rect = (const wxRect *) NULL ) = 0;
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| 
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|         // a less awkward wrapper for Refresh
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|     void RefreshRect(const wxRect& rect) { Refresh(TRUE, &rect); }
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| 
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|         // repaint all invalid areas of the window immediately
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|     virtual void Update() { }
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| 
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|         // clear the window entirely
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|     virtual void Clear() = 0;
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| 
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|         // freeze the window: don't redraw it until it is thawed
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|     virtual void Freeze() { }
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| 
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|         // thaw the window: redraw it after it had been frozen
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|     virtual void Thaw() { }
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| 
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|         // adjust DC for drawing on this window
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|     virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
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| 
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|         // the update region of the window contains the areas which must be
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|         // repainted by the program
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|     const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
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|     wxRegion& GetUpdateRegion() { return m_updateRegion; }
 | |
| 
 | |
|         // get the update rectangleregion bounding box in client coords
 | |
|     wxRect GetUpdateClientRect() const;
 | |
| 
 | |
|         // these functions verify whether the given point/rectangle belongs to
 | |
|         // (or at least intersects with) the update region
 | |
|     bool IsExposed( int x, int y ) const;
 | |
|     bool IsExposed( int x, int y, int w, int h ) const;
 | |
| 
 | |
|     bool IsExposed( const wxPoint& pt ) const
 | |
|         { return IsExposed(pt.x, pt.y); }
 | |
|     bool IsExposed( const wxRect& rect ) const
 | |
|         { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
 | |
| 
 | |
|     // colours, fonts and cursors
 | |
|     // --------------------------
 | |
| 
 | |
|         // set/retrieve the window colours (system defaults are used by
 | |
|         // default): Set functions return TRUE if colour was changed
 | |
|     virtual bool SetBackgroundColour( const wxColour &colour );
 | |
|     virtual bool SetForegroundColour( const wxColour &colour );
 | |
| 
 | |
|     wxColour GetBackgroundColour() const { return m_backgroundColour; }
 | |
|     wxColour GetForegroundColour() const { return m_foregroundColour; }
 | |
| 
 | |
|         // set/retrieve the cursor for this window (SetCursor() returns TRUE
 | |
|         // if the cursor was really changed)
 | |
|     virtual bool SetCursor( const wxCursor &cursor );
 | |
|     const wxCursor& GetCursor() const { return m_cursor; }
 | |
|     wxCursor& GetCursor() { return m_cursor; }
 | |
| 
 | |
|         // set/retrieve the font for the window (SetFont() returns TRUE if the
 | |
|         // font really changed)
 | |
|     virtual bool SetFont( const wxFont &font ) = 0;
 | |
|     const wxFont& GetFont() const { return m_font; }
 | |
|     wxFont& GetFont() { return m_font; }
 | |
| 
 | |
| #if wxUSE_CARET
 | |
|         // associate a caret with the window
 | |
|     void SetCaret(wxCaret *caret);
 | |
|         // get the current caret (may be NULL)
 | |
|     wxCaret *GetCaret() const { return m_caret; }
 | |
| #endif // wxUSE_CARET
 | |
| 
 | |
|         // get the (average) character size for the current font
 | |
|     virtual int GetCharHeight() const = 0;
 | |
|     virtual int GetCharWidth() const = 0;
 | |
| 
 | |
|         // get the width/height/... of the text using current or specified
 | |
|         // font
 | |
|     virtual void GetTextExtent(const wxString& string,
 | |
|                                int *x, int *y,
 | |
|                                int *descent = (int *) NULL,
 | |
|                                int *externalLeading = (int *) NULL,
 | |
|                                const wxFont *theFont = (const wxFont *) NULL)
 | |
|                                const = 0;
 | |
| 
 | |
|     // client <-> screen coords
 | |
|     // ------------------------
 | |
| 
 | |
|         // translate to/from screen/client coordinates (pointers may be NULL)
 | |
|     void ClientToScreen( int *x, int *y ) const
 | |
|         { DoClientToScreen(x, y); }
 | |
|     void ScreenToClient( int *x, int *y ) const
 | |
|         { DoScreenToClient(x, y); }
 | |
| 
 | |
|         // wxPoint interface to do the same thing
 | |
|     wxPoint ClientToScreen(const wxPoint& pt) const
 | |
|     {
 | |
|         int x = pt.x, y = pt.y;
 | |
|         DoClientToScreen(&x, &y);
 | |
| 
 | |
|         return wxPoint(x, y);
 | |
|     }
 | |
| 
 | |
|     wxPoint ScreenToClient(const wxPoint& pt) const
 | |
|     {
 | |
|         int x = pt.x, y = pt.y;
 | |
|         DoScreenToClient(&x, &y);
 | |
| 
 | |
|         return wxPoint(x, y);
 | |
|     }
 | |
| 
 | |
|         // test where the given (in client coords) point lies
 | |
|     wxHitTest HitTest(wxCoord x, wxCoord y) const
 | |
|         { return DoHitTest(x, y); }
 | |
| 
 | |
|     wxHitTest HitTest(const wxPoint& pt) const
 | |
|         { return DoHitTest(pt.x, pt.y); }
 | |
| 
 | |
|     // misc
 | |
|     // ----
 | |
| 
 | |
|     // get the window border style: uses the current style and falls back to
 | |
|     // the default style for this class otherwise (see GetDefaultBorder())
 | |
|     wxBorder GetBorder() const;
 | |
| 
 | |
|     void UpdateWindowUI();
 | |
| 
 | |
| #if wxUSE_MENUS
 | |
|     bool PopupMenu( wxMenu *menu, const wxPoint& pos )
 | |
|         { return DoPopupMenu(menu, pos.x, pos.y); }
 | |
|     bool PopupMenu( wxMenu *menu, int x, int y )
 | |
|         { return DoPopupMenu(menu, x, y); }
 | |
| #endif // wxUSE_MENUS
 | |
| 
 | |
|     // scrollbars
 | |
|     // ----------
 | |
| 
 | |
|         // does the window have the scrollbar for this orientation?
 | |
|     bool HasScrollbar(int orient) const
 | |
|     {
 | |
|         return (m_windowStyle &
 | |
|                 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
 | |
|     }
 | |
| 
 | |
|         // configure the window scrollbars
 | |
|     virtual void SetScrollbar( int orient,
 | |
|                                int pos,
 | |
|                                int thumbvisible,
 | |
|                                int range,
 | |
|                                bool refresh = TRUE ) = 0;
 | |
|     virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ) = 0;
 | |
|     virtual int GetScrollPos( int orient ) const = 0;
 | |
|     virtual int GetScrollThumb( int orient ) const = 0;
 | |
|     virtual int GetScrollRange( int orient ) const = 0;
 | |
| 
 | |
|         // scroll window to the specified position
 | |
|     virtual void ScrollWindow( int dx, int dy,
 | |
|                                const wxRect* rect = (wxRect *) NULL ) = 0;
 | |
| 
 | |
|         // scrolls window by line/page: note that not all controls support this
 | |
|         //
 | |
|         // return TRUE if the position changed, FALSE otherwise
 | |
|     virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
 | |
|     virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
 | |
| 
 | |
|         // convenient wrappers for ScrollLines/Pages
 | |
|     bool LineUp() { return ScrollLines(-1); }
 | |
|     bool LineDown() { return ScrollLines(1); }
 | |
|     bool PageUp() { return ScrollPages(-1); }
 | |
|     bool PageDown() { return ScrollPages(1); }
 | |
| 
 | |
|     // context-sensitive help
 | |
|     // ----------------------
 | |
| 
 | |
|     // these are the convenience functions wrapping wxHelpProvider methods
 | |
| 
 | |
| #if wxUSE_HELP
 | |
|         // associate this help text with this window
 | |
|     void SetHelpText(const wxString& text);
 | |
|         // associate this help text with all windows with the same id as this
 | |
|         // one
 | |
|     void SetHelpTextForId(const wxString& text);
 | |
|         // get the help string associated with this window (may be empty)
 | |
|     wxString GetHelpText() const;
 | |
| #endif // wxUSE_HELP
 | |
| 
 | |
|     // tooltips
 | |
|     // --------
 | |
| 
 | |
| #if wxUSE_TOOLTIPS
 | |
|         // the easiest way to set a tooltip for a window is to use this method
 | |
|     void SetToolTip( const wxString &tip );
 | |
|         // attach a tooltip to the window
 | |
|     void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
 | |
|         // get the associated tooltip or NULL if none
 | |
|     wxToolTip* GetToolTip() const { return m_tooltip; }
 | |
| #endif // wxUSE_TOOLTIPS
 | |
| 
 | |
|     // drag and drop
 | |
|     // -------------
 | |
| #if wxUSE_DRAG_AND_DROP
 | |
|         // set/retrieve the drop target associated with this window (may be
 | |
|         // NULL; it's owned by the window and will be deleted by it)
 | |
|     virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
 | |
|     virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
 | |
| #endif // wxUSE_DRAG_AND_DROP
 | |
| 
 | |
|     // constraints and sizers
 | |
|     // ----------------------
 | |
| #if wxUSE_CONSTRAINTS
 | |
|         // set the constraints for this window or retrieve them (may be NULL)
 | |
|     void SetConstraints( wxLayoutConstraints *constraints );
 | |
|     wxLayoutConstraints *GetConstraints() const { return m_constraints; }
 | |
| 
 | |
|         // when using constraints, it makes sense to update children positions
 | |
|         // automatically whenever the window is resized - this is done if
 | |
|         // autoLayout is on
 | |
|     void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
 | |
|     bool GetAutoLayout() const { return m_autoLayout; }
 | |
| 
 | |
|         // do layout the window and its children
 | |
|     virtual bool Layout();
 | |
| 
 | |
|         // implementation only
 | |
|     void UnsetConstraints(wxLayoutConstraints *c);
 | |
|     wxWindowList *GetConstraintsInvolvedIn() const
 | |
|         { return m_constraintsInvolvedIn; }
 | |
|     void AddConstraintReference(wxWindowBase *otherWin);
 | |
|     void RemoveConstraintReference(wxWindowBase *otherWin);
 | |
|     void DeleteRelatedConstraints();
 | |
|     void ResetConstraints();
 | |
| 
 | |
|         // these methods may be overriden for special layout algorithms
 | |
|     virtual void SetConstraintSizes(bool recurse = TRUE);
 | |
|     virtual bool LayoutPhase1(int *noChanges);
 | |
|     virtual bool LayoutPhase2(int *noChanges);
 | |
|     virtual bool DoPhase(int phase);
 | |
| 
 | |
|         // these methods are virtual but normally won't be overridden
 | |
|     virtual void SetSizeConstraint(int x, int y, int w, int h);
 | |
|     virtual void MoveConstraint(int x, int y);
 | |
|     virtual void GetSizeConstraint(int *w, int *h) const ;
 | |
|     virtual void GetClientSizeConstraint(int *w, int *h) const ;
 | |
|     virtual void GetPositionConstraint(int *x, int *y) const ;
 | |
| 
 | |
|         // sizers
 | |
|         // TODO: what are they and how do they work??
 | |
|     void SetSizer( wxSizer *sizer );
 | |
|     wxSizer *GetSizer() const { return m_windowSizer; }
 | |
| #endif // wxUSE_CONSTRAINTS
 | |
| 
 | |
|     // backward compatibility
 | |
|     // ----------------------
 | |
| #if WXWIN_COMPATIBILITY
 | |
|     bool Enabled() const { return IsEnabled(); }
 | |
| 
 | |
|     void SetButtonFont(const wxFont& font) { SetFont(font); }
 | |
|     void SetLabelFont(const wxFont& font) { SetFont(font); }
 | |
|     wxFont& GetLabelFont() { return GetFont(); };
 | |
|     wxFont& GetButtonFont() { return GetFont(); };
 | |
| #endif // WXWIN_COMPATIBILITY
 | |
| 
 | |
|     // implementation
 | |
|     // --------------
 | |
| 
 | |
|         // event handlers
 | |
|     void OnSysColourChanged( wxSysColourChangedEvent& event );
 | |
|     void OnInitDialog( wxInitDialogEvent &event );
 | |
|     void OnMiddleClick( wxMouseEvent& event );
 | |
| #if wxUSE_HELP
 | |
|     void OnHelp(wxHelpEvent& event);
 | |
| #endif // wxUSE_HELP
 | |
| 
 | |
|         // get the haqndle of the window for the underlying window system: this
 | |
|         // is only used for wxWin itself or for user code which wants to call
 | |
|         // platform-specific APIs
 | |
|     virtual WXWidget GetHandle() const = 0;
 | |
| 
 | |
| protected:
 | |
|     // the window id - a number which uniquely identifies a window among
 | |
|     // its siblings unless it is -1
 | |
|     wxWindowID           m_windowId;
 | |
| 
 | |
|     // the parent window of this window (or NULL) and the list of the children
 | |
|     // of this window
 | |
|     wxWindow            *m_parent;
 | |
|     wxWindowList         m_children;
 | |
| 
 | |
|     // the minimal allowed size for the window (no minimal size if variable(s)
 | |
|     // contain(s) -1)
 | |
|     int                  m_minWidth, m_minHeight, m_maxWidth, m_maxHeight;
 | |
| 
 | |
|     // event handler for this window: usually is just 'this' but may be
 | |
|     // changed with SetEventHandler()
 | |
|     wxEvtHandler        *m_eventHandler;
 | |
| 
 | |
| #if wxUSE_VALIDATORS
 | |
|     // associated validator or NULL if none
 | |
|     wxValidator         *m_windowValidator;
 | |
| #endif // wxUSE_VALIDATORS
 | |
| 
 | |
| #if wxUSE_DRAG_AND_DROP
 | |
|     wxDropTarget        *m_dropTarget;
 | |
| #endif // wxUSE_DRAG_AND_DROP
 | |
| 
 | |
|     // visual window attributes
 | |
|     wxCursor             m_cursor;
 | |
|     wxFont               m_font;
 | |
|     wxColour             m_backgroundColour, m_foregroundColour;
 | |
| 
 | |
| #if wxUSE_CARET
 | |
|     wxCaret             *m_caret;
 | |
| #endif // wxUSE_CARET
 | |
| 
 | |
|     // the region which should be repainted in response to paint event
 | |
|     wxRegion             m_updateRegion;
 | |
| 
 | |
| #if wxUSE_ACCEL
 | |
|     // the accelerator table for the window which translates key strokes into
 | |
|     // command events
 | |
|     wxAcceleratorTable   m_acceleratorTable;
 | |
| #endif // wxUSE_ACCEL
 | |
| 
 | |
|     // the tooltip for this window (may be NULL)
 | |
| #if wxUSE_TOOLTIPS
 | |
|     wxToolTip           *m_tooltip;
 | |
| #endif // wxUSE_TOOLTIPS
 | |
| 
 | |
|     // constraints and sizers
 | |
| #if wxUSE_CONSTRAINTS
 | |
|     // the constraints for this window or NULL
 | |
|     wxLayoutConstraints *m_constraints;
 | |
| 
 | |
|     // constraints this window is involved in
 | |
|     wxWindowList        *m_constraintsInvolvedIn;
 | |
| 
 | |
|     // top level and the parent sizers
 | |
|     // TODO what's this and how does it work?)
 | |
|     wxSizer             *m_windowSizer;
 | |
|     wxWindowBase        *m_sizerParent;
 | |
| 
 | |
|     // Layout() window automatically when its size changes?
 | |
|     bool                 m_autoLayout:1;
 | |
| #endif // wxUSE_CONSTRAINTS
 | |
| 
 | |
|     // window state
 | |
|     bool                 m_isShown:1;
 | |
|     bool                 m_isEnabled:1;
 | |
|     bool                 m_isBeingDeleted:1;
 | |
| 
 | |
|     // was the window colours/font explicitly changed by user?
 | |
|     bool                 m_hasBgCol:1;
 | |
|     bool                 m_hasFgCol:1;
 | |
|     bool                 m_hasFont:1;
 | |
| 
 | |
|     // window attributes
 | |
|     long                 m_windowStyle,
 | |
|                          m_exStyle;
 | |
|     wxString             m_windowName;
 | |
|     bool                 m_themeEnabled;
 | |
| 
 | |
| protected:
 | |
|     // common part of all ctors: it is not virtual because it is called from
 | |
|     // ctor
 | |
|     void InitBase();
 | |
| 
 | |
|     // override this to change the default (i.e. used when no style is
 | |
|     // specified) border for the window class
 | |
|     virtual wxBorder GetDefaultBorder() const;
 | |
| 
 | |
|     // get the default size for the new window if no explicit size given
 | |
|     // FIXME why 20 and not 30, 10 or ...?
 | |
|     static int WidthDefault(int w) { return w == -1 ? 20 : w; }
 | |
|     static int HeightDefault(int h) { return h == -1 ? 20 : h; }
 | |
| 
 | |
|     // set the best size for the control if the default size was given:
 | |
|     // replaces the fields of size == -1 with the best values for them and
 | |
|     // calls SetSize() if needed
 | |
|     void SetBestSize(const wxSize& size)
 | |
|     {
 | |
|         if ( size.x == -1 || size.y == -1 )
 | |
|         {
 | |
|             wxSize sizeBest = DoGetBestSize();
 | |
|             if ( size.x != -1 )
 | |
|                 sizeBest.x = size.x;
 | |
|             if ( size.y != -1 )
 | |
|                 sizeBest.y = size.y;
 | |
| 
 | |
|             SetSize(sizeBest);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // more pure virtual functions
 | |
|     // ---------------------------
 | |
| 
 | |
|     // NB: we must have DoSomething() function when Something() is an overloaded
 | |
|     //     method: indeed, we can't just have "virtual Something()" in case when
 | |
|     //     the function is overloaded because then we'd have to make virtual all
 | |
|     //     the variants (otherwise only the virtual function may be called on a
 | |
|     //     pointer to derived class according to C++ rules) which is, in
 | |
|     //     general, absolutely not needed. So instead we implement all
 | |
|     //     overloaded Something()s in terms of DoSomething() which will be the
 | |
|     //     only one to be virtual.
 | |
| 
 | |
|     // coordinates translation
 | |
|     virtual void DoClientToScreen( int *x, int *y ) const = 0;
 | |
|     virtual void DoScreenToClient( int *x, int *y ) const = 0;
 | |
| 
 | |
|     virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
 | |
| 
 | |
|     // capture/release the mouse, used by Capture/ReleaseMouse()
 | |
|     virtual void DoCaptureMouse() = 0;
 | |
|     virtual void DoReleaseMouse() = 0;
 | |
| 
 | |
|     // retrieve the position/size of the window
 | |
|     virtual void DoGetPosition( int *x, int *y ) const = 0;
 | |
|     virtual void DoGetSize( int *width, int *height ) const = 0;
 | |
|     virtual void DoGetClientSize( int *width, int *height ) const = 0;
 | |
| 
 | |
|     // get the size which best suits the window: for a control, it would be
 | |
|     // the minimal size which doesn't truncate the control, for a panel - the
 | |
|     // same size as it would have after a call to Fit()
 | |
|     virtual wxSize DoGetBestSize() const;
 | |
| 
 | |
|     // this is the virtual function to be overriden in any derived class which
 | |
|     // wants to change how SetSize() or Move() works - it is called by all
 | |
|     // versions of these functions in the base class
 | |
|     virtual void DoSetSize(int x, int y,
 | |
|                            int width, int height,
 | |
|                            int sizeFlags = wxSIZE_AUTO) = 0;
 | |
| 
 | |
|     // same as DoSetSize() for the client size
 | |
|     virtual void DoSetClientSize(int width, int height) = 0;
 | |
| 
 | |
|     // move the window to the specified location and resize it: this is called
 | |
|     // from both DoSetSize() and DoSetClientSize() and would usually just
 | |
|     // reposition this window except for composite controls which will want to
 | |
|     // arrange themselves inside the given rectangle
 | |
|     virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
 | |
| 
 | |
| #if wxUSE_TOOLTIPS
 | |
|     virtual void DoSetToolTip( wxToolTip *tip );
 | |
| #endif // wxUSE_TOOLTIPS
 | |
| 
 | |
| #if wxUSE_MENUS
 | |
|     virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
 | |
| #endif // wxUSE_MENUS
 | |
| 
 | |
|     // Makes an adjustment to the window position (for example, a frame that has
 | |
|     // a toolbar that it manages itself).
 | |
|     virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
 | |
| 
 | |
| private:
 | |
|     // contains the last id generated by NewControlId
 | |
|     static int ms_lastControlId;
 | |
| 
 | |
|     // the stack of windows which have captured the mouse
 | |
|     static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
 | |
| 
 | |
|     DECLARE_ABSTRACT_CLASS(wxWindowBase)
 | |
|     DECLARE_NO_COPY_CLASS(wxWindowBase)
 | |
|     DECLARE_EVENT_TABLE()
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // now include the declaration of wxWindow class
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // include the declaration of the platform-specific class
 | |
| #if defined(__WXMSW__)
 | |
|     #ifdef __WXUNIVERSAL__
 | |
|         #define wxWindowNative wxWindowMSW
 | |
|     #else // !wxUniv
 | |
|         #define wxWindowMSW wxWindow
 | |
|         #define sm_classwxWindowMSW sm_classwxWindow
 | |
|     #endif // wxUniv/!wxUniv
 | |
|     #include "wx/msw/window.h"
 | |
| #elif defined(__WXMOTIF__)
 | |
|     #include "wx/motif/window.h"
 | |
| #elif defined(__WXGTK__)
 | |
|     #ifdef __WXUNIVERSAL__
 | |
|         #define wxWindowNative wxWindowGTK
 | |
|     #else // !wxUniv
 | |
|         #define wxWindowGTK wxWindow
 | |
|         #define sm_classwxWindowGTK sm_classwxWindow
 | |
|     #endif // wxUniv
 | |
|     #include "wx/gtk/window.h"
 | |
| #elif defined(__WXMGL__)
 | |
|     #ifdef __WXUNIVERSAL__
 | |
|         #define wxWindowNative wxWindowMGL
 | |
|     #else // !wxUniv
 | |
|         #define wxWindowMGL wxWindow
 | |
|         #define sm_classwxWindowMGL sm_classwxWindow
 | |
|     #endif // wxUniv
 | |
|     #include "wx/mgl/window.h"
 | |
| #elif defined(__WXMAC__)
 | |
|     #ifdef __WXUNIVERSAL__
 | |
|         #define wxWindowNative wxWindowMac
 | |
|     #else // !wxUniv
 | |
|         #define wxWindowMac wxWindow
 | |
|         #define sm_classwxWindowMac sm_classwxWindow
 | |
|     #endif // wxUniv
 | |
|     #include "wx/mac/window.h"
 | |
| #elif defined(__WXPM__)
 | |
|     #ifdef __WXUNIVERSAL__
 | |
|         #define wxWindowNative wxWindowOS2
 | |
|     #else // !wxUniv
 | |
|         #define wxWindowOS2 wxWindow
 | |
|         #define sm_classwxWindowOS2 sm_classwxWindow
 | |
|     #endif // wxUniv/!wxUniv
 | |
|     #include "wx/os2/window.h"
 | |
| #endif
 | |
| 
 | |
| // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
 | |
| // for the native ports we already have defined it above
 | |
| #if defined(__WXUNIVERSAL__)
 | |
|     #ifndef wxWindowNative
 | |
|         #error "wxWindowNative must be defined above!"
 | |
|     #endif
 | |
| 
 | |
|     #include "wx/univ/window.h"
 | |
| #endif // wxUniv
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // inline functions which couldn't be declared in the class body because of
 | |
| // forward dependencies
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| inline wxWindow *wxWindowBase::GetGrandParent() const
 | |
| {
 | |
|     return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // global functions
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| // ----------------------------------------------------------------------------
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| 
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| // Find the wxWindow at the current mouse position, also returning the mouse
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| // position.
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| WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);
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| 
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| // Get the current mouse position.
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| WXDLLEXPORT extern wxPoint wxGetMousePosition();
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| 
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| // get the currently active window of this application or NULL
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| WXDLLEXPORT extern wxWindow *wxGetActiveWindow();
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| 
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| // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
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| inline int NewControlId() { return wxWindowBase::NewControlId(); }
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| 
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| #endif
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|     // _WX_WINDOW_H_BASE_
 |