and wxObject::Clone() uses it.
* Added some CopyObject to events.
* Reenable the idle loop in wxEvtHandler::ProcessThreadEvent(...)
* Some correctness in wxSocket.
Major bugs remaining:
- it seems there is a mutex problem when it works too quickly
- all threads aren't destroyed ...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2358 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775