Standardize on using a single macro across all wxWidgets sources and solve the name clash with Sun CC standard headers (see #10660). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61508 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			123 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/univ/spinbutt.h
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| // Purpose:     universal version of wxSpinButton
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     21.01.01
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_UNIV_SPINBUTT_H_
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| #define _WX_UNIV_SPINBUTT_H_
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| 
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| #include "wx/univ/scrarrow.h"
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| 
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| // ----------------------------------------------------------------------------
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| // wxSpinButton
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| // ----------------------------------------------------------------------------
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| 
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| // actions supported by this control
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| #define wxACTION_SPIN_INC    wxT("inc")
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| #define wxACTION_SPIN_DEC    wxT("dec")
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| 
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| class WXDLLIMPEXP_CORE wxSpinButton : public wxSpinButtonBase,
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|                                  public wxControlWithArrows
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| {
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| public:
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|     wxSpinButton();
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|     wxSpinButton(wxWindow *parent,
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|                  wxWindowID id = wxID_ANY,
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|                  const wxPoint& pos = wxDefaultPosition,
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|                  const wxSize& size = wxDefaultSize,
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|                  long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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|                  const wxString& name = wxSPIN_BUTTON_NAME);
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| 
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|     bool Create(wxWindow *parent,
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|                 wxWindowID id = wxID_ANY,
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|                 const wxPoint& pos = wxDefaultPosition,
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|                 const wxSize& size = wxDefaultSize,
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|                 long style = wxSP_VERTICAL | wxSP_ARROW_KEYS,
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|                 const wxString& name = wxSPIN_BUTTON_NAME);
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| 
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|     // implement wxSpinButtonBase methods
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|     virtual int GetValue() const;
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|     virtual void SetValue(int val);
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|     virtual void SetRange(int minVal, int maxVal);
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| 
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|     // implement wxControlWithArrows methods
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|     virtual wxRenderer *GetRenderer() const { return m_renderer; }
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|     virtual wxWindow *GetWindow() { return this; }
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|     virtual bool IsVertical() const { return wxSpinButtonBase::IsVertical(); }
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|     virtual int GetArrowState(wxScrollArrows::Arrow arrow) const;
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|     virtual void SetArrowFlag(wxScrollArrows::Arrow arrow, int flag, bool set);
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|     virtual bool OnArrow(wxScrollArrows::Arrow arrow);
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|     virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const;
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| 
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|     // for wxStdSpinButtonInputHandler
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|     const wxScrollArrows& GetArrows() { return m_arrows; }
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| 
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|     virtual bool PerformAction(const wxControlAction& action,
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|                                long numArg = 0,
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|                                const wxString& strArg = wxEmptyString);
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| 
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|     static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
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|     virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
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|     {
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|         return GetStdInputHandler(handlerDef);
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|     }
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| 
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| protected:
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|     virtual wxSize DoGetBestClientSize() const;
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|     virtual void DoDraw(wxControlRenderer *renderer);
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|     virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
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| 
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|     // the common part of all ctors
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|     void Init();
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| 
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|     // normalize the value to fit into min..max range
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|     int NormalizeValue(int value) const;
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| 
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|     // change the value by +1/-1 and send the event, return true if value was
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|     // changed
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|     bool ChangeValue(int inc);
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| 
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|     // get the rectangles for our 2 arrows
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|     void CalcArrowRects(wxRect *rect1, wxRect *rect2) const;
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| 
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|     // the current controls value
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|     int m_value;
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| 
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| private:
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|     // the object which manages our arrows
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|     wxScrollArrows m_arrows;
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| 
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|     // the state (combination of wxCONTROL_XXX flags) of the arrows
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|     int m_arrowsState[wxScrollArrows::Arrow_Max];
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| 
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|     DECLARE_DYNAMIC_CLASS(wxSpinButton)
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxStdSpinButtonInputHandler: manages clicks on them (use arrows like
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| // wxStdScrollBarInputHandler) and processes keyboard events too
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_CORE wxStdSpinButtonInputHandler : public wxStdInputHandler
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| {
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| public:
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|     wxStdSpinButtonInputHandler(wxInputHandler *inphand);
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| 
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|     virtual bool HandleKey(wxInputConsumer *consumer,
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|                            const wxKeyEvent& event,
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|                            bool pressed);
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|     virtual bool HandleMouse(wxInputConsumer *consumer,
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|                              const wxMouseEvent& event);
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|     virtual bool HandleMouseMove(wxInputConsumer *consumer,
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|                                  const wxMouseEvent& event);
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| };
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| 
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| #endif // _WX_UNIV_SPINBUTT_H_
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| 
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