git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42715 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			113 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/univ/scrarrow.h
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| // Purpose:     wxScrollArrows class
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     22.01.01
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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| // Licence:     wxWindows licence
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| ///////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_UNIV_SCRARROW_H_
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| #define _WX_UNIV_SCRARROW_H_
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| 
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| // ----------------------------------------------------------------------------
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| // wxScrollArrows is not a control but just a class containing the common
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| // functionality of scroll arrows, whether part of scrollbars, spin ctrls or
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| // anything else.
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| //
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| // To customize its behaviour, wxScrollArrows doesn't use any virtual methods
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| // but instead a callback pointer to a wxControlWithArrows object which is used
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| // for all control-dependent stuff. Thus, to use wxScrollArrows, you just need
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| // to derive from the wxControlWithArrows interface and implement its methods.
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxControlWithArrows;
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| class WXDLLEXPORT wxDC;
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| class WXDLLEXPORT wxMouseEvent;
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| class WXDLLEXPORT wxRect;
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| class WXDLLEXPORT wxRenderer;
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| 
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| // ----------------------------------------------------------------------------
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| // wxScrollArrows: an abstraction of scrollbar arrow
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxScrollArrows
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| {
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| public:
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|     enum Arrow
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|     {
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|         Arrow_None = -1,
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|         Arrow_First,        // left or top
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|         Arrow_Second,       // right or bottom
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|         Arrow_Max
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|     };
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| 
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|     // ctor requires a back pointer to wxControlWithArrows
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|     wxScrollArrows(wxControlWithArrows *control);
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| 
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|     // draws the arrow on the given DC in the given rectangle, uses
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|     // wxControlWithArrows::GetArrowState() to get its current state
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|     void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,
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|                    bool scrollbarLike = false) const;
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| 
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|     // process a mouse move, enter or leave event, possibly calling
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|     // wxControlWithArrows::SetArrowState() if
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|     // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered
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|     // an arrow
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|     bool HandleMouseMove(const wxMouseEvent& event) const;
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| 
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|     // process a mouse click event
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|     bool HandleMouse(const wxMouseEvent& event) const;
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| 
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|     // dtor
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|     ~wxScrollArrows();
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| 
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| private:
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|     // set or clear the wxCONTROL_CURRENT flag for the arrow
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|     void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const;
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| 
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|     // the main control
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|     wxControlWithArrows *m_control;
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| 
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|     // the data for the mouse capture
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|     struct wxScrollArrowCaptureData *m_captureData;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxControlWithArrows: interface implemented by controls using wxScrollArrows
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxControlWithArrows
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| {
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| public:
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|     virtual ~wxControlWithArrows() {}
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| 
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|     // get the renderer to use for drawing the arrows
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|     virtual wxRenderer *GetRenderer() const = 0;
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| 
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|     // get the controls window (used for mouse capturing)
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|     virtual wxWindow *GetWindow() = 0;
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| 
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|     // get the orientation of the arrows (vertical or horizontal)
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|     virtual bool IsVertical() const = 0;
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| 
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|     // get the state of this arrow as combination of wxCONTROL_XXX flags
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|     virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0;
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| 
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|     // set or clear the specified flag in the arrow state: this function is
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|     // responsible for refreshing the control
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|     virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,
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|                               int flag, bool set = true) = 0;
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| 
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|     // hit testing: return on which arrow the point is (or Arrow_None)
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|     virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0;
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| 
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|     // called when the arrow is pressed, return true to continue scrolling and
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|     // false to stop it
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|     virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;
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| };
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| 
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| #endif // _WX_UNIV_SCRARROW_H_
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