MM_... -> wxMM_... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1615 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			391 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			391 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // hello.cpp : Defines the class behaviors for the application.
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| //           Hello is a simple program which consists of a main window
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| //           and an "About" dialog which can be invoked by a menu choice.
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| //           It is intended to serve as a starting-point for new
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| //           applications.
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| //
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| // This is a part of the Microsoft Foundation Classes C++ library.
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| // Copyright (C) 1992 Microsoft Corporation
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| // All rights reserved.
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| //
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| // This source code is only intended as a supplement to the
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| // Microsoft Foundation Classes Reference and Microsoft
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| // WinHelp documentation provided with the library.
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| // See these sources for detailed information regarding the
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| // Microsoft Foundation Classes product.
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| 
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| // *** MODIFIED BY JULIAN SMART TO DEMONSTRATE CO-EXISTANCE WITH wxWINDOWS ***
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| //
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| // This sample pops up an initial wxWindows frame, with a menu item
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| // that allows a new MFC window to be created. Note that CDummyWindow
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| // is a class that allows a wxWindows window to be seen as a CWnd
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| // for the purposes of specifying a valid main window to the
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| // MFC initialisation.
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| //
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| // You can easily modify this code so that an MFC window pops up
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| // initially as the main frame, and allows wxWindows frames to be
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| // created subsequently:
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| //
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| // (1) Make MyApp::OnInit return NULL, not create a window.
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| // (2) Restore the MFC code to create a window in InitInstance, and remove
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| //     creation of CDummyWindow.
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| //
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| // IMPORTANT NOTE: to compile this sample, you must first edit
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| // wx/src/msw/wx_main.cc, set NOWINMAIN to 1, and remake wxWindows
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| // (it only needs to recompile wx_main.cc).
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| // This eliminates the duplicate WinMain function which MFC implements.
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #include "wx/wx.h"
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| 
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| #ifdef _WINDOWS_
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| #error Sorry, you need to edit include/wx/wxprec.h, comment out the windows.h inclusion, and recompile.
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| #endif
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| 
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| #ifdef new
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| #undef new
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| #endif
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| 
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| #include "stdafx.h"
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| 
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| #ifdef DrawText
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| #undef DrawText
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| #endif
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| 
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| #include "resource.h"
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| 
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| #include "mfctest.h"
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| 
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // theApp:
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| // Just creating this application object runs the whole application.
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| //
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| CTheApp theApp;
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| 
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| // wxWindows elements
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| 
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| // Define a new application type
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| class MyApp: public wxApp
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| { public:
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|     bool OnInit(void);
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|     wxFrame *CreateFrame(void);
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|  };
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| 
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| class MyCanvas: public wxScrolledWindow
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| {
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|   public:
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|     MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
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|     void OnPaint(wxPaintEvent& event);
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|     void OnMouseEvent(wxMouseEvent& event);
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| DECLARE_EVENT_TABLE()
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| };
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| 
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| class MyChild: public wxFrame
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| {
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|   public:
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|     MyCanvas *canvas;
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|     MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
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|     ~MyChild(void);
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| 
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|     void OnQuit(wxCommandEvent& event);
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|     void OnNew(wxCommandEvent& event);
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|     void OnActivate(wxActivateEvent& event);
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| 
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| DECLARE_EVENT_TABLE()
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| };
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| 
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| // For drawing lines in a canvas
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| long xpos = -1;
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| long ypos = -1;
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| 
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| // ID for the menu quit command
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| #define HELLO_QUIT 1
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| #define HELLO_NEW  2
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| 
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| DECLARE_APP(MyApp)
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| IMPLEMENT_APP(MyApp)
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| 
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // CMainWindow constructor:
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| // Create the window with the appropriate style, size, menu, etc.
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| //
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| CMainWindow::CMainWindow()
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| {
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| 	LoadAccelTable( "MainAccelTable" );
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| 	Create( NULL, "Hello Foundation Application",
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| 		WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
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| }
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| 
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| // OnPaint:
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| // This routine draws the string "Hello, Windows!" in the center of the
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| // client area.  It is called whenever Windows sends a WM_PAINT message.
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| // Note that creating a CPaintDC automatically does a BeginPaint and
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| // an EndPaint call is done when it is destroyed at the end of this
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| // function.  CPaintDC's constructor needs the window (this).
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| //
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| void CMainWindow::OnPaint()
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| {
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| 	CString s = "Hello, Windows!";
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| 	CPaintDC dc( this );
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| 	CRect rect;
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| 
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| 	GetClientRect( rect );
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| 	dc.SetTextAlign( TA_BASELINE | TA_CENTER );
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| 	dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
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| 	dc.SetBkMode(TRANSPARENT);
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| 	dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
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| 				s, s.GetLength() );
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| }
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| 
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| // OnAbout:
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| // This member function is called when a WM_COMMAND message with an
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| // IDM_ABOUT code is received by the CMainWindow class object.  The
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| // message map below is responsible for this routing.
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| //
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| // We create a ClDialog object using the "AboutBox" resource (see
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| // hello.rc), and invoke it.
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| //
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| void CMainWindow::OnAbout()
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| {
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| 	CDialog about( "AboutBox", this );
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| 	about.DoModal();
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| }
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| 
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| void CMainWindow::OnTest()
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| {
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|   wxMessageBox("This is a wxWindows message box.\nWe're about to create a new wxWindows frame.", "wxWindows", wxOK);
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|   wxGetApp().CreateFrame();
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| }
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| 
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| // CMainWindow message map:
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| // Associate messages with member functions.
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| //
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| // It is implied that the ON_WM_PAINT macro expects a member function
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| // "void OnPaint()".
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| //
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| // It is implied that members connected with the ON_COMMAND macro
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| // receive no arguments and are void of return type, e.g., "void OnAbout()".
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| //
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| BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
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| 	//{{AFX_MSG_MAP( CMainWindow )
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| 	ON_WM_PAINT()
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| 	ON_COMMAND( IDM_ABOUT, OnAbout )
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| 	ON_COMMAND( IDM_TEST, OnTest )
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| 	//}}AFX_MSG_MAP
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| END_MESSAGE_MAP()
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| 
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| /////////////////////////////////////////////////////////////////////////////
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| // CTheApp
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| 
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| // InitInstance:
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| // When any CTheApp object is created, this member function is automatically
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| // called.  Any data may be set up at this point.
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| //
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| // Also, the main window of the application should be created and shown here.
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| // Return TRUE if the initialization is successful.
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| //
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| BOOL CTheApp::InitInstance()
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| {
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| 	TRACE( "HELLO WORLD\n" );
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| 
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| 	SetDialogBkColor();     // hook gray dialogs (was default in MFC V1)
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| 
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|     wxEntry((WXHINSTANCE) m_hInstance, (WXHINSTANCE) m_hPrevInstance, m_lpCmdLine, m_nCmdShow, FALSE);
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| 
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| /*
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| 	m_pMainWnd = new CMainWindow();
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| 	m_pMainWnd->ShowWindow( m_nCmdShow );
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| 	m_pMainWnd->UpdateWindow();
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| */
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| 
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|     if (wxTheApp && wxTheApp->GetTopWindow())
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|     {
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|         m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
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|     }
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| 
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| 	return TRUE;
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| }
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| 
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| int CTheApp::ExitInstance()
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| {
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|   // OnExit isn't called by CleanUp so must be called explicitly.
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|   wxTheApp->OnExit();
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|   wxApp::CleanUp();
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| 
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|   return CWinApp::ExitInstance();
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| }
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| 
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| // Override this to provide wxWindows message loop
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| // compatibility
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| 
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| BOOL CTheApp::PreTranslateMessage(MSG *msg)
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| {
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|   if (wxTheApp && wxTheApp->ProcessMessage((WXMSG*) msg))
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|     return TRUE;
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|   else
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|     return CWinApp::PreTranslateMessage(msg);
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| }
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| 
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| BOOL CTheApp::OnIdle(LONG lCount)
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| {
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|     if (wxTheApp)
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|         return wxTheApp->ProcessIdle();
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|     else
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|         return FALSE;
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| }
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| 
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| /*********************************************************************
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|  * wxWindows elements
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|  ********************************************************************/
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|  
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| bool MyApp::OnInit(void)
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| {
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|   // Don't exit app when the top level frame is deleted
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| //  SetExitOnFrameDelete(FALSE);
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|   
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|   wxFrame* frame = CreateFrame();
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|   return TRUE;
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| }
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| 
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| wxFrame *MyApp::CreateFrame(void)
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| {
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|       MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
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|                              wxDEFAULT_FRAME_STYLE);
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| 
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|       subframe->SetTitle("wxWindows canvas frame");
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| 
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|       // Give it a status line
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|       subframe->CreateStatusBar();
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| 
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|       // Make a menubar
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|       wxMenu *file_menu = new wxMenu;
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| 
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|       file_menu->Append(HELLO_NEW, "&New MFC Window");
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|       file_menu->Append(HELLO_QUIT, "&Close");
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| 
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|       wxMenuBar *menu_bar = new wxMenuBar;
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| 
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|       menu_bar->Append(file_menu, "&File");
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| 
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|       // Associate the menu bar with the frame
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|       subframe->SetMenuBar(menu_bar);
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| 
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|       int width, height;
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|       subframe->GetClientSize(&width, &height);
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| 
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|       MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
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|       canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
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|       subframe->canvas = canvas;
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| 
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|       // Give it scrollbars
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| //      canvas->SetScrollbars(20, 20, 50, 50, 4, 4);
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| 
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|       subframe->Show(TRUE);
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|       // Return the main frame window
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|       return subframe;
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| }
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| 
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| BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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|     EVT_PAINT(MyCanvas::OnPaint)
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|     EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
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| END_EVENT_TABLE()
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| 
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| // Define a constructor for my canvas
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| MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
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|  wxScrolledWindow(parent, -1, pos, size)
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| {
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| }
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| 
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| // Define the repainting behaviour
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| void MyCanvas::OnPaint(wxPaintEvent& event)
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| {
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|     wxPaintDC dc(this);
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| 
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|     dc.SetFont(* wxSWISS_FONT);
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|     dc.SetPen(* wxGREEN_PEN);
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|     dc.DrawLine(0, 0, 200, 200);
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|     dc.DrawLine(200, 0, 0, 200);
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| 
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|     dc.SetBrush(* wxCYAN_BRUSH);
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|     dc.SetPen(* wxRED_PEN);
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|     dc.DrawRectangle(100, 100, 100, 50);
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|     dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
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| 
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|     dc.DrawEllipse(250, 250, 100, 50);
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|     dc.DrawSpline(50, 200, 50, 100, 200, 10);
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|     dc.DrawLine(50, 230, 200, 230);
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|     dc.DrawText("This is a test string", 50, 230);
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| }
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| 
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| // This implements a tiny doodling program! Drag the mouse using
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| // the left button.
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| void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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| {
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|     wxClientDC dc(this);
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|     dc.SetPen(* wxBLACK_PEN);
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|     long x, y;
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|     event.Position(&x, &y);
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|     if (xpos > -1 && ypos > -1 && event.Dragging())
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|     {
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|         dc.DrawLine(xpos, ypos, x, y);
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|     }
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|     xpos = x;
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|     ypos = y;
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| }
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| 
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| BEGIN_EVENT_TABLE(MyChild, wxFrame)
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|     EVT_MENU(HELLO_QUIT, MyChild::OnQuit)
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|     EVT_MENU(HELLO_NEW, MyChild::OnNew)
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|     EVT_ACTIVATE(MyChild::OnActivate)
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| END_EVENT_TABLE()
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| 
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| MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style):
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|   wxFrame(frame, -1, title, pos, size, style)
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| {
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|   canvas = NULL;
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| }
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| 
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| MyChild::~MyChild(void)
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| {
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| }
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| 
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| void MyChild::OnQuit(wxCommandEvent& event)
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| {
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|     Close(TRUE);
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| }
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| 
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| void MyChild::OnNew(wxCommandEvent& event)
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| {
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|     CMainWindow *mainWin = new CMainWindow();
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|     mainWin->ShowWindow( TRUE );
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|     mainWin->UpdateWindow();
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| }
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|  
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| void MyChild::OnActivate(wxActivateEvent& event)
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| {
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|   if (event.GetActive() && canvas)
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|     canvas->SetFocus();
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| }
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| 
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| // Dummy MFC window for specifying a valid main window to MFC, using
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| // a wxWindows HWND.
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| CDummyWindow::CDummyWindow(HWND hWnd):CWnd()
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| {
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|   Attach(hWnd);
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| }
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| 
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| // Don't let the CWnd destructor delete the HWND
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| CDummyWindow::~CDummyWindow(void)
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| {
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|   Detach();
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| }
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| 
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