git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@365 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			81 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        pile.h
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| // Purpose:     Forty Thieves patience game
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| // Author:      Chris Breeze
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| // Modified by:
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| // Created:     21/07/97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 1993-1998 Chris Breeze
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| // Licence:   	wxWindows licence
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| //---------------------------------------------------------------------------
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| // Last modified: 22nd July 1998 - ported to wxWindows 2.0
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| /////////////////////////////////////////////////////////////////////////////
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| //+-------------------------------------------------------------+
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| //| Description:												|
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| //|	The base class for holding piles of playing cards.			|
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| //|	This is the basic building block for card games. A pile		|
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| //|	has a position on the screen and an offset for each			|
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| //|	card placed on it e.g. a pack has no offset, but the		|
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| //|	discard pile may be fanned out across the screen.			|
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| //|																|
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| //|	The pile knows how to draw itself, though this may be		|
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| //|	overridden if the default layout needs to be changed.		|
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| //|	One or more cards can be removed from the top of a pile,	|
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| //|	and single cards can be added to the top of a pile.     	|
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| //|	Functions are provided which redraw the screen when			|
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| //|	cards are added or removed.									|
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| //|																|
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| //|	Cards know which way up they are and how to draw			|
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| //|	themselves. Piles are lists of cards. Piles know which		|
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| //|	cards they contain and where they are to be drawn.			|
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| //+-------------------------------------------------------------+
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| #ifndef _PILE_H_
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| #define _PILE_H_
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| #include "card.h"
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| 
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| const int NumCards = 2 * PackSize;
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| 
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| 
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| //----------------------------------------------------------------//
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| // A class defining a pile of cards with a position on the screen //
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| //----------------------------------------------------------------//
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| class Pile {
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| public:
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| 	Pile(int x, int y, int dx = 0, int dy = 0);
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| 	virtual ~Pile();
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| 
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| 	// General functions
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| 	virtual void ResetPile() { m_topCard = -1; }
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| 	virtual void Redraw(wxDC& pDC);
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| 
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| 	// Card query functions
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| 	virtual Card* GetCard(int x, int y);	// Get pointer to card at x, y
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| 	Card* GetTopCard();                     // Get pointer to top card
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| 	virtual void GetCardPos(Card* card, int& x, int& y);
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| 	// Get position of a card
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| 	virtual void GetTopCardPos(int& x, int& y);
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| 	// Get position of the top card
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| 	int GetNumCards() { return m_topCard + 1; }	// Number of cards in pile
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| 	bool Overlap(int x, int y);	// does card at x,y overlap the pile?
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| 	int CalcDistance(int x, int y);	// calculates the square of the distance
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| 									// of a card at (x,y) from the top of the pile
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| 
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| 	// Functions removing one or more cards from the top of a pile
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| 	virtual bool CanCardLeave(Card* card);
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| 	Card* RemoveTopCard();
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| 	virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
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| 
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| 	// Functions to add a card to the top of a pile
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| 	virtual bool AcceptCard(Card*) { return FALSE; }
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| 	virtual void AddCard(Card* card);	// Add card to top of pile
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| 	virtual void AddCard(wxDC& pDC, Card* card);	// Add card + redraw it
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| 
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| protected:
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| 	int   m_x, m_y;				// Position of the pile on the screen
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| 	int   m_dx, m_dy;			// Offset when drawing the pile
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| 	Card* m_cards[NumCards];	// Array of cards in this pile
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| 	int   m_topCard;				// Array index of the top card
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| };
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| 
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| #endif // _PILE_H_
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