This finally seems better than always creating some kind of impl object, even if the locale isn't supported at all and makes all ports behave consistently, as previously CreateForLocale() only returned NULL in wxOSX implementation if the locale was unrecognized, but now all ports do this (at least when locale_t and related functions are available under Unix). Also stop returning bool from Use(), as this resulted in initializing wxLocale with any non-default language to fail under Mac: just ignore the error here, as we always did it until now, because there is nothing we can do about it anyhow.
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/uilocale.h
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// Purpose: wxUILocale class declaration.
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// Author: Vadim Zeitlin
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// Created: 2021-07-31
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// Copyright: (c) 2021 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UILOCALE_H_
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#define _WX_UILOCALE_H_
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#include "wx/defs.h"
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#if wxUSE_INTL
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#include "wx/localedefs.h"
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#include "wx/string.h"
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class wxUILocaleImpl;
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// Flags for wxUILocale::CompareStrings().
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enum
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{
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wxCompare_CaseSensitive = 0,
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wxCompare_CaseInsensitive = 1
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};
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// ----------------------------------------------------------------------------
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// wxUILocale allows to use the default UI locale and get information about it
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxUILocale
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{
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public:
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// Configure the UI to use the default user locale.
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static bool UseDefault();
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// Use the locale corresponding to the given language.
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//
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// This is a compatibility function used by wxWidgets itself, don't use it
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// in the new code.
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static bool UseLanguage(const wxLanguageInfo& info);
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// Get the object corresponding to the currently used locale.
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static const wxUILocale& GetCurrent();
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// Create the object corresponding to the given locale.
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explicit wxUILocale(const wxLocaleIdent& localeId);
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// Get the platform-dependent name of the current locale.
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wxString GetName() const;
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// Query the locale for the specified information.
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wxString GetInfo(wxLocaleInfo index,
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wxLocaleCategory cat = wxLOCALE_CAT_DEFAULT) const;
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// Compares two strings in the order defined by this locale.
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int CompareStrings(const wxString& lhs, const wxString& rhs,
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int flags = wxCompare_CaseSensitive) const;
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// Note that this class is not supposed to be used polymorphically, hence
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// its dtor is not virtual.
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~wxUILocale();
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private:
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// Default ctor is private and exists only for implementation reasons,
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// creating invalid wxUILocale objects doesn't make much sense.
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wxUILocale() : m_impl(NULL) { }
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// Used by UseDefault().
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//
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// Note that this object takes ownership of the provided pointer and will
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// delete it in dtor.
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void SetImpl(wxUILocaleImpl* impl);
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static wxUILocale ms_current;
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wxUILocaleImpl* m_impl;
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wxDECLARE_NO_COPY_CLASS(wxUILocale);
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};
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inline wxString wxGetUIDateFormat()
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{
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return wxUILocale::GetCurrent().GetInfo(wxLOCALE_SHORT_DATE_FMT);
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}
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#else // !wxUSE_INTL
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inline wxString wxGetUIDateFormat()
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{
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return wxString(wxS("%x"));
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}
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#endif // wxUSE_INTL/!wxUSE_INTL
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#endif // _WX_UILOCALE_H_
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