871 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			871 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/thread.h
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| // Purpose:     Thread API
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| // Author:      Guilhem Lavaux
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| // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
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| //              package from Olivetti & Oracle Research Laboratory)
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| // Created:     04/13/98
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| // Copyright:   (c) Guilhem Lavaux
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_THREAD_H_
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| #define _WX_THREAD_H_
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| // get the value of wxUSE_THREADS configuration flag
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| #include "wx/defs.h"
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| 
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| #if wxUSE_THREADS
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| enum wxMutexError
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| {
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|     wxMUTEX_NO_ERROR = 0,   // operation completed successfully
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|     wxMUTEX_INVALID,        // mutex hasn't been initialized
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|     wxMUTEX_DEAD_LOCK,      // mutex is already locked by the calling thread
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|     wxMUTEX_BUSY,           // mutex is already locked by another thread
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|     wxMUTEX_UNLOCKED,       // attempt to unlock a mutex which is not locked
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|     wxMUTEX_TIMEOUT,        // LockTimeout() has timed out
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|     wxMUTEX_MISC_ERROR      // any other error
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| };
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| 
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| enum wxCondError
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| {
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|     wxCOND_NO_ERROR = 0,
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|     wxCOND_INVALID,
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|     wxCOND_TIMEOUT,         // WaitTimeout() has timed out
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|     wxCOND_MISC_ERROR
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| };
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| 
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| enum wxSemaError
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| {
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|     wxSEMA_NO_ERROR = 0,
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|     wxSEMA_INVALID,         // semaphore hasn't been initialized successfully
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|     wxSEMA_BUSY,            // returned by TryWait() if Wait() would block
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|     wxSEMA_TIMEOUT,         // returned by WaitTimeout()
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|     wxSEMA_OVERFLOW,        // Post() would increase counter past the max
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|     wxSEMA_MISC_ERROR
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| };
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| 
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| enum wxThreadError
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| {
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|     wxTHREAD_NO_ERROR = 0,      // No error
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|     wxTHREAD_NO_RESOURCE,       // No resource left to create a new thread
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|     wxTHREAD_RUNNING,           // The thread is already running
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|     wxTHREAD_NOT_RUNNING,       // The thread isn't running
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|     wxTHREAD_KILLED,            // Thread we waited for had to be killed
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|     wxTHREAD_MISC_ERROR         // Some other error
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| };
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| 
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| enum wxThreadKind
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| {
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|     wxTHREAD_DETACHED,
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|     wxTHREAD_JOINABLE
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| };
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| 
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| enum wxThreadWait
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| {
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|     wxTHREAD_WAIT_BLOCK,
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|     wxTHREAD_WAIT_YIELD,       // process events while waiting; MSW only
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| 
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|     // For compatibility reasons we use wxTHREAD_WAIT_YIELD by default as this
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|     // was the default behaviour of wxMSW 2.8 but it should be avoided as it's
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|     // dangerous and not portable.
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| #if WXWIN_COMPATIBILITY_2_8
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|     wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_YIELD
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| #else
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|     wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_BLOCK
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| #endif
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| };
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| 
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| // Obsolete synonyms for wxPRIORITY_XXX for backwards compatibility-only
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| enum
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| {
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|     WXTHREAD_MIN_PRIORITY      = wxPRIORITY_MIN,
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|     WXTHREAD_DEFAULT_PRIORITY  = wxPRIORITY_DEFAULT,
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|     WXTHREAD_MAX_PRIORITY      = wxPRIORITY_MAX
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| };
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| 
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| // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
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| // to lock a normal mutex by a thread which already owns it results in
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| // undefined behaviour (it always works under Windows, it will almost always
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| // result in a deadlock under Unix). Locking a recursive mutex in such
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| // situation always succeeds and it must be unlocked as many times as it has
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| // been locked.
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| //
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| // However recursive mutexes have several important drawbacks: first, in the
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| // POSIX implementation, they're less efficient. Second, and more importantly,
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| // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
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| // wxCondition will work under Windows and some Unices (notably Linux) but will
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| // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
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| // to ensure that a recursive mutex is not used with wxCondition, it is a good
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| // idea to avoid using recursive mutexes at all. Also, the last problem with
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| // them is that some (older) Unix versions don't support this at all -- which
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| // results in a configure warning when building and a deadlock when using them.
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| enum wxMutexType
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| {
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|     // normal mutex: try to always use this one
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|     wxMUTEX_DEFAULT,
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| 
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|     // recursive mutex: don't use these ones with wxCondition
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|     wxMUTEX_RECURSIVE
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| };
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| 
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| // forward declarations
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| class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
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| class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
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| class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
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| class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
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| class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
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| 
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| // ----------------------------------------------------------------------------
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| // A mutex object is a synchronization object whose state is set to signaled
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| // when it is not owned by any thread, and nonsignaled when it is owned. Its
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| // name comes from its usefulness in coordinating mutually-exclusive access to
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| // a shared resource. Only one thread at a time can own a mutex object.
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| // ----------------------------------------------------------------------------
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| 
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| // you should consider wxMutexLocker whenever possible instead of directly
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| // working with wxMutex class - it is safer
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| class WXDLLIMPEXP_BASE wxMutex
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| {
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| public:
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|     // constructor & destructor
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|     // ------------------------
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| 
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|     // create either default (always safe) or recursive mutex
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|     wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
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| 
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|     // destroys the mutex kernel object
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|     ~wxMutex();
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| 
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|     // test if the mutex has been created successfully
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|     bool IsOk() const;
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| 
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|     // mutex operations
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|     // ----------------
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| 
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|     // Lock the mutex, blocking on it until it is unlocked by the other thread.
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|     // The result of locking a mutex already locked by the current thread
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|     // depend on the mutex type.
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|     //
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|     // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
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|     wxMutexError Lock();
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| 
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|     // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
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|     // during the given number of milliseconds
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|     wxMutexError LockTimeout(unsigned long ms);
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| 
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|     // Try to lock the mutex: if it is currently locked, return immediately
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|     // with an error. Otherwise the caller must call Unlock().
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|     wxMutexError TryLock();
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| 
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|     // Unlock the mutex. It is an error to unlock an already unlocked mutex
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|     wxMutexError Unlock();
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| 
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| protected:
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|     wxMutexInternal *m_internal;
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| 
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|     friend class wxConditionInternal;
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxMutex);
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| };
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| 
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| // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
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| // this ensures that mutex is always unlocked, even if the function returns or
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| // throws an exception before it reaches the end
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| class WXDLLIMPEXP_BASE wxMutexLocker
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| {
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| public:
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|     // lock the mutex in the ctor
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|     wxMutexLocker(wxMutex& mutex)
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|         : m_isOk(false), m_mutex(mutex)
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|         { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
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| 
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|     // returns true if mutex was successfully locked in ctor
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|     bool IsOk() const
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|         { return m_isOk; }
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| 
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|     // unlock the mutex in dtor
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|     ~wxMutexLocker()
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|         { if ( IsOk() ) m_mutex.Unlock(); }
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| 
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| private:
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|     // no assignment operator nor copy ctor
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|     wxMutexLocker(const wxMutexLocker&);
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|     wxMutexLocker& operator=(const wxMutexLocker&);
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| 
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|     bool     m_isOk;
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|     wxMutex& m_mutex;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // Critical section: this is the same as mutex but is only visible to the
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| // threads of the same process. For the platforms which don't have native
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| // support for critical sections, they're implemented entirely in terms of
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| // mutexes.
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| //
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| // NB: wxCriticalSection object does not allocate any memory in its ctor
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| //     which makes it possible to have static globals of this class
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| // ----------------------------------------------------------------------------
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| 
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| // in order to avoid any overhead under platforms where critical sections are
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| // just mutexes make all wxCriticalSection class functions inline
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| #if !defined(__WINDOWS__)
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|     #define wxCRITSECT_IS_MUTEX 1
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| 
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|     #define wxCRITSECT_INLINE WXEXPORT inline
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| #else // MSW
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|     #define wxCRITSECT_IS_MUTEX 0
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| 
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|     #define wxCRITSECT_INLINE
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| #endif // MSW/!MSW
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| 
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| enum wxCriticalSectionType
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| {
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|     // recursive critical section
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|     wxCRITSEC_DEFAULT,
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| 
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|     // non-recursive critical section
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|     wxCRITSEC_NON_RECURSIVE
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| };
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| 
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| // you should consider wxCriticalSectionLocker whenever possible instead of
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| // directly working with wxCriticalSection class - it is safer
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| class WXDLLIMPEXP_BASE wxCriticalSection
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| {
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| public:
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|     // ctor & dtor
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|     wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
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|     wxCRITSECT_INLINE ~wxCriticalSection();
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|     // enter the section (the same as locking a mutex)
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|     wxCRITSECT_INLINE void Enter();
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| 
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|     // try to enter the section (the same as trying to lock a mutex)
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|     wxCRITSECT_INLINE bool TryEnter();
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| 
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|     // leave the critical section (same as unlocking a mutex)
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|     wxCRITSECT_INLINE void Leave();
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| 
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| private:
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| #if wxCRITSECT_IS_MUTEX
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|     wxMutex m_mutex;
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| #elif defined(__WINDOWS__)
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|     // we can't allocate any memory in the ctor, so use placement new -
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|     // unfortunately, we have to hardcode the sizeof() here because we can't
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|     // include windows.h from this public header and we also have to use the
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|     // union to force the correct (i.e. maximal) alignment
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|     //
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|     // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
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|     // thread.cpp and will need to increase the buffer size
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| #ifdef __WIN64__
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|     typedef char wxCritSectBuffer[40];
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| #else // __WIN32__
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|     typedef char wxCritSectBuffer[24];
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| #endif
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|     union
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|     {
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|         unsigned long m_dummy1;
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|         void *m_dummy2;
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| 
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|         wxCritSectBuffer m_buffer;
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|     };
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| #endif // Unix/Win32
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxCriticalSection);
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| };
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| 
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| #if wxCRITSECT_IS_MUTEX
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|     // implement wxCriticalSection using mutexes
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|     inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
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|        : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT )  { }
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|     inline wxCriticalSection::~wxCriticalSection() { }
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| 
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|     inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
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|     inline bool wxCriticalSection::TryEnter() { return m_mutex.TryLock() == wxMUTEX_NO_ERROR; }
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|     inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
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| #endif // wxCRITSECT_IS_MUTEX
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| 
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| #undef wxCRITSECT_INLINE
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| #undef wxCRITSECT_IS_MUTEX
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| 
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| // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
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| // to mutexes
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| class WXDLLIMPEXP_BASE wxCriticalSectionLocker
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| {
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| public:
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|     wxCriticalSectionLocker(wxCriticalSection& cs)
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|         : m_critsect(cs)
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|     {
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|         m_critsect.Enter();
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|     }
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| 
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|     ~wxCriticalSectionLocker()
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|     {
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|         m_critsect.Leave();
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|     }
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| 
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| private:
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|     wxCriticalSection& m_critsect;
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker);
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxCondition models a POSIX condition variable which allows one (or more)
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| // thread(s) to wait until some condition is fulfilled
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_BASE wxCondition
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| {
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| public:
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|     // Each wxCondition object is associated with a (single) wxMutex object.
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|     // The mutex object MUST be locked before calling Wait()
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|     wxCondition(wxMutex& mutex);
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| 
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|     // dtor is not virtual, don't use this class polymorphically
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|     ~wxCondition();
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| 
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|     // return true if the condition has been created successfully
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|     bool IsOk() const;
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| 
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|     // NB: the associated mutex MUST be locked beforehand by the calling thread
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|     //
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|     // it atomically releases the lock on the associated mutex
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|     // and starts waiting to be woken up by a Signal()/Broadcast()
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|     // once its signaled, then it will wait until it can reacquire
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|     // the lock on the associated mutex object, before returning.
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|     wxCondError Wait();
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| 
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|     // std::condition_variable-like variant that evaluates the associated condition
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|     template<typename Functor>
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|     wxCondError Wait(const Functor& predicate)
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|     {
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|         while ( !predicate() )
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|         {
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|             wxCondError e = Wait();
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|             if ( e != wxCOND_NO_ERROR )
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|                 return e;
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|         }
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|         return wxCOND_NO_ERROR;
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|     }
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| 
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|     // exactly as Wait() except that it may also return if the specified
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|     // timeout elapses even if the condition hasn't been signalled: in this
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|     // case, the return value is wxCOND_TIMEOUT, otherwise (i.e. in case of a
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|     // normal return) it is wxCOND_NO_ERROR.
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|     //
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|     // the timeout parameter specifies an interval that needs to be waited for
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|     // in milliseconds
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|     wxCondError WaitTimeout(unsigned long milliseconds);
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| 
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|     // NB: the associated mutex may or may not be locked by the calling thread
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|     //
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|     // this method unblocks one thread if any are blocking on the condition.
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|     // if no thread is blocking in Wait(), then the signal is NOT remembered
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|     // The thread which was blocking on Wait() will then reacquire the lock
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|     // on the associated mutex object before returning
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|     wxCondError Signal();
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| 
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|     // NB: the associated mutex may or may not be locked by the calling thread
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|     //
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|     // this method unblocks all threads if any are blocking on the condition.
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|     // if no thread is blocking in Wait(), then the signal is NOT remembered
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|     // The threads which were blocking on Wait() will then reacquire the lock
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|     // on the associated mutex object before returning.
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|     wxCondError Broadcast();
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| 
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| private:
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|     wxConditionInternal *m_internal;
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxCondition);
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxSemaphore: a counter limiting the number of threads concurrently accessing
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| //              a shared resource
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_BASE wxSemaphore
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| {
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| public:
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|     // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
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|     // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
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|     wxSemaphore( int initialcount = 0, int maxcount = 0 );
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| 
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|     // dtor is not virtual, don't use this class polymorphically
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|     ~wxSemaphore();
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| 
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|     // return true if the semaphore has been created successfully
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|     bool IsOk() const;
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| 
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|     // wait indefinitely, until the semaphore count goes beyond 0
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|     // and then decrement it and return (this method might have been called
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|     // Acquire())
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|     wxSemaError Wait();
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| 
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|     // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
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|     // successful and wxSEMA_BUSY if the count is currently zero
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|     wxSemaError TryWait();
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| 
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|     // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
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|     // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
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|     wxSemaError WaitTimeout(unsigned long milliseconds);
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| 
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|     // increments the semaphore count and signals one of the waiting threads
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|     wxSemaError Post();
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| 
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| private:
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|     wxSemaphoreInternal *m_internal;
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxSemaphore);
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxThread: class encapsulating a thread of execution
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| // ----------------------------------------------------------------------------
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| 
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| // there are two different kinds of threads: joinable and detached (default)
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| // ones. Only joinable threads can return a return code and only detached
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| // threads auto-delete themselves - the user should delete the joinable
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| // threads manually.
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| 
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| // NB: in the function descriptions the words "this thread" mean the thread
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| //     created by the wxThread object while "main thread" is the thread created
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| //     during the process initialization (a.k.a. the GUI thread)
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| 
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| // On VMS thread pointers are 64 bits (also needed for other systems???
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| #ifdef __VMS
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|    typedef unsigned long long wxThreadIdType;
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| #else
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|    typedef unsigned long wxThreadIdType;
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| #endif
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| 
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| class WXDLLIMPEXP_BASE wxThread
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| {
 | |
| public:
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|     // the return type for the thread function
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|     typedef void *ExitCode;
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| 
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|     // static functions
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|         // Returns the wxThread object for the calling thread. NULL is returned
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|         // if the caller is the main thread (but it's recommended to use
 | |
|         // IsMain() and only call This() for threads other than the main one
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|         // because NULL is also returned on error). If the thread wasn't
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|         // created with wxThread class, the returned value is undefined.
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|     static wxThread *This();
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| 
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|         // Returns true if current thread is the main thread.
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|         //
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|         // Notice that it also returns true if main thread id hadn't been
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|         // initialized yet on the assumption that it's too early in wx startup
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|         // process for any other threads to have been created in this case.
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|     static bool IsMain()
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|     {
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|         return !ms_idMainThread || GetCurrentId() == ms_idMainThread;
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|     }
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| 
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|         // Return the main thread id
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|     static wxThreadIdType GetMainId() { return ms_idMainThread; }
 | |
| 
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|         // Release the rest of our time slice letting the other threads run
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|     static void Yield();
 | |
| 
 | |
|         // Sleep during the specified period of time in milliseconds
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|         //
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|         // This is the same as wxMilliSleep().
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|     static void Sleep(unsigned long milliseconds);
 | |
| 
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|         // get the number of system CPUs - useful with SetConcurrency()
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|         // (the "best" value for it is usually number of CPUs + 1)
 | |
|         //
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|         // Returns -1 if unknown, number of CPUs otherwise
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|     static int GetCPUCount();
 | |
| 
 | |
|         // Get the platform specific thread ID and return as a long.  This
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|         // can be used to uniquely identify threads, even if they are not
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|         // wxThreads.  This is used by wxPython.
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|     static wxThreadIdType GetCurrentId();
 | |
| 
 | |
|         // sets the concurrency level: this is, roughly, the number of threads
 | |
|         // the system tries to schedule to run in parallel. 0 means the
 | |
|         // default value (usually acceptable, but may not yield the best
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|         // performance for this process)
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|         //
 | |
|         // Returns true on success, false otherwise (if not implemented, for
 | |
|         // example)
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|     static bool SetConcurrency(size_t level);
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| 
 | |
|     // constructor only creates the C++ thread object and doesn't create (or
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|     // start) the real thread
 | |
|     wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
 | |
| 
 | |
|     // functions that change the thread state: all these can only be called
 | |
|     // from _another_ thread (typically the thread that created this one, e.g.
 | |
|     // the main thread), not from the thread itself
 | |
| 
 | |
|         // create a new thread and optionally set the stack size on
 | |
|         // platforms that support that - call Run() to start it
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|     wxThreadError Create(unsigned int stackSize = 0);
 | |
| 
 | |
|         // starts execution of the thread - from the moment Run() is called
 | |
|         // the execution of wxThread::Entry() may start at any moment, caller
 | |
|         // shouldn't suppose that it starts after (or before) Run() returns.
 | |
|     wxThreadError Run();
 | |
| 
 | |
|         // stops the thread if it's running and deletes the wxThread object if
 | |
|         // this is a detached thread freeing its memory - otherwise (for
 | |
|         // joinable threads) you still need to delete wxThread object
 | |
|         // yourself.
 | |
|         //
 | |
|         // this function only works if the thread calls TestDestroy()
 | |
|         // periodically - the thread will only be deleted the next time it
 | |
|         // does it!
 | |
|         //
 | |
|         // will fill the rc pointer with the thread exit code if it's !NULL
 | |
|     wxThreadError Delete(ExitCode *rc = NULL,
 | |
|                          wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
 | |
| 
 | |
|         // waits for a joinable thread to finish and returns its exit code
 | |
|         //
 | |
|         // Returns (ExitCode)-1 on error (for example, if the thread is not
 | |
|         // joinable)
 | |
|     ExitCode Wait(wxThreadWait waitMode = wxTHREAD_WAIT_DEFAULT);
 | |
| 
 | |
|         // kills the thread without giving it any chance to clean up - should
 | |
|         // not be used under normal circumstances, use Delete() instead.
 | |
|         // It is a dangerous function that should only be used in the most
 | |
|         // extreme cases!
 | |
|         //
 | |
|         // The wxThread object is deleted by Kill() if the thread is
 | |
|         // detachable, but you still have to delete it manually for joinable
 | |
|         // threads.
 | |
|     wxThreadError Kill();
 | |
| 
 | |
|         // pause a running thread: as Delete(), this only works if the thread
 | |
|         // calls TestDestroy() regularly
 | |
|     wxThreadError Pause();
 | |
| 
 | |
|         // resume a paused thread
 | |
|     wxThreadError Resume();
 | |
| 
 | |
|     // priority
 | |
|         // Sets the priority to "prio" which must be in 0..100 range (see
 | |
|         // also wxPRIORITY_XXX constants).
 | |
|         //
 | |
|         // NB: under MSW the priority can only be set after the thread is
 | |
|         //     created (but possibly before it is launched)
 | |
|     void SetPriority(unsigned int prio);
 | |
| 
 | |
|         // Get the current priority.
 | |
|     unsigned int GetPriority() const;
 | |
| 
 | |
|     // thread status inquiries
 | |
|         // Returns true if the thread is alive: i.e. running or suspended
 | |
|     bool IsAlive() const;
 | |
|         // Returns true if the thread is running (not paused, not killed).
 | |
|     bool IsRunning() const;
 | |
|         // Returns true if the thread is suspended
 | |
|     bool IsPaused() const;
 | |
| 
 | |
|         // is the thread of detached kind?
 | |
|     bool IsDetached() const { return m_isDetached; }
 | |
| 
 | |
|     // Get the thread ID - a platform dependent number which uniquely
 | |
|     // identifies a thread inside a process
 | |
|     wxThreadIdType GetId() const;
 | |
| 
 | |
| #ifdef __WINDOWS__
 | |
|     // Get the internal OS handle
 | |
|     WXHANDLE MSWGetHandle() const;
 | |
| #endif // __WINDOWS__
 | |
| 
 | |
|     wxThreadKind GetKind() const
 | |
|         { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
 | |
| 
 | |
|     // Returns true if the thread was asked to terminate: this function should
 | |
|     // be called by the thread from time to time, otherwise the main thread
 | |
|     // will be left forever in Delete()!
 | |
|     virtual bool TestDestroy();
 | |
| 
 | |
|     // dtor is public, but the detached threads should never be deleted - use
 | |
|     // Delete() instead (or leave the thread terminate by itself)
 | |
|     virtual ~wxThread();
 | |
| 
 | |
| protected:
 | |
|     // exits from the current thread - can be called only from this thread
 | |
|     void Exit(ExitCode exitcode = 0);
 | |
| 
 | |
|     // entry point for the thread - called by Run() and executes in the context
 | |
|     // of this thread.
 | |
|     virtual void *Entry() = 0;
 | |
| 
 | |
|     // use this to call the Entry() virtual method
 | |
|     void *CallEntry();
 | |
| 
 | |
|     // Callbacks which may be overridden by the derived class to perform some
 | |
|     // specific actions when the thread is deleted or killed. By default they
 | |
|     // do nothing.
 | |
| 
 | |
|     // This one is called by Delete() before actually deleting the thread and
 | |
|     // is executed in the context of the thread that called Delete().
 | |
|     virtual void OnDelete() {}
 | |
| 
 | |
|     // This one is called by Kill() before killing the thread and is executed
 | |
|     // in the context of the thread that called Kill().
 | |
|     virtual void OnKill() {}
 | |
| 
 | |
| private:
 | |
|     // no copy ctor/assignment operator
 | |
|     wxThread(const wxThread&);
 | |
|     wxThread& operator=(const wxThread&);
 | |
| 
 | |
|     // called when the thread exits - in the context of this thread
 | |
|     //
 | |
|     // NB: this function will not be called if the thread is Kill()ed
 | |
|     virtual void OnExit() { }
 | |
| 
 | |
|     friend class wxThreadInternal;
 | |
|     friend class wxThreadModule;
 | |
| 
 | |
| 
 | |
|     // the main thread identifier, should be set on startup
 | |
|     static wxThreadIdType ms_idMainThread;
 | |
| 
 | |
|     // the (platform-dependent) thread class implementation
 | |
|     wxThreadInternal *m_internal;
 | |
| 
 | |
|     // protects access to any methods of wxThreadInternal object
 | |
|     wxCriticalSection m_critsect;
 | |
| 
 | |
|     // true if the thread is detached, false if it is joinable
 | |
|     bool m_isDetached;
 | |
| };
 | |
| 
 | |
| // wxThreadHelperThread class
 | |
| // --------------------------
 | |
| 
 | |
| class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
 | |
| {
 | |
| public:
 | |
|     // constructor only creates the C++ thread object and doesn't create (or
 | |
|     // start) the real thread
 | |
|     wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
 | |
|         : wxThread(kind), m_owner(owner)
 | |
|         { }
 | |
| 
 | |
| protected:
 | |
|     // entry point for the thread -- calls Entry() in owner.
 | |
|     virtual void *Entry() wxOVERRIDE;
 | |
| 
 | |
| private:
 | |
|     // the owner of the thread
 | |
|     wxThreadHelper& m_owner;
 | |
| 
 | |
|     // no copy ctor/assignment operator
 | |
|     wxThreadHelperThread(const wxThreadHelperThread&);
 | |
|     wxThreadHelperThread& operator=(const wxThreadHelperThread&);
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxThreadHelper: this class implements the threading logic to run a
 | |
| // background task in another object (such as a window).  It is a mix-in: just
 | |
| // derive from it to implement a threading background task in your class.
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| class WXDLLIMPEXP_BASE wxThreadHelper
 | |
| {
 | |
| private:
 | |
|     void KillThread()
 | |
|     {
 | |
|         // If wxThreadHelperThread is detached and is about to finish, it will
 | |
|         // set m_thread to NULL so don't delete it then.
 | |
|         // But if KillThread is called before wxThreadHelperThread (in detached mode)
 | |
|         // sets it to NULL, then the thread object still exists and can be killed
 | |
|         wxCriticalSectionLocker locker(m_critSection);
 | |
| 
 | |
|         if ( m_thread )
 | |
|         {
 | |
|             m_thread->Kill();
 | |
| 
 | |
|             if ( m_kind == wxTHREAD_JOINABLE )
 | |
|               delete m_thread;
 | |
| 
 | |
|             m_thread = NULL;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| public:
 | |
|     // constructor only initializes m_thread to NULL
 | |
|     wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
 | |
|         : m_thread(NULL), m_kind(kind) { }
 | |
| 
 | |
|     // destructor deletes m_thread
 | |
|     virtual ~wxThreadHelper() { KillThread(); }
 | |
| 
 | |
| #if WXWIN_COMPATIBILITY_2_8
 | |
|     wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
 | |
| #endif
 | |
| 
 | |
|     // create a new thread (and optionally set the stack size on platforms that
 | |
|     // support/need that), call Run() to start it
 | |
|     wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
 | |
|                                unsigned int stackSize = 0)
 | |
|     {
 | |
|         KillThread();
 | |
| 
 | |
|         m_kind = kind;
 | |
|         m_thread = new wxThreadHelperThread(*this, m_kind);
 | |
| 
 | |
|         return m_thread->Create(stackSize);
 | |
|     }
 | |
| 
 | |
|     // entry point for the thread - called by Run() and executes in the context
 | |
|     // of this thread.
 | |
|     virtual void *Entry() = 0;
 | |
| 
 | |
|     // returns a pointer to the thread which can be used to call Run()
 | |
|     wxThread *GetThread() const
 | |
|     {
 | |
|         wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
 | |
| 
 | |
|         wxThread* thread = m_thread;
 | |
| 
 | |
|         return thread;
 | |
|     }
 | |
| 
 | |
| protected:
 | |
|     wxThread *m_thread;
 | |
|     wxThreadKind m_kind;
 | |
|     wxCriticalSection m_critSection; // To guard the m_thread variable
 | |
| 
 | |
|     friend class wxThreadHelperThread;
 | |
| };
 | |
| 
 | |
| #if WXWIN_COMPATIBILITY_2_8
 | |
| inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
 | |
| { return CreateThread(m_kind, stackSize); }
 | |
| #endif
 | |
| 
 | |
| // call Entry() in owner, put it down here to avoid circular declarations
 | |
| inline void *wxThreadHelperThread::Entry()
 | |
| {
 | |
|     void * const result = m_owner.Entry();
 | |
| 
 | |
|     wxCriticalSectionLocker locker(m_owner.m_critSection);
 | |
| 
 | |
|     // Detached thread will be deleted after returning, so make sure
 | |
|     // wxThreadHelper::GetThread will not return an invalid pointer.
 | |
|     // And that wxThreadHelper::KillThread will not try to kill
 | |
|     // an already deleted thread
 | |
|     if ( m_owner.m_kind == wxTHREAD_DETACHED )
 | |
|         m_owner.m_thread = NULL;
 | |
| 
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // Automatic initialization
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // GUI mutex handling.
 | |
| void WXDLLIMPEXP_BASE wxMutexGuiEnter();
 | |
| void WXDLLIMPEXP_BASE wxMutexGuiLeave();
 | |
| 
 | |
| // macros for entering/leaving critical sections which may be used without
 | |
| // having to take them inside "#if wxUSE_THREADS"
 | |
| #define wxENTER_CRIT_SECT(cs)   (cs).Enter()
 | |
| #define wxLEAVE_CRIT_SECT(cs)   (cs).Leave()
 | |
| #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
 | |
| #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
 | |
| #define wxCRIT_SECT_LOCKER(name, cs)  wxCriticalSectionLocker name(cs)
 | |
| 
 | |
| // function for checking if we're in the main thread which may be used whether
 | |
| // wxUSE_THREADS is 0 or 1
 | |
| inline bool wxIsMainThread() { return wxThread::IsMain(); }
 | |
| 
 | |
| #else // !wxUSE_THREADS
 | |
| 
 | |
| // no thread support
 | |
| inline void wxMutexGuiEnter() { }
 | |
| inline void wxMutexGuiLeave() { }
 | |
| 
 | |
| // macros for entering/leaving critical sections which may be used without
 | |
| // having to take them inside "#if wxUSE_THREADS"
 | |
| // (the implementation uses dummy structs to force semicolon after the macro)
 | |
| #define wxENTER_CRIT_SECT(cs)            do {} while (0)
 | |
| #define wxLEAVE_CRIT_SECT(cs)            do {} while (0)
 | |
| #define wxCRIT_SECT_DECLARE(cs)          struct wxDummyCS##cs
 | |
| #define wxCRIT_SECT_DECLARE_MEMBER(cs)   struct wxDummyCSMember##cs { }
 | |
| #define wxCRIT_SECT_LOCKER(name, cs)     struct wxDummyCSLocker##name
 | |
| 
 | |
| // if there is only one thread, it is always the main one
 | |
| inline bool wxIsMainThread() { return true; }
 | |
| 
 | |
| #endif // wxUSE_THREADS/!wxUSE_THREADS
 | |
| 
 | |
| // mark part of code as being a critical section: this macro declares a
 | |
| // critical section with the given name and enters it immediately and leaves
 | |
| // it at the end of the current scope
 | |
| //
 | |
| // example:
 | |
| //
 | |
| //      int Count()
 | |
| //      {
 | |
| //          static int s_counter = 0;
 | |
| //
 | |
| //          wxCRITICAL_SECTION(counter);
 | |
| //
 | |
| //          return ++s_counter;
 | |
| //      }
 | |
| //
 | |
| // this function is MT-safe in presence of the threads but there is no
 | |
| // overhead when the library is compiled without threads
 | |
| #define wxCRITICAL_SECTION(name) \
 | |
|     wxCRIT_SECT_DECLARE(s_cs##name);  \
 | |
|     wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
 | |
| 
 | |
| // automatically lock GUI mutex in ctor and unlock it in dtor
 | |
| class WXDLLIMPEXP_BASE wxMutexGuiLocker
 | |
| {
 | |
| public:
 | |
|     wxMutexGuiLocker() { wxMutexGuiEnter(); }
 | |
|    ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
 | |
| };
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // implementation only until the end of file
 | |
| // -----------------------------------------------------------------------------
 | |
| 
 | |
| #if wxUSE_THREADS
 | |
| 
 | |
| #if defined(__WINDOWS__) || defined(__DARWIN__)
 | |
|     // unlock GUI if there are threads waiting for and lock it back when
 | |
|     // there are no more of them - should be called periodically by the main
 | |
|     // thread
 | |
|     extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
 | |
| 
 | |
|     // returns true if the main thread has GUI lock
 | |
|     extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
 | |
| 
 | |
|     // wakes up the main thread if it's sleeping inside ::GetMessage()
 | |
|     extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
 | |
| 
 | |
| #ifndef __DARWIN__
 | |
|     // return true if the main thread is waiting for some other to terminate:
 | |
|     // wxApp then should block all "dangerous" messages
 | |
|     extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
 | |
| #endif
 | |
| #endif // MSW, OSX
 | |
| 
 | |
| #endif // wxUSE_THREADS
 | |
| 
 | |
| #endif // _WX_THREAD_H_
 |