and wxObject::Clone() uses it.
* Added some CopyObject to events.
* Reenable the idle loop in wxEvtHandler::ProcessThreadEvent(...)
* Some correctness in wxSocket.
   Major bugs remaining:
      - it seems there is a mutex problem when it works too quickly
      - all threads aren't destroyed ...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2358 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
	
		
			
				
	
	
		
			279 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			279 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        socket.h
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// Purpose:     Socket handling classes
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// Author:      Guilhem Lavaux
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// Modified by:
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// Created:     April 1997
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// RCS-ID:      $Id$
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// Copyright:   (c) Guilhem Lavaux
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_NETWORK_SOCKET_H
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#define _WX_NETWORK_SOCKET_H
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#ifdef __GNUG__
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#pragma interface "socket.h"
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#endif
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// ---------------------------------------------------------------------------
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// Windows(tm) specific
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// ---------------------------------------------------------------------------
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#if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
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#include <winsock.h>
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#include <wx/msw/private.h>
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#endif // defined(__WINDOWS__) && defined(WXSOCK_INTERNAL)
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// ---------------------------------------------------------------------------
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// Unix specific
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// ---------------------------------------------------------------------------
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#if defined(__UNIX__) && defined(WXSOCK_INTERNAL)
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#endif // defined(__UNIX__) && defined(WXSOCK_INTERNAL)
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// ---------------------------------------------------------------------------
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// wxSocket headers (generic)
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// ---------------------------------------------------------------------------
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#ifdef WXPREC
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#include <wx/wxprec.h>
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#else
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#include <wx/wx.h>
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#endif
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#include "wx/sckaddr.h"
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class WXDLLEXPORT wxSocketEvent;
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class WXDLLEXPORT wxSocketHandler;
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class wxSocketInternal;
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class WXDLLEXPORT wxSocketBase : public wxEvtHandler
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{
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  DECLARE_CLASS(wxSocketBase)
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#ifdef __WXMAC__
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  friend void wxMacSocketOnRequestProc(void *refcon , short event) ;
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#endif
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public:
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  enum wxSockFlags { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
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  // Type of request
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  enum { REQ_READ=0x1, REQ_PEEK=0x2, REQ_WRITE=0x4, REQ_LOST=0x8,
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         REQ_ACCEPT=0x10, REQ_CONNECT=0x20, REQ_WAIT=0x40};
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  enum { EVT_READ=0, EVT_PEEK=1, EVT_WRITE=2, EVT_LOST=3, EVT_ACCEPT=4,
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         EVT_CONNECT=5 };
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  typedef int wxRequestNotify;
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  typedef int wxRequestEvent;
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  enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT }; 
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  typedef void (*wxSockCbk)(wxSocketBase& sock,wxRequestEvent evt,char *cdata);
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protected:
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  wxSockFlags m_flags;
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  wxSockType m_type;			// wxSocket type
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  bool m_connected, m_connecting;	// State of the socket
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  int m_fd;				// Socket file descriptors
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  wxList m_states;			// States list
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  int m_id;				// Socket id (for event handler)
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  wxSocketHandler *m_handler;		// the current socket handler
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  wxRequestNotify m_neededreq;		// Specify which requet signals we need
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  unsigned long m_timeout;
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  size_t m_lcount;			// Last IO request size
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  int m_error;				// Last IO error
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  wxSocketInternal *m_internal;
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  char *m_unread;			// Pushback buffer
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  size_t m_unrd_size;			// Pushback buffer size
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  wxSockCbk m_cbk;
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  char *m_cdata;
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  bool m_notify_state;
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public:
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  wxSocketBase();
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  virtual ~wxSocketBase();
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  virtual bool Close();
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  // Base IO
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  wxSocketBase& Peek(char* buffer, size_t nbytes);
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  wxSocketBase& Read(char* buffer, size_t nbytes);
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  wxSocketBase& Write(const char *buffer, size_t nbytes);
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  wxSocketBase& Unread(const char *buffer, size_t nbytes);
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  void Discard();
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  // Try not to use this two methods (they sould be protected)
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  void CreatePushbackAfter(const char *buffer, size_t size);
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  void CreatePushbackBefore(const char *buffer, size_t size);
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  // Status
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  inline bool Ok() const { return (m_fd < 0 ? 0 : 1); };
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  inline bool Error() const { return (m_error != 0); };
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  inline bool IsConnected() const { return m_connected; };
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  inline bool IsDisconnected() const { return !IsConnected(); };
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  inline bool IsNoWait() const { return m_flags & NOWAIT; };
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  bool IsData() const;
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  inline size_t LastCount() const { return m_lcount; }
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  inline int LastError() const { return m_error; }
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  inline wxSockType GetType() const { return m_type; }
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  void SetFlags(wxSockFlags _flags);
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  wxSockFlags GetFlags() const;
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  inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
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  // seconds = -1 means infinite wait
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  // seconds = 0 means no wait
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  // seconds > 0 means specified wait
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  bool Wait(long seconds = -1, long microseconds = 0);
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  bool WaitForRead(long seconds = -1, long microseconds = 0);
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  bool WaitForWrite(long seconds = -1, long microseconds = 0);
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  bool WaitForLost(long seconds = -1, long microseconds = 0);
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  // Save the current state of Socket
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  void SaveState();
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  void RestoreState();
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  // Setup external callback
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  wxSockCbk Callback(wxSockCbk cbk_);
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  char *CallbackData(char *data);
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  // Setup event handler
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  void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
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  // Method called when it happens something on the socket
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  void SetNotify(wxRequestNotify flags);
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  virtual void OnRequest(wxRequestEvent req_evt);
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  // Public internal callback
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  virtual void OldOnNotify(wxRequestEvent WXUNUSED(evt));
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  // Some info on the socket...
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  virtual bool GetPeer(wxSockAddress& addr_man) const;
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  virtual bool GetLocal(wxSockAddress& addr_man) const;
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  // Install or uninstall callbacks
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  void Notify(bool notify);
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  // So you can know what the socket driver is looking for ...
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  inline wxRequestNotify NeededReq() const { return m_neededreq; }
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  static wxRequestNotify EventToNotify(wxRequestEvent evt);
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protected:
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  friend class wxSocketServer;
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  friend class wxSocketHandler;
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  friend class wxSocketInternal;
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#ifdef __SALFORDC__
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public:
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#endif
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  wxSocketBase(wxSockFlags flags, wxSockType type);
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#ifdef __SALFORDC__
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protected:
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#endif
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  bool _Wait(long seconds, long microseconds, int type);
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  // Set "my" handler
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  inline virtual void SetHandler(wxSocketHandler *handler)
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         { m_handler = handler; }
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  // Pushback library
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  size_t GetPushback(char *buffer, size_t size, bool peek);
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  // To prevent many read or write on the same socket at the same time
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  //   ==> cause strange things :-)
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  void WantSpeedBuffer(char *buffer, size_t size, wxRequestEvent req);
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  void WantBuffer(char *buffer, size_t size, wxRequestEvent req);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketServer : public wxSocketBase
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{
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  DECLARE_CLASS(wxSocketServer)
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public:
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  // 'service' can be a name or a port-number
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  wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
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  wxSocketBase* Accept();
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  bool AcceptWith(wxSocketBase& sock);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketClient : public wxSocketBase
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{
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  DECLARE_CLASS(wxSocketClient)
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public:
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  wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
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  virtual ~wxSocketClient();
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  virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
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  bool WaitOnConnect(long seconds = -1, long microseconds = 0);
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  virtual void OnRequest(wxRequestEvent flags);
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};
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////////////////////////////////////////////////////////////////////////
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class WXDLLEXPORT wxSocketHandler : public wxObject
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{
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  DECLARE_CLASS(wxSocketHandler)
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protected:
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  wxList *socks;
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public:
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  enum SockStatus { SOCK_NONE, SOCK_DATA, SOCK_CONNECT, SOCK_DISCONNECT,
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		    SOCK_ERROR };
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  static wxSocketHandler *master;
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  wxSocketHandler();
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  virtual ~wxSocketHandler();
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  void Register(wxSocketBase* sock);
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  void UnRegister(wxSocketBase* sock);
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  unsigned long Count() const;
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  // seconds = -1 means indefinite wait
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  // seconds = 0 means no wait
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  // seconds > 0 means specified wait
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  int Wait(long seconds = -1, long microseconds = 0);
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  void YieldSock();
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  wxSocketServer *CreateServer
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                       (wxSockAddress& addr,
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			wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
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  wxSocketClient *CreateClient
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                       (wxSocketBase::wxSockFlags flags = wxSocketBase::NONE);
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  // Create or reuse a socket handler
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  static wxSocketHandler& Master() { return *master; }
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};
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class WXDLLEXPORT wxSocketEvent : public wxEvent {
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  DECLARE_DYNAMIC_CLASS(wxSocketEvent)
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public:
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  wxSocketEvent(int id = 0);
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  wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; }
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  wxSocketBase *Socket() const { return m_socket; }
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  void CopyObject(wxObject& obj_d) const;
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public:
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  wxSocketBase::wxRequestEvent m_skevt;
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  wxSocketBase *m_socket;
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};
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typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
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#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
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  (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
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  (wxObject *) NULL  },
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#endif
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