268 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        uiaction.cpp
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| // Purpose:     wxUIActionSimulator sample
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| // Author:      Kevin Ollivier
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| // Created:     04/01/98
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| // Copyright:   (c) 2010 Kevin Ollivier, Steven Lamerton
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| //              (c) 2016 Vadim Zeitlin
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ============================================================================
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| // declarations
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| 
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| // for all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWidgets headers)
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| #if wxUSE_UIACTIONSIMULATOR
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|     #include "wx/uiaction.h"
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| #endif
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| 
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| #include "wx/stopwatch.h"
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| 
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| // ----------------------------------------------------------------------------
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| // resources
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| // ----------------------------------------------------------------------------
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| 
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| // the application icon (under Windows it is in resources and even
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| // though we could still include the XPM here it would be unused)
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| #ifndef wxHAS_IMAGES_IN_RESOURCES
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|     #include "../sample.xpm"
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|     // menu items
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|     RunSimulation = 1,
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|     SimulateText
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // Define a new application type, each program should derive a class from wxApp
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit() wxOVERRIDE;
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| };
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| 
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| #if wxUSE_UIACTIONSIMULATOR
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| 
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| // Define a new frame type: this is going to be our main frame
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| class MyFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     MyFrame(const wxString& title);
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| 
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|     void OnButtonPressed(wxCommandEvent& event);
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|     void OnNew(wxCommandEvent& event);
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|     void OnRunSimulation(wxCommandEvent& event);
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|     void OnSimulateText(wxCommandEvent& event);
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|     void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
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|     void OnAbout(wxCommandEvent& event);
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| 
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| private:
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|     wxButton* m_button;
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|     wxTextCtrl* m_text;
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| 
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|     wxDECLARE_EVENT_TABLE();
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| };
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| 
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| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
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|     EVT_MENU(wxID_NEW, MyFrame::OnNew)
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|     EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
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|     EVT_MENU(SimulateText, MyFrame::OnSimulateText)
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|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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|     EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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| wxEND_EVENT_TABLE()
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| 
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| #endif // wxUSE_UIACTIONSIMULATOR
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| wxIMPLEMENT_APP(MyApp);
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| 
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| bool MyApp::OnInit()
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| {
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|     if ( !wxApp::OnInit() )
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|         return false;
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| 
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| #if wxUSE_UIACTIONSIMULATOR
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|     MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
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|     frame->Show(true);
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| 
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|     return true;
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| #else // !wxUSE_UIACTIONSIMULATOR
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|     wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
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|     return false;
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| #endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| #if wxUSE_UIACTIONSIMULATOR
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| 
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| // frame constructor
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| MyFrame::MyFrame(const wxString& title)
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|        : wxFrame(NULL, wxID_ANY, title)
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| {
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|     SetIcon(wxICON(sample));
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| 
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| #if wxUSE_MENUS
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|     // create a menu bar
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|     wxMenu *fileMenu = new wxMenu;
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| 
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|     fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
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|     fileMenu->Append(RunSimulation, "&Run Simulation\tCtrl-R",
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|                      "Run predefined UI action simulation");
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|     fileMenu->Append(SimulateText, "Simulate &text input...\tCtrl-T",
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|                      "Enter text to simulate");
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|     fileMenu->AppendSeparator();
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| 
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|     fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
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| 
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|     wxMenu* const helpMenu = new wxMenu;
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|     helpMenu->Append(wxID_ABOUT);
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| 
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|     wxMenuBar *menuBar = new wxMenuBar();
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|     menuBar->Append(fileMenu, "&File");
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|     menuBar->Append(helpMenu, "&Help");
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| 
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|     SetMenuBar(menuBar);
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| #endif // wxUSE_MENUS
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| 
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|     wxPanel *panel = new wxPanel(this);
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| 
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|     wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
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|     panel->SetSizer(sizer);
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| 
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|     m_button = new wxButton(panel, wxID_ANY, "&Button");
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|     sizer->Add(m_button, wxSizerFlags().Centre().Border());
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| 
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|     m_text = new wxTextCtrl(panel, wxID_ANY, "",
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|                             wxDefaultPosition, wxDefaultSize,
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|                             wxTE_MULTILINE);
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|     sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
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| }
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| 
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| 
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| // event handlers
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| 
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| void MyFrame::OnNew(wxCommandEvent& WXUNUSED(event))
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| {
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|     m_text->AppendText("\"New\" menu item was selected\n");
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| }
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| 
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| void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
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| {
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|     m_text->SetValue("=== Starting the simulation "
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|                      "(release any pressed keys) ===\n");
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| 
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|     // This sleep is needed to give the time for the currently pressed modifier
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|     // keys, if any, to be released. Notice that Control modifier could well be
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|     // pressed if this command was activated from the menu using accelerator
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|     // and keeping it pressed would totally derail the test below, e.g. "A" key
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|     // press would actually become "Ctrl+A" selecting the entire text and so on.
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|     wxMilliSleep(500);
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| 
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|     wxStopWatch sw;
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| 
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|     wxUIActionSimulator sim;
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| 
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|     // Add some extra distance to take account of window decorations
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|     sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
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|     sim.MouseClick(wxMOUSE_BTN_LEFT);
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| 
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|     // Process the resulting button event
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|     wxYield();
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| 
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|     m_text->SetFocus();
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|     sim.Char('A');
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|     sim.Char('A', wxMOD_SHIFT);
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|     sim.Char(WXK_RETURN);
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|     sim.Char('Z');
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|     sim.Char('Z', wxMOD_SHIFT);
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|     sim.Char(WXK_RETURN);
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|     sim.Text("aAbBcC");
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|     sim.Char(WXK_RETURN);
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|     sim.Text("1 234.57e-8");
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|     sim.Char(WXK_RETURN);
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| 
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|     // Process the resulting text events
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|     wxYield();
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| 
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|     // Emulate opening a menu from keyboard.
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|     sim.Char('F', wxMOD_ALT);
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|     sim.Char('N');
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|     wxYield();
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| 
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|     m_text->AppendText(wxString::Format("\n=== Done in %ldms ===\n", sw.Time()));
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| }
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| 
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| void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
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| {
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|     static wxString s_text;
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|     const wxString text = wxGetTextFromUser
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|                           (
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|                             "Enter text to simulate: ",
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|                             "wxUIActionSimulator wxWidgets Sample",
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|                             s_text,
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|                             this
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|                           );
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|     if ( text.empty() )
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|         return;
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| 
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|     s_text = text;
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| 
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|     wxUIActionSimulator sim;
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|     m_text->SetFocus();
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|     sim.Text(s_text.c_str());
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| }
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| 
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| void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
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| {
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|     m_text->AppendText("Button pressed.\n");
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxMessageBox
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|     (
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|         "Shows how to use wxUIActionSimulator to simulate user actions",
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|         "About wxWidgets uiaction sample",
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|         wxOK | wxICON_INFORMATION,
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|         this
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|     );
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| }
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| 
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| #endif // wxUSE_UIACTIONSIMULATOR
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