232 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        zip.cpp
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| // Purpose:     wxHtml sample: Demonstrates embedded controls
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| // Author:      ?
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| // Modified by:
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| // Created:     ?
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| // Copyright:   (c) wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| 
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| // for all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWidgets headers
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| #include "wx/html/htmlwin.h"
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| #include "../../sample.xpm"
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| 
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // TAG HANDER FOR 'MYBIND' TAG
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| // ----------------------------------------------------------------------------
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| 
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| #include "wx/html/m_templ.h"
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| 
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| TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
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| 
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| TAG_HANDLER_PROC(tag)
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| {
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|     wxWindow *wnd;
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|     int ax, ay;
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|     int fl = 0;
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| 
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|     tag.ScanParam("X", "%i", &ax);
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|     tag.ScanParam("Y", "%i", &ay);
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| 
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|     if (tag.HasParam("FLOAT")) fl = ax;
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| 
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|     wnd = new wxTextCtrl
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|               (
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|                 m_WParser->GetWindowInterface()->GetHTMLWindow(),
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|                 wxID_ANY,
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|                 tag.GetParam("NAME"),
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|                 wxPoint(0,0),
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|                 wxSize(ax, ay),
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|                 wxTE_MULTILINE
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|               );
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| 
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|     wnd->Show(true);
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| 
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|     m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
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| 
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|     return false;
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| }
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| 
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| TAG_HANDLER_END(MYBIND)
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| 
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| 
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| 
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| TAGS_MODULE_BEGIN(MyBind)
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| 
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|     TAGS_MODULE_ADD(MYBIND)
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| 
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| TAGS_MODULE_END(MyBind)
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // Define a new application type, each program should derive a class from wxApp
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| class MyApp : public wxApp
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| {
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| public:
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|     // override base class virtuals
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|     // ----------------------------
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| 
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|     // this one is called on application startup and is a good place for the app
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|     // initialization (doing it here and not in the ctor allows to have an error
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|     // return: if OnInit() returns false, the application terminates)
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|     virtual bool OnInit() wxOVERRIDE;
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| };
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| 
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| // Define a new frame type: this is going to be our main frame
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| class MyFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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| 
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|     // event handlers (these functions should _not_ be virtual)
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|     void OnQuit(wxCommandEvent& event);
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|     void OnBack(wxCommandEvent& event);
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|     void OnForward(wxCommandEvent& event);
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| 
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| private:
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|     // any class wishing to process wxWidgets events must use this macro
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|     wxDECLARE_EVENT_TABLE();
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|     // menu items
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|     Minimal_Quit = 1,
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|     Minimal_Back,
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|     Minimal_Forward,
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| 
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|     // controls start here (the numbers are, of course, arbitrary)
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|     Minimal_Text = 1000
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // event tables and other macros for wxWidgets
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| // ----------------------------------------------------------------------------
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| 
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| // the event tables connect the wxWidgets events with the functions (event
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| // handlers) which process them. It can be also done at run-time, but for the
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| // simple menu events like this the static method is much simpler.
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| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
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|     EVT_MENU(Minimal_Back, MyFrame::OnBack)
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|     EVT_MENU(Minimal_Forward, MyFrame::OnForward)
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| wxEND_EVENT_TABLE()
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| 
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| // Create a new application object: this macro will allow wxWidgets to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also declares the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
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| // not wxApp)
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| wxIMPLEMENT_APP(MyApp);
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // `Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     if ( !wxApp::OnInit() )
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|         return false;
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| 
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|     // Create the main application window
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|     MyFrame *frame = new MyFrame( _("wxHtmlWindow testing application"),
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|         wxDefaultPosition, wxSize(640, 480) );
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| 
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|     // Show it
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|     frame->Show(true);
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| 
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|     // success: wxApp::OnRun() will be called which will enter the main message
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|     // loop and the application will run. If we returned false here, the
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|     // application would exit immediately.
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|     return true;
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| wxHtmlWindow *html;
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| 
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| // frame constructor
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| MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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|     : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
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| {
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|     SetIcon(wxICON(sample));
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| 
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|     // create a menu bar
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|     wxMenu *menuFile = new wxMenu;
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|     wxMenu *menuNav = new wxMenu;
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| 
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|     menuFile->Append(Minimal_Quit, _("E&xit"));
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|     menuNav->Append(Minimal_Back, _("Go &BACK"));
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|     menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
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| 
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|     // now append the freshly created menu to the menu bar...
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append(menuFile, _("&File"));
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|     menuBar->Append(menuNav, _("&Navigate"));
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| 
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|     // ... and attach this menu bar to the frame
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|     SetMenuBar(menuBar);
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| 
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|     SetIcon(wxIcon(sample_xpm));
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| 
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| #if wxUSE_STATUSBAR
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|     CreateStatusBar(2);
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| #endif // wxUSE_STATUSBAR
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| 
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|     html = new wxHtmlWindow(this);
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|     html -> SetRelatedFrame(this, _("wxHTML Demo: '%s'"));
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| #if wxUSE_STATUSBAR
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|     html -> SetRelatedStatusBar(1);
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| #endif // wxUSE_STATUSBAR
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|     html -> LoadPage("start.htm");
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| 
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| }
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| 
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| 
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| // event handlers
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
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| {
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|     if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
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| }
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| 
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| 
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| void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
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| {
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|     if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
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| }
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