Files
wxWidgets/wxPython/src/_button.i
Robin Dunn 2b9048c56f %addtofunc --> %pythonAppend
Also used %pythonPrepend to provide backwards compatibility for a few
parameter name changes.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25422 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2004-01-31 01:18:37 +00:00

160 lines
5.5 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: _button.i
// Purpose: SWIG interface defs for wxButton, wxBitmapButton
//
// Author: Robin Dunn
//
// Created: 10-June-1998
// RCS-ID: $Id$
// Copyright: (c) 2003 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// Not a %module
//---------------------------------------------------------------------------
%newgroup;
MAKE_CONST_WXSTRING(ButtonNameStr);
enum {
wxBU_LEFT,
wxBU_TOP,
wxBU_RIGHT,
wxBU_BOTTOM,
wxBU_EXACTFIT,
wxBU_AUTODRAW,
};
//---------------------------------------------------------------------------
DocStr(wxButton,
"A button is a control that contains a text string, and is one of the most\n"
"common elements of a GUI. It may be placed on a dialog box or panel, or\n"
"indeed almost any other window.");
RefDoc(wxButton, "
Styles
wx.BU_LEFT: Left-justifies the label. WIN32 only.
wx.BU_TOP: Aligns the label to the top of the button. WIN32 only.
wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only.
wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only.
wx.BU_EXACTFIT: Creates the button as small as possible instead of making
it of the standard size (which is the default behaviour.)
Events
EVT_BUTTON: Sent when the button is clicked.
");
class wxButton : public wxControl
{
public:
%pythonAppend wxButton "self._setOORInfo(self)"
%pythonAppend wxButton() ""
DocStr(wxButton, "Create and show a button.");
RefDoc(wxButton, "");
wxButton(wxWindow* parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(wxButton(), "Precreate a Button for 2-phase creation.");
%name(PreButton)wxButton();
DocStr(Create, "Acutally create the GUI Button for 2-phase creation.");
bool Create(wxWindow* parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(SetDefault, "This sets the button to be the default item for the panel or dialog box.");
void SetDefault();
#ifdef __WXMSW__
// show the image in the button in addition to the label
void SetImageLabel(const wxBitmap& bitmap);
// set the margins around the image
void SetImageMargins(wxCoord x, wxCoord y);
#endif
DocStr(GetDefaultButtonSize, "Returns the default button size for this platform.");
static wxSize GetDefaultSize();
};
//---------------------------------------------------------------------------
DocStr(wxBitmapButton, "A Buttont that contains a bitmap.");
class wxBitmapButton : public wxButton
{
public:
%pythonAppend wxBitmapButton "self._setOORInfo(self)"
%pythonAppend wxBitmapButton() ""
DocStr(wxBitmapButton, "Create and show a button.")
wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(wxBitmapButton(), "Precreate a BitmapButton for 2-phase creation.");
%name(PreBitmapButton)wxBitmapButton();
DocStr(Create, "Acutally create the GUI BitmapButton for 2-phase creation.");
bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPyButtonNameStr);
DocStr(GetBitmapLabel, "Returns the label bitmap (the one passed to the constructor).");
wxBitmap GetBitmapLabel();
DocStr(GetBitmapDisabled, "Returns the bitmap for the disabled state.");
wxBitmap GetBitmapDisabled();
DocStr(GetBitmapFocus, "Returns the bitmap for the focused state.");
wxBitmap GetBitmapFocus();
DocStr(GetBitmapSelected, "Returns the bitmap for the selected state.");
wxBitmap GetBitmapSelected();
DocStr(SetBitmapDisabled, "Sets the bitmap for the disabled button appearance.");
void SetBitmapDisabled(const wxBitmap& bitmap);
DocStr(SetBitmapFocus, "Sets the bitmap for the button appearance when it has the keyboard focus.");
void SetBitmapFocus(const wxBitmap& bitmap);
DocStr(SetBitmapSelected, "Sets the bitmap for the selected (depressed) button appearance.");
void SetBitmapSelected(const wxBitmap& bitmap);
DocStr(SetBitmapLabel,
"Sets the bitmap label for the button. This is the bitmap used for the\n"
"unselected state, and for all other states if no other bitmaps are provided.");
void SetBitmapLabel(const wxBitmap& bitmap);
void SetMargins(int x, int y);
int GetMarginX() const;
int GetMarginY() const;
};
//---------------------------------------------------------------------------