Files
wxWidgets/samples/forty/playerdg.cpp
Robert Roebling 3502e687e2 distribution things
implemented native docking for menus and toolbars
    (see toolbar sample) someone may have to create
    the new wxMenuBar constructor
  corrected wxFileDlg appearance and made it i18n
  implemented defaults buttons
  improved look of all common dlgs except print setup
  corrected forty's player dlg
  added wxMB_DOCKABLE and wxTB_DOCKABLE flags
  augmented BETA_VERSION to 4
  prevent wxListBox from sending a list_item_selected
    event when adding the first item to a list that
    is a single selection list using AppendXX()


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1673 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-02-10 23:08:27 +00:00

189 lines
4.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: playerdg.cpp
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "scorefil.h"
#include "playerdg.h"
const int ID_LISTBOX = 101;
BEGIN_EVENT_TABLE(PlayerSelectionDialog, wxDialog)
EVT_SIZE(PlayerSelectionDialog::OnSize)
EVT_BUTTON(wxID_OK, PlayerSelectionDialog::ButtonCallback)
EVT_BUTTON(wxID_CANCEL, PlayerSelectionDialog::ButtonCallback)
EVT_LISTBOX(ID_LISTBOX, PlayerSelectionDialog::SelectCallback)
EVT_CLOSE(PlayerSelectionDialog::OnCloseWindow)
END_EVENT_TABLE()
PlayerSelectionDialog::PlayerSelectionDialog(
wxWindow* parent,
ScoreFile* file
) :
wxDialog(parent, -1, "Player Selection",
wxDefaultPosition, wxSize(320, 200),
wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE),
m_scoreFile(file)
{
// enable constraints
SetAutoLayout (TRUE);
wxStaticText* msg = new wxStaticText(this, -1, "Please select a name from the list");
wxListBox* list = new wxListBox(
this, ID_LISTBOX,
wxDefaultPosition, wxDefaultSize,
0, 0,
wxLB_SINGLE
);
wxArrayString players;
m_scoreFile->GetPlayerList(players);
for (unsigned int i = 0; i < players.Count(); i++)
{
list->Append(players[i]);
}
m_textField = new wxTextCtrl(this, -1, "", wxDefaultPosition, wxDefaultSize, 0);
m_OK = new wxButton(this, wxID_OK, "OK");
m_cancel = new wxButton(this, wxID_CANCEL, "Cancel");
wxLayoutConstraints* layout;
// Constrain the msg at the top of the window
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->top.SameAs (this, wxTop, 10);
layout->height.AsIs();
layout->width.AsIs();
msg->SetConstraints(layout);
// Constrain the OK button
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->bottom.SameAs (this, wxBottom, 10);
layout->height.AsIs();
layout->width.AsIs();
m_OK->SetConstraints(layout);
// Constrain the OK button
layout = new wxLayoutConstraints;
layout->left.RightOf (m_OK, 10);
layout->bottom.SameAs (this, wxBottom, 10);
layout->height.AsIs();
layout->width.AsIs();
m_cancel->SetConstraints(layout);
// Constrain the Name text entry field
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->right.SameAs (this, wxRight, 10);
layout->bottom.SameAs (m_OK, wxTop, 10);
layout->height.AsIs();
m_textField->SetConstraints(layout);
// Constrain the list of players
layout = new wxLayoutConstraints;
layout->left.SameAs (this, wxLeft, 10);
layout->right.SameAs (this, wxRight, 10);
layout->top.Below (msg, 10);
layout->bottom.SameAs (m_textField, wxTop, 10);
list->SetConstraints(layout);
wxString prevPlayer = m_scoreFile->GetPreviousPlayer();
if (prevPlayer.Length() > 0)
{
list->SetStringSelection(prevPlayer);
m_textField->SetValue(prevPlayer);
}
Layout();
}
PlayerSelectionDialog::~PlayerSelectionDialog()
{
}
void PlayerSelectionDialog::OnSize(wxSizeEvent& WXUNUSED(event))
{
Layout();
}
const wxString& PlayerSelectionDialog::GetPlayersName()
{
/*
m_player = "";
Show(TRUE);
*/
return m_player;
}
void PlayerSelectionDialog::OnCloseWindow(wxCloseEvent& event)
{
m_player = "";
EndModal(wxID_CANCEL);
}
void PlayerSelectionDialog::SelectCallback(wxCommandEvent& event)
{
if (event.GetEventType() == wxEVT_COMMAND_LISTBOX_SELECTED)
{
// if (event.IsSelection())
m_textField->SetValue(event.GetString());
}
}
void PlayerSelectionDialog::ButtonCallback(wxCommandEvent& event)
{
if (event.GetId() == wxID_OK)
{
wxString name = m_textField->GetValue();
if (!name.IsNull() && name.Length() > 0)
{
if (name.Contains('@'))
{
wxMessageBox("Names should not contain the '@' character", "Forty Thieves");
}
else
{
m_player = name;
Show(FALSE);
}
}
else
{
wxMessageBox("Please enter your name", "Forty Thieves");
}
}
else
{
m_player = "";
Show(FALSE);
}
}