Test using icons and bitmaps in it. Also show the native/default implementation of this method and not only our overridden version. See #12047. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64307 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			559 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			559 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        render.cpp
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// Purpose:     Render wxWidgets sample
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     04.08.03
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// RCS-ID:      $Id$
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// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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    #include "wx/app.h"
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    #include "wx/frame.h"
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    #include "wx/dc.h"
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    #include "wx/dcclient.h"
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    #include "wx/panel.h"
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    #include "wx/menu.h"
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    #include "wx/textdlg.h"
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    #include "wx/log.h"
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    #include "wx/msgdlg.h"
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    #include "wx/icon.h"
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    #include "wx/image.h"
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#endif
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#include "wx/apptrait.h"
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#include "wx/artprov.h"
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#include "wx/renderer.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon (under Windows and OS/2 it is in resources)
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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    #include "../sample.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// A renderer class draws the header buttons in a "special" way
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class MyRenderer : public wxDelegateRendererNative
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{
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public:
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    MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
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    virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
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                                  wxDC& dc,
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                                  const wxRect& rect,
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                                  int WXUNUSED(flags) = 0,
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                                  wxHeaderSortIconType WXUNUSED(sortArrow)
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                                    = wxHDR_SORT_ICON_NONE,
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                                  wxHeaderButtonParams* params = NULL)
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    {
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        wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
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        wxDCTextColourChanger setFgCol(dc, *wxWHITE);
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        dc.DrawRoundedRectangle(rect, 5);
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        wxString label;
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        if ( params )
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            label = params->m_labelText;
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        dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
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        return rect.width;
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    }
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};
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// To use a different renderer from the very beginning we must override
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// wxAppTraits method creating the renderer (another, simpler, alternative is
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// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
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// cases, but we show this here just for completeness)
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class MyTraits : public wxGUIAppTraits
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{
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    virtual wxRendererNative *CreateRenderer()
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    {
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        // it will be deleted on program shutdown by wxWidgets itself
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        return new MyRenderer;
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    }
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};
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    virtual bool OnInit();
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    // if we want MyTraits to be used we must override CreateTraits()
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    virtual wxAppTraits *CreateTraits() { return new MyTraits; }
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame();
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    virtual ~MyFrame();
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private:
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    // event handlers (these functions should _not_ be virtual)
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    void OnDrawDisabled(wxCommandEvent& event)
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        { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
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    void OnDrawFocused(wxCommandEvent& event)
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        { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
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    void OnDrawPressed(wxCommandEvent& event)
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        { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
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    void OnDrawChecked(wxCommandEvent& event)
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        { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
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    void OnDrawHot(wxCommandEvent& event)
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        { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
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    void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
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        { OnChangeAlign(wxALIGN_LEFT); }
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    void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
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        { OnChangeAlign(wxALIGN_CENTRE); }
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    void OnAlignRight(wxCommandEvent& WXUNUSED(event))
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        { OnChangeAlign(wxALIGN_RIGHT); }
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    void OnUseIcon(wxCommandEvent& event);
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    void OnUseBitmap(wxCommandEvent& event);
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#if wxUSE_DYNLIB_CLASS
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    void OnLoad(wxCommandEvent& event);
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    void OnUnload(wxCommandEvent& event);
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#endif // wxUSE_DYNLIB_CLASS
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnToggleDrawFlag(wxCommandEvent& event, int flag);
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    void OnChangeAlign(int align);
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    class MyPanel *m_panel;
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    // any class wishing to process wxWidgets events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// a very simple class just to have something to draw on
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class MyPanel : public wxPanel
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{
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public:
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    MyPanel(wxWindow *parent) : wxPanel(parent)
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    {
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        m_flags = 0;
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        m_align = wxALIGN_LEFT;
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        m_useIcon =
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        m_useBitmap = false;
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    }
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    int GetFlags() const { return m_flags; }
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    void SetFlags(int flags) { m_flags = flags; }
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    void SetAlignment(int align) { m_align = align; }
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    void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
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    void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
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private:
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    void OnPaint(wxPaintEvent&)
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    {
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        wxPaintDC dc(this);
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        wxRendererNative& renderer = wxRendererNative::Get();
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        int x1 = 10,    // text offset
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            x2 = 300,   // drawing offset
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            y = 10;
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        const int lineHeight = dc.GetCharHeight();
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        dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
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        y += lineHeight;
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        wxString flagsString;
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        if ( m_flags & wxCONTROL_DISABLED )
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            flagsString += "wxCONTROL_DISABLED ";
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        if ( m_flags & wxCONTROL_FOCUSED )
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            flagsString += "wxCONTROL_FOCUSED ";
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        if ( m_flags & wxCONTROL_PRESSED )
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            flagsString += "wxCONTROL_PRESSED ";
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        if ( m_flags & wxCONTROL_CURRENT )
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            flagsString += "wxCONTROL_CURRENT ";
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        if ( m_flags & wxCONTROL_CHECKED )
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            flagsString += "wxCONTROL_CHECKED ";
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        if ( flagsString.empty() )
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            flagsString = "(none)";
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        dc.DrawText("Using flags: " + flagsString, x1, y);
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        y += lineHeight*3;
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        const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
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        const wxCoord widthHdr = 120;
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        const wxHeaderSortIconType
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            hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
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                                    : wxHDR_SORT_ICON_NONE;
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        wxHeaderButtonParams hdrParams;
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        hdrParams.m_labelText = "Header";
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        hdrParams.m_labelAlignment = m_align;
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        if ( m_useBitmap )
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        {
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            hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
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                                                               wxART_LIST);
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        }
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        dc.DrawText("DrawHeaderButton() (default)", x1, y);
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        wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
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                                  wxRect(x2, y, widthHdr, heightHdr), m_flags,
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                                  hdrSortIcon, &hdrParams);
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        y += lineHeight + heightHdr;
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        dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
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        renderer.DrawHeaderButton(this, dc,
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                                  wxRect(x2, y, widthHdr, heightHdr), m_flags,
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                                  hdrSortIcon, &hdrParams);
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        y += lineHeight + heightHdr;
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        dc.DrawText("DrawCheckBox()", x1, y);
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        const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
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        renderer.DrawCheckBox(this, dc,
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                              wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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        y += lineHeight + sizeCheck.y;
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        dc.DrawText("DrawRadioBitmap()", x1, y);
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        renderer.DrawRadioBitmap(this, dc,
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                                 wxRect(wxPoint(x2, y), sizeCheck), m_flags);
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        y += lineHeight + sizeCheck.y;
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        dc.DrawText("DrawTreeItemButton()", x1, y);
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        renderer.DrawTreeItemButton(this, dc,
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                                    wxRect(x2, y, 20, 20), m_flags);
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        y += lineHeight + 20;
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#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
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        dc.DrawText("DrawTitleBarBitmap()", x1, y);
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        wxRect rBtn(x2, y, 21, 21);
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        renderer.DrawTitleBarBitmap(this, dc, rBtn,
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                                    wxTITLEBAR_BUTTON_HELP, m_flags);
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        rBtn.x += 2*rBtn.width;
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        renderer.DrawTitleBarBitmap(this, dc, rBtn,
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                                    wxTITLEBAR_BUTTON_ICONIZE, m_flags);
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        rBtn.x += 2*rBtn.width;
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        renderer.DrawTitleBarBitmap(this, dc, rBtn,
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                                    wxTITLEBAR_BUTTON_RESTORE, m_flags);
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        rBtn.x += 2*rBtn.width;
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        renderer.DrawTitleBarBitmap(this, dc, rBtn,
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                                    wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
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        rBtn.x += 2*rBtn.width;
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        renderer.DrawTitleBarBitmap(this, dc, rBtn,
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                                    wxTITLEBAR_BUTTON_CLOSE, m_flags);
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        y += lineHeight + rBtn.height;
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#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
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    }
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    int m_flags;
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    int m_align;
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    bool m_useIcon,
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         m_useBitmap;
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    DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE(MyPanel, wxPanel)
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    EVT_PAINT(MyPanel::OnPaint)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // our menu items
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    Render_DrawDisabled = 100,
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    Render_DrawFocused,
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    Render_DrawPressed,
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    Render_DrawChecked,
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    Render_DrawHot,
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    Render_AlignLeft,
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    Render_AlignCentre,
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    Render_AlignRight,
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    Render_UseIcon,
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    Render_UseBitmap,
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#if wxUSE_DYNLIB_CLASS
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    Render_Load,
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    Render_Unload,
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#endif // wxUSE_DYNLIB_CLASS
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    // standard menu items
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    Render_Quit = wxID_EXIT,
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    // it is important for the id corresponding to the "About" command to have
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    // this standard value as otherwise it won't be handled properly under Mac
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    // (where it is special and put into the "Apple" menu)
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    Render_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
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    EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
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    EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
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    EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
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    EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
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    EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
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    EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
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    EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
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    EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
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    EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
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#if wxUSE_DYNLIB_CLASS
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    EVT_MENU(Render_Load,  MyFrame::OnLoad)
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    EVT_MENU(Render_Unload,MyFrame::OnUnload)
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#endif // wxUSE_DYNLIB_CLASS
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    EVT_MENU(Render_Quit,  MyFrame::OnQuit)
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    EVT_MENU(Render_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    if ( !wxApp::OnInit() )
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        return false;
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#ifdef __WXOSX__
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    // currently the images used by DrawTitleBarBitmap() are hard coded as PNG
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    // images inside the library itself so we need to enable PNG support to use
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    // this function
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    wxImage::AddHandler(new wxPNGHandler);
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#endif // OS X
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    // create the main application window
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    new MyFrame;
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    return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame()
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       : wxFrame(NULL,
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                 wxID_ANY,
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                 wxT("Render wxWidgets Sample"),
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                 wxPoint(50, 50),
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                 wxSize(450, 340))
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{
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    // set the frame icon
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    SetIcon(wxICON(sample));
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#if wxUSE_MENUS
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    // create a menu bar
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    wxMenu *menuFile = new wxMenu;
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    menuFile->AppendCheckItem(Render_DrawDisabled,
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                              "Draw in &disabled state\tCtrl-D");
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    menuFile->AppendCheckItem(Render_DrawFocused,
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                              "Draw in &focused state\tCtrl-F");
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    menuFile->AppendCheckItem(Render_DrawPressed,
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                              "Draw in &pressed state\tCtrl-P");
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    menuFile->AppendCheckItem(Render_DrawChecked,
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                              "Draw in &checked state\tCtrl-C");
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    menuFile->AppendCheckItem(Render_DrawHot,
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                              "Draw in &hot state\tCtrl-H");
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    menuFile->AppendSeparator();
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    menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
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    menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
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    menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
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    menuFile->AppendSeparator();
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    menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
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    menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
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    menuFile->AppendSeparator();
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#if wxUSE_DYNLIB_CLASS
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    menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
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    menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
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    menuFile->AppendSeparator();
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#endif // wxUSE_DYNLIB_CLASS
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    menuFile->Append(Render_Quit);
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    // the "About" item should be in the help menu
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    wxMenu *helpMenu = new wxMenu;
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    helpMenu->Append(Render_About);
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    // now append the freshly created menu to the menu bar...
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, wxT("&File"));
 | 
						|
    menuBar->Append(helpMenu, wxT("&Help"));
 | 
						|
 | 
						|
    // ... and attach this menu bar to the frame
 | 
						|
    SetMenuBar(menuBar);
 | 
						|
#endif // wxUSE_MENUS
 | 
						|
 | 
						|
    m_panel = new MyPanel(this);
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
    // create a status bar just for fun (by default with 1 pane only)
 | 
						|
    CreateStatusBar(2);
 | 
						|
    SetStatusText(wxT("Welcome to wxWidgets!"));
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
 | 
						|
    Show();
 | 
						|
}
 | 
						|
 | 
						|
MyFrame::~MyFrame()
 | 
						|
{
 | 
						|
    delete wxRendererNative::Set(NULL);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// event handlers
 | 
						|
 | 
						|
void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
 | 
						|
{
 | 
						|
    int flags = m_panel->GetFlags();
 | 
						|
    if ( event.IsChecked() )
 | 
						|
        flags |= flag;
 | 
						|
    else
 | 
						|
        flags &= ~flag;
 | 
						|
 | 
						|
    m_panel->SetFlags(flags);
 | 
						|
    m_panel->Refresh();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnChangeAlign(int align)
 | 
						|
{
 | 
						|
    m_panel->SetAlignment(align);
 | 
						|
    m_panel->Refresh();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnUseIcon(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    m_panel->SetUseIcon(event.IsChecked());
 | 
						|
    m_panel->Refresh();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnUseBitmap(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    m_panel->SetUseBitmap(event.IsChecked());
 | 
						|
    m_panel->Refresh();
 | 
						|
}
 | 
						|
 | 
						|
#if wxUSE_DYNLIB_CLASS
 | 
						|
 | 
						|
void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    static wxString s_name = wxT("renddll");
 | 
						|
 | 
						|
    wxString name = wxGetTextFromUser
 | 
						|
                    (
 | 
						|
                        wxT("Name of the renderer to load:"),
 | 
						|
                        wxT("Render wxWidgets Sample"),
 | 
						|
                        s_name,
 | 
						|
                        this
 | 
						|
                    );
 | 
						|
    if ( name.empty() )
 | 
						|
    {
 | 
						|
        // cancelled
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    s_name = name;
 | 
						|
 | 
						|
    wxRendererNative *renderer = wxRendererNative::Load(name);
 | 
						|
    if ( !renderer )
 | 
						|
    {
 | 
						|
        wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
 | 
						|
    }
 | 
						|
    else // loaded ok
 | 
						|
    {
 | 
						|
        delete wxRendererNative::Set(renderer);
 | 
						|
 | 
						|
        m_panel->Refresh();
 | 
						|
 | 
						|
        wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
 | 
						|
                    name.c_str());
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxRendererNative *renderer = wxRendererNative::Set(NULL);
 | 
						|
    if ( renderer )
 | 
						|
    {
 | 
						|
        delete renderer;
 | 
						|
 | 
						|
        m_panel->Refresh();
 | 
						|
 | 
						|
        wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        wxLogWarning(wxT("No renderer to unload."));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#endif // wxUSE_DYNLIB_CLASS
 | 
						|
 | 
						|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // true is to force the frame to close
 | 
						|
    Close(true);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
 | 
						|
                 wxT("\n")
 | 
						|
                 wxT("(c) 2003 Vadim Zeitlin"),
 | 
						|
                 wxT("About Render wxWidgets Sample"),
 | 
						|
                 wxOK | wxICON_INFORMATION, this);
 | 
						|
}
 | 
						|
 |