Files
wxWidgets/utils/wxPython/src/gdi.i
Robin Dunn 8bf5d46efb wxPython 2.1b1:
Added the missing wxWindow.GetUpdateRegion() method.

	Made a new change in SWIG (update your patches everybody) that
	provides a fix for global shadow objects that get an exception in
	their __del__ when their extension module has already been deleted.
	It was only a 1 line change in .../SWIG/Modules/pycpp.cxx at about
	line 496 if you want to do it by hand.

	It is now possible to run through MainLoop more than once in any one
	process.  The cleanup that used to happen as MainLoop completed (and
	prevented it from running again) has been delayed until the wxc module
	is being unloaded by Python.

	wxWindow.PopupMenu() now takes a wxPoint instead of  x,y.  Added
	wxWindow.PopupMenuXY to be consistent with some other methods.

	Added wxGrid.SetEditInPlace and wxGrid.GetEditInPlace.

	You can now provide your own app.MainLoop method.  See
	wxPython/demo/demoMainLoop.py for an example and some explaination.

	Got the in-place-edit for the wxTreeCtrl fixed and added some demo
	code to show how to use it.

	Put the wxIcon constructor back in for GTK as it now has one that
	matches MSW's.

	Added wxGrid.GetCells

	Added wxSystemSettings static methods as functions with names like
	wxSystemSettings_GetSystemColour.

	Removed wxPyMenu since using menu callbacks have been depreciated in
	wxWindows.  Use wxMenu and events instead.

	Added alternate wxBitmap constructor (for MSW only) as
	      wxBitmapFromData(data, type, width, height, depth = 1)

	Added a helper function named wxPyTypeCast that can convert shadow
	objects of one type into shadow objects of another type.  (Like doing
	a down-cast.)  See the implementation in wx.py for some docs.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3223 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-07-31 07:56:15 +00:00

565 lines
16 KiB
OpenEdge ABL

/////////////////////////////////////////////////////////////////////////////
// Name: gdi.i
// Purpose: SWIG interface file for wxDC, wxBrush, wxPen, wxFont, etc.
//
// Author: Robin Dunn
//
// Created: 7/7/97
// RCS-ID: $Id$
// Copyright: (c) 1998 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%module gdi
%{
#include "helpers.h"
#include <wx/metafile.h>
#include <wx/imaglist.h>
#ifndef __WXMSW__
#include <wx/dcps.h>
#endif
%}
//----------------------------------------------------------------------
%include typemaps.i
%include my_typemaps.i
// Import some definitions of other classes, etc.
%import _defs.i
%import misc.i
//---------------------------------------------------------------------------
class wxBitmap {
public:
wxBitmap(const wxString& name, long type);
~wxBitmap();
#ifdef __WXMSW__
void Create(int width, int height, int depth = -1);
#endif
int GetDepth();
int GetHeight();
wxPalette* GetPalette();
wxMask* GetMask();
int GetWidth();
bool LoadFile(const wxString& name, long flags);
bool Ok();
bool SaveFile(const wxString& name, int type, wxPalette* palette = NULL);
void SetDepth(int depth);
void SetHeight(int height);
void SetMask(wxMask* mask);
#ifdef __WXMSW__
void SetPalette(wxPalette& palette);
#endif
void SetWidth(int width);
};
%new wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1);
wxBitmap* wxNoRefBitmap(char* name, long flags);
#ifdef __WXMSW__
%new wxBitmap* wxBitmapFromData(char* data, long type,
int width, int height, int depth = 1);
#endif
%{ // Alternate 'constructor'
wxBitmap* wxEmptyBitmap(int width, int height, int depth=-1) {
return new wxBitmap(width, height, depth);
}
// This one won't own the reference, so Python
// won't call the dtor, this is good for
// toolbars and such where the parent will
// manage the bitmap.
wxBitmap* wxNoRefBitmap(char* name, long flags) {
return new wxBitmap(name, flags);
}
#ifdef __WXMSW__
wxBitmap* wxBitmapFromData(char* data, long type,
int width, int height, int depth = 1) {
return new wxBitmap((void*)data, type, width, height, depth);
}
#endif
%}
//---------------------------------------------------------------------------
class wxMask {
public:
wxMask(const wxBitmap& bitmap);
~wxMask();
};
%new wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour);
%{
wxMask* wxMaskColour(const wxBitmap& bitmap, const wxColour& colour) {
return new wxMask(bitmap, colour);
}
%}
//---------------------------------------------------------------------------
class wxIcon : public wxBitmap {
public:
wxIcon(const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
~wxIcon();
int GetDepth();
int GetHeight();
int GetWidth();
bool LoadFile(const wxString& name, long flags);
bool Ok();
void SetDepth(int depth);
void SetHeight(int height);
void SetWidth(int width);
};
//---------------------------------------------------------------------------
class wxCursor : public wxBitmap {
public:
#ifdef __WXMSW__
wxCursor(const wxString& cursorName, long flags, int hotSpotX=0, int hotSpotY=0);
#endif
~wxCursor();
bool Ok();
};
%name(wxStockCursor) %new wxCursor* wxPyStockCursor(int id);
%{ // Alternate 'constructor'
wxCursor* wxPyStockCursor(int id) {
return new wxCursor(id);
}
%}
//----------------------------------------------------------------------
class wxFont {
public:
// I'll do it this way to use long-lived objects and not have to
// worry about when python may delete the object.
%addmethods {
wxFont( int pointSize, int family, int style, int weight,
int underline=FALSE, char* faceName = "") {
return wxTheFontList->FindOrCreateFont(pointSize, family, style, weight,
underline, faceName);
}
// NO Destructor.
}
wxString GetFaceName();
int GetFamily();
#ifdef __WXMSW__
int GetFontId();
#endif
int GetPointSize();
int GetStyle();
bool GetUnderlined();
int GetWeight();
void SetFaceName(const wxString& faceName);
void SetFamily(int family);
void SetPointSize(int pointSize);
void SetStyle(int style);
void SetUnderlined(bool underlined);
void SetWeight(int weight);
};
//----------------------------------------------------------------------
class wxColour {
public:
wxColour(unsigned char red=0, unsigned char green=0, unsigned char blue=0);
~wxColour();
unsigned char Red();
unsigned char Green();
unsigned char Blue();
bool Ok();
void Set(unsigned char red, unsigned char green, unsigned char blue);
%addmethods {
PyObject* Get() {
PyObject* rv = PyTuple_New(3);
PyTuple_SetItem(rv, 0, PyInt_FromLong(self->Red()));
PyTuple_SetItem(rv, 1, PyInt_FromLong(self->Green()));
PyTuple_SetItem(rv, 2, PyInt_FromLong(self->Blue()));
return rv;
}
}
};
%new wxColour* wxNamedColour(const wxString& colorName);
%{ // Alternate 'constructor'
wxColour* wxNamedColour(const wxString& colorName) {
return new wxColour(colorName);
}
%}
//----------------------------------------------------------------------
typedef unsigned long wxDash;
class wxPen {
public:
// I'll do it this way to use long-lived objects and not have to
// worry about when python may delete the object.
%addmethods {
wxPen(wxColour* colour, int width=1, int style=wxSOLID) {
return wxThePenList->FindOrCreatePen(*colour, width, style);
}
// NO Destructor.
}
int GetCap();
wxColour& GetColour();
int GetJoin();
int GetStyle();
int GetWidth();
bool Ok();
void SetCap(int cap_style);
void SetColour(wxColour& colour);
void SetJoin(int join_style);
void SetStyle(int style);
void SetWidth(int width);
#ifdef __WXMSW__
// **** This one needs to return a list of ints (wxDash)
int GetDashes(wxDash **dashes);
wxBitmap* GetStipple();
void SetDashes(int LCOUNT, wxDash* LIST);
void SetStipple(wxBitmap& stipple);
#endif
};
//----------------------------------------------------------------------
class wxBrush {
public:
// I'll do it this way to use long-lived objects and not have to
// worry about when python may delete the object.
%addmethods {
wxBrush(wxColour* colour, int style=wxSOLID) {
return wxTheBrushList->FindOrCreateBrush(*colour, style);
}
// NO Destructor.
}
wxColour& GetColour();
wxBitmap * GetStipple();
int GetStyle();
bool Ok();
void SetColour(wxColour &colour);
void SetStipple(wxBitmap& bitmap);
void SetStyle(int style);
};
//----------------------------------------------------------------------
class wxDC {
public:
// wxDC(); **** abstract base class, can't instantiate.
~wxDC();
void BeginDrawing();
bool Blit(long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc, long logical_func);
void Clear();
void CrossHair(long x, long y);
void DestroyClippingRegion();
long DeviceToLogicalX(long x);
long DeviceToLogicalXRel(long x);
long DeviceToLogicalY(long y);
long DeviceToLogicalYRel(long y);
void DrawArc(long x1, long y1, long x2, long y2, long xc, long yc);
void DrawCircle(long x, long y, long radius);
void DrawEllipse(long x, long y, long width, long height);
void DrawEllipticArc(long x, long y, long width, long height, long start, long end);
void DrawIcon(const wxIcon& icon, long x, long y);
void DrawLine(long x1, long y1, long x2, long y2);
void DrawLines(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0);
void DrawPolygon(int LCOUNT, wxPoint* LIST, long xoffset=0, long yoffset=0,
int fill_style=wxODDEVEN_RULE);
void DrawPoint(long x, long y);
void DrawRectangle(long x, long y, long width, long height);
void DrawRoundedRectangle(long x, long y, long width, long height, long radius=20);
void DrawSpline(int LCOUNT, wxPoint* LIST);
void DrawText(const wxString& text, long x, long y);
void EndDoc();
void EndDrawing();
void EndPage();
void FloodFill(long x, long y, const wxColour& colour, int style=wxFLOOD_SURFACE);
wxBrush& GetBackground();
wxBrush& GetBrush();
long GetCharHeight();
long GetCharWidth();
void GetClippingBox(long *OUTPUT, long *OUTPUT,
long *OUTPUT, long *OUTPUT);
wxFont& GetFont();
int GetLogicalFunction();
int GetMapMode();
bool GetOptimization();
wxPen& GetPen();
%addmethods {
%new wxColour* GetPixel(long x, long y) {
wxColour* wc = new wxColour();
self->GetPixel(x, y, wc);
return wc;
}
}
%name(GetSizeTuple)void GetSize(int* OUTPUT, int* OUTPUT);
wxSize GetSize();
wxColour& GetTextBackground();
void GetTextExtent(const wxString& string, long *OUTPUT, long *OUTPUT);
%name(GetFullTextExtent)void GetTextExtent(const wxString& string,
long *OUTPUT, long *OUTPUT, long *OUTPUT, long* OUTPUT,
const wxFont* font = NULL);
wxColour& GetTextForeground();
long LogicalToDeviceX(long x);
long LogicalToDeviceXRel(long x);
long LogicalToDeviceY(long y);
long LogicalToDeviceYRel(long y);
long MaxX();
long MaxY();
long MinX();
long MinY();
bool Ok();
void SetDeviceOrigin(long x, long y);
void SetBackground(const wxBrush& brush);
void SetBackgroundMode(int mode);
void SetClippingRegion(long x, long y, long width, long height);
void SetPalette(const wxPalette& colourMap);
void SetBrush(const wxBrush& brush);
void SetFont(const wxFont& font);
void SetLogicalFunction(int function);
void SetMapMode(int mode);
void SetOptimization(bool optimize);
void SetPen(const wxPen& pen);
void SetTextBackground(const wxColour& colour);
void SetTextForeground(const wxColour& colour);
void SetUserScale(double x_scale, double y_scale);
bool StartDoc(const wxString& message);
void StartPage();
%addmethods {
// This one is my own creation...
void DrawBitmap(wxBitmap& bitmap, long x, long y, bool swapPalette=TRUE) {
wxMemoryDC* memDC = new wxMemoryDC;
memDC->SelectObject(bitmap);
#ifdef __WXMSW__
if (swapPalette)
self->SetPalette(*bitmap.GetPalette());
#endif
self->Blit(x, y, bitmap.GetWidth(), bitmap.GetHeight(), memDC,
0, 0, self->GetLogicalFunction());
memDC->SelectObject(wxNullBitmap);
delete memDC;
}
}
};
//----------------------------------------------------------------------
class wxMemoryDC : public wxDC {
public:
wxMemoryDC();
void SelectObject(const wxBitmap& bitmap);
}
%new wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC);
%{ // Alternate 'constructor'
wxMemoryDC* wxMemoryDCFromDC(wxDC* oldDC) {
return new wxMemoryDC(oldDC);
}
%}
//---------------------------------------------------------------------------
class wxScreenDC : public wxDC {
public:
wxScreenDC();
bool StartDrawingOnTop(wxWindow* window);
%name(StartDrawingOnTopRect) bool StartDrawingOnTop(wxRect* rect = NULL);
bool EndDrawingOnTop();
};
//---------------------------------------------------------------------------
class wxClientDC : public wxDC {
public:
wxClientDC(wxWindow* win);
};
//---------------------------------------------------------------------------
class wxPaintDC : public wxDC {
public:
wxPaintDC(wxWindow* win);
};
//---------------------------------------------------------------------------
class wxWindowDC : public wxDC {
public:
wxWindowDC(wxWindow* win);
};
//---------------------------------------------------------------------------
#ifndef __WXMSW__
class wxPostScriptDC : public wxDC {
public:
wxPostScriptDC(const wxString& output, bool interactive = TRUE, wxWindow* win = NULL);
};
#endif
//---------------------------------------------------------------------------
#ifdef __WXMSW__
class wxPrinterDC : public wxDC {
public:
wxPrinterDC(const wxString& driver, const wxString& device, const wxString& output,
bool interactive = TRUE, int orientation = wxPORTRAIT);
};
#endif
//---------------------------------------------------------------------------
#ifdef __WXMSW__
class wxMetaFileDC : public wxDC {
public:
wxMetaFileDC(const wxString& filename = wxPyEmptyStr);
wxMetaFile* Close();
};
#endif
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
%readonly
%{
#if 0
%}
extern wxFont *wxNORMAL_FONT;
extern wxFont *wxSMALL_FONT;
extern wxFont *wxITALIC_FONT;
extern wxFont *wxSWISS_FONT;
extern wxPen *wxRED_PEN;
extern wxPen *wxCYAN_PEN;
extern wxPen *wxGREEN_PEN;
extern wxPen *wxBLACK_PEN;
extern wxPen *wxWHITE_PEN;
extern wxPen *wxTRANSPARENT_PEN;
extern wxPen *wxBLACK_DASHED_PEN;
extern wxPen *wxGREY_PEN;
extern wxPen *wxMEDIUM_GREY_PEN;
extern wxPen *wxLIGHT_GREY_PEN;
extern wxBrush *wxBLUE_BRUSH;
extern wxBrush *wxGREEN_BRUSH;
extern wxBrush *wxWHITE_BRUSH;
extern wxBrush *wxBLACK_BRUSH;
extern wxBrush *wxTRANSPARENT_BRUSH;
extern wxBrush *wxCYAN_BRUSH;
extern wxBrush *wxRED_BRUSH;
extern wxBrush *wxGREY_BRUSH;
extern wxBrush *wxMEDIUM_GREY_BRUSH;
extern wxBrush *wxLIGHT_GREY_BRUSH;
extern wxColour *wxBLACK;
extern wxColour *wxWHITE;
extern wxColour *wxRED;
extern wxColour *wxBLUE;
extern wxColour *wxGREEN;
extern wxColour *wxCYAN;
extern wxColour *wxLIGHT_GREY;
extern wxCursor *wxSTANDARD_CURSOR;
extern wxCursor *wxHOURGLASS_CURSOR;
extern wxCursor *wxCROSS_CURSOR;
extern wxBitmap wxNullBitmap;
extern wxIcon wxNullIcon;
extern wxCursor wxNullCursor;
extern wxPen wxNullPen;
extern wxBrush wxNullBrush;
extern wxPalette wxNullPalette;
extern wxFont wxNullFont;
extern wxColour wxNullColour;
%readwrite
%{
#endif
%}
//---------------------------------------------------------------------------
class wxPalette {
public:
wxPalette(int LCOUNT, byte* LIST, byte* LIST, byte* LIST);
~wxPalette();
int GetPixel(byte red, byte green, byte blue);
bool GetRGB(int pixel, byte* OUTPUT, byte* OUTPUT, byte* OUTPUT);
bool Ok();
};
//---------------------------------------------------------------------------
enum {
wxIMAGELIST_DRAW_NORMAL ,
wxIMAGELIST_DRAW_TRANSPARENT,
wxIMAGELIST_DRAW_SELECTED,
wxIMAGELIST_DRAW_FOCUSED,
wxIMAGE_LIST_NORMAL,
wxIMAGE_LIST_SMALL,
wxIMAGE_LIST_STATE
};
class wxImageList {
public:
wxImageList(int width, int height, const bool mask=TRUE, int initialCount=1);
~wxImageList();
#ifdef __WXMSW__
int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
%name(AddWithColourMask)int Add(const wxBitmap& bitmap, const wxColour& maskColour);
%name(AddIcon)int Add(const wxIcon& icon);
bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
%name(ReplaceIcon)bool Replace(int index, const wxIcon& icon);
#else
int Add(const wxBitmap& bitmap);
bool Replace(int index, const wxBitmap& bitmap);
#endif
bool Draw(int index, wxDC& dc, int x, int x, int flags = wxIMAGELIST_DRAW_NORMAL,
const bool solidBackground = FALSE);
int GetImageCount();
bool Remove(int index);
bool RemoveAll();
};
//---------------------------------------------------------------------------