git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			272 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			272 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        penguin.cpp
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| // Purpose:     wxGLCanvas demo program
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| // Author:      Robert Roebling
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| // Modified by:
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| // Created:     04/01/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Robert Roebling
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifdef __GNUG__
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| #pragma implementation
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| #pragma interface
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| #endif
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| 
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| // For compilers that support precompilation, includes "wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| #include "wx/wx.h"
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| #endif
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| 
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| #include "penguin.h"
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| #ifdef __WXMAC__
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| #  ifdef __DARWIN__
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| #    include <OpenGL/glu.h>
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| #  else
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| #    include <glu.h>
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| #  endif
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| #else
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| #  include <GL/glu.h>
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| #endif
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| 
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| #define VIEW_ASPECT 1.3
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| 
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| // `Main program' equivalent, creating windows and returning main app frame
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| bool MyApp::OnInit()
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| {
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| 
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|     // Create the main frame window
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|     MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Penguin Sample"),
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|         wxDefaultPosition, wxDefaultSize);
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| 
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|     /* Make a menubar */
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|     wxMenu *fileMenu = new wxMenu;
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| 
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|     fileMenu->Append(wxID_EXIT, wxT("E&xit"));
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|     wxMenuBar *menuBar = new wxMenuBar;
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|     menuBar->Append(fileMenu, wxT("&File"));
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|     frame->SetMenuBar(menuBar);
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| 
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| #if wxUSE_GLCANVAS
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|     frame->SetCanvas( new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition,
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|         wxSize(200, 200), wxSUNKEN_BORDER) );
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| 
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|     /* Load file wiht mesh data */
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|     frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
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| 
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|     /* Show the frame */
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|     frame->Show(true);
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| 
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|     return true;
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| #else
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| 
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|     wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"),
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|         _T("Building error"), wxOK);
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| 
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|     return false;
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| 
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| #endif
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| }
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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| END_EVENT_TABLE()
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| 
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| /* My frame constructor */
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| MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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|     const wxSize& size, long style)
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|     : wxFrame(frame, wxID_ANY, title, pos, size, style)
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| {
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| #if wxUSE_GLCANVAS
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|     m_canvas = NULL;
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| #endif
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| }
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| 
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| /* Intercept menu commands */
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| void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| #if wxUSE_GLCANVAS
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| 
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| BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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|     EVT_SIZE(TestGLCanvas::OnSize)
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|     EVT_PAINT(TestGLCanvas::OnPaint)
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|     EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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|     EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
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| END_EVENT_TABLE()
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| 
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| TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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|     const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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|     : wxGLCanvas(parent, id, pos, size, style, name)
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| {
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|     block = false;
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| }
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| 
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| TestGLCanvas::~TestGLCanvas()
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| {
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|     /* destroy mesh */
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|     lw_object_free(info.lwobject);
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| }
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| 
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| void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
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| {
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|     /* must always be here */
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|     wxPaintDC dc(this);
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| 
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| #ifndef __WXMOTIF__
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|     if (!GetContext()) return;
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| #endif
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| 
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|     SetCurrent();
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| 
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|     // Initialize OpenGL
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|     if (info.do_init)
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|     {
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|         InitGL();
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|         info.do_init = false;
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|     }
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| 
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|     // View
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|     glMatrixMode( GL_PROJECTION );
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|     glLoadIdentity();
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|     gluPerspective( info.zoom, VIEW_ASPECT, 1.0, 100.0 );
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|     glMatrixMode( GL_MODELVIEW );
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| 
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|     // Clear
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|     glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
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|     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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| 
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|     // Transformations
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|     GLfloat m[4][4];
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|     glLoadIdentity();
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|     glTranslatef( 0.0f, 0.0f, -30.0f );
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|     build_rotmatrix( m,info.quat );
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|     glMultMatrixf( &m[0][0] );
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| 
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|     // Draw object
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|     lw_object_show( info.lwobject );
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| 
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|     // Flush
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|     glFlush();
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| 
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|     // Swap
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|     SwapBuffers();
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| }
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| 
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| void TestGLCanvas::OnSize(wxSizeEvent& event)
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| {
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|     // this is also necessary to update the context on some platforms
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|     wxGLCanvas::OnSize(event);
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| 
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|     // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
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|     int w, h;
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|     GetClientSize(&w, &h);
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| #ifndef __WXMOTIF__
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|     if ( GetContext() )
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| #endif
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|     {
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|         SetCurrent();
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|         glViewport(0, 0, (GLint) w, (GLint) h);
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|     }
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| }
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| 
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| void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
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| {
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|     /* Do nothing, to avoid flashing on MSW */
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| }
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| 
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| void TestGLCanvas::LoadLWO(const wxString &filename)
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| {
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|     /* test if lightwave object */
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|     if (!lw_is_lwobject(filename.mb_str())) return;
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| 
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|     /* read lightwave object */
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|     lwObject *lwobject = lw_object_read(filename.mb_str());
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| 
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|     /* scale */
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|     lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
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| 
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|     /* set up mesh info */
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|     info.do_init = true;
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|     info.lwobject = lwobject;
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|     info.beginx = 0.0f;
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|     info.beginy = 0.0f;
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|     info.zoom   = 45.0f;
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|     trackball( info.quat, 0.0f, 0.0f, 0.0f, 0.0f );
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| }
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| 
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| void TestGLCanvas::OnMouse( wxMouseEvent& event )
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| {
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| 
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|     if ( event.Dragging() )
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|     {
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|         wxSize sz( GetClientSize() );
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| 
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|         /* drag in progress, simulate trackball */
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|         float spin_quat[4];
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|         trackball(spin_quat,
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|             (2.0*info.beginx -       sz.x) / sz.x,
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|             (     sz.y - 2.0*info.beginy) / sz.y,
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|             (     2.0*event.GetX() - sz.x) / sz.x,
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|             (    sz.y - 2.0*event.GetY()) / sz.y);
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| 
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|         add_quats( spin_quat, info.quat, info.quat );
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| 
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|         /* orientation has changed, redraw mesh */
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|         Refresh(false);
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|     }
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| 
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|     info.beginx = event.GetX();
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|     info.beginy = event.GetY();
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| }
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| 
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| void TestGLCanvas::InitGL()
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| {
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|     static const GLfloat light0_pos[4]   = { -50.0f, 50.0f, 0.0f, 0.0f };
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| 
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|     // white light
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|     static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
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| 
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|     static const GLfloat light1_pos[4]   = {  50.0f, 50.0f, 0.0f, 0.0f };
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| 
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|     // cold blue light
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|     static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
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| 
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|     /* remove back faces */
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|     glDisable(GL_CULL_FACE);
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|     glEnable(GL_DEPTH_TEST);
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| 
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|     /* speedups */
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|     glEnable(GL_DITHER);
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|     glShadeModel(GL_SMOOTH);
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|     glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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|     glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
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| 
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|     /* light */
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|     glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
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|     glLightfv(GL_LIGHT0, GL_DIFFUSE,  light0_color);
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|     glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
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|     glLightfv(GL_LIGHT1, GL_DIFFUSE,  light1_color);
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|     glEnable(GL_LIGHT0);
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|     glEnable(GL_LIGHT1);
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|     glEnable(GL_LIGHTING);
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| 
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|     glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
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|     glEnable(GL_COLOR_MATERIAL);
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| }
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| 
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| 
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| #endif // #if wxUSE_GLCANVAS
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