git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23491 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			80 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (C) 1998 Janne Löf <jlof@mail.student.oulu.fi>
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Library General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Library General Public License for more details.
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 *
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 * You should have received a copy of the GNU Library General Public
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 * License along with this library; if not, write to the Free
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 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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 */
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#ifndef LW_H
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#define LW_H
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#ifdef __WXMAC__
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#  ifdef __DARWIN__
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#    include <OpenGL/glu.h>
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#  else
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#    include <glu.h>
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#  endif
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#else
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#  include <GL/glu.h>
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#endif
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#define LW_MAX_POINTS   200
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#define LW_MAX_NAME_LEN 500
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typedef struct {
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  char name[LW_MAX_NAME_LEN];
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  GLfloat r,g,b;
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} lwMaterial;
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typedef struct {
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  int material;         /* material of this face */
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  int index_cnt;        /* number of vertices */
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  int *index;           /* index to vertex */
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  float *texcoord;      /* u,v texture coordinates */
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} lwFace;
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typedef struct {
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  int face_cnt;
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  lwFace *face;
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  int material_cnt;
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  lwMaterial *material;
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  int vertex_cnt;
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  GLfloat *vertex;
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} lwObject;
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if wxUSE_GLCANVAS
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int       lw_is_lwobject(const char     *lw_file);
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lwObject *lw_object_read(const char     *lw_file);
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void      lw_object_free(      lwObject *lw_object);
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void      lw_object_show(const lwObject *lw_object);
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GLfloat   lw_object_radius(const lwObject *lw_object);
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void      lw_object_scale (lwObject *lw_object, GLfloat scale);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* LW_H */
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