Closes #16734. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78273 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			694 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			694 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        dxfrenderer.cpp
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// Purpose:     DXF reader and renderer
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// Author:      Sandro Sigala
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// Modified by:
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// Created:     2005-11-10
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// Copyright:   (c) Sandro Sigala
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/wfstream.h"
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#include "wx/txtstrm.h"
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#if !wxUSE_GLCANVAS
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    #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
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#endif
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#ifdef __DARWIN__
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    #include <OpenGL/glu.h>
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#else
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    #include <GL/glu.h>
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#endif
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#include <sstream>
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#include "dxfrenderer.h"
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#include "wx/listimpl.cpp"
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WX_DEFINE_LIST(DXFEntityList)
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WX_DEFINE_LIST(DXFLayerList)
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// Conversion table from AutoCAD ACI colours to RGB values
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static const struct { unsigned char r, g, b; } aci_to_rgb[256] = {
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/*   0 */ {255, 255, 255},
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/*   1 */ {255,   0,   0},
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/*   2 */ {255, 255,   0},
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/*   3 */ {  0, 255,   0},
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/*   4 */ {  0, 255, 255},
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/*   5 */ {  0,   0, 255},
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/*   6 */ {255,   0, 255},
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/*   7 */ {255, 255, 255},
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/*   8 */ {128, 128, 128},
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/*   9 */ {192, 192, 192},
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/*  10 */ {255,   0,   0},
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/*  11 */ {255, 127, 127},
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/*  12 */ {204,   0,   0},
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/*  13 */ {204, 102, 102},
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/*  14 */ {153,   0,   0},
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/*  15 */ {153,  76,  76},
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/*  16 */ {127,   0,   0},
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/*  17 */ {127,  63,  63},
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/*  18 */ { 76,   0,   0},
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/*  19 */ { 76,  38,  38},
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/*  20 */ {255,  63,   0},
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/*  21 */ {255, 159, 127},
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/*  22 */ {204,  51,   0},
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/*  23 */ {204, 127, 102},
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/*  24 */ {153,  38,   0},
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/*  25 */ {153,  95,  76},
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/*  26 */ {127,  31,   0},
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/*  27 */ {127,  79,  63},
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/*  28 */ { 76,  19,   0},
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/*  29 */ { 76,  47,  38},
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/*  30 */ {255, 127,   0},
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/*  31 */ {255, 191, 127},
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/*  32 */ {204, 102,   0},
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/*  33 */ {204, 153, 102},
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/*  34 */ {153,  76,   0},
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/*  35 */ {153, 114,  76},
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/*  36 */ {127,  63,   0},
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/*  37 */ {127,  95,  63},
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/*  38 */ { 76,  38,   0},
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/*  39 */ { 76,  57,  38},
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/*  40 */ {255, 191,   0},
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/*  41 */ {255, 223, 127},
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/*  42 */ {204, 153,   0},
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/*  43 */ {204, 178, 102},
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/*  44 */ {153, 114,   0},
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/*  45 */ {153, 133,  76},
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/*  46 */ {127,  95,   0},
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/*  47 */ {127, 111,  63},
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/*  48 */ { 76,  57,   0},
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/*  49 */ { 76,  66,  38},
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/*  50 */ {255, 255,   0},
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/*  51 */ {255, 255, 127},
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/*  52 */ {204, 204,   0},
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/*  53 */ {204, 204, 102},
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/*  54 */ {153, 153,   0},
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/*  55 */ {153, 153,  76},
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/*  56 */ {127, 127,   0},
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/*  57 */ {127, 127,  63},
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/*  58 */ { 76,  76,   0},
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/*  59 */ { 76,  76,  38},
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/*  60 */ {191, 255,   0},
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/*  61 */ {223, 255, 127},
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/*  62 */ {153, 204,   0},
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/*  63 */ {178, 204, 102},
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/*  64 */ {114, 153,   0},
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/*  65 */ {133, 153,  76},
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/*  66 */ { 95, 127,   0},
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/*  67 */ {111, 127,  63},
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/*  68 */ { 57,  76,   0},
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/*  69 */ { 66,  76,  38},
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/*  70 */ {127, 255,   0},
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/*  71 */ {191, 255, 127},
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/*  72 */ {102, 204,   0},
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/*  73 */ {153, 204, 102},
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/*  74 */ { 76, 153,   0},
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/*  75 */ {114, 153,  76},
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/*  76 */ { 63, 127,   0},
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/*  77 */ { 95, 127,  63},
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/*  78 */ { 38,  76,   0},
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/*  79 */ { 57,  76,  38},
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/*  80 */ { 63, 255,   0},
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/*  81 */ {159, 255, 127},
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/*  82 */ { 51, 204,   0},
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/*  83 */ {127, 204, 102},
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/*  84 */ { 38, 153,   0},
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/*  85 */ { 95, 153,  76},
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/*  86 */ { 31, 127,   0},
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/*  87 */ { 79, 127,  63},
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/*  88 */ { 19,  76,   0},
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/*  89 */ { 47,  76,  38},
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/*  90 */ {  0, 255,   0},
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/*  91 */ {127, 255, 127},
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/*  92 */ {  0, 204,   0},
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/*  93 */ {102, 204, 102},
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/*  94 */ {  0, 153,   0},
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/*  95 */ { 76, 153,  76},
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/*  96 */ {  0, 127,   0},
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/*  97 */ { 63, 127,  63},
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/*  98 */ {  0,  76,   0},
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/*  99 */ { 38,  76,  38},
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/* 100 */ {  0, 255,  63},
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/* 101 */ {127, 255, 159},
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/* 102 */ {  0, 204,  51},
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/* 103 */ {102, 204, 127},
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/* 104 */ {  0, 153,  38},
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/* 105 */ { 76, 153,  95},
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/* 106 */ {  0, 127,  31},
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/* 107 */ { 63, 127,  79},
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/* 108 */ {  0,  76,  19},
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/* 109 */ { 38,  76,  47},
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/* 110 */ {  0, 255, 127},
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/* 111 */ {127, 255, 191},
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/* 112 */ {  0, 204, 102},
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/* 113 */ {102, 204, 153},
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/* 114 */ {  0, 153,  76},
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/* 115 */ { 76, 153, 114},
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/* 116 */ {  0, 127,  63},
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/* 117 */ { 63, 127,  95},
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/* 118 */ {  0,  76,  38},
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/* 119 */ { 38,  76,  57},
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/* 120 */ {  0, 255, 191},
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/* 121 */ {127, 255, 223},
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/* 122 */ {  0, 204, 153},
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/* 123 */ {102, 204, 178},
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/* 124 */ {  0, 153, 114},
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/* 125 */ { 76, 153, 133},
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/* 126 */ {  0, 127,  95},
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/* 127 */ { 63, 127, 111},
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/* 128 */ {  0,  76,  57},
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/* 129 */ { 38,  76,  66},
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/* 130 */ {  0, 255, 255},
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/* 131 */ {127, 255, 255},
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/* 132 */ {  0, 204, 204},
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/* 133 */ {102, 204, 204},
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/* 134 */ {  0, 153, 153},
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/* 135 */ { 76, 153, 153},
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/* 136 */ {  0, 127, 127},
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/* 137 */ { 63, 127, 127},
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/* 138 */ {  0,  76,  76},
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/* 139 */ { 38,  76,  76},
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/* 140 */ {  0, 191, 255},
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/* 141 */ {127, 223, 255},
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/* 142 */ {  0, 153, 204},
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/* 143 */ {102, 178, 204},
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/* 144 */ {  0, 114, 153},
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/* 145 */ { 76, 133, 153},
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/* 146 */ {  0,  95, 127},
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/* 147 */ { 63, 111, 127},
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/* 148 */ {  0,  57,  76},
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/* 149 */ { 38,  66,  76},
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/* 150 */ {  0, 127, 255},
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/* 151 */ {127, 191, 255},
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/* 152 */ {  0, 102, 204},
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/* 153 */ {102, 153, 204},
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/* 154 */ {  0,  76, 153},
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/* 155 */ { 76, 114, 153},
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/* 156 */ {  0,  63, 127},
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/* 157 */ { 63,  95, 127},
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/* 158 */ {  0,  38,  76},
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/* 159 */ { 38,  57,  76},
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/* 160 */ {  0,  63, 255},
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/* 161 */ {127, 159, 255},
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/* 162 */ {  0,  51, 204},
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/* 163 */ {102, 127, 204},
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/* 164 */ {  0,  38, 153},
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/* 165 */ { 76,  95, 153},
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/* 166 */ {  0,  31, 127},
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/* 167 */ { 63,  79, 127},
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/* 168 */ {  0,  19,  76},
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/* 169 */ { 38,  47,  76},
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/* 170 */ {  0,   0, 255},
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/* 171 */ {127, 127, 255},
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/* 172 */ {  0,   0, 204},
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/* 173 */ {102, 102, 204},
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/* 174 */ {  0,   0, 153},
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/* 175 */ { 76,  76, 153},
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/* 176 */ {  0,   0, 127},
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/* 177 */ { 63,  63, 127},
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/* 178 */ {  0,   0,  76},
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/* 179 */ { 38,  38,  76},
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/* 180 */ { 63,   0, 255},
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/* 181 */ {159, 127, 255},
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/* 182 */ { 51,   0, 204},
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/* 183 */ {127, 102, 204},
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/* 184 */ { 38,   0, 153},
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/* 185 */ { 95,  76, 153},
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/* 186 */ { 31,   0, 127},
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/* 187 */ { 79,  63, 127},
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/* 188 */ { 19,   0,  76},
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/* 189 */ { 47,  38,  76},
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/* 190 */ {127,   0, 255},
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/* 191 */ {191, 127, 255},
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/* 192 */ {102,   0, 204},
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/* 193 */ {153, 102, 204},
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/* 194 */ { 76,   0, 153},
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/* 195 */ {114,  76, 153},
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/* 196 */ { 63,   0, 127},
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/* 197 */ { 95,  63, 127},
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/* 198 */ { 38,   0,  76},
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/* 199 */ { 57,  38,  76},
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/* 200 */ {191,   0, 255},
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/* 201 */ {223, 127, 255},
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/* 202 */ {153,   0, 204},
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/* 203 */ {178, 102, 204},
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/* 204 */ {114,   0, 153},
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/* 205 */ {133,  76, 153},
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/* 206 */ { 95,   0, 127},
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/* 207 */ {111,  63, 127},
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/* 208 */ { 57,   0,  76},
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/* 209 */ { 66,  38,  76},
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/* 210 */ {255,   0, 255},
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/* 211 */ {255, 127, 255},
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/* 212 */ {204,   0, 204},
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/* 213 */ {204, 102, 204},
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/* 214 */ {153,   0, 153},
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/* 215 */ {153,  76, 153},
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/* 216 */ {127,   0, 127},
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/* 217 */ {127,  63, 127},
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/* 218 */ { 76,   0,  76},
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/* 219 */ { 76,  38,  76},
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/* 220 */ {255,   0, 191},
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/* 221 */ {255, 127, 223},
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/* 222 */ {204,   0, 153},
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/* 223 */ {204, 102, 178},
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/* 224 */ {153,   0, 114},
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/* 225 */ {153,  76, 133},
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/* 226 */ {127,   0,  95},
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/* 227 */ {127,  63, 111},
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/* 228 */ { 76,   0,  57},
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/* 229 */ { 76,  38,  66},
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/* 230 */ {255,   0, 127},
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/* 231 */ {255, 127, 191},
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/* 232 */ {204,   0, 102},
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/* 233 */ {204, 102, 153},
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/* 234 */ {153,   0,  76},
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/* 235 */ {153,  76, 114},
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/* 236 */ {127,   0,  63},
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/* 237 */ {127,  63,  95},
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/* 238 */ { 76,   0,  38},
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/* 239 */ { 76,  38,  57},
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/* 240 */ {255,   0,  63},
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/* 241 */ {255, 127, 159},
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/* 242 */ {204,   0,  51},
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/* 243 */ {204, 102, 127},
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/* 244 */ {153,   0,  38},
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/* 245 */ {153,  76,  95},
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/* 246 */ {127,   0,  31},
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/* 247 */ {127,  63,  79},
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/* 248 */ { 76,   0,  19},
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/* 249 */ { 76,  38,  47},
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/* 250 */ { 51,  51,  51},
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/* 251 */ { 91,  91,  91},
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/* 252 */ {132, 132, 132},
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/* 253 */ {173, 173, 173},
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/* 254 */ {214, 214, 214},
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/* 255 */ {255, 255, 255}
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};
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inline DXFVector Cross(const DXFVector& v1, const DXFVector& v2)
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{
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    return DXFVector(v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
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}
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void DXFFace::CalculateNormal()
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{
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    DXFVector v01, v02;
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    v01.x = v0.x - v1.x;
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    v01.y = v0.y - v1.y;
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    v01.z = v0.z - v1.z;
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    v02.x = v0.x - v2.x;
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    v02.y = v0.y - v2.y;
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    v02.z = v0.z - v2.z;
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    n = Cross(v01, v02);
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    float mod = sqrt(n.x*n.x + n.y*n.y + n.z*n.z);
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    n.x /= mod;
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    n.y /= mod;
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    n.z /= mod;
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}
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// convert an AutoCAD ACI colour to wxWidgets RGB colour
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inline wxColour ACIColourToRGB(int col)
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{
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    wxASSERT(col >= 0 && col <= 255);
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    return wxColour(aci_to_rgb[col].r, aci_to_rgb[col].g, aci_to_rgb[col].b);
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}
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// DXFReader constructor
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DXFRenderer::DXFRenderer()
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{
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    m_loaded = false;
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}
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// DXFReader destructor
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DXFRenderer::~DXFRenderer()
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{
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    Clear();
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}
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// deallocate all the dynamic data
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void DXFRenderer::Clear()
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{
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    m_loaded = false;
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    {
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        for (DXFLayerList::compatibility_iterator node = m_layers.GetFirst(); node; node = node->GetNext())
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        {
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            DXFLayer *current = node->GetData();
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            delete current;
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        }
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    }
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    m_layers.Clear();
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    {
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        for (DXFEntityList::compatibility_iterator node = m_entities.GetFirst(); node; node = node->GetNext())
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        {
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            DXFEntity *current = node->GetData();
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            delete current;
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        }
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        m_entities.Clear();
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    }
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}
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int DXFRenderer::GetLayerColour(const wxString& layer) const
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{
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    for (DXFLayerList::compatibility_iterator node = m_layers.GetFirst(); node; node = node->GetNext())
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    {
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        DXFLayer *current = node->GetData();
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        if (current->name == layer)
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            return current->colour;
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    }
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    return 7;   // white
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}
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// read two sequential lines
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inline void GetLines(wxTextInputStream& text, wxString& line1, wxString& line2)
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{
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    line1 = text.ReadLine().Trim().Trim(false);
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    line2 = text.ReadLine().Trim().Trim(false);
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}
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// parse header section: just skip everything
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bool DXFRenderer::ParseHeader(wxInputStream& stream)
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{
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    wxTextInputStream text(stream);
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    wxString line1, line2;
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    while (stream.CanRead())
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    {
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        GetLines(text, line1, line2);
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        if (line1 == wxT("0") && line2 == wxT("ENDSEC"))
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            return true;
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    }
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    return false;
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}
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// parse tables section: save layers name and colour
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bool DXFRenderer::ParseTables(wxInputStream& stream)
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{
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    wxTextInputStream text(stream);
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						|
    wxString line1, line2;
 | 
						|
    bool inlayer=false;
 | 
						|
    DXFLayer layer;
 | 
						|
    while (stream.CanRead())
 | 
						|
    {
 | 
						|
        GetLines(text, line1, line2);
 | 
						|
        if (line1 == wxT("0") && inlayer)
 | 
						|
        {
 | 
						|
            // flush layer
 | 
						|
            if (!layer.name.IsEmpty() && layer.colour != -1)
 | 
						|
            {
 | 
						|
                DXFLayer *p = new DXFLayer;
 | 
						|
                p->name = layer.name;
 | 
						|
                p->colour = layer.colour;
 | 
						|
                m_layers.Append(p);
 | 
						|
            }
 | 
						|
            layer = DXFLayer();
 | 
						|
            inlayer = false;
 | 
						|
        }
 | 
						|
        if (line1 == wxT("0") && line2 == wxT("ENDSEC"))
 | 
						|
            return true;
 | 
						|
        else if (line1 == wxT("0") && line2 == wxT("LAYER"))
 | 
						|
            inlayer = true;
 | 
						|
        else if (inlayer)
 | 
						|
        {
 | 
						|
            if (line1 == wxT("2")) // layer name
 | 
						|
                layer.name = line2;
 | 
						|
            else if (line1 == wxT("62")) // ACI colour
 | 
						|
            {
 | 
						|
                long l;
 | 
						|
                line2.ToLong(&l);
 | 
						|
                layer.colour = l;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
// This method is used instead of numStr.ToDouble(d) because the latter
 | 
						|
// (wxString::ToDouble()) takes the systems proper locale into account,
 | 
						|
// whereas the implementation below works with the default locale.
 | 
						|
// (Converting numbers that are formatted in the default locale can fail
 | 
						|
//  with system locales that use e.g. the comma as the decimal separator.)
 | 
						|
static double ToDouble(const wxString& numStr)
 | 
						|
{
 | 
						|
    double             d;
 | 
						|
    std::string        numStr_(numStr.c_str());
 | 
						|
    std::istringstream iss(numStr_);
 | 
						|
 | 
						|
    iss >> d;
 | 
						|
 | 
						|
    return d;
 | 
						|
}
 | 
						|
 | 
						|
// parse entities section: save 3DFACE and LINE entities
 | 
						|
bool DXFRenderer::ParseEntities(wxInputStream& stream)
 | 
						|
{
 | 
						|
    wxTextInputStream text(stream);
 | 
						|
    wxString line1, line2;
 | 
						|
    int state = 0;  // 0: none, 1: 3DFACE, 2: LINE
 | 
						|
    DXFVector v[4];
 | 
						|
    int colour = -1;
 | 
						|
    wxString layer;
 | 
						|
    while (stream.CanRead())
 | 
						|
    {
 | 
						|
        GetLines(text, line1, line2);
 | 
						|
        if (line1 == wxT("0") && state > 0)
 | 
						|
        {
 | 
						|
            // flush entity
 | 
						|
            if (state == 1) // 3DFACE
 | 
						|
            {
 | 
						|
                DXFFace *p = new DXFFace;
 | 
						|
                p->v0 = v[0];
 | 
						|
                p->v1 = v[1];
 | 
						|
                p->v2 = v[2];
 | 
						|
                p->v3 = v[3];
 | 
						|
                p->CalculateNormal();
 | 
						|
                if (colour != -1)
 | 
						|
                    p->colour = colour;
 | 
						|
                else
 | 
						|
                    p->colour = GetLayerColour(layer);
 | 
						|
                m_entities.Append(p);
 | 
						|
                colour = -1; layer = wxEmptyString;
 | 
						|
                v[0] = v[1] = v[2] = v[3] = DXFVector();
 | 
						|
                state = 0;
 | 
						|
            }
 | 
						|
            else if (state == 2) // LINE
 | 
						|
            {
 | 
						|
                DXFLine *p = new DXFLine;
 | 
						|
                p->v0 = v[0];
 | 
						|
                p->v1 = v[1];
 | 
						|
                if (colour != -1)
 | 
						|
                    p->colour = colour;
 | 
						|
                else
 | 
						|
                    p->colour = GetLayerColour(layer);
 | 
						|
                m_entities.Append(p);
 | 
						|
                colour = -1; layer = wxEmptyString;
 | 
						|
                v[0] = v[1] = v[2] = v[3] = DXFVector();
 | 
						|
                state = 0;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        if (line1 == wxT("0") && line2 == wxT("ENDSEC"))
 | 
						|
            return true;
 | 
						|
        else if (line1 == wxT("0") && line2 == wxT("3DFACE"))
 | 
						|
            state = 1;
 | 
						|
        else if (line1 == wxT("0") && line2 == wxT("LINE"))
 | 
						|
            state = 2;
 | 
						|
        else if (state > 0)
 | 
						|
        {
 | 
						|
            const double d=ToDouble(line2);
 | 
						|
 | 
						|
            if (line1 == wxT("10"))
 | 
						|
                v[0].x = d;
 | 
						|
            else if (line1 == wxT("20"))
 | 
						|
                v[0].y = d;
 | 
						|
            else if (line1 == wxT("30"))
 | 
						|
                v[0].z = d;
 | 
						|
            else if (line1 == wxT("11"))
 | 
						|
                v[1].x = d;
 | 
						|
            else if (line1 == wxT("21"))
 | 
						|
                v[1].y = d;
 | 
						|
            else if (line1 == wxT("31"))
 | 
						|
                v[1].z = d;
 | 
						|
            else if (line1 == wxT("12"))
 | 
						|
                v[2].x = d;
 | 
						|
            else if (line1 == wxT("22"))
 | 
						|
                v[2].y = d;
 | 
						|
            else if (line1 == wxT("32"))
 | 
						|
                v[2].z = d;
 | 
						|
            else if (line1 == wxT("13"))
 | 
						|
                v[3].x = d;
 | 
						|
            else if (line1 == wxT("23"))
 | 
						|
                v[3].y = d;
 | 
						|
            else if (line1 == wxT("33"))
 | 
						|
                v[3].z = d;
 | 
						|
            else if (line1 == wxT("8"))  // layer
 | 
						|
                layer = line2;
 | 
						|
            else if (line1 == wxT("62")) // colour
 | 
						|
            {
 | 
						|
                long l;
 | 
						|
                line2.ToLong(&l);
 | 
						|
                colour = l;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
// parse and load a DXF file
 | 
						|
// currently pretty limited, but knows enough to handle 3DFACEs and LINEs
 | 
						|
bool DXFRenderer::Load(wxInputStream& stream)
 | 
						|
{
 | 
						|
    Clear();
 | 
						|
    wxTextInputStream text(stream);
 | 
						|
 | 
						|
    wxString line1, line2;
 | 
						|
    while (stream.CanRead())
 | 
						|
    {
 | 
						|
        GetLines(text, line1, line2);
 | 
						|
        if (line1 == wxT("999")) // comment
 | 
						|
            continue;
 | 
						|
        else if (line1 == wxT("0") && line2 == wxT("SECTION"))
 | 
						|
        {
 | 
						|
            GetLines(text, line1, line2);
 | 
						|
            if (line1 == wxT("2"))
 | 
						|
            {
 | 
						|
                if (line2 == wxT("HEADER"))
 | 
						|
                {
 | 
						|
                    if (!ParseHeader(stream))
 | 
						|
                        return false;
 | 
						|
                }
 | 
						|
                else if (line2 == wxT("TABLES"))
 | 
						|
                {
 | 
						|
                    if (!ParseTables(stream))
 | 
						|
                        return false;
 | 
						|
                }
 | 
						|
                else if (line2 == wxT("ENTITIES"))
 | 
						|
                {
 | 
						|
                    if (!ParseEntities(stream))
 | 
						|
                        return false;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    NormalizeEntities();
 | 
						|
    m_loaded = true;
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
inline float mymin(float x, float y) { return x < y ? x : y; }
 | 
						|
inline float mymax(float x, float y) { return x > y ? x : y; }
 | 
						|
 | 
						|
// Scale object boundings to [-5,5]
 | 
						|
void DXFRenderer::NormalizeEntities()
 | 
						|
{
 | 
						|
    // calculate current min and max boundings of object
 | 
						|
    DXFVector minv(10e20f, 10e20f, 10e20f);
 | 
						|
    DXFVector maxv(-10e20f, -10e20f, -10e20f);
 | 
						|
    for (DXFEntityList::compatibility_iterator node = m_entities.GetFirst(); node; node = node->GetNext())
 | 
						|
    {
 | 
						|
        DXFEntity *p = node->GetData();
 | 
						|
        if (p->type == DXFEntity::Line)
 | 
						|
        {
 | 
						|
            DXFLine *line = (DXFLine *)p;
 | 
						|
            const DXFVector *v[2] = { &line->v0, &line->v1 };
 | 
						|
            for (int i = 0; i < 2; ++i)
 | 
						|
            {
 | 
						|
                minv.x = mymin(v[i]->x, minv.x);
 | 
						|
                minv.y = mymin(v[i]->y, minv.y);
 | 
						|
                minv.z = mymin(v[i]->z, minv.z);
 | 
						|
                maxv.x = mymax(v[i]->x, maxv.x);
 | 
						|
                maxv.y = mymax(v[i]->y, maxv.y);
 | 
						|
                maxv.z = mymax(v[i]->z, maxv.z);
 | 
						|
            }
 | 
						|
        } else if (p->type == DXFEntity::Face)
 | 
						|
        {
 | 
						|
            DXFFace *face = (DXFFace *)p;
 | 
						|
            const DXFVector *v[4] = { &face->v0, &face->v1, &face->v2, &face->v3 };
 | 
						|
            for (int i = 0; i < 4; ++i)
 | 
						|
            {
 | 
						|
                minv.x = mymin(v[i]->x, minv.x);
 | 
						|
                minv.y = mymin(v[i]->y, minv.y);
 | 
						|
                minv.z = mymin(v[i]->z, minv.z);
 | 
						|
                maxv.x = mymax(v[i]->x, maxv.x);
 | 
						|
                maxv.y = mymax(v[i]->y, maxv.y);
 | 
						|
                maxv.z = mymax(v[i]->z, maxv.z);
 | 
						|
            }
 | 
						|
       }
 | 
						|
    }
 | 
						|
 | 
						|
    // rescale object down to [-5,5]
 | 
						|
    DXFVector span(maxv.x - minv.x, maxv.y - minv.y, maxv.z - minv.z);
 | 
						|
    float factor = mymin(mymin(10.0f / span.x, 10.0f / span.y), 10.0f / span.z);
 | 
						|
    for (DXFEntityList::compatibility_iterator node2 = m_entities.GetFirst(); node2; node2 = node2->GetNext())
 | 
						|
    {
 | 
						|
        DXFEntity *p = node2->GetData();
 | 
						|
        if (p->type == DXFEntity::Line)
 | 
						|
        {
 | 
						|
            DXFLine *line = (DXFLine *)p;
 | 
						|
            DXFVector *v[2] = { &line->v0, &line->v1 };
 | 
						|
            for (int i = 0; i < 2; ++i)
 | 
						|
            {
 | 
						|
                v[i]->x -= minv.x + span.x/2; v[i]->x *= factor;
 | 
						|
                v[i]->y -= minv.y + span.y/2; v[i]->y *= factor;
 | 
						|
                v[i]->z -= minv.z + span.z/2; v[i]->z *= factor;
 | 
						|
            }
 | 
						|
        } else if (p->type == DXFEntity::Face)
 | 
						|
        {
 | 
						|
            DXFFace *face = (DXFFace *)p;
 | 
						|
            DXFVector *v[4] = { &face->v0, &face->v1, &face->v2, &face->v3 };
 | 
						|
            for (int i = 0; i < 4; ++i)
 | 
						|
            {
 | 
						|
                v[i]->x -= minv.x + span.x/2; v[i]->x *= factor;
 | 
						|
                v[i]->y -= minv.y + span.y/2; v[i]->y *= factor;
 | 
						|
                v[i]->z -= minv.z + span.z/2; v[i]->z *= factor;
 | 
						|
            }
 | 
						|
       }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// OpenGL renderer for DXF entities
 | 
						|
void DXFRenderer::Render() const
 | 
						|
{
 | 
						|
    if (!m_loaded)
 | 
						|
        return;
 | 
						|
 | 
						|
    for (DXFEntityList::compatibility_iterator node = m_entities.GetFirst(); node; node = node->GetNext())
 | 
						|
    {
 | 
						|
        DXFEntity *p = node->GetData();
 | 
						|
        wxColour c = ACIColourToRGB(p->colour);
 | 
						|
        if (p->type == DXFEntity::Line)
 | 
						|
        {
 | 
						|
            DXFLine *line = (DXFLine *)p;
 | 
						|
            glBegin(GL_LINES);
 | 
						|
            glColor3f(c.Red()/255.0,c.Green()/255.0,c.Blue()/255.0);
 | 
						|
            glVertex3f(line->v0.x, line->v0.y, line->v0.z);
 | 
						|
            glVertex3f(line->v1.x, line->v1.y, line->v1.z);
 | 
						|
            glEnd();
 | 
						|
        }
 | 
						|
        else if (p->type == DXFEntity::Face)
 | 
						|
        {
 | 
						|
            DXFFace *face = (DXFFace *)p;
 | 
						|
            glBegin(GL_TRIANGLES);
 | 
						|
            glColor3f(c.Red()/255.0,c.Green()/255.0,c.Blue()/255.0);
 | 
						|
            glNormal3f(face->n.x, face->n.y, face->n.z);
 | 
						|
            glVertex3f(face->v0.x, face->v0.y, face->v0.z);
 | 
						|
            glVertex3f(face->v1.x, face->v1.y, face->v1.z);
 | 
						|
            glVertex3f(face->v2.x, face->v2.y, face->v2.z);
 | 
						|
            glEnd();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |