The company behind MGL toolkit (SciTech) doesn't exist since several years and this port is not used by anybody, so remove it to ease maintenance burden. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70353 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
488 lines
13 KiB
C++
488 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/appcmn.cpp
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// Purpose: wxAppBase methods common to all platforms
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 18.10.99
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/window.h"
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#include "wx/bitmap.h"
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#include "wx/log.h"
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#include "wx/msgdlg.h"
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#include "wx/confbase.h"
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#include "wx/utils.h"
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#include "wx/wxcrtvararg.h"
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#endif
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#include "wx/apptrait.h"
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#include "wx/cmdline.h"
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#include "wx/msgout.h"
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#include "wx/thread.h"
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#include "wx/vidmode.h"
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#include "wx/evtloop.h"
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#if wxUSE_FONTMAP
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#include "wx/fontmap.h"
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#endif // wxUSE_FONTMAP
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// DLL options compatibility check:
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#include "wx/build.h"
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WX_CHECK_BUILD_OPTIONS("wxCore")
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// ============================================================================
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// wxAppBase implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// initialization
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// ----------------------------------------------------------------------------
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wxAppBase::wxAppBase()
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{
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m_topWindow = NULL;
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m_useBestVisual = false;
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m_forceTrueColour = false;
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m_isActive = true;
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// We don't want to exit the app if the user code shows a dialog from its
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// OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
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// to Yes initially as this dialog would be the last top level window.
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// OTOH, if we set it to No initially we'll have to overwrite it with Yes
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// when we enter our OnRun() because we do want the default behaviour from
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// then on. But this would be a problem if the user code calls
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// SetExitOnFrameDelete(false) from OnInit().
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//
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// So we use the special "Later" value which is such that
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// GetExitOnFrameDelete() returns false for it but which we know we can
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// safely (i.e. without losing the effect of the users SetExitOnFrameDelete
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// call) overwrite in OnRun()
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m_exitOnFrameDelete = Later;
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}
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bool wxAppBase::Initialize(int& argcOrig, wxChar **argvOrig)
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{
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if ( !wxAppConsole::Initialize(argcOrig, argvOrig) )
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return false;
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wxInitializeStockLists();
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wxBitmap::InitStandardHandlers();
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// for compatibility call the old initialization function too
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if ( !OnInitGui() )
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return false;
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return true;
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}
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// ----------------------------------------------------------------------------
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// cleanup
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// ----------------------------------------------------------------------------
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wxAppBase::~wxAppBase()
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{
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// this destructor is required for Darwin
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}
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void wxAppBase::CleanUp()
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{
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// clean up all the pending objects
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DeletePendingObjects();
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// and any remaining TLWs (they remove themselves from wxTopLevelWindows
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// when destroyed, so iterate until none are left)
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while ( !wxTopLevelWindows.empty() )
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{
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// do not use Destroy() here as it only puts the TLW in pending list
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// but we want to delete them now
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delete wxTopLevelWindows.GetFirst()->GetData();
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}
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// undo everything we did in Initialize() above
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wxBitmap::CleanUpHandlers();
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wxStockGDI::DeleteAll();
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wxDeleteStockLists();
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wxDELETE(wxTheColourDatabase);
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wxAppConsole::CleanUp();
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}
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// ----------------------------------------------------------------------------
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// various accessors
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// ----------------------------------------------------------------------------
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wxWindow* wxAppBase::GetTopWindow() const
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{
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wxWindow* window = m_topWindow;
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if (window == NULL && wxTopLevelWindows.GetCount() > 0)
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window = wxTopLevelWindows.GetFirst()->GetData();
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return window;
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}
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wxVideoMode wxAppBase::GetDisplayMode() const
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{
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return wxVideoMode();
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}
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wxLayoutDirection wxAppBase::GetLayoutDirection() const
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{
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#if wxUSE_INTL
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const wxLocale *const locale = wxGetLocale();
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if ( locale )
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{
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const wxLanguageInfo *const
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info = wxLocale::GetLanguageInfo(locale->GetLanguage());
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if ( info )
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return info->LayoutDirection;
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}
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#endif // wxUSE_INTL
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// we don't know
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return wxLayout_Default;
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}
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#if wxUSE_CMDLINE_PARSER
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// ----------------------------------------------------------------------------
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// GUI-specific command line options handling
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// ----------------------------------------------------------------------------
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#define OPTION_THEME "theme"
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#define OPTION_MODE "mode"
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void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
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{
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// first add the standard non GUI options
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wxAppConsole::OnInitCmdLine(parser);
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// the standard command line options
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static const wxCmdLineEntryDesc cmdLineGUIDesc[] =
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{
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#ifdef __WXUNIVERSAL__
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{
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wxCMD_LINE_OPTION,
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NULL,
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OPTION_THEME,
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gettext_noop("specify the theme to use"),
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wxCMD_LINE_VAL_STRING,
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0x0
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},
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#endif // __WXUNIVERSAL__
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#if defined(__WXDFB__)
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// VS: this is not specific to wxDFB, all fullscreen (framebuffer) ports
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// should provide this option. That's why it is in common/appcmn.cpp
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// and not dfb/app.cpp
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{
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wxCMD_LINE_OPTION,
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NULL,
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OPTION_MODE,
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gettext_noop("specify display mode to use (e.g. 640x480-16)"),
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wxCMD_LINE_VAL_STRING,
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0x0
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},
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#endif // __WXDFB__
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// terminator
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wxCMD_LINE_DESC_END
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};
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parser.SetDesc(cmdLineGUIDesc);
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}
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bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser)
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{
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#ifdef __WXUNIVERSAL__
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wxString themeName;
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if ( parser.Found(OPTION_THEME, &themeName) )
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{
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wxTheme *theme = wxTheme::Create(themeName);
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if ( !theme )
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{
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wxLogError(_("Unsupported theme '%s'."), themeName.c_str());
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return false;
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}
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// Delete the defaultly created theme and set the new theme.
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delete wxTheme::Get();
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wxTheme::Set(theme);
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}
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#endif // __WXUNIVERSAL__
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#if defined(__WXDFB__)
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wxString modeDesc;
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if ( parser.Found(OPTION_MODE, &modeDesc) )
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{
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unsigned w, h, bpp;
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if ( wxSscanf(modeDesc.c_str(), wxT("%ux%u-%u"), &w, &h, &bpp) != 3 )
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{
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wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
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return false;
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}
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if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) )
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return false;
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}
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#endif // __WXDFB__
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return wxAppConsole::OnCmdLineParsed(parser);
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}
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#endif // wxUSE_CMDLINE_PARSER
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// ----------------------------------------------------------------------------
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// OnXXX() hooks
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// ----------------------------------------------------------------------------
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bool wxAppBase::OnInitGui()
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{
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#ifdef __WXUNIVERSAL__
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if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
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return false;
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#endif // __WXUNIVERSAL__
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return true;
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}
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int wxAppBase::OnRun()
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{
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// see the comment in ctor: if the initial value hasn't been changed, use
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// the default Yes from now on
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if ( m_exitOnFrameDelete == Later )
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{
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m_exitOnFrameDelete = Yes;
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}
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//else: it has been changed, assume the user knows what he is doing
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return wxAppConsole::OnRun();
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}
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int wxAppBase::OnExit()
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{
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#ifdef __WXUNIVERSAL__
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delete wxTheme::Set(NULL);
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#endif // __WXUNIVERSAL__
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return wxAppConsole::OnExit();
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}
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wxAppTraits *wxAppBase::CreateTraits()
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{
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return new wxGUIAppTraits;
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}
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// ----------------------------------------------------------------------------
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// misc
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// ----------------------------------------------------------------------------
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void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
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{
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if ( active == m_isActive )
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return;
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m_isActive = active;
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wxActivateEvent event(wxEVT_ACTIVATE_APP, active);
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event.SetEventObject(this);
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(void)ProcessEvent(event);
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}
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bool wxAppBase::SafeYield(wxWindow *win, bool onlyIfNeeded)
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{
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wxWindowDisabler wd(win);
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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return loop && loop->Yield(onlyIfNeeded);
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}
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bool wxAppBase::SafeYieldFor(wxWindow *win, long eventsToProcess)
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{
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wxWindowDisabler wd(win);
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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return loop && loop->YieldFor(eventsToProcess);
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}
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// ----------------------------------------------------------------------------
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// idle handling
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// ----------------------------------------------------------------------------
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// Returns true if more time is needed.
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bool wxAppBase::ProcessIdle()
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{
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// call the base class version first to send the idle event to wxTheApp
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// itself
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bool needMore = wxAppConsoleBase::ProcessIdle();
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wxIdleEvent event;
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wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
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while (node)
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{
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wxWindow* win = node->GetData();
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// Don't send idle events to the windows that are about to be destroyed
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// anyhow, this is wasteful and unexpected.
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if ( !wxPendingDelete.Member(win) && win->SendIdleEvents(event) )
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needMore = true;
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node = node->GetNext();
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}
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wxUpdateUIEvent::ResetUpdateTime();
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return needMore;
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}
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// ----------------------------------------------------------------------------
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// wxGUIAppTraitsBase
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// ----------------------------------------------------------------------------
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#if wxUSE_LOG
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wxLog *wxGUIAppTraitsBase::CreateLogTarget()
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{
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#if wxUSE_LOGGUI
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#ifndef __WXOSX_IPHONE__
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return new wxLogGui;
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#else
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return new wxLogStderr;
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#endif
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#else
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// we must have something!
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return new wxLogStderr;
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#endif
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}
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#endif // wxUSE_LOG
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wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput()
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{
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// The standard way of printing help on command line arguments (app --help)
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// is (according to common practice):
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// - console apps: to stderr (on any platform)
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// - GUI apps: stderr on Unix platforms (!)
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// stderr if available and message box otherwise on others
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// (currently stderr only Windows if app running from console)
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#ifdef __UNIX__
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return new wxMessageOutputStderr;
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#else // !__UNIX__
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// wxMessageOutputMessageBox doesn't work under Motif
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#ifdef __WXMOTIF__
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return new wxMessageOutputLog;
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#elif wxUSE_MSGDLG
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return new wxMessageOutputBest(wxMSGOUT_PREFER_STDERR);
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#else
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return new wxMessageOutputStderr;
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#endif
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#endif // __UNIX__/!__UNIX__
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}
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#if wxUSE_FONTMAP
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wxFontMapper *wxGUIAppTraitsBase::CreateFontMapper()
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{
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return new wxFontMapper;
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}
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#endif // wxUSE_FONTMAP
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wxRendererNative *wxGUIAppTraitsBase::CreateRenderer()
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{
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// use the default native renderer by default
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return NULL;
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}
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bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
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{
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#if wxDEBUG_LEVEL
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// under MSW we prefer to use the base class version using ::MessageBox()
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// even if wxMessageBox() is available because it has less chances to
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// double fault our app than our wxMessageBox()
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//
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// under DFB the message dialog is not always functional right now
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//
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// and finally we can't use wxMessageBox() if it wasn't compiled in, of
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// course
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#if !defined(__WXMSW__) && !defined(__WXDFB__) && wxUSE_MSGDLG
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// we can't (safely) show the GUI dialog from another thread, only do it
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// for the asserts in the main thread
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if ( wxIsMainThread() )
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{
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wxString msgDlg = msg;
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#if wxUSE_STACKWALKER
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const wxString stackTrace = GetAssertStackTrace();
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if ( !stackTrace.empty() )
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msgDlg << wxT("\n\nCall stack:\n") << stackTrace;
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#endif // wxUSE_STACKWALKER
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// this message is intentionally not translated -- it is for
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// developpers only
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msgDlg += wxT("\nDo you want to stop the program?\n")
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wxT("You can also choose [Cancel] to suppress ")
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wxT("further warnings.");
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switch ( wxMessageBox(msgDlg, wxT("wxWidgets Debug Alert"),
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wxYES_NO | wxCANCEL | wxICON_STOP ) )
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{
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case wxYES:
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wxTrap();
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break;
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case wxCANCEL:
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// no more asserts
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return true;
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//case wxNO: nothing to do
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}
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return false;
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}
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#endif // wxUSE_MSGDLG
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#endif // wxDEBUG_LEVEL
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return wxAppTraitsBase::ShowAssertDialog(msg);
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}
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bool wxGUIAppTraitsBase::HasStderr()
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{
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// we consider that under Unix stderr always goes somewhere, even if the
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// user doesn't always see it under GUI desktops
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#ifdef __UNIX__
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return true;
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#else
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return false;
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#endif
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}
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