git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15567 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			224 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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from wxPython.wx import *
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import images
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BUFFERED = 1
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#---------------------------------------------------------------------------
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class MyCanvas(wxScrolledWindow):
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    def __init__(self, parent, id = -1, size = wxDefaultSize):
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        wxScrolledWindow.__init__(self, parent, id, wxPoint(0, 0), size, wxSUNKEN_BORDER)
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        self.lines = []
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        self.maxWidth  = 1000
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        self.maxHeight = 1000
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        self.x = self.y = 0
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        self.curLine = []
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        self.drawing = false
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        self.SetBackgroundColour("WHITE")
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        self.SetCursor(wxStockCursor(wxCURSOR_PENCIL))
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        bmp = images.getTest2Bitmap()
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        mask = wxMaskColour(bmp, wxBLUE)
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        bmp.SetMask(mask)
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        self.bmp = bmp
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        self.SetScrollbars(20, 20, self.maxWidth/20, self.maxHeight/20)
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        if BUFFERED:
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            # Initialize the buffer bitmap.  No real DC is needed at this point.
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            self.buffer = wxEmptyBitmap(self.maxWidth, self.maxHeight)
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            dc = wxBufferedDC(None, self.buffer)
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            dc.SetBackground(wxBrush(self.GetBackgroundColour()))
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            dc.Clear()
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            self.DoDrawing(dc)
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        EVT_LEFT_DOWN(self, self.OnLeftButtonEvent)
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        EVT_LEFT_UP(self,   self.OnLeftButtonEvent)
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        EVT_MOTION(self,    self.OnLeftButtonEvent)
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        EVT_PAINT(self, self.OnPaint)
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    def getWidth(self):
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        return self.maxWidth
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    def getHeight(self):
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        return self.maxHeight
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    def OnPaint(self, event):
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        if BUFFERED:
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            # Create a buffered paint DC.  It will create the real
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            # wxPaintDC and then blit the bitmap to it when dc is
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            # deleted.  Since we don't need to draw anything else
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            # here that's all there is to it.
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            dc = wxBufferedPaintDC(self, self.buffer)
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        else:
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            dc = wxPaintDC(self)
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            self.PrepareDC(dc)
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            # since we're not buffering in this case, we have to
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            # paint the whole window, potentially very time consuming.
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            self.DoDrawing(dc)
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    def DoDrawing(self, dc):
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        dc.BeginDrawing()
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        dc.SetPen(wxPen('RED'))
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        dc.DrawRectangle(5, 5, 50, 50)
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        dc.SetBrush(wxLIGHT_GREY_BRUSH)
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        dc.SetPen(wxPen('BLUE', 4))
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        dc.DrawRectangle(15, 15, 50, 50)
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        dc.SetFont(wxFont(14, wxSWISS, wxNORMAL, wxNORMAL))
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        dc.SetTextForeground(wxColour(0xFF, 0x20, 0xFF))
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        te = dc.GetTextExtent("Hello World")
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        dc.DrawText("Hello World", 60, 65)
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        dc.SetPen(wxPen('VIOLET', 4))
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        dc.DrawLine(5, 65+te[1], 60+te[0], 65+te[1])
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        lst = [(100,110), (150,110), (150,160), (100,160)]
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        dc.DrawLines(lst, -60)
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        dc.SetPen(wxGREY_PEN)
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        dc.DrawPolygon(lst, 75)
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        dc.SetPen(wxGREEN_PEN)
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        dc.DrawSpline(lst+[(100,100)])
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        dc.DrawBitmap(self.bmp, 200, 20, true)
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        dc.SetTextForeground(wxColour(0, 0xFF, 0x80))
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        dc.DrawText("a bitmap", 200, 85)
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        font = wxFont(20, wxSWISS, wxNORMAL, wxNORMAL)
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        dc.SetFont(font)
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        dc.SetTextForeground(wxBLACK)
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        for a in range(0, 360, 45):
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            dc.DrawRotatedText("Rotated text...", 300, 300, a)
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        dc.SetPen(wxTRANSPARENT_PEN)
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        dc.SetBrush(wxBLUE_BRUSH)
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        dc.DrawRectangle(50,500,50,50)
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        dc.DrawRectangle(100,500,50,50)
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        dc.SetPen(wxPen('RED'))
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        dc.DrawEllipticArc(200, 500, 50, 75, 0, 90)
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        y = 20
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        for style in [wxDOT, wxLONG_DASH, wxSHORT_DASH, wxDOT_DASH, wxUSER_DASH]:
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            pen = wxPen("DARK ORCHID", 1, style)
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            if style == wxUSER_DASH:
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                pen.SetDashes([1, 2, 3, 4, 5, 6, 7, 8])
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                pen.SetColour("RED")
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            dc.SetPen(pen)
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            dc.DrawLine(300, y, 400, y)
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            y = y + 10
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        dc.SetBrush(wxTRANSPARENT_BRUSH)
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        dc.SetPen(wxPen(wxColour(0xFF, 0x20, 0xFF), 1, wxSOLID))
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        dc.DrawRectangle(450, 50, 100, 100)
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        old_pen = dc.GetPen()
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        new_pen = wxPen("BLACK", 5)
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        dc.SetPen(new_pen)
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        dc.DrawRectangle(470, 70, 60, 60)
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        dc.SetPen(old_pen)
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        dc.DrawRectangle(490, 90, 20, 20)
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        self.DrawSavedLines(dc)
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        dc.EndDrawing()
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    def DrawSavedLines(self, dc):
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        dc.SetPen(wxPen('MEDIUM FOREST GREEN', 4))
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        for line in self.lines:
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            for coords in line:
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                apply(dc.DrawLine, coords)
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    def SetXY(self, event):
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        self.x, self.y = self.ConvertEventCoords(event)
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    def ConvertEventCoords(self, event):
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        xView, yView = self.GetViewStart()
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        xDelta, yDelta = self.GetScrollPixelsPerUnit()
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        return (event.GetX() + (xView * xDelta),
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                event.GetY() + (yView * yDelta))
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    def OnLeftButtonEvent(self, event):
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        if event.LeftDown():
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            self.SetXY(event)
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            self.curLine = []
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            self.CaptureMouse()
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            self.drawing = true
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        elif event.Dragging() and self.drawing:
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            if BUFFERED:
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                # If doing buffered drawing, create the buffered DC, giving it
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                # it a real DC to blit to when done.
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                cdc = wxClientDC(self)
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                self.PrepareDC(cdc)
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                dc = wxBufferedDC(cdc, self.buffer)
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            else:
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                dc = wxClientDC(self)
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                self.PrepareDC(dc)
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            dc.BeginDrawing()
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            dc.SetPen(wxPen('MEDIUM FOREST GREEN', 4))
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            coords = (self.x, self.y) + self.ConvertEventCoords(event)
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            self.curLine.append(coords)
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            apply(dc.DrawLine, coords)
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            self.SetXY(event)
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            dc.EndDrawing()
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        elif event.LeftUp() and self.drawing:
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            self.lines.append(self.curLine)
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            self.curLine = []
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            self.ReleaseMouse()
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            self.drawing = false
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## This is an example of what to do for the EVT_MOUSEWHEEL event,
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## but since wxScrolledWindow does this already it's not
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## necessary to do it ourselves.
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##     wheelScroll = 0
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##     def OnWheel(self, evt):
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##         delta = evt.GetWheelDelta()
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##         rot = evt.GetWheelRotation()
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##         linesPer = evt.GetLinesPerAction()
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##         ws = self.wheelScroll
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##         ws = ws + rot
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##         lines = ws / delta
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##         ws = ws - lines * delta
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##         self.wheelScroll = ws
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##         if lines != 0:
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##             lines = lines * linesPer
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##             vsx, vsy = self.GetViewStart()
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##             scrollTo = vsy - lines
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##             self.Scroll(-1, scrollTo)
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#---------------------------------------------------------------------------
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def runTest(frame, nb, log):
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    win = MyCanvas(nb)
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    return win
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#---------------------------------------------------------------------------
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overview = """\
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"""
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