git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26581 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
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			582 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <?xml version="1.0" encoding="iso-8859-1" ?>
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| <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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| <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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| <head>
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| <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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| <meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
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| <title>wxPython 2.5 Migration Guide</title>
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| <link rel="stylesheet" href="default.css" type="text/css" />
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| </head>
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| <body>
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| <div class="document" id="wxpython-2-5-migration-guide">
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| <h1 class="title">wxPython 2.5 Migration Guide</h1>
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| <p>This document will help explain some of the major changes in wxPython
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| 2.5 and let you know what you need to do to adapt your programs to
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| those changes.  Be sure to also check in the <a class="reference" href="CHANGES.html">CHANGES</a> file like
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| usual to see info about the not so major changes and other things that
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| have been added to wxPython.</p>
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| <div class="section" id="wxname-change">
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| <h1><a name="wxname-change">wxName Change</a></h1>
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| <p>The <strong>wxWindows</strong> project and library is now known as
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| <strong>wxWidgets</strong>.  Please see <a class="reference" href="http://www.wxwidgets.org/name.htm">here</a> for more details.</p>
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| <p>This won't really affect wxPython all that much, other than the fact
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| that the wxwindows.org domain name will be changing to wxwidgets.org,
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| so mail list, CVS, and etc. addresses will be changing.  We're going
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| to try and smooth the transition as much as possible, but I wanted you
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| all to be aware of this change if you run into any issues.</p>
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| </div>
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| <div class="section" id="module-initialization">
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| <h1><a name="module-initialization">Module Initialization</a></h1>
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| <p>The import-startup-bootstrap process employed by wxPython was changed
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| such that wxWidgets and the underlying gui toolkit are <strong>not</strong>
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| initialized until the wx.App object is created (but before wx.App.OnInit
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| is called.)  This was required because of some changes that were made
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| to the C++ wxApp class.</p>
 | |
| <p>There are both benefits and potential problems with this change.  The
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| benefits are that you can import wxPython without requiring access to
 | |
| a GUI (for checking version numbers, etc.) and that in a
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| multi-threaded environment the thread that creates the app object will
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| now be the GUI thread instead of the one that imports wxPython.  Some
 | |
| potential problems are that the C++ side of the "stock-objects"
 | |
| (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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| the wx.App object is created, so you should not use them until after
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| you have created your wx.App object.  If you do then an exception will
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| be raised telling you that the C++ object has not been initialized
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| yet.</p>
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| <p>Also, you will probably not be able to do any kind of GUI or bitmap
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| operation unless you first have created an app object, (even on
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| Windows where most anything was possible before.)</p>
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| </div>
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| <div class="section" id="swig-1-3">
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| <h1><a name="swig-1-3">SWIG 1.3</a></h1>
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| <p>wxPython is now using SWIG 1.3.x from CVS (with several of my own
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| customizations added that I hope to get folded back into the main SWIG
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| distribution.)  This has some far reaching ramifications:</p>
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| <blockquote>
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| <p>All classes derive from object and so all are now "new-style
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| classes"</p>
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| <p>Public data members of the C++ classes are wrapped as Python
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| properties using property() instead of using __getattr__/__setattr__
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| like before.  Normally you shouldn't notice any difference, but if
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| you were previously doing something with __getattr__/__setattr__
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| in derived classes then you may have to adjust things.</p>
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| <p>Static C++ methods are wrapped using the staticmethod()
 | |
| feature of Python and so are accessible as ClassName.MethodName
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| as expected.  They are still available as top level functions
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| ClassName_MethodName as before.</p>
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| <p>The relationship between the wxFoo and wxFooPtr classes have
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| changed for the better.  Specifically, all instances that you see
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| will be wxFoo even if they are created internally using wxFooPtr,
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| because wxFooPtr.__init__ will change the instance's __class__ as
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| part of the initialization.  If you have any code that checks
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| class type using something like isinstance(obj, wxFooPtr) you will
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| need to change it to isinstance(obj, wxFoo).</p>
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| </blockquote>
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| </div>
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| <div class="section" id="binding-events">
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| <h1><a name="binding-events">Binding Events</a></h1>
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| <p>All of the EVT_* functions are now instances of the wx.PyEventBinder
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| class.  They have a __call__ method so they can still be used as
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| functions like before, but making them instances adds some
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| flexibility that I expect to take advantave of in the future.</p>
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| <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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| makes binding events to windows a little easier.  Here is its
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| definition and docstring:</p>
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| <pre class="literal-block">
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| def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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|     """
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|     Bind an event to an event handler.
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| 
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|       event     One of the EVT_* objects that specifies the
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|                 type of event to bind.
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| 
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|       handler   A callable object to be invoked when the event
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|                 is delivered to self.  Pass None to disconnect an
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|                 event handler.
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| 
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|       source    Sometimes the event originates from a different window
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|                 than self, but you still want to catch it in self.  (For
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|                 example, a button event delivered to a frame.)  By
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|                 passing the source of the event, the event handling
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|                 system is able to differentiate between the same event
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|                 type from different controls.
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| 
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|       id,id2    Used for menu IDs or for event types that require a
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|                 range of IDs
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| 
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|     """
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| </pre>
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| <p>Some examples of its use:</p>
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| <pre class="literal-block">
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| self.Bind(wx.EVT_SIZE,   self.OnSize)
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| self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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| self.Bind(wx.EVT_MENU,   self.OnExit, id=wx.ID_EXIT)
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| </pre>
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| <p>The wx.Menu methods that add items to a wx.Menu have been modified
 | |
| such that they return a reference to the wx.MenuItem that was created.
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| Additionally menu items and toolbar items have been modified to
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| automatically generate a new ID if -1 is given, similar to using -1
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| with window classess.  This means that you can create menu or toolbar
 | |
| items and event bindings without having to predefine a unique menu ID,
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| although you still can use IDs just like before if you want.  For
 | |
| example, these are all equivallent other than their specific ID
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| values:</p>
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| <pre class="literal-block">
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| 1.
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|   item = menu.Append(-1, "E&xit", "Terminate the App")
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|   self.Bind(wx.EVT_MENU, self.OnExit, item)
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| 
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| 2. 
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|   item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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|   self.Bind(wx.EVT_MENU, self.OnExit, item)
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| 
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| 3. 
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|   menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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|   self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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| </pre>
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| <p>If you create your own custom event types and EVT_* functions, and you
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| want to be able to use them with the Bind method above then you should
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| change your EVT_* to be an instance of wxPyEventBinder instead of a
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| function.  For example, if you used to have something like this:</p>
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| <pre class="literal-block">
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| myCustomEventType = wxNewEventType()
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| def EVT_MY_CUSTOM_EVENT(win, id, func):
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|     win.Connect(id, -1, myCustomEventType, func)
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| </pre>
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| <p>Change it like so:</p>
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| <pre class="literal-block">
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| myCustomEventType = wx.NewEventType()
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| EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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| </pre>
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| <p>The second parameter is an integer in [0, 1, 2] that specifies the
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| number of IDs that are needed to be passed to Connect.</p>
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| </div>
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| <div class="section" id="the-wx-namespace">
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| <h1><a name="the-wx-namespace">The wx Namespace</a></h1>
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| <p>The second phase of the wx Namespace Transition has begun.  That means
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| that the real names of the classes and other symbols do not have the
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| 'wx' prefix and the modules are located in a Python package named
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| wx.  There is still a Python package named wxPython with modules
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| that have the names with the wx prefix for backwards compatibility.
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| Instead of dynamically changing the names at module load time like in
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| 2.4, the compatibility modules are generated at build time and contain
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| assignment statements like this:</p>
 | |
| <pre class="literal-block">
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| wxWindow = wx.core.Window
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| </pre>
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| <p>Don't let the "core" in the name bother you.  That and some other
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| modules are implementation details, and everything that was in the
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| wxPython.wx module before will still be in the wx package namespace
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| after this change.  So from your code you would use it as wx.Window.</p>
 | |
| <p>A few notes about how all of this was accomplished might be
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| interesting...  SWIG is now run twice for each module that it is
 | |
| generating code for.  The first time it outputs an XML representaion
 | |
| of the parse tree, which can be up to 20MB and 300K lines in size!
 | |
| That XML is then run through a little Python script that creates a
 | |
| file full of SWIG %rename directives that take the wx off of the
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| names, and also generates the Python compatibility file described
 | |
| above that puts the wx back on the names.  SWIG is then run a second
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| time to generate the C++ code to implement the extension module, and
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| uses the %rename directives that were generated in the first step.</p>
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| <p>Not every name is handled correctly (but the bulk of them are) and so
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| some work has to be done by hand, especially for the reverse-renamers.
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| So expect a few flaws here and there until everything gets sorted out.</p>
 | |
| <p>In summary, the wx package and names without the "wx" prefix are now
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| the official form of the wxPython classes.  For example:</p>
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| <pre class="literal-block">
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| import wx
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| 
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| class MyFrame(wx.Frame):
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|     def __init__(self, parent, title):
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|         wx.Frame.__init__(self, parent, -1, title)
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|         p = wx.Panel(self, -1)
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|         b = wx.Button(p, -1, "Do It", (10,10))
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|         self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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| 
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|     def JustDoIt(self, evt):
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|         print "It's done!"
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| 
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| app = wx.PySimpleApp()
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| f = MyFrame(None, "What's up?")
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| f.Show()
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| app.MainLoop()
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| </pre>
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| <p>You shouldn't need to migrate all your modules over to use the new
 | |
| package and names right away as there are modules in place that try to
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| provide as much backwards compatibility of the names as possible.  If
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| you rewrote the above sample using "from wxPython.wx import * ", the
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| old wxNames, and the old style of event binding it will still work
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| just fine.</p>
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| </div>
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| <div class="section" id="new-wx-dc-methods">
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| <h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
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| <p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
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| wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
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| the individual x, y, width, height, etc. parameters (and we'll call
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| these <em>Type B</em>).  In the rest of the library I normally made the <em>Type
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| A</em> forms of the methods be the default method with the "normal" name,
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| and had renamed the <em>Type B</em> forms of the methods to some similar
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| name.  For example in wx.Window we have these Python methods:</p>
 | |
| <pre class="literal-block">
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| SetSize(size)               # Type A
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| SetSizeWH(width, height)    # Type B
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| </pre>
 | |
| <p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
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| and the existing <em>Type B</em> methods were never renamed.  Now that lots
 | |
| of other things are also changing in wxPython it has been decided that
 | |
| it is a good time to also do the method renaming in wx.DC too in order
 | |
| to be consistent with the rest of the library.  The methods in wx.DC
 | |
| that are affected are listed here:</p>
 | |
| <pre class="literal-block">
 | |
| FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
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| FloodFill(point, colour,  style = wx.FLOOD_SURFACE)
 | |
| 
 | |
| GetPixelXY(x, y)
 | |
| GetPixel(point)
 | |
| 
 | |
| DrawLineXY(x1, y1, x2, y2)
 | |
| DrawLine(point1, point2)
 | |
| 
 | |
| CrossHairXY(x, y)
 | |
| CrossHair(point)
 | |
| 
 | |
| DrawArcXY(x1, y1, x2, y2, xc, yc)
 | |
| DrawArc(point1, point2, center)
 | |
| 
 | |
| DrawCheckMarkXY(x, y, width, height)
 | |
| DrawCheckMark(rect)
 | |
| 
 | |
| DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
 | |
| DrawEllipticArc(point, size, start_angle, end_angle)
 | |
| 
 | |
| DrawPointXY(x, y)
 | |
| DrawPoint(point)
 | |
| 
 | |
| DrawRectangleXY(x, y, width, height)
 | |
| DrawRectangle(point, size)
 | |
| DrawRectangleRect(rect)
 | |
| 
 | |
| DrawRoundedRectangleXY(x, y, width, height, radius)
 | |
| DrawRoundedRectangle(point, size, radius)
 | |
| DrawRoundedRectangleRect(rect, radius)
 | |
| 
 | |
| DrawCircleXY(x, y, radius)
 | |
| DrawCircle(point, radius)
 | |
| 
 | |
| DrawEllipseXY(x, y, width, height)
 | |
| DrawEllipse(point, size)
 | |
| DrawEllipseRect(rect)
 | |
| 
 | |
| DrawIconXY(icon, x, y)
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| DrawIcon(icon, point)
 | |
| 
 | |
| DrawBitmapXY(bmp, x, y, useMask = FALSE)
 | |
| DrawBitmap(bmp, point, useMask = FALSE)
 | |
| 
 | |
| DrawTextXY(text, x, y)
 | |
| DrawText(text, point)
 | |
| 
 | |
| DrawRotatedTextXY(text, x, y, angle)
 | |
| DrawRotatedText(text, point, angle)
 | |
| 
 | |
| 
 | |
| BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
 | |
|        rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
 | |
| Blit(destPt, size, sourceDC, srcPt,
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|      rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
 | |
| 
 | |
| SetClippingRegionXY(x, y, width, height)
 | |
| SetClippingRegion(point, size)
 | |
| SetClippingRect(rect)
 | |
| SetClippingRegionAsRegion(region);
 | |
| </pre>
 | |
| <p>If you have code that draws on a DC and you are using the new wx
 | |
| namespace then you <strong>will</strong> get errors because of these changes, but
 | |
| it should be easy to fix the code.  You can either change the name of
 | |
| the <em>Type B</em> method called to the names shown above, or just add
 | |
| parentheses around the parameters as needed to turn them into tuples
 | |
| and let the SWIG typemaps turn them into the wx.Point or wx.Size
 | |
| object that is expected.  Then you will be calling the new <em>Type A</em>
 | |
| method.  For example, if you had this code before:</p>
 | |
| <pre class="literal-block">
 | |
| dc.DrawRectangle(x, y, width, height)
 | |
| </pre>
 | |
| <p>You could either continue to use the <em>Type B</em> method by changing the
 | |
| name to DrawRectangleXY, or just change it to the new <em>Type A</em> by
 | |
| adding some parentheses like this:</p>
 | |
| <pre class="literal-block">
 | |
| dc.DrawRectangle((x, y), (width, height))
 | |
| </pre>
 | |
| <p>Or if you were already using a point and size like this:</p>
 | |
| <pre class="literal-block">
 | |
| dc.DrawRectangle(p.x, p.y, s.width, s.height)
 | |
| </pre>
 | |
| <p>Then you can just simplify it like this:</p>
 | |
| <pre class="literal-block">
 | |
| dc.DrawRectangle(p, s)
 | |
| </pre>
 | |
| <p>Now before you start yelling and screaming at me for breaking all your
 | |
| code, take note that up above I said, "...using the new wx namespace..."
 | |
| That's because if you are still importing from wxPython.wx then there
 | |
| are some classes defined there with Draw and etc. methods that have
 | |
| 2.4 compatible signatures.  However if/when the old wxPython.wx
 | |
| namespace is removed then these classes will be removed too so you
 | |
| should plan on migrating to the new namespace and new DC Draw methods
 | |
| before that time.</p>
 | |
| </div>
 | |
| <div class="section" id="building-extending-and-embedding-wxpython">
 | |
| <h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
 | |
| <p>wxPython's setup.py script now expects to use existing libraries for
 | |
| the contribs (gizmos, stc, xrc, etc.) rather than building local
 | |
| copies of them.  If you build your own copies of wxPython please be
 | |
| aware that you now need to also build the ogl, stc, xrc, and gizmos
 | |
| libraries in addition to the main wx lib.</p>
 | |
| <p>The wxPython.h and other header files are now in
 | |
| .../wxPython/include/wx/wxPython instead of in wxPython/src.  You
 | |
| should include it via the "wx/wxPython/wxPython.h" path and add
 | |
| .../wxPython/include to your list of include paths.  On OSX and
 | |
| unix-like systems the wxPython headers are installed to the same place
 | |
| that the wxWidgets headers are installed, so if you are building
 | |
| wxPython compatible extensions on those platforms then your include
 | |
| path should already be set properly.</p>
 | |
| <p>If you are also using SWIG for your extension then you'll need to
 | |
| adapt how the wxPython .i files are imported into your .i files.  See
 | |
| the wxPython sources for examples.  Your modules will need to at least
 | |
| <tt class="literal"><span class="pre">%import</span> <span class="pre">core.i</span></tt>, and possibly others if you need the definition of
 | |
| other classes.  Since you will need them to build your modules using
 | |
| SWIG, the main wxPython .i files are also installed with the wxPython
 | |
| headers in an i_files sibdirectory.  It should be enough to pass a
 | |
| -I/pathname on the command line for SWIG to find the files.</p>
 | |
| <p>The bulk of wxPython's setup.py has been moved to another module,
 | |
| wx/build/config.py.  This module will be installed as part of wxPython
 | |
| so 3rd party modules that wish to use the same setup/configuration
 | |
| code can do so simply by importing this module from their own setup.py
 | |
| scripts using <tt class="literal"><span class="pre">import</span> <span class="pre">wx.build.config</span></tt>.</p>
 | |
| <p>You no longer need to call wxClassInfo::CleanUpClasses() and
 | |
| wxClassInfo::InitializeClasses() in your extensions or when embedding
 | |
| wxPython.</p>
 | |
| <p>The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
 | |
| slightly.  wxPyBeginAllowThreads now returns a boolean value that must
 | |
| be passed to the coresponding wxPyEndAllowThreads function call.  This
 | |
| is to help do the RightThing when calls to these two functions are
 | |
| nested, or if calls to external code in other extension modules that
 | |
| are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
 | |
| wx event handlers being called (such as during the call to
 | |
| os.startfile.)</p>
 | |
| </div>
 | |
| <div class="section" id="two-or-three-phase-create">
 | |
| <h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1>
 | |
| <p>If you use the Precreate/Create method of instantiating a window, (for
 | |
| example, to set an extended style flag, or for XRC handlers) then
 | |
| there is now a new method named PostCreate to help with transplanting
 | |
| the brain of the prewindow instance into the derived window instance.
 | |
| For example:</p>
 | |
| <pre class="literal-block">
 | |
| class MyDialog(wx.Dialog):
 | |
|     def __init__(self, parent, ID, title, pos, size, style):
 | |
|         pre = wx.PreDialog()
 | |
|         pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
 | |
|         pre.Create(parent, ID, title, pos, size, style)
 | |
|         self.PostCreate(pre)
 | |
| </pre>
 | |
| </div>
 | |
| <div class="section" id="sizers">
 | |
| <h1><a name="sizers">Sizers</a></h1>
 | |
| <p>The hack allowing the old "option" keyword parameter has been removed.
 | |
| If you use keyword args with w.xSizer Add, Insert, or Prepend methods
 | |
| then you will need to use the <tt class="literal"><span class="pre">proportion</span></tt> name instead of <tt class="literal"><span class="pre">option</span></tt>.</p>
 | |
| <p>When adding a spacer to a sizer you now need to use a wx.Size or a
 | |
| 2-integer sequence instead of separate width and height parameters.</p>
 | |
| <p>The wx.GridBagSizer class (very similar to the RowColSizer in the
 | |
| library) has been added to C++ and wrapped for wxPython.  It can also
 | |
| be used from XRC.</p>
 | |
| <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
 | |
| Insert, Prepend, and etc.) methods any longer.  Just use Add and the
 | |
| wrappers will figure out what to do.</p>
 | |
| </div>
 | |
| <div class="section" id="platforminfo">
 | |
| <h1><a name="platforminfo">PlatformInfo</a></h1>
 | |
| <p>Added wx.PlatformInfo which is a tuple containing strings that
 | |
| describe the platform and build options of wxPython.  This lets you
 | |
| know more about the build than just the __WXPORT__ value that
 | |
| wx.Platform contains, such as if it is a GTK2 build.  For example,
 | |
| instead of:</p>
 | |
| <pre class="literal-block">
 | |
| if wx.Platform == "__WXGTK__":
 | |
|     ...
 | |
| </pre>
 | |
| <p>you should do this:</p>
 | |
| <pre class="literal-block">
 | |
| if "__WXGTK__" in wx.PlatformInfo:
 | |
|      ...
 | |
| </pre>
 | |
| <p>and you can specifically check for a wxGTK2 build by looking for
 | |
| "gtk2" in wx.PlatformInfo.  Unicode builds are also detectable this
 | |
| way.  If there are any other platform/toolkit/build flags that make
 | |
| sense to add to this tuple please let me know.</p>
 | |
| <p>BTW, wx.Platform will probably be deprecated in the future.</p>
 | |
| </div>
 | |
| <div class="section" id="activex">
 | |
| <h1><a name="activex">ActiveX</a></h1>
 | |
| <p>Lindsay Mathieson's newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class has been wrapped into a new
 | |
| extension module called wx.activex.  It is very generic and dynamic
 | |
| and should allow hosting of arbitray ActiveX controls within your
 | |
| wxPython apps.  So far I've tested it with IE, PDF, and Flash
 | |
| controls, (and there are new samples in the demo and also library
 | |
| modules supporting these.)</p>
 | |
| <p>The new wx.activex module contains a bunch of code, but the most
 | |
| important things to look at are ActiveXWindow and ActiveXEvent.
 | |
| ActiveXWindow derives from wxWindow and the constructor accepts a
 | |
| CLSID for the ActiveX Control that should be created.  (There is also
 | |
| a CLSID class that can convert from a progID or a CLSID String.)  The
 | |
| ActiveXWindow class simply adds methods that allow you to query some
 | |
| of the TypeInfo exposed by the ActiveX object, and also to get/set
 | |
| properties or call methods by name.  The Python implementation
 | |
| automatically handles converting parameters and return values to/from
 | |
| the types expected by the ActiveX code as specified by the TypeInfo,
 | |
| (just bool, integers, floating point, strings and None/Empty so far,
 | |
| but more can be handled later.)</p>
 | |
| <p>That's pretty much all there is to the class, as I mentioned before it
 | |
| is very generic and dynamic.  Very little is hard-coded and everything
 | |
| that is done with the actual ActiveX control is done at runtime and
 | |
| referenced by property or method name.  Since Python is such a dynamic
 | |
| language this is a very good match.  I thought for a while about doing
 | |
| some Python black-magic and making the specific methods/properties of
 | |
| the actual ActiveX control "appear" at runtime, but then decided that
 | |
| it would be better and more understandable to do it via subclassing.
 | |
| So there is a utility class in wx.activex that given an existing
 | |
| ActiveXWindow instance can generate a .py module containing a derived
 | |
| class with real methods and properties that do the Right Thing to
 | |
| reflect those calls to the real ActiveX control.  There is also a
 | |
| script/tool module named genaxmodule that given a CLSID or progID and
 | |
| a class name, will generate the module for you.  There are a few
 | |
| examples of the output of this tool in the wx.lib package, see
 | |
| iewin.py, pdfwin.py and flashwin.py.</p>
 | |
| <p>Currently the genaxmodule tool will tweak some of the names it
 | |
| generates, but this can be controled if you would like to do it
 | |
| differently by deriving your own class from GernerateAXModule,
 | |
| overriding some methods and then using this class from a tool like
 | |
| genaxmodule.  [TODO: make specifying a new class on genaxmodule's
 | |
| command-line possible.]  The current default behavior is that any
 | |
| event names that start with "On" will have the "On" dropped, property
 | |
| names are converted to all lower case, and if any name is a Python
 | |
| keyword it will have an underscore appended to it.  GernerateAXModule
 | |
| does it's best when generating the code in the new module, but it can
 | |
| only be as good as the TypeInfo data available from the ActiveX
 | |
| control so sometimes some tweaking will be needed.  For example, the
 | |
| IE web browser control defines the Flags parameter of the Navigate2
 | |
| method as required, but MSDN says it is optional.</p>
 | |
| <p>It is intended that this new wx.activex module will replace both the
 | |
| older version of Lindsay's code available in iewin.IEHtmlWindow, and
 | |
| also the wx.lib.activexwraper module.  Probably the biggest
 | |
| differences you'll ecounter in migrating activexwrapper-based code
 | |
| (besides events working better without causing deadlocks) is that
 | |
| events are no longer caught by overriding methods in your derived
 | |
| class.  Instead ActiveXWindow uses the wx event system and you bind
 | |
| handlers for the ActiveX events exactly the same way you do for any wx
 | |
| event.  There is just one extra step needed and that is creating an
 | |
| event ID from the ActiveX event name, and if you use the genaxmodule
 | |
| tool then this extra step will be handled for you there.  For example,
 | |
| for the StatusTextChange event in the IE web browser control, this
 | |
| code is generated for you:</p>
 | |
| <pre class="literal-block">
 | |
| wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
 | |
| EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
 | |
| </pre>
 | |
| <p>and you would use it in your code like this:</p>
 | |
| <pre class="literal-block">
 | |
| self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
 | |
| </pre>
 | |
| <p>When the event happens and your event handler function is called the
 | |
| event properties from the ActiveX control (if any) are converted to
 | |
| attributes of the event object passed to the handler.  (Can you say
 | |
| 'event' any more times in a single sentence? ;-) ) For example the
 | |
| StatusTextChange event will also send the text that should be put into
 | |
| the status line as an event parameter named "Text" and you can access
 | |
| it your handlers as an attribute of the event object like this:</p>
 | |
| <pre class="literal-block">
 | |
| def UpdateStatusText(self, evt):
 | |
|     self.SetStatusText(evt.Text)
 | |
| </pre>
 | |
| <p>Usually these event object attributes should be considered read-only,
 | |
| but some will be defined by the TypeInfo as output parameters.  In
 | |
| those cases if you modify the event object's attribute then that value
 | |
| will be returned to the ActiveX control.  For example, to prevent a
 | |
| new window from being opened by the IE web browser control you can do
 | |
| this in the handler for the iewin.EVT_NewWindow2 event:</p>
 | |
| <pre class="literal-block">
 | |
| def OnNewWindow2(self, evt):
 | |
|     evt.Cancel = True   
 | |
| </pre>
 | |
| <p>So how do you know what methods, events and properties that an ActiveX
 | |
| control supports?  There is a funciton in wx.activex named GetAXInfo
 | |
| that returns a printable summary of the TypeInfo from the ActiveX
 | |
| instance passed in.  You can use this as an example of how to browse
 | |
| the TypeInfo provided, and there is also a copy of this function's
 | |
| output appended as a comment to the modules produced by the
 | |
| genaxmodule tool.  Beyond that you'll need to consult the docs
 | |
| provided by the makers of the ActiveX control that you are using.</p>
 | |
| </div>
 | |
| <div class="section" id="other-stuff">
 | |
| <h1><a name="other-stuff">Other Stuff</a></h1>
 | |
| <p>Instead of over a dozen separate extension modules linked together
 | |
| into a single extension module, the "core" module is now just a few
 | |
| extensions that are linked independently, and then merged together
 | |
| later into the main namespace via Python code.</p>
 | |
| <p>Because of the above and also because of the way the new SWIG works,
 | |
| the "internal" module names have changed, but you shouldn't have been
 | |
| using them anyway so it shouldn't bother you. ;-)</p>
 | |
| <p>The help module no longer exists and the classes therein are now part
 | |
| of the core module imported with wxPython.wx or the wx package.</p>
 | |
| <p>wxPyDefaultPosition and wxPyDefaultSize are gone.  Use the
 | |
| wxDefaultPosition and wxDefaultSize objects instead.</p>
 | |
| <p>Similarly, the wxSystemSettings backwards compatibiility aliases for
 | |
| GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
 | |
| the bit-bucket.  Use GetColour, GetFont and GetMetric instead.</p>
 | |
| <p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
 | |
| all windows.  The name still exists for compatibility, but it is set
 | |
| to zero.  If you want to disable the setting (so it matches the old
 | |
| default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
 | |
| flag otherwise only the freshly exposed areas of the window will be
 | |
| refreshed.</p>
 | |
| <p>wxPyTypeCast has been removed.  Since we've had the OOR (Original
 | |
| Object Return) for a couple years now there should be no need to use
 | |
| wxPyTypeCast at all.</p>
 | |
| <p>If you use the old wxPython package and wxPython.wx namespace then
 | |
| there are compatibility aliases for much of the above items.</p>
 | |
| <p>The wxWave class has been renamed to wxSound, and now has a slightly
 | |
| different API.</p>
 | |
| <p>wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
 | |
| manage it a little bit more than you did before.  Basically, the app
 | |
| will treat it like a top-level frame in that if the wx.TaskBarIcon
 | |
| still exists when all the frames are closed then the app will still
 | |
| not exit.  You need to ensure that the wx.TaskBarIcon is destroyed
 | |
| when your last Frame is closed.  For wxPython apps it is usually
 | |
| enough if your main frame object holds the only reference to the
 | |
| wx.TaskBarIcon, then when the frame is closed Python reference
 | |
| counting takes care of the rest.</p>
 | |
| <p>Before Python 2.3 it was possible to pass a floating point object as a
 | |
| parameter to a function that expected an integer, and the
 | |
| PyArg_ParseTuple family of functions would automatically convert to
 | |
| integer by truncating the fractional portion of the number.  With
 | |
| Python 2.3 that behavior was deprecated and a deprecation warning is
 | |
| raised when you pass a floating point value, (for example, calling
 | |
| wx.DC.DrawLineXY with floats for the position and size,) and lots of
 | |
| developers using wxPython had to scramble to change their code to call
 | |
| int() before calling wxPython methods.  Recent changes in SWIG have
 | |
| moved the conversion out of PyArg_ParseTuple to custom code that SWIG
 | |
| generates.  Since the default conversion fragment was a little too
 | |
| strict and didn't generate a very meaningful exception when it failed,
 | |
| I decided to use a custom fragment instead, and it turned out that
 | |
| it's very easy to allow floats to be converted again just like they
 | |
| used to be.   So, in a nutshell, any numeric type that can be
 | |
| converted to an integer is now legal to be passed to SWIG wrapped
 | |
| functions in wxPython for parameters that are expecting an integer.
 | |
| If the object is not already an integer then it will be asked to
 | |
| convert itself to one.  A similar conversion fragment is in place for
 | |
| parameters that expect floating point values.</p>
 | |
| </div>
 | |
| </div>
 | |
| </body>
 | |
| </html>
 |