git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63644 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			52 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        include/wx/uiaction.cpp
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// Purpose:     wxUIActionSimulator interface
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// Author:      Kevin Ollivier
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// Modified by:
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// Created:     2010-03-06
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// RCS-ID:      $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
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// Copyright:   (c) Kevin Ollivier
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _UIACTIONSIMULATOR_H_
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#define _UIACTIONSIMULATOR_H_
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/dynarray.h>
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class WXDLLIMPEXP_CORE wxUIActionSimulator
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{
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public:
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    wxUIActionSimulator();
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    ~wxUIActionSimulator();
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    // Mouse related
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    bool        MouseMove(long x, long y);
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    bool        MouseDown(int button = wxMOUSE_BTN_LEFT);
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    bool        MouseUp(int button = wxMOUSE_BTN_LEFT);
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    bool        MouseClick(int button = wxMOUSE_BTN_LEFT);
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    bool        MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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    bool        MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
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    // Keyboard related:
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    bool        KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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                    { return Key(keycode, true, shiftDown, cmdDown, altDown); }
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    bool        KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
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                    { return Key(keycode, false, shiftDown, cmdDown, altDown); }
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    bool        Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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protected:
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    // Implementation-wise, since key events take more code to set up on GTK and Mac, it makes
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    // sense to handle both key down and key up in one method. However, I wanted the API for pressing
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    // and releasing the mouse and keyboard to be consistent, and I don't really like using a bool 
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    // for pressed state, so I'm leaving this as an implementation detail. 
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    bool        Key(int keycode, bool isDown=true, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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};
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#endif
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