git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			125 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //-----------------------------------------------------------------------------
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| // Name:        xrcdemo.cpp
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| // Purpose:     XML resources sample: Main application file
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| // Author:      Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Robert O'Connor and Vaclav Slavik
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| // Licence:     wxWindows licence
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| //-----------------------------------------------------------------------------
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| 
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| //-----------------------------------------------------------------------------
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| // GCC implementation
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| //-----------------------------------------------------------------------------
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| 
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| #ifdef __GNUG__
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|     #pragma implementation "xrcdemo.h"
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| #endif
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| 
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| //-----------------------------------------------------------------------------
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| // Standard wxWindows headers
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| //-----------------------------------------------------------------------------
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| // For all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWindows headers)
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| //-----------------------------------------------------------------------------
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| // Header of this .cpp file
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| //-----------------------------------------------------------------------------
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| 
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| #include "xrcdemo.h"
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| 
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| //-----------------------------------------------------------------------------
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| // Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
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| //-----------------------------------------------------------------------------
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| 
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| #include "wx/image.h"               // wxImage
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| 
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| //-----------------------------------------------------------------------------
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| 
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| #include "wx/xrc/xmlres.h"          // XRC XML resouces
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| 
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| //-----------------------------------------------------------------------------
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| 
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| #include "myframe.h"
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| 
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| //-----------------------------------------------------------------------------
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| // wxWindows macro: Declare the application.
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| //-----------------------------------------------------------------------------
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| 
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| // Create a new application object: this macro will allow wxWindows to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also declares the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. the_app and
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| // not wxApp).
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| IMPLEMENT_APP(MyApp)
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| 
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| //-----------------------------------------------------------------------------
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| // Public methods
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| //-----------------------------------------------------------------------------
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| 
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| // 'Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     // If there is any of a certain format of image in the xrcs, then first
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|     // load a handler for that image type. This example uses XPMs, but if
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|     // you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler()
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|     // documentation for the types of image handlers available.
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|     wxImage::AddHandler(new wxXPMHandler);
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|     
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|     // Initialize all the XRC handlers. Always required (unless you feel like
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|     // going through and initializing a handler of each control type you will
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|     // be using (ie initialize the spinctrl handler, initialize the textctrl
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|     // handler). However, if you are only using a few control types, it will
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|     // save some space to only initialize the ones you will be using. See
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|     // wxXRC docs for details.
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|     wxXmlResource::Get()->InitAllHandlers();    
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|       
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|     // Load all of the XRC files that will be used. You can put everything
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|     // into one giant XRC file if you wanted, but then they become more 
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|     // diffcult to manage, and harder to reuse in later projects.   
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|     // The menubar
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|     wxXmlResource::Get()->Load(wxT("rc/menu.xrc"));
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|     // The toolbar
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|     wxXmlResource::Get()->Load(wxT("rc/toolbar.xrc"));
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|     // Non-derived dialog example
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|     wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc"));
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|     // Derived dialog example
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|     wxXmlResource::Get()->Load(wxT("rc/derivdlg.xrc"));
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|     // Controls property example
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|     wxXmlResource::Get()->Load(wxT("rc/controls.xrc"));
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|     // Frame example
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|     wxXmlResource::Get()->Load(wxT("rc/frame.xrc"));
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|     // Uncentered example
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|     wxXmlResource::Get()->Load(wxT("rc/uncenter.xrc"));    
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|     // Custom class example
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|     wxXmlResource::Get()->Load(wxT("rc/custclas.xrc"));
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|     // wxArtProvider example
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|     wxXmlResource::Get()->Load(wxT("rc/artprov.xrc"));
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|     // Platform property example
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|     wxXmlResource::Get()->Load(wxT("rc/platform.xrc"));
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|     // Variable expansion example
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|     wxXmlResource::Get()->Load(wxT("rc/variable.xrc"));
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| 
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|     // Make an instance of your derived frame. Passing NULL (the default value 
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|     // of MyFrame's constructor is NULL) as the frame doesn't have a frame
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|     // since it is the first window. 
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|     MyFrame *frame = new MyFrame();
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|     
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|     // Show the frame.
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|     frame->Show(TRUE);
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|     
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|     // Return TRUE to tell program to continue (FALSE would terminate).
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|     return TRUE;
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| }
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| 
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