Files
wxWidgets/src/common/uiactioncmn.cpp
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

149 lines
3.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/uiactioncmn.cpp
// Purpose: wxUIActionSimulator common implementation
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#if wxUSE_UIACTIONSIMULATOR
#include "wx/uiaction.h"
bool wxUIActionSimulator::MouseClick(int button)
{
MouseDown(button);
MouseUp(button);
return true;
}
#ifndef __WXOSX__
bool wxUIActionSimulator::MouseDblClick(int button)
{
MouseDown(button);
MouseUp(button);
MouseDown(button);
MouseUp(button);
return true;
}
bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
int button)
{
MouseMove(x1, y1);
MouseDown(button);
MouseMove(x2, y2);
MouseUp(button);
return true;
}
#endif
bool
wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
{
wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
"wxMOD_ALTGR is not implemented" );
wxASSERT_MSG( !(modifiers & wxMOD_META ),
"wxMOD_META is not implemented" );
wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
"wxMOD_WIN is not implemented" );
if ( isDown )
SimulateModifiers(modifiers, true);
bool rc = DoKey(keycode, modifiers, isDown);
if ( !isDown )
SimulateModifiers(modifiers, false);
return rc;
}
void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown)
{
if ( modifiers & wxMOD_SHIFT )
DoKey(WXK_SHIFT, modifiers, isDown);
if ( modifiers & wxMOD_ALT )
DoKey(WXK_ALT, modifiers, isDown);
if ( modifiers & wxMOD_CONTROL )
DoKey(WXK_CONTROL, modifiers, isDown);
}
bool wxUIActionSimulator::Char(int keycode, int modifiers)
{
switch(keycode)
{
case '0':
keycode = '0';
break;
case '1':
keycode = '1';
break;
case '2':
keycode = '2';
break;
case '3':
keycode = '3';
break;
case '4':
keycode = '4';
break;
case '5':
keycode = '5';
break;
case '6':
keycode = '6';
break;
case '7':
keycode = '7';
break;
case '8':
keycode = '8';
break;
case '9':
keycode = '9';
break;
case '+':
keycode = '+';
break;
case '-':
keycode = '-';
break;
case '.':
keycode = '.';
break;
default:
break;
};
Key(keycode, modifiers, true);
Key(keycode, modifiers, false);
return true;
}
bool wxUIActionSimulator::Text(const char *s)
{
while ( *s != '\0' )
{
const char ch = *s++;
if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) )
return false;
}
return true;
}
#endif // wxUSE_UIACTIONSIMULATOR