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188 lines
5.4 KiB
C++
188 lines
5.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/common/mousemanager.cpp
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// Purpose: implementation of wxMouseEventsManager class
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// Author: Vadim Zeitlin
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// Created: 2009-04-21
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/settings.h"
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#include "wx/window.h"
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#endif // WX_PRECOMP
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#include "wx/mousemanager.h"
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// ----------------------------------------------------------------------------
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// event tables
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxMouseEventsManager, wxEvtHandler)
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EVT_MOUSE_CAPTURE_LOST(wxMouseEventsManager::OnCaptureLost)
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EVT_LEFT_DOWN(wxMouseEventsManager::OnLeftDown)
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EVT_LEFT_UP(wxMouseEventsManager::OnLeftUp)
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EVT_MOTION(wxMouseEventsManager::OnMove)
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END_EVENT_TABLE()
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// ============================================================================
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// wxMouseEventsManager implementation
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// ============================================================================
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void wxMouseEventsManager::Init()
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{
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m_win = NULL;
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m_state = State_Normal;
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m_item = wxNOT_FOUND;
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}
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bool wxMouseEventsManager::Create(wxWindow *win)
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{
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wxASSERT_MSG( !m_win, "Create() must not be called twice" );
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m_win = win;
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win->PushEventHandler(this);
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return true;
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}
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wxMouseEventsManager::~wxMouseEventsManager()
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{
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if ( m_win )
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m_win->RemoveEventHandler(this);
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}
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void wxMouseEventsManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
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{
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switch ( m_state )
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{
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case State_Normal:
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wxFAIL_MSG( "mouse shouldn't be captured in normal state" );
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break;
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case State_Pressed:
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MouseClickCancelled(m_item);
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break;
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case State_Dragging:
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MouseDragCancelled(m_item);
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break;
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}
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m_state = State_Normal;
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m_item = wxNOT_FOUND;
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}
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void wxMouseEventsManager::OnLeftDown(wxMouseEvent& event)
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{
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wxASSERT_MSG( m_state == State_Normal,
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"state hasn't been reset to normal somehow" );
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m_posLast = event.GetPosition();
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m_item = MouseHitTest(m_posLast);
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if ( m_item == wxNOT_FOUND )
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{
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event.Skip();
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return;
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}
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m_state = State_Pressed;
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m_win->SetFocus();
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m_win->CaptureMouse();
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MouseClickBegin(m_item);
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}
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void wxMouseEventsManager::OnLeftUp(wxMouseEvent& event)
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{
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switch ( m_state )
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{
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case State_Normal:
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// ignore it, the mouse hasn't been pressed over any item initially
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// so releasing it shouldn't do anything
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event.Skip();
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// skip releasing the capture below
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return;
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case State_Pressed:
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if ( MouseHitTest(event.GetPosition()) == m_item )
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{
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// mouse released over the same item, so it was a click
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MouseClicked(m_item);
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}
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break;
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case State_Dragging:
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MouseDragEnd(m_item, event.GetPosition());
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break;
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}
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m_state = State_Normal;
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m_item = wxNOT_FOUND;
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m_win->ReleaseMouse();
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}
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void wxMouseEventsManager::OnMove(wxMouseEvent& event)
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{
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switch ( m_state )
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{
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case State_Normal:
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event.Skip();
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break;
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case State_Pressed:
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wxASSERT_MSG( event.LeftIsDown(),
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"should have detected mouse being released" );
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{
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// it's probably a bad idea to query the system for these
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// values every time the mouse is moved so cache them on the
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// assumption that they don't change -- which is wrong, of
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// course, the user can change them but it doesn't happen often
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static const int
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dragMinX = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
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static const int
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dragMinY = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
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const wxPoint& pos = event.GetPosition();
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const wxPoint ofs = pos - m_posLast;
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if ( abs(ofs.x) > dragMinX || abs(ofs.y) > dragMinY )
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{
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// the mouse left the rectangle inside which its movements
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// are considered to be too small to constitute a start of
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// drag operation, do [attempt to] start it now
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if ( MouseDragBegin(m_item, pos) )
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{
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m_state = State_Dragging;
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}
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}
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else // still didn't move far enough away
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{
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event.Skip();
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}
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}
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break;
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case State_Dragging:
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m_posLast = event.GetPosition();
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MouseDragging(m_item, m_posLast);
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break;
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}
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}
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