Files
wxWidgets/src/univ/winuniv.cpp
Vadim Zeitlin a3a13581dd 1. wxRadioBox event generation fixed
2. significantly expanded and enchanced listbox sample
3. wxTextCtrl::IsModified() implemented
4. wxRadioBox button layout fixed once again
5. wxTextCtrl::SetValue() refresh bug fixed
6. wxListCtrl doesn't keep invalid selection after Delete()


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8493 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-10-08 23:12:36 +00:00

809 lines
21 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: univ/window.cpp
// Purpose: implementation of extra wxWindow methods for wxUniv port
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// declarations
// ===========================================================================
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "univwindow.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/window.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/event.h"
#include "wx/scrolbar.h"
#endif // WX_PRECOMP
#include "wx/univ/colschem.h"
#include "wx/univ/renderer.h"
#include "wx/univ/theme.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
// we can't use wxWindowNative here as it won't be expanded inside the macro
#if defined(__WXMSW__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
#elif defined(__WXGTK__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
#endif
BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
EVT_SIZE(wxWindow::OnSize)
EVT_PAINT(wxWindow::OnPaint)
EVT_NC_PAINT(wxWindow::OnNcPaint)
EVT_ERASE_BACKGROUND(wxWindow::OnErase)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// creation
// ----------------------------------------------------------------------------
void wxWindow::Init()
{
m_scrollbarVert =
m_scrollbarHorz = (wxScrollBar *)NULL;
m_isCurrent = FALSE;
m_renderer = wxTheme::Get()->GetRenderer();
}
bool wxWindow::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
if ( !wxWindowNative::Create(parent, id, pos, size,
style | wxCLIP_CHILDREN, name) )
{
return FALSE;
}
// if we should always have the scrollbar, do show it
if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
m_scrollbarVert = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
wxSB_VERTICAL);
}
// the colours/fonts are default
m_hasBgCol =
m_hasFgCol =
m_hasFont = FALSE;
return TRUE;
}
// ----------------------------------------------------------------------------
// background pixmap
// ----------------------------------------------------------------------------
void wxWindow::SetBackground(const wxBitmap& bitmap,
int alignment,
wxStretch stretch)
{
m_bitmapBg = bitmap;
m_alignBgBitmap = alignment;
m_stretchBgBitmap = stretch;
}
const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
wxStretch *stretch) const
{
if ( m_bitmapBg.Ok() )
{
if ( alignment )
*alignment = m_alignBgBitmap;
if ( stretch )
*stretch = m_stretchBgBitmap;
}
return m_bitmapBg;
}
// ----------------------------------------------------------------------------
// painting
// ----------------------------------------------------------------------------
// the event handler executed when the window background must be painted
void wxWindow::OnErase(wxEraseEvent& event)
{
if ( !m_renderer )
{
event.Skip();
return;
}
DoDrawBackground(*event.GetDC());
// if we have both scrollbars, we also have a square in the corner between
// them which we must paint
if ( m_scrollbarVert && m_scrollbarHorz )
{
wxSize size = GetSize();
wxRect rectClient = GetClientRect(),
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
wxRect rectCorner;
rectCorner.x = rectClient.GetRight() + 1;
rectCorner.y = rectClient.GetBottom() + 1;
rectCorner.SetRight(size.x - rectBorder.width);
rectCorner.SetBottom(size.y - rectBorder.height);
if ( GetUpdateRegion().Contains(rectCorner) )
{
m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
}
}
}
// the event handlers executed when the window must be repainted
void wxWindow::OnNcPaint(wxPaintEvent& event)
{
if ( m_renderer )
{
// get the DC to use and create renderer on it
wxWindowDC dc(this);
// draw the border
DoDrawBorder(dc);
}
}
void wxWindow::OnPaint(wxPaintEvent& event)
{
if ( !m_renderer )
{
// it is a native control which paints itself
event.Skip();
}
else
{
// get the DC to use and create renderer on it
wxPaintDC dc(this);
wxControlRenderer renderer(this, dc, m_renderer);
// draw the control
DoDraw(&renderer);
}
}
bool wxWindow::DoDrawBackground(wxDC& dc)
{
// FIXME: leaving this code in leads to partial bg redraws sometimes under
// MSW
wxRect rect;
#ifndef __WXMSW__
rect = GetUpdateRegion().GetBox();
if ( !rect.width && !rect.height )
#endif
{
wxSize size = GetSize();
rect.width = size.x;
rect.height = size.y;
}
if ( GetBackgroundBitmap().Ok() )
{
// get the bitmap and the flags
int alignment;
wxStretch stretch;
wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
}
else // just fill it with bg colour if no bitmap
{
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
rect, GetStateFlags());
}
return TRUE;
}
void wxWindow::DoDrawBorder(wxDC& dc)
{
// get the window rect
wxRect rect;
wxSize size = GetSize();
rect.x =
rect.y = 0;
rect.width = size.x;
rect.height = size.y;
// if the scrollbars are outside the border, we must adjust the rect to
// exclude them
if ( !m_renderer->AreScrollbarsInsideBorder() )
{
wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
if ( scrollbar )
rect.width -= scrollbar->GetSize().x;
scrollbar = GetScrollbar(wxHORIZONTAL);
if ( scrollbar )
rect.height -= scrollbar->GetSize().y;
}
// draw outline unless the update region is enitrely inside it in which
// case we don't need to do it
#if 0 // doesn't seem to work, why?
if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
#endif
{
m_renderer->DrawBorder(dc, GetBorder(),
rect, GetStateFlags(), &rect);
}
}
void wxWindow::DoDraw(wxControlRenderer *renderer)
{
}
void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
{
if ( rectClient )
{
wxRect rectWin = *rectClient;
rectWin.Offset(GetClientAreaOrigin());
wxWindowNative::Refresh(eraseBackground, &rectWin);
// debugging helper
#if 0
wxWindowDC dc(this);
dc.SetBrush(*wxBLUE_BRUSH);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rectWin);
::GdiFlush();
::Sleep(1000);
#endif // 0
}
else
{
wxWindowNative::Refresh(eraseBackground);
}
}
// ----------------------------------------------------------------------------
// state flags
// ----------------------------------------------------------------------------
bool wxWindow::Enable(bool enable)
{
if ( !wxWindowBase::Enable(enable) )
return FALSE;
if ( m_renderer )
{
// a window with renderer is drawn by ourselves and it has to be
// refreshed to reflect its new status
Refresh();
}
return TRUE;
}
bool wxWindow::IsFocused() const
{
wxWindow *self = wxConstCast(this, wxWindow);
return self->FindFocus() == self;
}
bool wxWindow::IsPressed() const
{
return FALSE;
}
bool wxWindow::IsDefault() const
{
return FALSE;
}
bool wxWindow::IsCurrent() const
{
return m_isCurrent;
}
bool wxWindow::SetCurrent(bool doit)
{
if ( doit == m_isCurrent )
return FALSE;
m_isCurrent = doit;
if ( CanBeHighlighted() )
Refresh();
return TRUE;
}
int wxWindow::GetStateFlags() const
{
int flags = 0;
if ( !IsEnabled() )
flags |= wxCONTROL_DISABLED;
// the following states are only possible if our application is active - if
// it is not, even our default/focused controls shouldn't appear as such
if ( wxTheApp->IsActive() )
{
if ( IsCurrent() )
flags |= wxCONTROL_CURRENT;
if ( IsFocused() )
flags |= wxCONTROL_FOCUSED;
if ( IsPressed() )
flags |= wxCONTROL_PRESSED;
if ( IsDefault() )
flags |= wxCONTROL_ISDEFAULT;
}
return flags;
}
// ----------------------------------------------------------------------------
// size
// ----------------------------------------------------------------------------
void wxWindow::OnSize(wxSizeEvent& event)
{
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
event.Skip();
}
wxSize wxWindow::DoGetBestSize() const
{
return AdjustSize(DoGetBestClientSize());
}
wxSize wxWindow::DoGetBestClientSize() const
{
return wxWindowNative::DoGetBestSize();
}
wxSize wxWindow::AdjustSize(const wxSize& size) const
{
wxSize sz = size;
if ( m_renderer )
m_renderer->AdjustSize(&sz, this);
return sz;
}
wxPoint wxWindow::GetClientAreaOrigin() const
{
wxPoint pt = wxWindowBase::GetClientAreaOrigin();
if ( m_renderer )
pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
return pt;
}
void wxWindow::DoGetClientSize(int *width, int *height) const
{
int w, h;
wxWindowNative::DoGetClientSize(&w, &h);
// we assume that the scrollbars are positioned correctly (by a previous
// call to PositionScrollbars()) here
wxRect rectBorder;
if ( m_renderer )
rectBorder = m_renderer->GetBorderDimensions(GetBorder());
bool inside = m_renderer->AreScrollbarsInsideBorder();
if ( width )
{
// in any case, take account of the scrollbar
if ( m_scrollbarVert )
w -= m_scrollbarVert->GetSize().x;
// if we don't have scrollbar or if it is outside the border (and not
// blended into it), take account of the right border as well
if ( !m_scrollbarVert || inside )
w -= rectBorder.width;
// and always account for the left border
*width = w - rectBorder.x;
}
if ( height )
{
if ( m_scrollbarHorz )
h -= m_scrollbarHorz->GetSize().y;
if ( !m_scrollbarHorz || inside )
h -= rectBorder.height;
*height = h - rectBorder.y;
}
}
void wxWindow::DoSetClientSize(int width, int height)
{
// take into account the borders
wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
width += rectBorder.x;
height += rectBorder.y;
// and the scrollbars (as they may be offset into the border, use the
// scrollbar position, not size - this supposes that PositionScrollbars()
// had been called before)
bool inside = m_renderer->AreScrollbarsInsideBorder();
wxSize size = GetSize();
if ( m_scrollbarVert )
width += size.x - m_scrollbarVert->GetPosition().x;
if ( !m_scrollbarVert || inside )
width += rectBorder.width;
if ( m_scrollbarHorz )
height += size.y - m_scrollbarHorz->GetPosition().y;
if ( !m_scrollbarHorz || inside )
height += rectBorder.height;
wxWindowNative::DoSetClientSize(width, height);
}
// ----------------------------------------------------------------------------
// scrolling: we implement it entirely ourselves except for ScrollWindow()
// function which is supposed to be (efficiently) implemented by the native
// window class
// ----------------------------------------------------------------------------
void wxWindow::PositionScrollbars()
{
// do not use GetClientSize/Rect as it relies on the scrollbars being
// correctly positioned
wxSize size = GetSize();
wxBorder border = GetBorder();
wxRect rectBorder = m_renderer->GetBorderDimensions(border);
bool inside = m_renderer->AreScrollbarsInsideBorder();
int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
wxRect rectBar;
if ( m_scrollbarVert )
{
rectBar.x = size.x - width;
if ( inside )
rectBar.x -= rectBorder.width;
rectBar.width = width;
rectBar.y = 0;
if ( inside )
rectBar.y += rectBorder.y;
rectBar.height = size.y - height;
if ( inside )
rectBar.height -= rectBorder.y + rectBorder.height;
m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
}
if ( m_scrollbarHorz )
{
rectBar.y = size.y - height;
if ( inside )
rectBar.y -= rectBorder.height;
rectBar.height = height;
rectBar.x = 0;
if ( inside )
rectBar.x += rectBorder.x;
rectBar.width = size.x - width;
if ( inside )
rectBar.width -= rectBorder.x + rectBorder.width;
m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
}
}
void wxWindow::SetScrollbar(int orient,
int pos,
int pageSize,
int range,
bool refresh)
{
wxScrollBar *scrollbar = GetScrollbar(orient);
if ( range )
{
if ( !scrollbar )
{
// create it
scrollbar = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
orient & wxVERTICAL ? wxSB_VERTICAL
: wxSB_HORIZONTAL);
if ( orient & wxVERTICAL )
m_scrollbarVert = scrollbar;
else
m_scrollbarHorz = scrollbar;
PositionScrollbars();
}
else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
// we might have disabled it before
scrollbar->Enable();
}
scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
}
else // no range means no scrollbar
{
if ( scrollbar )
{
if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
scrollbar->Disable();
}
else
{
delete scrollbar;
if ( orient & wxVERTICAL )
m_scrollbarVert = NULL;
else
m_scrollbarHorz = NULL;
}
}
}
}
void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
{
wxScrollBar *scrollbar = GetScrollbar(orient);
wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
scrollbar->SetThumbPosition(pos);
if ( refresh )
Refresh();
}
int wxWindow::GetScrollPos(int orient) const
{
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbPosition() : 0;
}
int wxWindow::GetScrollThumb(int orient) const
{
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetThumbSize() : 0;
}
int wxWindow::GetScrollRange(int orient) const
{
wxScrollBar *scrollbar = GetScrollbar(orient);
return scrollbar ? scrollbar->GetRange() : 0;
}
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
wxRect r;
if ( dx )
{
r = ScrollNoRefresh(dx, 0, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
if ( dy )
{
r = ScrollNoRefresh(0, dy, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
{
wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
// the rect to refresh (which we will calculate)
wxRect rect;
if ( !dx && !dy )
{
// nothing to do
return rect;
}
// calculate the part of the window which we can just redraw in the new
// location
wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
sizeTotal.x, sizeTotal.y, dx, dy);
// the initial and end point of the region we move in client coords
wxPoint ptSource, ptDest;
if ( rectTotal )
{
ptSource = rectTotal->GetPosition();
ptDest = rectTotal->GetPosition();
}
// the size of this region
wxSize size;
size.x = sizeTotal.x - abs(dx);
size.y = sizeTotal.y - abs(dy);
if ( size.x <= 0 || size.y <= 0 )
{
// just redraw everything as nothing of the displayed image will stay
wxLogTrace(_T("scroll"), _T("refreshing everything"));
rect = rectTotal ? *rectTotal : GetClientRect();
}
else // move the part which doesn't change to the new location
{
// note that when we scroll the canvas in some direction we move the
// block which doesn't need to be refreshed in the opposite direction
if ( dx < 0 )
{
// scroll to the right, move to the left
ptSource.x -= dx;
}
else
{
// scroll to the left, move to the right
ptDest.x += dx;
}
if ( dy < 0 )
{
// scroll down, move up
ptSource.y -= dy;
}
else
{
// scroll up, move down
ptDest.y += dy;
}
// do move
wxClientDC dc(this);
wxBitmap bmp(size.x, size.y);
wxMemoryDC dcMem;
dcMem.SelectObject(bmp);
dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);
dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
wxLogTrace(_T("scroll"),
_T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
ptSource.x, ptSource.y,
size.x, size.y,
ptDest.x, ptDest.y);
// and now repaint the uncovered area
// FIXME: We repaint the intersection of these rectangles twice - is
// it bad? I don't think so as it is rare to scroll the window
// diagonally anyhow and so adding extra logic to compute
// rectangle intersection is probably not worth the effort
rect.x = ptSource.x;
rect.y = ptSource.y;
if ( dx )
{
if ( dx < 0 )
{
// refresh the area along the right border
rect.x += size.x + dx;
rect.width = -dx;
}
else
{
// refresh the area along the left border
rect.width = dx;
}
rect.height = sizeTotal.y;
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
if ( dy )
{
if ( dy < 0 )
{
// refresh the area along the bottom border
rect.y += size.y + dy;
rect.height = -dy;
}
else
{
// refresh the area along the top border
rect.height = dy;
}
rect.width = sizeTotal.x;
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
rect.x, rect.y,
rect.GetRight() + 1, rect.GetBottom() + 1);
}
}
return rect;
}
// ----------------------------------------------------------------------------
// colours/fonts
// ----------------------------------------------------------------------------
bool wxWindow::SetBackgroundColour(const wxColour& colour)
{
if ( !wxWindowNative::SetBackgroundColour(colour) )
return FALSE;
m_hasBgCol = TRUE;
return TRUE;
}
bool wxWindow::SetForegroundColour(const wxColour& colour)
{
if ( !wxWindowNative::SetForegroundColour(colour) )
return FALSE;
m_hasFgCol = TRUE;
return TRUE;
}
bool wxWindow::SetFont(const wxFont& font)
{
if ( !wxWindowNative::SetFont(font) )
return FALSE;
m_hasFont = TRUE;
return TRUE;
}