2. significantly expanded and enchanced listbox sample 3. wxTextCtrl::IsModified() implemented 4. wxRadioBox button layout fixed once again 5. wxTextCtrl::SetValue() refresh bug fixed 6. wxListCtrl doesn't keep invalid selection after Delete() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8493 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
809 lines
21 KiB
C++
809 lines
21 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: univ/window.cpp
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// Purpose: implementation of extra wxWindow methods for wxUniv port
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 06.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "univwindow.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/window.h"
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#include "wx/dcclient.h"
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#include "wx/dcmemory.h"
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#include "wx/event.h"
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#include "wx/scrolbar.h"
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#endif // WX_PRECOMP
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#include "wx/univ/colschem.h"
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#include "wx/univ/renderer.h"
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#include "wx/univ/theme.h"
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// event tables
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// ----------------------------------------------------------------------------
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// we can't use wxWindowNative here as it won't be expanded inside the macro
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#if defined(__WXMSW__)
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IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMSW)
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#elif defined(__WXGTK__)
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IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
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#endif
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BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
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EVT_SIZE(wxWindow::OnSize)
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EVT_PAINT(wxWindow::OnPaint)
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EVT_NC_PAINT(wxWindow::OnNcPaint)
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EVT_ERASE_BACKGROUND(wxWindow::OnErase)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// creation
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// ----------------------------------------------------------------------------
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void wxWindow::Init()
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{
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m_scrollbarVert =
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m_scrollbarHorz = (wxScrollBar *)NULL;
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m_isCurrent = FALSE;
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m_renderer = wxTheme::Get()->GetRenderer();
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}
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bool wxWindow::Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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if ( !wxWindowNative::Create(parent, id, pos, size,
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style | wxCLIP_CHILDREN, name) )
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{
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return FALSE;
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}
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// if we should always have the scrollbar, do show it
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if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
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{
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m_scrollbarVert = new wxScrollBar(this, -1,
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wxDefaultPosition, wxDefaultSize,
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wxSB_VERTICAL);
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}
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// the colours/fonts are default
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m_hasBgCol =
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m_hasFgCol =
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m_hasFont = FALSE;
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// background pixmap
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// ----------------------------------------------------------------------------
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void wxWindow::SetBackground(const wxBitmap& bitmap,
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int alignment,
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wxStretch stretch)
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{
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m_bitmapBg = bitmap;
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m_alignBgBitmap = alignment;
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m_stretchBgBitmap = stretch;
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}
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const wxBitmap& wxWindow::GetBackgroundBitmap(int *alignment,
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wxStretch *stretch) const
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{
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if ( m_bitmapBg.Ok() )
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{
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if ( alignment )
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*alignment = m_alignBgBitmap;
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if ( stretch )
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*stretch = m_stretchBgBitmap;
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}
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return m_bitmapBg;
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}
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// ----------------------------------------------------------------------------
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// painting
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// ----------------------------------------------------------------------------
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// the event handler executed when the window background must be painted
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void wxWindow::OnErase(wxEraseEvent& event)
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{
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if ( !m_renderer )
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{
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event.Skip();
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return;
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}
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DoDrawBackground(*event.GetDC());
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// if we have both scrollbars, we also have a square in the corner between
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// them which we must paint
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if ( m_scrollbarVert && m_scrollbarHorz )
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{
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wxSize size = GetSize();
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wxRect rectClient = GetClientRect(),
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rectBorder = m_renderer->GetBorderDimensions(GetBorder());
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wxRect rectCorner;
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rectCorner.x = rectClient.GetRight() + 1;
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rectCorner.y = rectClient.GetBottom() + 1;
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rectCorner.SetRight(size.x - rectBorder.width);
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rectCorner.SetBottom(size.y - rectBorder.height);
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if ( GetUpdateRegion().Contains(rectCorner) )
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{
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m_renderer->DrawScrollCorner(*event.GetDC(), rectCorner);
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}
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}
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}
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// the event handlers executed when the window must be repainted
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void wxWindow::OnNcPaint(wxPaintEvent& event)
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{
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if ( m_renderer )
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{
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// get the DC to use and create renderer on it
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wxWindowDC dc(this);
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// draw the border
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DoDrawBorder(dc);
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}
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}
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void wxWindow::OnPaint(wxPaintEvent& event)
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{
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if ( !m_renderer )
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{
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// it is a native control which paints itself
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event.Skip();
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}
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else
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{
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// get the DC to use and create renderer on it
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wxPaintDC dc(this);
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wxControlRenderer renderer(this, dc, m_renderer);
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// draw the control
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DoDraw(&renderer);
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}
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}
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bool wxWindow::DoDrawBackground(wxDC& dc)
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{
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// FIXME: leaving this code in leads to partial bg redraws sometimes under
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// MSW
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wxRect rect;
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#ifndef __WXMSW__
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rect = GetUpdateRegion().GetBox();
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if ( !rect.width && !rect.height )
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#endif
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{
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wxSize size = GetSize();
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rect.width = size.x;
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rect.height = size.y;
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}
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if ( GetBackgroundBitmap().Ok() )
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{
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// get the bitmap and the flags
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int alignment;
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wxStretch stretch;
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wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch);
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wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch);
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}
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else // just fill it with bg colour if no bitmap
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{
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m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this),
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rect, GetStateFlags());
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}
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return TRUE;
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}
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void wxWindow::DoDrawBorder(wxDC& dc)
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{
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// get the window rect
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wxRect rect;
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wxSize size = GetSize();
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rect.x =
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rect.y = 0;
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rect.width = size.x;
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rect.height = size.y;
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// if the scrollbars are outside the border, we must adjust the rect to
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// exclude them
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if ( !m_renderer->AreScrollbarsInsideBorder() )
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{
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wxScrollBar *scrollbar = GetScrollbar(wxVERTICAL);
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if ( scrollbar )
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rect.width -= scrollbar->GetSize().x;
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scrollbar = GetScrollbar(wxHORIZONTAL);
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if ( scrollbar )
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rect.height -= scrollbar->GetSize().y;
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}
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// draw outline unless the update region is enitrely inside it in which
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// case we don't need to do it
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#if 0 // doesn't seem to work, why?
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if ( wxRegion(rect).Contains(GetUpdateRegion().GetBox()) != wxInRegion )
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#endif
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{
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m_renderer->DrawBorder(dc, GetBorder(),
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rect, GetStateFlags(), &rect);
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}
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}
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void wxWindow::DoDraw(wxControlRenderer *renderer)
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{
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}
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void wxWindow::Refresh(bool eraseBackground, const wxRect *rectClient)
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{
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if ( rectClient )
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{
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wxRect rectWin = *rectClient;
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rectWin.Offset(GetClientAreaOrigin());
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wxWindowNative::Refresh(eraseBackground, &rectWin);
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// debugging helper
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#if 0
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wxWindowDC dc(this);
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dc.SetBrush(*wxBLUE_BRUSH);
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.DrawRectangle(rectWin);
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::GdiFlush();
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::Sleep(1000);
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#endif // 0
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}
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else
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{
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wxWindowNative::Refresh(eraseBackground);
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}
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}
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// ----------------------------------------------------------------------------
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// state flags
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// ----------------------------------------------------------------------------
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bool wxWindow::Enable(bool enable)
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{
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if ( !wxWindowBase::Enable(enable) )
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return FALSE;
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if ( m_renderer )
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{
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// a window with renderer is drawn by ourselves and it has to be
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// refreshed to reflect its new status
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Refresh();
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}
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return TRUE;
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}
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bool wxWindow::IsFocused() const
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{
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wxWindow *self = wxConstCast(this, wxWindow);
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return self->FindFocus() == self;
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}
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bool wxWindow::IsPressed() const
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{
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return FALSE;
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}
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bool wxWindow::IsDefault() const
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{
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return FALSE;
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}
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bool wxWindow::IsCurrent() const
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{
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return m_isCurrent;
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}
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bool wxWindow::SetCurrent(bool doit)
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{
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if ( doit == m_isCurrent )
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return FALSE;
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m_isCurrent = doit;
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if ( CanBeHighlighted() )
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Refresh();
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return TRUE;
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}
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int wxWindow::GetStateFlags() const
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{
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int flags = 0;
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if ( !IsEnabled() )
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flags |= wxCONTROL_DISABLED;
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// the following states are only possible if our application is active - if
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// it is not, even our default/focused controls shouldn't appear as such
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if ( wxTheApp->IsActive() )
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{
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if ( IsCurrent() )
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flags |= wxCONTROL_CURRENT;
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if ( IsFocused() )
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flags |= wxCONTROL_FOCUSED;
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if ( IsPressed() )
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flags |= wxCONTROL_PRESSED;
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if ( IsDefault() )
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flags |= wxCONTROL_ISDEFAULT;
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}
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return flags;
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}
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// ----------------------------------------------------------------------------
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// size
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// ----------------------------------------------------------------------------
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void wxWindow::OnSize(wxSizeEvent& event)
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{
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if ( m_scrollbarVert || m_scrollbarHorz )
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{
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PositionScrollbars();
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}
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event.Skip();
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}
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wxSize wxWindow::DoGetBestSize() const
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{
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return AdjustSize(DoGetBestClientSize());
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}
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wxSize wxWindow::DoGetBestClientSize() const
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{
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return wxWindowNative::DoGetBestSize();
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}
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wxSize wxWindow::AdjustSize(const wxSize& size) const
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{
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wxSize sz = size;
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if ( m_renderer )
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m_renderer->AdjustSize(&sz, this);
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return sz;
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}
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wxPoint wxWindow::GetClientAreaOrigin() const
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{
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wxPoint pt = wxWindowBase::GetClientAreaOrigin();
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if ( m_renderer )
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pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
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return pt;
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}
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void wxWindow::DoGetClientSize(int *width, int *height) const
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{
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int w, h;
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wxWindowNative::DoGetClientSize(&w, &h);
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// we assume that the scrollbars are positioned correctly (by a previous
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// call to PositionScrollbars()) here
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wxRect rectBorder;
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if ( m_renderer )
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rectBorder = m_renderer->GetBorderDimensions(GetBorder());
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bool inside = m_renderer->AreScrollbarsInsideBorder();
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if ( width )
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{
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// in any case, take account of the scrollbar
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if ( m_scrollbarVert )
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w -= m_scrollbarVert->GetSize().x;
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// if we don't have scrollbar or if it is outside the border (and not
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// blended into it), take account of the right border as well
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if ( !m_scrollbarVert || inside )
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w -= rectBorder.width;
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// and always account for the left border
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*width = w - rectBorder.x;
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}
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if ( height )
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{
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if ( m_scrollbarHorz )
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h -= m_scrollbarHorz->GetSize().y;
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if ( !m_scrollbarHorz || inside )
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h -= rectBorder.height;
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*height = h - rectBorder.y;
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}
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}
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void wxWindow::DoSetClientSize(int width, int height)
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{
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// take into account the borders
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wxRect rectBorder = m_renderer->GetBorderDimensions(GetBorder());
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width += rectBorder.x;
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height += rectBorder.y;
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// and the scrollbars (as they may be offset into the border, use the
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// scrollbar position, not size - this supposes that PositionScrollbars()
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// had been called before)
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bool inside = m_renderer->AreScrollbarsInsideBorder();
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wxSize size = GetSize();
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if ( m_scrollbarVert )
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width += size.x - m_scrollbarVert->GetPosition().x;
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if ( !m_scrollbarVert || inside )
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width += rectBorder.width;
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if ( m_scrollbarHorz )
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height += size.y - m_scrollbarHorz->GetPosition().y;
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if ( !m_scrollbarHorz || inside )
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height += rectBorder.height;
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wxWindowNative::DoSetClientSize(width, height);
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}
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// ----------------------------------------------------------------------------
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// scrolling: we implement it entirely ourselves except for ScrollWindow()
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// function which is supposed to be (efficiently) implemented by the native
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// window class
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// ----------------------------------------------------------------------------
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void wxWindow::PositionScrollbars()
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{
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// do not use GetClientSize/Rect as it relies on the scrollbars being
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// correctly positioned
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wxSize size = GetSize();
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wxBorder border = GetBorder();
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wxRect rectBorder = m_renderer->GetBorderDimensions(border);
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bool inside = m_renderer->AreScrollbarsInsideBorder();
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int height = m_scrollbarHorz ? m_scrollbarHorz->GetSize().y : 0;
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int width = m_scrollbarVert ? m_scrollbarVert->GetSize().x : 0;
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wxRect rectBar;
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if ( m_scrollbarVert )
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{
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rectBar.x = size.x - width;
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if ( inside )
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rectBar.x -= rectBorder.width;
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rectBar.width = width;
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rectBar.y = 0;
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if ( inside )
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rectBar.y += rectBorder.y;
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rectBar.height = size.y - height;
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if ( inside )
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rectBar.height -= rectBorder.y + rectBorder.height;
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m_scrollbarVert->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
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}
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if ( m_scrollbarHorz )
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{
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rectBar.y = size.y - height;
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if ( inside )
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rectBar.y -= rectBorder.height;
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rectBar.height = height;
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rectBar.x = 0;
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if ( inside )
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rectBar.x += rectBorder.x;
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rectBar.width = size.x - width;
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if ( inside )
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rectBar.width -= rectBorder.x + rectBorder.width;
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m_scrollbarHorz->SetSize(rectBar, wxSIZE_NO_ADJUSTMENTS);
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}
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}
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void wxWindow::SetScrollbar(int orient,
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int pos,
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int pageSize,
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int range,
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bool refresh)
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{
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wxScrollBar *scrollbar = GetScrollbar(orient);
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if ( range )
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{
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if ( !scrollbar )
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{
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// create it
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scrollbar = new wxScrollBar(this, -1,
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wxDefaultPosition, wxDefaultSize,
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orient & wxVERTICAL ? wxSB_VERTICAL
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: wxSB_HORIZONTAL);
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if ( orient & wxVERTICAL )
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m_scrollbarVert = scrollbar;
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else
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m_scrollbarHorz = scrollbar;
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PositionScrollbars();
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}
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else if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
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{
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// we might have disabled it before
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scrollbar->Enable();
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}
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scrollbar->SetScrollbar(pos, pageSize, range, pageSize, refresh);
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}
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else // no range means no scrollbar
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{
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if ( scrollbar )
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{
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if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
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{
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scrollbar->Disable();
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}
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else
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{
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delete scrollbar;
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if ( orient & wxVERTICAL )
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m_scrollbarVert = NULL;
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else
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m_scrollbarHorz = NULL;
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}
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}
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}
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}
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void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
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{
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wxScrollBar *scrollbar = GetScrollbar(orient);
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wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
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scrollbar->SetThumbPosition(pos);
|
|
if ( refresh )
|
|
Refresh();
|
|
}
|
|
|
|
int wxWindow::GetScrollPos(int orient) const
|
|
{
|
|
wxScrollBar *scrollbar = GetScrollbar(orient);
|
|
return scrollbar ? scrollbar->GetThumbPosition() : 0;
|
|
}
|
|
|
|
int wxWindow::GetScrollThumb(int orient) const
|
|
{
|
|
wxScrollBar *scrollbar = GetScrollbar(orient);
|
|
return scrollbar ? scrollbar->GetThumbSize() : 0;
|
|
}
|
|
|
|
int wxWindow::GetScrollRange(int orient) const
|
|
{
|
|
wxScrollBar *scrollbar = GetScrollbar(orient);
|
|
return scrollbar ? scrollbar->GetRange() : 0;
|
|
}
|
|
|
|
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
|
|
{
|
|
wxRect r;
|
|
|
|
if ( dx )
|
|
{
|
|
r = ScrollNoRefresh(dx, 0, rect);
|
|
Refresh(TRUE /* erase bkgnd */, &r);
|
|
}
|
|
|
|
if ( dy )
|
|
{
|
|
r = ScrollNoRefresh(0, dy, rect);
|
|
Refresh(TRUE /* erase bkgnd */, &r);
|
|
}
|
|
}
|
|
|
|
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
|
|
{
|
|
wxASSERT_MSG( !dx || !dy, _T("can't be used for diag scrolling") );
|
|
|
|
// the rect to refresh (which we will calculate)
|
|
wxRect rect;
|
|
|
|
if ( !dx && !dy )
|
|
{
|
|
// nothing to do
|
|
return rect;
|
|
}
|
|
|
|
// calculate the part of the window which we can just redraw in the new
|
|
// location
|
|
wxSize sizeTotal = rectTotal ? rectTotal->GetSize() : GetClientSize();
|
|
|
|
wxLogTrace(_T("scroll"), _T("rect is %dx%d, scroll by %d, %d"),
|
|
sizeTotal.x, sizeTotal.y, dx, dy);
|
|
|
|
// the initial and end point of the region we move in client coords
|
|
wxPoint ptSource, ptDest;
|
|
if ( rectTotal )
|
|
{
|
|
ptSource = rectTotal->GetPosition();
|
|
ptDest = rectTotal->GetPosition();
|
|
}
|
|
|
|
// the size of this region
|
|
wxSize size;
|
|
size.x = sizeTotal.x - abs(dx);
|
|
size.y = sizeTotal.y - abs(dy);
|
|
if ( size.x <= 0 || size.y <= 0 )
|
|
{
|
|
// just redraw everything as nothing of the displayed image will stay
|
|
wxLogTrace(_T("scroll"), _T("refreshing everything"));
|
|
|
|
rect = rectTotal ? *rectTotal : GetClientRect();
|
|
}
|
|
else // move the part which doesn't change to the new location
|
|
{
|
|
// note that when we scroll the canvas in some direction we move the
|
|
// block which doesn't need to be refreshed in the opposite direction
|
|
|
|
if ( dx < 0 )
|
|
{
|
|
// scroll to the right, move to the left
|
|
ptSource.x -= dx;
|
|
}
|
|
else
|
|
{
|
|
// scroll to the left, move to the right
|
|
ptDest.x += dx;
|
|
}
|
|
|
|
if ( dy < 0 )
|
|
{
|
|
// scroll down, move up
|
|
ptSource.y -= dy;
|
|
}
|
|
else
|
|
{
|
|
// scroll up, move down
|
|
ptDest.y += dy;
|
|
}
|
|
|
|
// do move
|
|
wxClientDC dc(this);
|
|
wxBitmap bmp(size.x, size.y);
|
|
wxMemoryDC dcMem;
|
|
dcMem.SelectObject(bmp);
|
|
|
|
dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
|
|
#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
|
|
+ GetClientAreaOrigin()
|
|
#endif // broken wxGTK wxDC::Blit
|
|
);
|
|
dc.Blit(ptDest, size, &dcMem, wxPoint(0, 0));
|
|
|
|
wxLogTrace(_T("scroll"),
|
|
_T("Blit: (%d, %d) of size %dx%d -> (%d, %d)"),
|
|
ptSource.x, ptSource.y,
|
|
size.x, size.y,
|
|
ptDest.x, ptDest.y);
|
|
|
|
// and now repaint the uncovered area
|
|
|
|
// FIXME: We repaint the intersection of these rectangles twice - is
|
|
// it bad? I don't think so as it is rare to scroll the window
|
|
// diagonally anyhow and so adding extra logic to compute
|
|
// rectangle intersection is probably not worth the effort
|
|
|
|
rect.x = ptSource.x;
|
|
rect.y = ptSource.y;
|
|
|
|
if ( dx )
|
|
{
|
|
if ( dx < 0 )
|
|
{
|
|
// refresh the area along the right border
|
|
rect.x += size.x + dx;
|
|
rect.width = -dx;
|
|
}
|
|
else
|
|
{
|
|
// refresh the area along the left border
|
|
rect.width = dx;
|
|
}
|
|
|
|
rect.height = sizeTotal.y;
|
|
|
|
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
|
|
rect.x, rect.y,
|
|
rect.GetRight() + 1, rect.GetBottom() + 1);
|
|
}
|
|
|
|
if ( dy )
|
|
{
|
|
if ( dy < 0 )
|
|
{
|
|
// refresh the area along the bottom border
|
|
rect.y += size.y + dy;
|
|
rect.height = -dy;
|
|
}
|
|
else
|
|
{
|
|
// refresh the area along the top border
|
|
rect.height = dy;
|
|
}
|
|
|
|
rect.width = sizeTotal.x;
|
|
|
|
wxLogTrace(_T("scroll"), _T("refreshing (%d, %d)-(%d, %d)"),
|
|
rect.x, rect.y,
|
|
rect.GetRight() + 1, rect.GetBottom() + 1);
|
|
}
|
|
}
|
|
|
|
return rect;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// colours/fonts
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindow::SetBackgroundColour(const wxColour& colour)
|
|
{
|
|
if ( !wxWindowNative::SetBackgroundColour(colour) )
|
|
return FALSE;
|
|
|
|
m_hasBgCol = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindow::SetForegroundColour(const wxColour& colour)
|
|
{
|
|
if ( !wxWindowNative::SetForegroundColour(colour) )
|
|
return FALSE;
|
|
|
|
m_hasFgCol = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxWindow::SetFont(const wxFont& font)
|
|
{
|
|
if ( !wxWindowNative::SetFont(font) )
|
|
return FALSE;
|
|
|
|
m_hasFont = TRUE;
|
|
|
|
return TRUE;
|
|
}
|