Files
wxWidgets/src/univ/scrthumb.cpp
Vadim Zeitlin a3870b2ff5 reverted Julians changes to the pragmas
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10826 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-07-04 18:07:15 +00:00

287 lines
8.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: univ/scrthumb.cpp
// Purpose: wxScrollThumb and related classes
// Author: Vadim Zeitlin
// Modified by:
// Created: 13.02.01
// RCS-ID: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "univscrthumb.h"
#endif
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/window.h"
#endif // WX_PRECOMP
#include "wx/univ/scrtimer.h"
#include "wx/univ/scrthumb.h"
// ----------------------------------------------------------------------------
// wxScrollThumbCaptureData: the struct used while dragging the scroll thumb
// ----------------------------------------------------------------------------
struct WXDLLEXPORT wxScrollThumbCaptureData
{
// start mouse capture after the user clicked the mouse button btn on this
// part of the control
wxScrollThumbCaptureData(wxScrollThumb::Shaft part,
int btn,
wxControlWithThumb *control)
{
m_shaftPart = part;
m_btnCapture = btn;
m_timerScroll = NULL;
m_window = control->GetWindow();
m_window->CaptureMouse();
}
// release mouse
~wxScrollThumbCaptureData()
{
if ( m_window )
{
m_window->ReleaseMouse();
}
delete m_timerScroll;
}
// the thumb part being held pressed
wxScrollThumb::Shaft m_shaftPart;
// the mouse button which started the capture (-1 if none)
int m_btnCapture;
// the window which has captured the mouse
wxWindow *m_window;
// the offset between the mouse position and the start of the thumb which
// is kept constant while dragging the thumb
wxCoord m_ofsMouse;
// the timer for generating the scroll events when scrolling by page
wxScrollTimer *m_timerScroll;
};
// ----------------------------------------------------------------------------
// wxScrollTimer: the timer used when the arrow is kept pressed
// ----------------------------------------------------------------------------
class wxScrollThumbTimer : public wxScrollTimer
{
public:
wxScrollThumbTimer(wxControlWithThumb *control,
wxScrollThumb::Shaft shaftPart)
{
m_control = control;
switch ( shaftPart )
{
case wxScrollThumb::Shaft_Above:
m_inc = -1;
break;
default:
wxFAIL_MSG(_T("unexpected shaft part in wxScrollThumbTimer"));
// fall through
case wxScrollThumb::Shaft_Below:
m_inc = 1;
break;
}
m_control->OnPageScrollStart();
StartAutoScroll();
}
protected:
virtual bool DoNotify()
{
return m_control->OnPageScroll(m_inc);
}
wxControlWithThumb *m_control;
int m_inc;
};
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxScrollThumb constructor and dtor
// ----------------------------------------------------------------------------
wxScrollThumb::wxScrollThumb(wxControlWithThumb *control)
{
m_shaftPart = Shaft_None;
m_control = control;
m_captureData = NULL;
}
wxScrollThumb::~wxScrollThumb()
{
// it should have been destroyed
wxASSERT_MSG( !m_captureData, _T("memory leak in wxScrollThumb") );
}
// ----------------------------------------------------------------------------
// wxScrollThumb mouse handling
// ----------------------------------------------------------------------------
bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const
{
// is this a click event?
int btn = event.GetButton();
if ( btn == -1 )
{
// no...
return FALSE;
}
// when the mouse is pressed on any scrollbar element, we capture it
// and hold capture until the same mouse button is released
if ( event.ButtonDown() || event.ButtonDClick() )
{
if ( HasCapture() )
{
// mouse already captured, nothing to do
return FALSE;
}
// determine which part of the window the user clicked in
Shaft shaftPart = m_control->HitTest(event.GetPosition());
if ( shaftPart == Shaft_None )
{
// mouse pressed over something else
return FALSE;
}
// capture the mouse
wxConstCast(this, wxScrollThumb)->m_captureData =
new wxScrollThumbCaptureData(shaftPart, btn, m_control);
// modify the visual appearance before sending the event which will
// cause a redraw
m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED);
if ( shaftPart == Shaft_Thumb )
{
// save the mouse offset from the thumb position - we will keep it
// constant while dragging the thumb
m_captureData->m_ofsMouse =
GetMouseCoord(event) - m_control->ThumbPosToPixel();
// generate an additional event if we start dragging the thumb
m_control->OnThumbDragStart(GetThumbPos(event));
}
else // not the thumb
{
// start timer for auto scrolling when the user presses the mouse
// in the shaft above or below the thumb
m_captureData->m_timerScroll =
new wxScrollThumbTimer(m_control, shaftPart);
}
}
// release mouse if the *same* button went up
else if ( HasCapture() && (btn == m_captureData->m_btnCapture) )
{
Shaft shaftPart = m_captureData->m_shaftPart;
// if we were dragging the thumb, send the one last event
if ( shaftPart == Shaft_Thumb )
{
m_control->OnThumbDragEnd(GetThumbPos(event));
}
// release the mouse and free capture data
delete m_captureData;
wxConstCast(this, wxScrollThumb)->m_captureData = NULL;
m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED, FALSE);
}
else // another mouse button released
{
// we don't process this
return FALSE;
}
return TRUE;
}
bool wxScrollThumb::HandleMouseMove(const wxMouseEvent& event) const
{
if ( HasCapture() )
{
if ( (m_captureData->m_shaftPart == Shaft_Thumb) && event.Moving() )
{
// make the thumb follow the mouse by keeping the same offset
// between the mouse position and the top/left of the thumb
m_control->OnThumbDrag(GetThumbPos(event));
}
// we process all mouse events while the mouse is captured by us
return TRUE;
}
else // no capture
{
Shaft shaftPart;
if ( event.Leaving() )
{
// no part of the shaft has mouse if it left the window completely
shaftPart = Shaft_None;
}
else // Moving() or Entering(), treat them the same here
{
shaftPart = m_control->HitTest(event.GetPosition());
}
if ( shaftPart != m_shaftPart )
{
// update the highlighted state
m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, FALSE);
wxConstCast(this, wxScrollThumb)->m_shaftPart = shaftPart;
m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, TRUE);
}
// if the event happened on the shaft, it was for us and we processed
// it
return shaftPart != Shaft_None;
}
}
wxCoord wxScrollThumb::GetMouseCoord(const wxMouseEvent& event) const
{
wxPoint pt = event.GetPosition();
return m_control->IsVertical() ? pt.y : pt.x;
}
int wxScrollThumb::GetThumbPos(const wxMouseEvent& event) const
{
wxCHECK_MSG( m_captureData && m_captureData->m_shaftPart == Shaft_Thumb, 0,
_T("can't be called when thumb is not dragged") );
int x = GetMouseCoord(event) - m_captureData->m_ofsMouse;
return m_control->PixelToThumbPos(x);
}