git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10826 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
287 lines
8.5 KiB
C++
287 lines
8.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: univ/scrthumb.cpp
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// Purpose: wxScrollThumb and related classes
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 13.02.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "univscrthumb.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#endif // WX_PRECOMP
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#include "wx/univ/scrtimer.h"
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#include "wx/univ/scrthumb.h"
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// ----------------------------------------------------------------------------
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// wxScrollThumbCaptureData: the struct used while dragging the scroll thumb
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// ----------------------------------------------------------------------------
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struct WXDLLEXPORT wxScrollThumbCaptureData
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{
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// start mouse capture after the user clicked the mouse button btn on this
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// part of the control
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wxScrollThumbCaptureData(wxScrollThumb::Shaft part,
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int btn,
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wxControlWithThumb *control)
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{
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m_shaftPart = part;
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m_btnCapture = btn;
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m_timerScroll = NULL;
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m_window = control->GetWindow();
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m_window->CaptureMouse();
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}
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// release mouse
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~wxScrollThumbCaptureData()
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{
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if ( m_window )
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{
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m_window->ReleaseMouse();
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}
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delete m_timerScroll;
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}
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// the thumb part being held pressed
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wxScrollThumb::Shaft m_shaftPart;
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// the mouse button which started the capture (-1 if none)
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int m_btnCapture;
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// the window which has captured the mouse
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wxWindow *m_window;
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// the offset between the mouse position and the start of the thumb which
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// is kept constant while dragging the thumb
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wxCoord m_ofsMouse;
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// the timer for generating the scroll events when scrolling by page
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wxScrollTimer *m_timerScroll;
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};
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// ----------------------------------------------------------------------------
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// wxScrollTimer: the timer used when the arrow is kept pressed
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// ----------------------------------------------------------------------------
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class wxScrollThumbTimer : public wxScrollTimer
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{
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public:
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wxScrollThumbTimer(wxControlWithThumb *control,
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wxScrollThumb::Shaft shaftPart)
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{
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m_control = control;
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switch ( shaftPart )
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{
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case wxScrollThumb::Shaft_Above:
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m_inc = -1;
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break;
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default:
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wxFAIL_MSG(_T("unexpected shaft part in wxScrollThumbTimer"));
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// fall through
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case wxScrollThumb::Shaft_Below:
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m_inc = 1;
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break;
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}
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m_control->OnPageScrollStart();
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StartAutoScroll();
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}
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protected:
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virtual bool DoNotify()
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{
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return m_control->OnPageScroll(m_inc);
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}
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wxControlWithThumb *m_control;
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int m_inc;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxScrollThumb constructor and dtor
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// ----------------------------------------------------------------------------
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wxScrollThumb::wxScrollThumb(wxControlWithThumb *control)
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{
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m_shaftPart = Shaft_None;
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m_control = control;
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m_captureData = NULL;
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}
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wxScrollThumb::~wxScrollThumb()
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{
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// it should have been destroyed
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wxASSERT_MSG( !m_captureData, _T("memory leak in wxScrollThumb") );
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}
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// ----------------------------------------------------------------------------
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// wxScrollThumb mouse handling
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// ----------------------------------------------------------------------------
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bool wxScrollThumb::HandleMouse(const wxMouseEvent& event) const
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{
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// is this a click event?
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int btn = event.GetButton();
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if ( btn == -1 )
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{
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// no...
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return FALSE;
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}
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// when the mouse is pressed on any scrollbar element, we capture it
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// and hold capture until the same mouse button is released
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if ( event.ButtonDown() || event.ButtonDClick() )
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{
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if ( HasCapture() )
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{
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// mouse already captured, nothing to do
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return FALSE;
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}
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// determine which part of the window the user clicked in
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Shaft shaftPart = m_control->HitTest(event.GetPosition());
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if ( shaftPart == Shaft_None )
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{
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// mouse pressed over something else
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return FALSE;
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}
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// capture the mouse
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wxConstCast(this, wxScrollThumb)->m_captureData =
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new wxScrollThumbCaptureData(shaftPart, btn, m_control);
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// modify the visual appearance before sending the event which will
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// cause a redraw
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m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED);
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if ( shaftPart == Shaft_Thumb )
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{
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// save the mouse offset from the thumb position - we will keep it
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// constant while dragging the thumb
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m_captureData->m_ofsMouse =
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GetMouseCoord(event) - m_control->ThumbPosToPixel();
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// generate an additional event if we start dragging the thumb
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m_control->OnThumbDragStart(GetThumbPos(event));
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}
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else // not the thumb
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{
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// start timer for auto scrolling when the user presses the mouse
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// in the shaft above or below the thumb
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m_captureData->m_timerScroll =
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new wxScrollThumbTimer(m_control, shaftPart);
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}
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}
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// release mouse if the *same* button went up
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else if ( HasCapture() && (btn == m_captureData->m_btnCapture) )
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{
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Shaft shaftPart = m_captureData->m_shaftPart;
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// if we were dragging the thumb, send the one last event
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if ( shaftPart == Shaft_Thumb )
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{
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m_control->OnThumbDragEnd(GetThumbPos(event));
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}
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// release the mouse and free capture data
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delete m_captureData;
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wxConstCast(this, wxScrollThumb)->m_captureData = NULL;
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m_control->SetShaftPartState(shaftPart, wxCONTROL_PRESSED, FALSE);
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}
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else // another mouse button released
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{
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// we don't process this
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return FALSE;
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}
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return TRUE;
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}
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bool wxScrollThumb::HandleMouseMove(const wxMouseEvent& event) const
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{
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if ( HasCapture() )
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{
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if ( (m_captureData->m_shaftPart == Shaft_Thumb) && event.Moving() )
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{
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// make the thumb follow the mouse by keeping the same offset
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// between the mouse position and the top/left of the thumb
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m_control->OnThumbDrag(GetThumbPos(event));
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}
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// we process all mouse events while the mouse is captured by us
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return TRUE;
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}
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else // no capture
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{
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Shaft shaftPart;
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if ( event.Leaving() )
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{
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// no part of the shaft has mouse if it left the window completely
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shaftPart = Shaft_None;
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}
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else // Moving() or Entering(), treat them the same here
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{
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shaftPart = m_control->HitTest(event.GetPosition());
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}
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if ( shaftPart != m_shaftPart )
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{
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// update the highlighted state
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m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, FALSE);
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wxConstCast(this, wxScrollThumb)->m_shaftPart = shaftPart;
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m_control->SetShaftPartState(m_shaftPart, wxCONTROL_CURRENT, TRUE);
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}
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// if the event happened on the shaft, it was for us and we processed
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// it
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return shaftPart != Shaft_None;
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}
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}
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wxCoord wxScrollThumb::GetMouseCoord(const wxMouseEvent& event) const
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{
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wxPoint pt = event.GetPosition();
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return m_control->IsVertical() ? pt.y : pt.x;
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}
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int wxScrollThumb::GetThumbPos(const wxMouseEvent& event) const
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{
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wxCHECK_MSG( m_captureData && m_captureData->m_shaftPart == Shaft_Thumb, 0,
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_T("can't be called when thumb is not dragged") );
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int x = GetMouseCoord(event) - m_captureData->m_ofsMouse;
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return m_control->PixelToThumbPos(x);
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}
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