Add missing svn:eol-style property to all .cpp files. Also set svn:keywords for .cpp files which don't have that property yet to Id, including src/osx/core/glgrab.cpp for consistency (it doesn't make use of the property). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65561 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			159 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        src/unix/uiactionx11.cpp
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// Purpose:     wxUIActionSimulator implementation
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// Author:      Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
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// Modified by:
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// Created:     2010-03-06
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// RCS-ID:      $Id$
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// Copyright:   (c) Kevin Ollivier
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//              (c) 2010 Steven Lamerton
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//              (c) 2010 Vadim Zeitlin
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/defs.h"
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#if wxUSE_UIACTIONSIMULATOR
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#include "wx/uiaction.h"
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#include <X11/Xutil.h>
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#include "wx/unix/utilsx11.h"
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namespace
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{
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void SendButtonEvent(int button, bool isDown)
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{
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    int xbutton;
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    switch (button)
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    {
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        case wxMOUSE_BTN_LEFT:
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            xbutton = 1;
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            break;
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        case wxMOUSE_BTN_MIDDLE:
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            xbutton = 2;
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            break;
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        case wxMOUSE_BTN_RIGHT:
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            xbutton = 3;
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            break;
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        default:
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            wxFAIL_MSG("Unsupported button passed in.");
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            return;
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    }
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    wxX11Display display;
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    wxCHECK_RET(display, "No display available!");
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    XEvent event;
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    memset(&event, 0x00, sizeof(event));
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    event.type = isDown ? ButtonPress : ButtonRelease;
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    event.xbutton.button = xbutton;
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    event.xbutton.same_screen = True;
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    XQueryPointer(display, display.DefaultRoot(),
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                  &event.xbutton.root, &event.xbutton.window,
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                  &event.xbutton.x_root, &event.xbutton.y_root,
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                  &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
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    event.xbutton.subwindow = event.xbutton.window;
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    while (event.xbutton.subwindow)
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    {
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        event.xbutton.window = event.xbutton.subwindow;
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        XQueryPointer(display, event.xbutton.window,
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                      &event.xbutton.root, &event.xbutton.subwindow,
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                      &event.xbutton.x_root, &event.xbutton.y_root,
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                      &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
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    }
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    XSendEvent(display, PointerWindow, True, 0xfff, &event);
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}
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} // anonymous namespace
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bool wxUIActionSimulator::MouseDown(int button)
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{
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    SendButtonEvent(button, true);
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    return true;
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}
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bool wxUIActionSimulator::MouseMove(long x, long y)
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{
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    wxX11Display display;
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    wxASSERT_MSG(display, "No display available!");
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    Window root = display.DefaultRoot();
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    XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
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    return true;
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}
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bool wxUIActionSimulator::MouseUp(int button)
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{
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    SendButtonEvent(button, false);
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    return true;
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}
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bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
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{
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    wxX11Display display;
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    wxCHECK_MSG(display, false, "No display available!");
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    int mask, type;
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    if ( isDown )
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    {
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        type = KeyPress;
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        mask = KeyPressMask;
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    }
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    else
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    {
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        type = KeyRelease;
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        mask = KeyReleaseMask;
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    }
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    WXKeySym xkeysym = wxCharCodeWXToX(keycode);
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    KeyCode xkeycode = XKeysymToKeycode(display, xkeysym);
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    if ( xkeycode == NoSymbol )
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        return false;
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    Window focus;
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    int revert;
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    XGetInputFocus(display, &focus, &revert);
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    if (focus == None)
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        return false;
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    int mod = 0;
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    if (modifiers & wxMOD_SHIFT)
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        mod |= ShiftMask;
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    //Mod1 is alt in the vast majority of cases
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    if (modifiers & wxMOD_ALT)
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        mod |= Mod1Mask;
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    if (modifiers & wxMOD_CMD)
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        mod |= ControlMask;
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    XKeyEvent event;
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    event.display = display;
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    event.window = focus;
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    event.root = DefaultRootWindow(event.display);
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    event.subwindow = None;
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    event.time = CurrentTime;
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    event.x = 1;
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    event.y = 1;
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    event.x_root = 1;
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    event.y_root = 1;
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    event.same_screen = True;
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    event.type = type;
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    event.state = mod;
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    event.keycode = xkeycode;
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    XSendEvent(event.display, event.window, True, mask, (XEvent*) &event);
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    return true;
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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