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			354 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			354 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \chapter{Basic event handling}\label{chapbasicevents}
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| \pagenumbering{arabic}%
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| \setheader{{\it CHAPTER \thechapter: BASIC EVENT HANDLING}}{}{}{}{}{{\it CHAPTER \thechapter: BASIC EVENT HANDLING}}%
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| \setfooter{\thepage}{}{}{}{}{\thepage}%
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| 
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| \section{Introduction}
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| 
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| In most cases, wxWindows uses the concept of {\it event tables} to catch user input.
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| 
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| An event table is placed in an implementation file to tell wxWindows how to map
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| events to member functions. These member functions are not virtual functions, but
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| they are all similar in form: they take a single wxEvent-derived argument, and have a void return
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| type.
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| 
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| Here's an example of an event table.
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| 
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| \begin{verbatim}
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|   EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
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|   EVT_MENU    (DO_TEST,   MyFrame::DoTest)
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|   EVT_SIZE    (           MyFrame::OnSize)
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|   EVT_BUTTON  (BUTTON1,   MyFrame::OnButton1)
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| END_EVENT_TABLE()
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| \end{verbatim}
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| 
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| The first two entries map menu commands to two different member functions. The EVT\_SIZE macro
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| doesn't need a window identifier, since normally you are only interested in the
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| current window's size events. (In fact you could intercept a particular window's size event
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| by using EVT\_CUSTOM(wxEVT\_SIZE, id, func).)
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| 
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| The EVT\_BUTTON macro demonstrates that the originating event does not have to come from
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| the window class implementing the event table - if the event source is a button within a panel within a frame, this will still
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| work, because event tables are searched up through the hierarchy of windows. In this
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| case, the button's event table will be searched, then the parent panel's, then the frame's.
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| 
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| As mentioned before, the member functions that handle events do not have to be virtual.
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| Indeed, the member functions should not be virtual as the event handler ignores that
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| the functions are virtual, i.e. overriding a virtual member function in a derived class
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| will not have any effect.
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| These member functions take an event argument, and the class of event differs according
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| to the type of event and the class of the originating window. For size
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| events, \wxhelpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most control
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| commands (such as button presses), \wxhelpref{wxCommandEvent}{wxcommandevent} is used.
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| When controls get more complicated, then specific event classes are used, such
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| as \wxhelpref{wxTreeEvent}{wxtreeevent} for events from \wxhelpref{wxTreeCtrl}{wxtreectrl} windows.
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| 
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| As well as the event table in the implementation file, there must be a DECLARE\_EVENT\_TABLE
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| macro in the class definition. For example:
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| 
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| {\small%
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| \begin{verbatim}
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| class MyFrame: public wxFrame {
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| 
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|   DECLARE_DYNAMIC_CLASS(MyFrame)
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| 
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| public:
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|   ...
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|   void OnExit(wxCommandEvent& event);
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|   void OnSize(wxSizeEvent& event);
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| protected:
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|   int       m_count;
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|   ...
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|   DECLARE_EVENT_TABLE()
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| };
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| \end{verbatim}
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| }%
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| 
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| \section{How events are processed}\label{eventprocessing}
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| 
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| When an event is received from the windowing system, wxWindows calls \wxhelpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on
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| the first event handler object belonging to the window generating the event.
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| 
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| It may be noted that wxWindows' event processing system implements something
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| very close to virtual methods in normal C++, i.e. it is possible to alter
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| the behaviour of a class by overriding its event handling functions. In
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| many cases this works even for changing the behaviour of native controls.
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| For example it is possible to filter out a number of key events sent by the
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| system to a native text control by overriding wxTextCtrl and defining a
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| handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
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| any key events from being sent to the native control - which might not be
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| what is desired. In this case the event handler function has to call Skip()
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| so as to indicate that the search for the event handler should continue.
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| 
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| To summarize, instead of explicitly calling the base class version as you
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| would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
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| you should instead call \wxhelpref{wxEvent::Skip}{wxeventskip}.
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| 
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| In practice, this would look like the following if the derived text control only
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| accepts 'a' to 'z' and 'A' to 'Z':
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| 
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| {\small%
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| \begin{verbatim}
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| void MyTextCtrl::OnChar(wxKeyEvent& event)
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| {
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|     if ( isalpha( event.KeyCode() ) )
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|     {
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|        // key code is within legal range. we call event.Skip() so the
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|        // event can be processed either in the base wxWindows class
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|        // or the native control.
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| 
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|        event.Skip();
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|     }
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|     else
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|     {
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|        // illegal key hit. we don't call event.Skip() so the
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|        // event is not processed anywhere else.
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| 
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|        wxBell();
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|     }
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| }
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| \end{verbatim}
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| }%
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| 
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| 
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| The normal order of event table searching by ProcessEvent is as follows:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item If the object is disabled (via a call to \wxhelpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
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| the function skips to step (6).
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| \item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
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| \wxhelpref{wxValidator}{wxvalidator}. If this returns TRUE, the function exits.
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| \item {\bf SearchEventTable} is called for this event handler. If this fails, the base
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| class table is tried, and so on until no more tables exist or an appropriate function was found,
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| in which case the function exits.
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| \item The search is applied down the entire chain of event handlers (usually the chain has a length
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| of one). If this succeeds, the function exits.
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| \item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is
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| recursively applied to the parent window's event handler. If this returns TRUE, the function exits.
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| \item Finally, {\bf ProcessEvent} is called on the wxApp object.
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| \end{enumerate}
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| 
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| {\bf Pay close attention to Step 5.}  People often overlook or get
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| confused by this powerful feature of the wxWindows event processing
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| system.  To put it a different way, events derived either directly or
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| indirectly from wxCommandEvent will travel up the containment
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| hierarchy from child to parent until an event handler is found that
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| doesn't call event.Skip().  Events not derived from wxCommandEvent are
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| sent only to the window they occurred in and then stop.
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| 
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| Typically events that deal with a window as a window (size, motion,
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| paint, mouse, keyboard, etc.) are sent only to the window.  Events
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| that have a higher level of meaning and/or are generated by the window
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| itself, (button click, menu select, tree expand, etc.) are command
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| events and are sent up to the parent to see if it is interested in the
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| event.
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| 
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| Note that your application may wish to override ProcessEvent to redirect processing of
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| events. This is done in the document/view framework, for example, to allow event handlers
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| to be defined in the document or view. To test for command events (which will probably
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| be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for
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| efficiency, instead of using the slower run-time type system.
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| 
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| As mentioned above, only command events are recursively applied to the parents event
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| handler. As this quite often causes confusion for users, here is a list of system
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| events which will {\it not} get sent to the parent's event handler:
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| 
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\wxhelpref{wxEvent}{wxevent}}{The event base class}
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| \twocolitem{\wxhelpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
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| \twocolitem{\wxhelpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
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| \twocolitem{\wxhelpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
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| \twocolitem{\wxhelpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
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| \twocolitem{\wxhelpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
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| \twocolitem{\wxhelpref{wxIdleEvent}{wxidleevent}}{An idle event}
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| \twocolitem{\wxhelpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
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| \twocolitem{\wxhelpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
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| \twocolitem{\wxhelpref{wxMenuEvent}{wxmenuevent}}{A menu event}
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| \twocolitem{\wxhelpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
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| \twocolitem{\wxhelpref{wxMoveEvent}{wxmoveevent}}{A move event}
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| \twocolitem{\wxhelpref{wxPaintEvent}{wxpaintevent}}{A paint event}
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| \twocolitem{\wxhelpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
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| \twocolitem{\wxhelpref{wxSizeEvent}{wxsizeevent}}{A size event}
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| \twocolitem{\wxhelpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
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| \twocolitem{\wxhelpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
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| \twocolitem{\wxhelpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
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| \end{twocollist}
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| 
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| In some cases, it might be desired by the programmer to get a certain number
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| of system events in a parent window, for example all key events sent to, but not
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| used by, the native controls in a dialog. In this case, a special event handler
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| will have to be written that will override ProcessEvent() in order to pass
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| all events (or any selection of them) to the parent window.
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| 
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| % VZ: it doesn't work like this, but just in case we ever reenable this
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| %     behaviour, I leave it here
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| %
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| % \section{Redirection of command events to the window with the focus}
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| % 
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| % The usual upward search through the window hierarchy for command event
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| % handlers does not always meet an application's requirements. Say you have two
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| % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
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| % buttons. To avoid the need to define event handlers in the frame
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| % and redirect them explicitly to the window with the focus, command events
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| % are sent to the window with the focus first, for
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| % menu and toolbar command and UI update events only. This means that
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| % each window can handle its own commands and UI updates independently. In
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| % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
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| % requests, so no extra coding is required to support them in your menus and
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| % toolbars.
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| 
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| \section{Pluggable event handlers}
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| 
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| In fact, you don't have to derive a new class from a window class
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| if you don't want to. You can derive a new class from wxEvtHandler instead,
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| defining the appropriate event table, and then call
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| \rtfsp\wxhelpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
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| \rtfsp\wxhelpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
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| event handler the object that responds to events. This way, you can avoid
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| a lot of class derivation, and use the same event handler object to
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| handle events from instances of different classes. If you ever have to call a window's event handler
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| manually, use the GetEventHandler function to retrieve the window's event handler and use that
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| to call the member function. By default, GetEventHandler returns a pointer to the window itself
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| unless an application has redirected event handling using SetEventHandler or PushEventHandler.
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| 
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| One use of PushEventHandler is to temporarily or permanently change the
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| behaviour of the GUI. For example, you might want to invoke a dialog editor
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| in your application that changes aspects of dialog boxes. You can
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| grab all the input for an existing dialog box, and edit it `in situ',
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| before restoring its behaviour to normal. So even if the application
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| has derived new classes to customize behaviour, your utility can indulge
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| in a spot of body-snatching. It could be a useful technique for on-line
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| tutorials, too, where you take a user through a serious of steps and
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| don't want them to diverge from the lesson. Here, you can examine the events
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| coming from buttons and windows, and if acceptable, pass them through to
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| the original event handler. Use PushEventHandler/PopEventHandler
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| to form a chain of event handlers, where each handler processes a different
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| range of events independently from the other handlers.
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| 
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| \section{Window identifiers}\label{windowids}
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| 
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| \index{identifiers}\index{wxID}Window identifiers are integers, and are used to uniquely determine window identity in the
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| event system (though you can use it for other purposes). In fact, identifiers do not need
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| to be unique across your entire application just so long as they are unique within a particular context you're interested
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| in, such as a frame and its children. You may use the wxID\_OK identifier, for example, on
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| any number of dialogs so long as you don't have several within the same dialog.
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| 
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| If you pass -1 to a window constructor, an identifier will be generated for you, but beware:
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| if things don't respond in the way they should, it could be because of an id conflict. It is safer
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| to supply window ids at all times. Automatic generation of identifiers starts at 1 so may well conflict
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| with your own identifiers.
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| 
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| The following standard identifiers are supplied. You can use wxID\_HIGHEST to determine the
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| number above which it is safe to define your own identifiers. Or, you can use identifiers below
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| wxID\_LOWEST.
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| 
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| \begin{verbatim}
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| #define wxID_LOWEST             4999
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| 
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| #define wxID_OPEN               5000
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| #define wxID_CLOSE              5001
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| #define wxID_NEW                5002
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| #define wxID_SAVE               5003
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| #define wxID_SAVEAS             5004
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| #define wxID_REVERT             5005
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| #define wxID_EXIT               5006
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| #define wxID_UNDO               5007
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| #define wxID_REDO               5008
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| #define wxID_HELP               5009
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| #define wxID_PRINT              5010
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| #define wxID_PRINT_SETUP        5011
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| #define wxID_PREVIEW            5012
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| #define wxID_ABOUT              5013
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| #define wxID_HELP_CONTENTS      5014
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| #define wxID_HELP_COMMANDS      5015
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| #define wxID_HELP_PROCEDURES    5016
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| #define wxID_HELP_CONTEXT       5017
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| 
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| #define wxID_CUT                5030
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| #define wxID_COPY               5031
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| #define wxID_PASTE              5032
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| #define wxID_CLEAR              5033
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| #define wxID_FIND               5034
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| #define wxID_DUPLICATE          5035
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| #define wxID_SELECTALL          5036
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| 
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| #define wxID_FILE1              5050
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| #define wxID_FILE2              5051
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| #define wxID_FILE3              5052
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| #define wxID_FILE4              5053
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| #define wxID_FILE5              5054
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| #define wxID_FILE6              5055
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| #define wxID_FILE7              5056
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| #define wxID_FILE8              5057
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| #define wxID_FILE9              5058
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| 
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| #define wxID_OK                 5100
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| #define wxID_CANCEL             5101
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| #define wxID_APPLY              5102
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| #define wxID_YES                5103
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| #define wxID_NO                 5104
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| #define wxID_STATIC             5105
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| 
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| #define wxID_HIGHEST            5999
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| \end{verbatim}
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| 
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| \section{Event macros summary}\label{eventmacros}
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| 
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| \wxheading{Generic event table macros}
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| 
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| \twocolwidtha{8cm}%
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
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| entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
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| and a member function to call.}
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| \twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
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| but responds to a range of window identifiers.}
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| \twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
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| expects a member function with a wxCommandEvent argument.}
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| \twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
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| expects a member function with a wxCommandEvent argument.}
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| \end{twocollist}
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| 
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| \wxheading{Macros listed by event class}
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| 
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| The documentation for specific event macros is organised by event class. Please refer
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| to these sections for details.
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| 
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| \twocolwidtha{8cm}%
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\wxhelpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
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| activation and deactivation events.}
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| \twocolitem{\wxhelpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
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| \twocolitem{\wxhelpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
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| called via \wxhelpref{wxWindow::Close}{wxwindowclose}.}
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| \twocolitem{\wxhelpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
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| file drop events.}
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| \twocolitem{\wxhelpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
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| \twocolitem{\wxhelpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
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| \twocolitem{\wxhelpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR and EVT\_CHAR\_HOOK macros handle keyboard
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| input for any window.}
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| \twocolitem{\wxhelpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
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| (to process background tasks, for example).}
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| \twocolitem{\wxhelpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
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| to handle dialog initialisation.}
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| \twocolitem{\wxhelpref{wxListEvent}{wxlistevent}}{These macros handle \wxhelpref{wxListCtrl}{wxlistctrl} events.}
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| \twocolitem{\wxhelpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
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| \twocolitem{\wxhelpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
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| mouse events or all mouse events.}
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| \twocolitem{\wxhelpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
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| \twocolitem{\wxhelpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
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| \twocolitem{\wxhelpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from 
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| \wxhelpref{wxScrollBar}{wxscrollbar}, \wxhelpref{wxSlider}{wxslider},and \wxhelpref{wxSpinButton}{wxspinbutton}.}
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| \twocolitem{\wxhelpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
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| \twocolitem{\wxhelpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
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| and EVT\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.}
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| \twocolitem{\wxhelpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
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| events informing the application that the user has changed the system colours (Windows only).}
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| \twocolitem{\wxhelpref{wxTreeEvent}{wxtreeevent}}{These macros handle \wxhelpref{wxTreeCtrl}{wxtreectrl} events.}
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| \twocolitem{\wxhelpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
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| update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
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| toolbars and controls.}
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| \end{twocollist}
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| 
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