Use OS X socket APIs for monitoring file descriptors. They are more flexible than CFFileDescriptor functions and can be used with any descriptors, not necessarily the socket ones. See #10258. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74342 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
535 lines
14 KiB
C++
535 lines
14 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/osx/core/evtloop_cf.cpp
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// Purpose: wxEventLoop implementation common to both Carbon and Cocoa
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// Author: Vadim Zeitlin
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// Created: 2009-10-18
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// RCS-ID: $Id$
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// Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/evtloop.h"
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#ifndef WX_PRECOMP
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#include "wx/log.h"
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#include "wx/app.h"
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#endif
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#include "wx/evtloopsrc.h"
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#include "wx/scopedptr.h"
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#include "wx/osx/private.h"
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#include "wx/osx/core/cfref.h"
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#include "wx/thread.h"
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#if wxUSE_GUI
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#include "wx/nonownedwnd.h"
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#endif
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#include <CoreFoundation/CFSocket.h>
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// ============================================================================
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// wxCFEventLoopSource and wxCFEventLoop implementation
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// ============================================================================
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#if wxUSE_EVENTLOOP_SOURCE
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void wxCFEventLoopSource::InitSourceSocket(CFSocketRef cfSocket)
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{
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wxASSERT_MSG( !m_cfSocket, "shouldn't be called more than once" );
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m_cfSocket = cfSocket;
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}
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wxCFEventLoopSource::~wxCFEventLoopSource()
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{
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if ( m_cfSocket )
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{
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CFSocketInvalidate(m_cfSocket);
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CFRelease(m_cfSocket);
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}
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}
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#endif // wxUSE_EVENTLOOP_SOURCE
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void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
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{
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wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
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if ( eventloop )
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eventloop->CommonModeObserverCallBack(observer, activity);
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}
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void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info)
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{
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wxCFEventLoop * eventloop = static_cast<wxCFEventLoop *>(info);
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if ( eventloop )
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eventloop->DefaultModeObserverCallBack(observer, activity);
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}
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void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer), int activity)
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{
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if ( activity & kCFRunLoopBeforeTimers )
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{
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// process pending wx events first as they correspond to low-level events
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// which happened before, i.e. typically pending events were queued by a
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// previous call to Dispatch() and if we didn't process them now the next
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// call to it might enqueue them again (as happens with e.g. socket events
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// which would be generated as long as there is input available on socket
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// and this input is only removed from it when pending event handlers are
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// executed)
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if ( wxTheApp && ShouldProcessIdleEvents() )
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wxTheApp->ProcessPendingEvents();
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}
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if ( activity & kCFRunLoopBeforeWaiting )
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{
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if ( ShouldProcessIdleEvents() && ProcessIdle() )
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{
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WakeUp();
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}
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else
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif
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}
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}
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}
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void
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wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef WXUNUSED(observer),
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int WXUNUSED(activity))
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{
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/*
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if ( activity & kCFRunLoopBeforeTimers )
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{
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}
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if ( activity & kCFRunLoopBeforeWaiting )
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{
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}
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*/
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}
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wxCFEventLoop::wxCFEventLoop()
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{
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m_shouldExit = false;
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m_processIdleEvents = true;
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#if wxUSE_UIACTIONSIMULATOR
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m_shouldWaitForEvent = false;
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#endif
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m_runLoop = CFGetCurrentRunLoop();
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CFRunLoopObserverContext ctxt;
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bzero( &ctxt, sizeof(ctxt) );
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ctxt.info = this;
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m_commonModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
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(CFRunLoopObserverCallBack) wxCFEventLoop::OSXCommonModeObserverCallBack, &ctxt );
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CFRunLoopAddObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
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m_defaultModeRunLoopObserver = CFRunLoopObserverCreate( kCFAllocatorDefault, kCFRunLoopBeforeTimers | kCFRunLoopBeforeWaiting , true /* repeats */, 0,
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(CFRunLoopObserverCallBack) wxCFEventLoop::OSXDefaultModeObserverCallBack, &ctxt );
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CFRunLoopAddObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
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}
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wxCFEventLoop::~wxCFEventLoop()
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{
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CFRunLoopRemoveObserver(m_runLoop, m_commonModeRunLoopObserver, kCFRunLoopCommonModes);
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CFRunLoopRemoveObserver(m_runLoop, m_defaultModeRunLoopObserver, kCFRunLoopDefaultMode);
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CFRelease(m_defaultModeRunLoopObserver);
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CFRelease(m_commonModeRunLoopObserver);
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}
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CFRunLoopRef wxCFEventLoop::CFGetCurrentRunLoop() const
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{
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return CFRunLoopGetCurrent();
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}
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void wxCFEventLoop::WakeUp()
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{
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CFRunLoopWakeUp(m_runLoop);
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}
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#if wxUSE_BASE
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void wxMacWakeUp()
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{
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wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
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if ( loop )
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loop->WakeUp();
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}
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#endif
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bool wxCFEventLoop::YieldFor(long eventsToProcess)
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{
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#if wxUSE_THREADS
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// Yielding from a non-gui thread needs to bail out, otherwise we end up
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// possibly sending events in the thread too.
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if ( !wxThread::IsMain() )
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{
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return true;
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}
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#endif // wxUSE_THREADS
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m_isInsideYield = true;
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m_eventsToProcessInsideYield = eventsToProcess;
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#if wxUSE_LOG
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// disable log flushing from here because a call to wxYield() shouldn't
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// normally result in message boxes popping up &c
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wxLog::Suspend();
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#endif // wxUSE_LOG
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// process all pending events:
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while ( DoProcessEvents() == 1 )
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;
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// it's necessary to call ProcessIdle() to update the frames sizes which
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// might have been changed (it also will update other things set from
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// OnUpdateUI() which is a nice (and desired) side effect)
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while ( ProcessIdle() ) {}
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// if there are pending events, we must process them.
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if (wxTheApp)
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wxTheApp->ProcessPendingEvents();
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#if wxUSE_LOG
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wxLog::Resume();
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#endif // wxUSE_LOG
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m_isInsideYield = false;
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return true;
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}
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// implement/override base class pure virtual
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bool wxCFEventLoop::Pending() const
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{
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return true;
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}
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int wxCFEventLoop::DoProcessEvents()
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{
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#if wxUSE_UIACTIONSIMULATOR
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if ( m_shouldWaitForEvent )
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{
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int handled = DispatchTimeout( 1000 );
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wxASSERT_MSG( handled == 1, "No Event Available");
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m_shouldWaitForEvent = false;
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return handled;
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}
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else
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#endif
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return DispatchTimeout( 0 );
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}
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bool wxCFEventLoop::Dispatch()
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{
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return DoProcessEvents() != 0;
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}
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int wxCFEventLoop::DispatchTimeout(unsigned long timeout)
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{
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if ( !wxTheApp )
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return 0;
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int status = DoDispatchTimeout(timeout);
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switch( status )
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{
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case 0:
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break;
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case -1:
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if ( m_shouldExit )
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return 0;
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break;
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case 1:
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break;
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}
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return status;
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}
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int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout)
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{
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SInt32 status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, timeout / 1000.0 , true);
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switch( status )
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{
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case kCFRunLoopRunFinished:
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wxFAIL_MSG( "incorrect run loop state" );
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break;
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case kCFRunLoopRunStopped:
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return 0;
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break;
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case kCFRunLoopRunTimedOut:
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return -1;
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break;
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case kCFRunLoopRunHandledSource:
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default:
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break;
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}
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return 1;
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}
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void wxCFEventLoop::OSXDoRun()
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{
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for ( ;; )
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{
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// generate and process idle events for as long as we don't
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// have anything else to do
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DoProcessEvents();
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// if the "should exit" flag is set, the loop should terminate
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// but not before processing any remaining messages so while
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// Pending() returns true, do process them
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if ( m_shouldExit )
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{
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while ( DoProcessEvents() == 1 )
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;
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break;
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}
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}
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}
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void wxCFEventLoop::OSXDoStop()
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{
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CFRunLoopStop(CFGetCurrentRunLoop());
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}
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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int wxCFEventLoop::DoRun()
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{
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// we must ensure that OnExit() is called even if an exception is thrown
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// from inside ProcessEvents() but we must call it from Exit() in normal
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// situations because it is supposed to be called synchronously,
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// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
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// something similar here)
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#if wxUSE_EXCEPTIONS
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for ( ;; )
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{
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try
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{
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#endif // wxUSE_EXCEPTIONS
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OSXDoRun();
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#if wxUSE_EXCEPTIONS
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// exit the outer loop as well
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break;
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}
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catch ( ... )
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{
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try
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{
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if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
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{
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OnExit();
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break;
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}
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//else: continue running the event loop
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}
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catch ( ... )
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{
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// OnException() throwed, possibly rethrowing the same
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// exception again: very good, but we still need OnExit() to
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// be called
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OnExit();
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throw;
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}
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}
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}
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#endif // wxUSE_EXCEPTIONS
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return m_exitcode;
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}
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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void wxCFEventLoop::ScheduleExit(int rc)
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{
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m_exitcode = rc;
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m_shouldExit = true;
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OSXDoStop();
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}
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wxCFEventLoopPauseIdleEvents::wxCFEventLoopPauseIdleEvents()
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{
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wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
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if ( cfl )
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{
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m_formerState = cfl->ShouldProcessIdleEvents();
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cfl->SetProcessIdleEvents(false);
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}
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else
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m_formerState = true;
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}
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wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents()
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{
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wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
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if ( cfl )
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cfl->SetProcessIdleEvents(m_formerState);
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}
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// TODO Move to thread_osx.cpp
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#if wxUSE_THREADS
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// ----------------------------------------------------------------------------
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// GUI Serialization copied from MSW implementation
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// ----------------------------------------------------------------------------
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// if it's false, some secondary thread is holding the GUI lock
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static bool gs_bGuiOwnedByMainThread = true;
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *gs_critsectGui = NULL;
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// critical section which protects gs_nWaitingForGui variable
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static wxCriticalSection *gs_critsectWaitingForGui = NULL;
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// number of threads waiting for GUI in wxMutexGuiEnter()
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static size_t gs_nWaitingForGui = 0;
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void wxOSXThreadModuleOnInit()
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{
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gs_critsectWaitingForGui = new wxCriticalSection();
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gs_critsectGui = new wxCriticalSection();
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gs_critsectGui->Enter();
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}
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void wxOSXThreadModuleOnExit()
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{
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if ( gs_critsectGui )
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{
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if ( !wxGuiOwnedByMainThread() )
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{
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gs_critsectGui->Enter();
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gs_bGuiOwnedByMainThread = true;
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}
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gs_critsectGui->Leave();
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wxDELETE(gs_critsectGui);
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}
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wxDELETE(gs_critsectWaitingForGui);
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}
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// wake up the main thread
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void WXDLLIMPEXP_BASE wxWakeUpMainThread()
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{
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wxMacWakeUp();
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}
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void wxMutexGuiEnterImpl()
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{
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// this would dead lock everything...
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wxASSERT_MSG( !wxThread::IsMain(),
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wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
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// the order in which we enter the critical sections here is crucial!!
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// set the flag telling to the main thread that we want to do some GUI
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{
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wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
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gs_nWaitingForGui++;
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}
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wxWakeUpMainThread();
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// now we may block here because the main thread will soon let us in
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// (during the next iteration of OnIdle())
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gs_critsectGui->Enter();
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}
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void wxMutexGuiLeaveImpl()
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{
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wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
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if ( wxThread::IsMain() )
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{
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gs_bGuiOwnedByMainThread = false;
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}
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else
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{
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// decrement the number of threads waiting for GUI access now
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wxASSERT_MSG( gs_nWaitingForGui > 0,
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wxT("calling wxMutexGuiLeave() without entering it first?") );
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gs_nWaitingForGui--;
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wxWakeUpMainThread();
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}
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gs_critsectGui->Leave();
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}
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void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
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{
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wxASSERT_MSG( wxThread::IsMain(),
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wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
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if ( !gs_critsectWaitingForGui )
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return;
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wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
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if ( gs_nWaitingForGui == 0 )
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{
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// no threads are waiting for GUI - so we may acquire the lock without
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// any danger (but only if we don't already have it)
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if ( !wxGuiOwnedByMainThread() )
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{
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gs_critsectGui->Enter();
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gs_bGuiOwnedByMainThread = true;
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}
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//else: already have it, nothing to do
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}
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else
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{
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// some threads are waiting, release the GUI lock if we have it
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if ( wxGuiOwnedByMainThread() )
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wxMutexGuiLeave();
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//else: some other worker thread is doing GUI
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}
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}
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bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
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{
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return gs_bGuiOwnedByMainThread;
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}
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#endif
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