git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74835 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			361 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			361 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/intl.h
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// Purpose:     Internationalization and localisation for wxWidgets
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// Author:      Vadim Zeitlin
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// Modified by: Michael N. Filippov <michael@idisys.iae.nsk.su>
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//              (2003/09/30 - plural forms support)
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// Created:     29/01/98
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// Copyright:   (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_INTL_H_
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#define _WX_INTL_H_
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#include "wx/defs.h"
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#include "wx/string.h"
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#include "wx/translation.h"
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// Make wxLayoutDirection enum available without need for wxUSE_INTL so wxWindow, wxApp
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// and other classes are not distrubed by wxUSE_INTL
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enum wxLayoutDirection
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{
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    wxLayout_Default,
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    wxLayout_LeftToRight,
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    wxLayout_RightToLeft
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};
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#if wxUSE_INTL
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#include "wx/fontenc.h"
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#include "wx/language.h"
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// ============================================================================
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// global decls
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// ============================================================================
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// forward decls
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_BASE wxLocale;
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class WXDLLIMPEXP_FWD_BASE wxLanguageInfoArray;
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// ============================================================================
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// locale support
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
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//                 translation information
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// ----------------------------------------------------------------------------
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struct WXDLLIMPEXP_BASE wxLanguageInfo
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{
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    int Language;                   // wxLanguage id
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    wxString CanonicalName;         // Canonical name, e.g. fr_FR
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#ifdef __WINDOWS__
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    wxUint32 WinLang,               // Win32 language identifiers
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             WinSublang;
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#endif // __WINDOWS__
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    wxString Description;           // human-readable name of the language
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    wxLayoutDirection LayoutDirection;
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#ifdef __WINDOWS__
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    // return the LCID corresponding to this language
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    wxUint32 GetLCID() const;
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#endif // __WINDOWS__
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    // return the locale name corresponding to this language usable with
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    // setlocale() on the current system
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    wxString GetLocaleName() const;
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};
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// for Unix systems GetLocaleName() is trivial so implement it inline here, for
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// MSW it's implemented in intl.cpp
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#ifndef __WINDOWS__
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inline wxString wxLanguageInfo::GetLocaleName() const { return CanonicalName; }
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#endif // !__WINDOWS__
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// ----------------------------------------------------------------------------
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// wxLocaleCategory: the category of locale settings
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// ----------------------------------------------------------------------------
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enum wxLocaleCategory
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{
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    // (any) numbers
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    wxLOCALE_CAT_NUMBER,
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    // date/time
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    wxLOCALE_CAT_DATE,
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    // monetary value
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    wxLOCALE_CAT_MONEY,
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    // default category for wxLocaleInfo values which only apply to a single
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    // category (e.g. wxLOCALE_SHORT_DATE_FMT)
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    wxLOCALE_CAT_DEFAULT,
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    wxLOCALE_CAT_MAX
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};
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// ----------------------------------------------------------------------------
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// wxLocaleInfo: the items understood by wxLocale::GetInfo()
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// ----------------------------------------------------------------------------
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enum wxLocaleInfo
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{
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    // the thousands separator (for wxLOCALE_CAT_NUMBER or MONEY)
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    wxLOCALE_THOUSANDS_SEP,
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    // the character used as decimal point (for wxLOCALE_CAT_NUMBER or MONEY)
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    wxLOCALE_DECIMAL_POINT,
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    // the stftime()-formats used for short/long date and time representations
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    // (under some platforms short and long date formats are the same)
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    //
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    // NB: these elements should appear in this order, code in GetInfo() relies
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    //     on it
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    wxLOCALE_SHORT_DATE_FMT,
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    wxLOCALE_LONG_DATE_FMT,
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    wxLOCALE_DATE_TIME_FMT,
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    wxLOCALE_TIME_FMT
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};
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// ----------------------------------------------------------------------------
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// wxLocale: encapsulates all language dependent settings, including current
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//           message catalogs, date, time and currency formats (TODO) &c
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// ----------------------------------------------------------------------------
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enum wxLocaleInitFlags
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{
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    wxLOCALE_DONT_LOAD_DEFAULT = 0x0000,     // don't load wxwin.mo
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    wxLOCALE_LOAD_DEFAULT      = 0x0001      // load wxwin.mo?
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#if WXWIN_COMPATIBILITY_2_8
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   ,wxLOCALE_CONV_ENCODING     = 0x0002      // no longer used, simply remove
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                                             // it from the existing code
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#endif
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};
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class WXDLLIMPEXP_BASE wxLocale
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{
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public:
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    // ctor & dtor
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    // -----------
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        // call Init() if you use this ctor
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    wxLocale() { DoCommonInit(); }
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        // the ctor has a side effect of changing current locale
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    wxLocale(const wxString& name,                               // name (for messages)
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             const wxString& shortName = wxEmptyString,      // dir prefix (for msg files)
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             const wxString& locale = wxEmptyString,     // locale (for setlocale)
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             bool bLoadDefault = true                            // preload wxstd.mo?
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#if WXWIN_COMPATIBILITY_2_8
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             ,bool bConvertEncoding = true                      // convert Win<->Unix if necessary?
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#endif
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             )
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        {
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            DoCommonInit();
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#if WXWIN_COMPATIBILITY_2_8
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            Init(name, shortName, locale, bLoadDefault, bConvertEncoding);
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#else
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            Init(name, shortName, locale, bLoadDefault);
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#endif
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        }
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    wxLocale(int language, // wxLanguage id or custom language
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             int flags = wxLOCALE_LOAD_DEFAULT)
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        {
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            DoCommonInit();
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            Init(language, flags);
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        }
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        // the same as a function (returns true on success)
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    bool Init(const wxString& name,
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              const wxString& shortName = wxEmptyString,
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              const wxString& locale = wxEmptyString,
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              bool bLoadDefault = true
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#if WXWIN_COMPATIBILITY_2_8
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              ,bool bConvertEncoding = true
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#endif
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              );
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        // same as second ctor (returns true on success)
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    bool Init(int language = wxLANGUAGE_DEFAULT,
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              int flags = wxLOCALE_LOAD_DEFAULT);
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        // restores old locale
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    virtual ~wxLocale();
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    // Try to get user's (or OS's) preferred language setting.
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    // Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
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    static int GetSystemLanguage();
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    // get the encoding used by default for text on this system, returns
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    // wxFONTENCODING_SYSTEM if it couldn't be determined
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    static wxFontEncoding GetSystemEncoding();
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    // get the string describing the system encoding, return empty string if
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    // couldn't be determined
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    static wxString GetSystemEncodingName();
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    // get the values of the given locale-dependent datum: the current locale
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    // is used, the US default value is returned if everything else fails
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    static wxString GetInfo(wxLocaleInfo index,
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                            wxLocaleCategory cat = wxLOCALE_CAT_DEFAULT);
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    // return true if the locale was set successfully
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    bool IsOk() const { return m_pszOldLocale != NULL; }
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    // returns locale name
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    const wxString& GetLocale() const { return m_strLocale; }
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    // return current locale wxLanguage value
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    int GetLanguage() const { return m_language; }
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    // return locale name to be passed to setlocale()
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    wxString GetSysName() const;
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    // return 'canonical' name, i.e. in the form of xx[_YY], where xx is
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    // language code according to ISO 639 and YY is country name
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    // as specified by ISO 3166.
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    wxString GetCanonicalName() const { return m_strShort; }
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    // add a prefix to the catalog lookup path: the message catalog files will be
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    // looked up under prefix/<lang>/LC_MESSAGES, prefix/LC_MESSAGES and prefix
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    // (in this order).
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    //
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    // This only applies to subsequent invocations of AddCatalog()!
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    static void AddCatalogLookupPathPrefix(const wxString& prefix)
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        { wxFileTranslationsLoader::AddCatalogLookupPathPrefix(prefix); }
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    // add a catalog: it's searched for in standard places (current directory
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    // first, system one after), but the you may prepend additional directories to
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    // the search path with AddCatalogLookupPathPrefix().
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    //
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    // The loaded catalog will be used for message lookup by GetString().
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    //
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    // Returns 'true' if it was successfully loaded
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    bool AddCatalog(const wxString& domain);
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    bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage);
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    bool AddCatalog(const wxString& domain,
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                    wxLanguage msgIdLanguage, const wxString& msgIdCharset);
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    // check if the given locale is provided by OS and C run time
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    static bool IsAvailable(int lang);
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    // check if the given catalog is loaded
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    bool IsLoaded(const wxString& domain) const;
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    // Retrieve the language info struct for the given language
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    //
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    // Returns NULL if no info found, pointer must *not* be deleted by caller
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    static const wxLanguageInfo *GetLanguageInfo(int lang);
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    // Returns language name in English or empty string if the language
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    // is not in database
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    static wxString GetLanguageName(int lang);
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    // Returns ISO code ("canonical name") of language or empty string if the
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    // language is not in database
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    static wxString GetLanguageCanonicalName(int lang);
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    // Find the language for the given locale string which may be either a
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    // canonical ISO 2 letter language code ("xx"), a language code followed by
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    // the country code ("xx_XX") or a Windows full language name ("Xxxxx...")
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    //
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    // Returns NULL if no info found, pointer must *not* be deleted by caller
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    static const wxLanguageInfo *FindLanguageInfo(const wxString& locale);
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    // Add custom language to the list of known languages.
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    // Notes: 1) wxLanguageInfo contains platform-specific data
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    //        2) must be called before Init to have effect
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    static void AddLanguage(const wxLanguageInfo& info);
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    // retrieve the translation for a string in all loaded domains unless
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    // the szDomain parameter is specified (and then only this domain is
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    // searched)
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    // n - additional parameter for PluralFormsParser
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    //
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    // return original string if translation is not available
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    // (in this case an error message is generated the first time
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    //  a string is not found; use wxLogNull to suppress it)
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    //
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    // domains are searched in the last to first order, i.e. catalogs
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    // added later override those added before.
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    const wxString& GetString(const wxString& origString,
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                              const wxString& domain = wxEmptyString) const
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    {
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        return wxGetTranslation(origString, domain);
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    }
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    // plural form version of the same:
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    const wxString& GetString(const wxString& origString,
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                              const wxString& origString2,
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                              unsigned n,
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                              const wxString& domain = wxEmptyString) const
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    {
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        return wxGetTranslation(origString, origString2, n, domain);
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    }
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    // Returns the current short name for the locale
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    const wxString& GetName() const { return m_strShort; }
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    // return the contents of .po file header
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    wxString GetHeaderValue(const wxString& header,
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                            const wxString& domain = wxEmptyString) const;
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    // These two methods are for internal use only. First one creates
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    // ms_languagesDB if it doesn't already exist, second one destroys
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    // it.
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    static void CreateLanguagesDB();
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    static void DestroyLanguagesDB();
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private:
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    bool DoInit(const wxString& name,
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                const wxString& shortName,
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                const wxString& locale);
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    // copy default table of languages from global static array to
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    // m_langugagesInfo, called by InitLanguagesDB
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    static void InitLanguagesDB();
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    // initialize the member fields to default values
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    void DoCommonInit();
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    wxString       m_strLocale,       // this locale name
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                   m_strShort;        // short name for the locale
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    int            m_language;        // this locale wxLanguage value
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    const char  *m_pszOldLocale;      // previous locale from setlocale()
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    wxLocale      *m_pOldLocale;      // previous wxLocale
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    bool           m_initialized;
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    wxTranslations m_translations;
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    static wxLanguageInfoArray *ms_languagesDB;
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    wxDECLARE_NO_COPY_CLASS(wxLocale);
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};
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// ----------------------------------------------------------------------------
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// global functions
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// ----------------------------------------------------------------------------
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// get the current locale object (note that it may be NULL!)
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extern WXDLLIMPEXP_BASE wxLocale* wxGetLocale();
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#endif // wxUSE_INTL
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#endif // _WX_INTL_H_
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