git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@563 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			158 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        menu.h
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// Purpose:     wxMenu, wxMenuBar classes
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// Author:      AUTHOR
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// Modified by:
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// Created:     ??/??/98
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// RCS-ID:      $Id$
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// Copyright:   (c) AUTHOR
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// Licence:   	wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#ifdef __GNUG__
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#pragma interface "menu.h"
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#endif
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#include "wx/defs.h"
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#include "wx/event.h"
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class WXDLLEXPORT wxMenuItem;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxMenu;
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WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu: public wxEvtHandler
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{
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  DECLARE_DYNAMIC_CLASS(wxMenu)
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public:
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  // ctor & dtor
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  wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
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  ~wxMenu();
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  // construct menu
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    // append items to the menu
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      // separator line
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  void AppendSeparator();
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      // normal item
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  void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
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              bool checkable = FALSE);
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      // a submenu
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  void Append(int id, const wxString& Label, wxMenu *SubMenu, 
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              const wxString& helpString = wxEmptyString);
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      // the most generic form (create wxMenuItem first and use it's functions)
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  void Append(wxMenuItem *pItem);
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    // insert a break in the menu
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  void Break();
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    // delete an item
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  void Delete(int id);
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  // menu item control
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  void Enable(int id, bool Flag);
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  bool Enabled(int id) const;
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  inline bool IsEnabled(int id) const { return Enabled(id); };
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  void Check(int id, bool Flag);
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  bool Checked(int id) const;
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  inline bool IsChecked(int id) const { return IsChecked(id); };
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  // item properties
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    // title
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  void SetTitle(const wxString& label);
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  const wxString GetTitle() const;
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    // label
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  void SetLabel(int id, const wxString& label);
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  wxString GetLabel(int id) const;
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    // help string
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  virtual void SetHelpString(int id, const wxString& helpString);
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  virtual wxString GetHelpString(int id) const ;
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  // find item
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    // Finds the item id matching the given string, -1 if not found.
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  virtual int FindItem(const wxString& itemString) const ;
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    // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
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  wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
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  void ProcessCommand(wxCommandEvent& event);
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  inline void Callback(const wxFunction func) { m_callback = func; }
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  virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
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  inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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  inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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  inline wxList& GetItems() const { return (wxList&) m_menuItems; }
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public:
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  wxFunction        m_callback;
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  int               m_noItems;
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  wxString          m_title;
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  wxMenuBar *       m_menuBar;
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  wxList            m_menuItems;
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  wxEvtHandler *    m_parent;
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  wxEvtHandler *    m_eventHandler;
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxMenuBar: public wxEvtHandler
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{
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  DECLARE_DYNAMIC_CLASS(wxMenuBar)
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  wxMenuBar();
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  wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
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  ~wxMenuBar();
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  void Append(wxMenu *menu, const wxString& title);
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  // Must only be used AFTER menu has been attached to frame,
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  // otherwise use individual menus to enable/disable items
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  void Enable(int Id, bool Flag);
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  bool Enabled(int Id) const ;
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  inline bool IsEnabled(int Id) const { return Enabled(Id); };
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  void EnableTop(int pos, bool Flag);
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  void Check(int id, bool Flag);
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  bool Checked(int id) const ;
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  inline bool IsChecked(int Id) const { return Checked(Id); };
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  void SetLabel(int id, const wxString& label) ;
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  wxString GetLabel(int id) const ;
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  void SetLabelTop(int pos, const wxString& label) ;
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  wxString GetLabelTop(int pos) const ;
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  virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
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  virtual bool OnAppend(wxMenu *menu, const char *title);
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  virtual bool OnDelete(wxMenu *menu, int index);
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  virtual void SetHelpString(int Id, const wxString& helpString);
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  virtual wxString GetHelpString(int Id) const ;
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  virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
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  // Find wxMenuItem for item ID, and return item's
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  // menu too if itemMenu is non-NULL.
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  wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
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  inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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  inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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  inline int GetMenuCount() const { return m_menuCount; }
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  inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
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 public:
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  wxEvtHandler *            m_eventHandler;
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  int                       m_menuCount;
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  wxMenu **                 m_menus;
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  wxString *                m_titles;
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  wxFrame *                 m_menuBarFrame;
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/* TODO: data that represents the actual menubar when created.
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 */
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};
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#endif // _WX_MENU_H_
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