Files
wxWidgets/src/univ/stdrend.cpp
Dimitri Schoolwerth a1b806b982 Replaced Ok() occurrences with IsOk() throughout trunk.
Additionally renamed wxOSX' private wxNativePrinterDC::Ok() function to IsOk().

Didn't deprecate the various Ok() functions: given the amount of changes already introduced in 3.0 a trivial one like this seems more suitable for after 3.0.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67681 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-05-03 16:29:04 +00:00

1272 lines
38 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/univ/stdrend.cpp
// Purpose: implementation of wxStdRenderer
// Author: Vadim Zeitlin
// Created: 2006-09-16
// RCS-ID: $Id$
// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/settings.h"
#include "wx/brush.h"
#include "wx/dc.h"
#include "wx/statusbr.h"
#include "wx/toplevel.h"
#endif //WX_PRECOMP
#include "wx/univ/stdrend.h"
#include "wx/univ/colschem.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
static const int FRAME_TITLEBAR_HEIGHT = 18;
static const int FRAME_BUTTON_WIDTH = 16;
static const int FRAME_BUTTON_HEIGHT = 14;
// the margin between listbox item text and its rectangle
static const int ITEM_MARGIN = 1;
// ============================================================================
// wxStdRenderer implementation
// ============================================================================
// ----------------------------------------------------------------------------
// ctor
// ----------------------------------------------------------------------------
wxStdRenderer::wxStdRenderer(const wxColourScheme *scheme)
: m_scheme(scheme)
{
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK));
m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT));
m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN));
m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT));
m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
}
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
void
wxStdRenderer::DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect)
{
wxBrush brush(col, wxSOLID);
dc.SetBrush(brush);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
}
void wxStdRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
{
// draw
dc.SetPen(pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(*rect);
// adjust the rect
rect->Inflate(-1);
}
void wxStdRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
const wxPen& pen1, const wxPen& pen2)
{
// draw the rectangle
dc.SetPen(pen1);
dc.DrawLine(rect->GetLeft(), rect->GetTop(),
rect->GetLeft(), rect->GetBottom());
dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
rect->GetRight(), rect->GetTop());
dc.SetPen(pen2);
dc.DrawLine(rect->GetRight(), rect->GetTop(),
rect->GetRight(), rect->GetBottom());
dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
rect->GetRight() + 1, rect->GetBottom());
// adjust the rect
rect->Inflate(-1);
}
// ----------------------------------------------------------------------------
// translate various flags into corresponding renderer constants
// ----------------------------------------------------------------------------
/* static */
void wxStdRenderer::GetIndicatorsFromFlags(int flags,
IndicatorState& state,
IndicatorStatus& status)
{
if ( flags & wxCONTROL_SELECTED )
state = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
: IndicatorState_Selected;
else if ( flags & wxCONTROL_DISABLED )
state = IndicatorState_Disabled;
else if ( flags & wxCONTROL_PRESSED )
state = IndicatorState_Pressed;
else
state = IndicatorState_Normal;
status = flags & wxCONTROL_CHECKED ? IndicatorStatus_Checked
: flags & wxCONTROL_UNDETERMINED
? IndicatorStatus_Undetermined
: IndicatorStatus_Unchecked;
}
/* static */
wxStdRenderer::ArrowDirection wxStdRenderer::GetArrowDirection(wxDirection dir)
{
switch ( dir )
{
case wxLEFT:
return Arrow_Left;
case wxRIGHT:
return Arrow_Right;
case wxUP:
return Arrow_Up;
case wxDOWN:
return Arrow_Down;
default:
wxFAIL_MSG(wxT("unknown arrow direction"));
}
return Arrow_Max;
}
// ----------------------------------------------------------------------------
// background
// ----------------------------------------------------------------------------
void wxStdRenderer::DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int WXUNUSED(flags),
wxWindow *window)
{
wxColour colBg;
if (col.IsOk())
{
colBg = col;
}
else if (window)
{
colBg = m_scheme->GetBackground(window);
}
else
{
colBg = wxSCHEME_COLOUR(m_scheme, CONTROL);
}
DrawSolidRect(dc, colBg, rect);
}
void wxStdRenderer::DrawButtonSurface(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags)
{
DrawBackground(dc, col, rect, flags);
}
// ----------------------------------------------------------------------------
// text
// ----------------------------------------------------------------------------
void
wxStdRenderer::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
{
// draw the pixels manually because the "dots" in wxPen with wxDOT style
// may be short traits and not really dots
//
// note that to behave in the same manner as DrawRect(), we must exclude
// the bottom and right borders from the rectangle
wxCoord x1 = rect.GetLeft(),
y1 = rect.GetTop(),
x2 = rect.GetRight(),
y2 = rect.GetBottom();
dc.SetPen(m_penBlack);
// this seems to be closer than what Windows does than wxINVERT although
// I'm still not sure if it's correct
dc.SetLogicalFunction(wxAND_REVERSE);
wxCoord z;
for ( z = x1 + 1; z < x2; z += 2 )
dc.DrawPoint(z, rect.GetTop());
wxCoord shift = z == x2 ? 0 : 1;
for ( z = y1 + shift; z < y2; z += 2 )
dc.DrawPoint(x2, z);
shift = z == y2 ? 0 : 1;
for ( z = x2 - shift; z > x1; z -= 2 )
dc.DrawPoint(z, y2);
shift = z == x1 ? 0 : 1;
for ( z = y2 - shift; z > y1; z -= 2 )
dc.DrawPoint(x1, z);
dc.SetLogicalFunction(wxCOPY);
}
void wxStdRenderer::DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags,
int alignment,
int indexAccel,
wxRect *rectBounds)
{
DrawButtonLabel(dc, label, wxNullBitmap, rect, flags,
alignment, indexAccel, rectBounds);
}
void wxStdRenderer::DrawButtonLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags,
int alignment,
int indexAccel,
wxRect *rectBounds)
{
wxDCTextColourChanger clrChanger(dc);
wxRect rectLabel = rect;
if ( !label.empty() && (flags & wxCONTROL_DISABLED) )
{
if ( flags & wxCONTROL_PRESSED )
{
// shift the label if a button is pressed
rectLabel.Offset(1, 1);
}
// draw shadow of the text
clrChanger.Set(m_penHighlight.GetColour());
wxRect rectShadow = rect;
rectShadow.Offset(1, 1);
dc.DrawLabel(label, rectShadow, alignment, indexAccel);
// make the main label text grey
clrChanger.Set(m_penDarkGrey.GetColour());
if ( flags & wxCONTROL_FOCUSED )
{
// leave enough space for the focus rect
rectLabel.Inflate(-2);
}
}
dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
{
rectLabel.Inflate(-1);
DrawFocusRect(NULL, dc, rectLabel);
}
}
// ----------------------------------------------------------------------------
// borders
// ----------------------------------------------------------------------------
/*
We implement standard-looking 3D borders which have the following appearance:
The raised border:
WWWWWWWWWWWWWWWWWWWWWWB
WHHHHHHHHHHHHHHHHHHHHGB
WH GB W = white (HILIGHT)
WH GB H = light grey (LIGHT)
WH GB G = dark grey (SHADOI)
WH GB B = black (DKSHADOI)
WH GB
WH GB
WGGGGGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBBBBBB
The sunken border looks like this:
GGGGGGGGGGGGGGGGGGGGGGW
GBBBBBBBBBBBBBBBBBBBBHW
GB HW
GB HW
GB HW
GB HW
GB HW
GB HW
GHHHHHHHHHHHHHHHHHHHHHW
WWWWWWWWWWWWWWWWWWWWWWW
The static border (used for the controls which don't get focus) is like
this:
GGGGGGGGGGGGGGGGGGGGGGW
G W
G W
G W
G W
G W
G W
G W
WWWWWWWWWWWWWWWWWWWWWWW
The most complicated is the double border which is a combination of special
"anti-sunken" border and an extra border inside it:
HHHHHHHHHHHHHHHHHHHHHHB
HWWWWWWWWWWWWWWWWWWWWGB
HWHHHHHHHHHHHHHHHHHHHGB
HWH HGB
HWH HGB
HWH HGB
HWH HGB
HWHHHHHHHHHHHHHHHHHHHGB
HGGGGGGGGGGGGGGGGGGGGGB
BBBBBBBBBBBBBBBBBBBBBBB
And the simple border is, well, simple:
BBBBBBBBBBBBBBBBBBBBBBB
B B
B B
B B
B B
B B
B B
B B
B B
BBBBBBBBBBBBBBBBBBBBBBB
*/
void wxStdRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
}
void wxStdRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
}
void wxStdRenderer::DrawAntiSunkenBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
}
void wxStdRenderer::DrawBoxBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
}
void wxStdRenderer::DrawStaticBorder(wxDC& dc, wxRect *rect)
{
DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
}
void wxStdRenderer::DrawExtraBorder(wxDC& dc, wxRect *rect)
{
DrawRect(dc, rect, m_penLightGrey);
}
void wxStdRenderer::DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rectTotal,
int WXUNUSED(flags),
wxRect *rectIn)
{
wxRect rect = rectTotal;
switch ( border )
{
case wxBORDER_SUNKEN:
case wxBORDER_THEME:
DrawSunkenBorder(dc, &rect);
break;
// wxBORDER_DOUBLE and wxBORDER_THEME are currently the same value.
#if 0
case wxBORDER_DOUBLE:
DrawAntiSunkenBorder(dc, &rect);
DrawExtraBorder(dc, &rect);
break;
#endif
case wxBORDER_STATIC:
DrawStaticBorder(dc, &rect);
break;
case wxBORDER_RAISED:
DrawRaisedBorder(dc, &rect);
break;
case wxBORDER_SIMPLE:
DrawRect(dc, &rect, m_penBlack);
break;
default:
wxFAIL_MSG(wxT("unknown border type"));
// fall through
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
break;
}
if ( rectIn )
*rectIn = rect;
}
wxRect wxStdRenderer::GetBorderDimensions(wxBorder border) const
{
wxCoord width;
switch ( border )
{
case wxBORDER_SIMPLE:
case wxBORDER_STATIC:
width = 1;
break;
case wxBORDER_RAISED:
case wxBORDER_SUNKEN:
case wxBORDER_THEME:
width = 2;
break;
#if 0
case wxBORDER_DOUBLE:
width = 3;
break;
#endif
default:
wxFAIL_MSG(wxT("unknown border type"));
// fall through
case wxBORDER_DEFAULT:
case wxBORDER_NONE:
width = 0;
break;
}
wxRect rect;
rect.x =
rect.y =
rect.width =
rect.height = width;
return rect;
}
void wxStdRenderer::AdjustSize(wxSize *size, const wxWindow *window)
{
// take into account the border width
wxRect rectBorder = GetBorderDimensions(window->GetBorder());
size->x += rectBorder.x + rectBorder.width;
size->y += rectBorder.y + rectBorder.height;
}
bool wxStdRenderer::AreScrollbarsInsideBorder() const
{
return false;
}
wxCoord wxStdRenderer::GetListboxItemHeight(wxCoord fontHeight)
{
return fontHeight + 2*ITEM_MARGIN;
}
void wxStdRenderer::DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags,
wxRect *rectIn)
{
DrawBorder(dc, border, rect, flags, rectIn);
}
// ----------------------------------------------------------------------------
// lines and boxes
// ----------------------------------------------------------------------------
void
wxStdRenderer::DrawHorizontalLine(wxDC& dc, wxCoord y, wxCoord x1, wxCoord x2)
{
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x1, y, x2 + 1, y);
dc.SetPen(m_penHighlight);
y++;
dc.DrawLine(x1, y, x2 + 1, y);
}
void
wxStdRenderer::DrawVerticalLine(wxDC& dc, wxCoord x, wxCoord y1, wxCoord y2)
{
dc.SetPen(m_penDarkGrey);
dc.DrawLine(x, y1, x, y2 + 1);
dc.SetPen(m_penHighlight);
x++;
dc.DrawLine(x, y1, x, y2 + 1);
}
void wxStdRenderer::DrawFrameWithoutLabel(wxDC& dc,
const wxRect& rectFrame,
const wxRect& rectLabel)
{
// draw left, bottom and right lines entirely
DrawVerticalLine(dc, rectFrame.GetLeft(),
rectFrame.GetTop(), rectFrame.GetBottom() - 2);
DrawHorizontalLine(dc, rectFrame.GetBottom() - 1,
rectFrame.GetLeft(), rectFrame.GetRight());
DrawVerticalLine(dc, rectFrame.GetRight() - 1,
rectFrame.GetTop(), rectFrame.GetBottom() - 1);
// and 2 parts of the top line
DrawHorizontalLine(dc, rectFrame.GetTop(),
rectFrame.GetLeft() + 1, rectLabel.GetLeft());
DrawHorizontalLine(dc, rectFrame.GetTop(),
rectLabel.GetRight(), rectFrame.GetRight() - 2);
}
void wxStdRenderer::DrawFrameWithLabel(wxDC& dc,
const wxString& label,
const wxRect& rectFrame,
const wxRect& rectText,
int flags,
int alignment,
int indexAccel)
{
wxRect rectLabel;
DrawLabel(dc, label, rectText, flags, alignment, indexAccel, &rectLabel);
DrawFrameWithoutLabel(dc, rectFrame, rectLabel);
}
void wxStdRenderer::DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags,
int alignment,
int indexAccel)
{
wxCoord height = 0; // of the label
wxRect rectFrame = rect;
if ( !label.empty() )
{
// the text should touch the top border of the rect, so the frame
// itself should be lower
dc.GetTextExtent(label, NULL, &height);
rectFrame.y += height / 2;
rectFrame.height -= height / 2;
// we have to draw each part of the frame individually as we can't
// erase the background beyond the label as it might contain some
// pixmap already, so drawing everything and then overwriting part of
// the frame with label doesn't work
// TODO: the +5 shouldn't be hard coded
wxRect rectText;
rectText.x = rectFrame.x + 5;
rectText.y = rect.y;
rectText.width = rectFrame.width - 7; // +2 border width
rectText.height = height;
DrawFrameWithLabel(dc, label, rectFrame, rectText, flags,
alignment, indexAccel);
}
else // no label
{
DrawBoxBorder(dc, &rectFrame);
}
}
void wxStdRenderer::DrawItem(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags)
{
wxDCTextColourChanger colChanger(dc);
if ( flags & wxCONTROL_SELECTED )
{
colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
const wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
dc.SetBrush(colBg);
dc.SetPen(colBg);
dc.DrawRectangle(rect);
}
// horizontal adjustment is arbitrary
wxRect rectText = rect;
rectText.Deflate(2, ITEM_MARGIN);
dc.DrawLabel(label, wxNullBitmap, rectText);
if ( flags & wxCONTROL_FOCUSED )
{
DrawFocusRect(NULL, dc, rect, flags);
}
}
void wxStdRenderer::DrawCheckItemBitmap(wxDC& dc,
const wxBitmap& bitmap,
const wxRect& rect,
int flags)
{
DrawCheckButton(dc, wxEmptyString, bitmap, rect, flags);
}
void wxStdRenderer::DrawCheckItem(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags)
{
wxRect rectBitmap = rect;
rectBitmap.width = GetCheckBitmapSize().x;
DrawCheckItemBitmap(dc, bitmap, rectBitmap, flags);
wxRect rectLabel = rect;
wxCoord shift = rectBitmap.width + 2*GetCheckItemMargin();
rectLabel.x += shift;
rectLabel.width -= shift;
DrawItem(dc, label, rectLabel, flags);
}
// ----------------------------------------------------------------------------
// check and radio bitmaps
// ----------------------------------------------------------------------------
void wxStdRenderer::DrawCheckButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel)
{
if (bitmap.IsOk())
DrawCheckOrRadioButton(dc, label, bitmap, rect, flags, align, indexAccel);
else
DrawCheckOrRadioButton(dc, label, GetCheckBitmap(flags), rect, flags, align, indexAccel);
}
void wxStdRenderer::DrawRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel)
{
if (bitmap.IsOk())
DrawCheckOrRadioButton(dc, label, bitmap, rect, flags, align, indexAccel);
else
DrawCheckOrRadioButton(dc, label, GetRadioBitmap(flags), rect, flags, align, indexAccel);
}
void wxStdRenderer::DrawCheckOrRadioButton(wxDC& dc,
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
int flags,
wxAlignment align,
int indexAccel)
{
// calculate the position of the bitmap and of the label
wxCoord heightBmp = bitmap.GetHeight();
wxCoord xBmp,
yBmp = rect.y + (rect.height - heightBmp) / 2;
wxRect rectLabel;
dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
// align label vertically with the bitmap - looks nicer like this
rectLabel.y -= (rectLabel.height - heightBmp) % 2;
// calc horz position
if ( align == wxALIGN_RIGHT )
{
xBmp = rect.GetRight() - bitmap.GetWidth();
rectLabel.x = rect.x + 3;
rectLabel.SetRight(xBmp);
}
else // normal (checkbox to the left of the text) case
{
xBmp = rect.x;
rectLabel.x = xBmp + bitmap.GetWidth() + 5;
rectLabel.SetRight(rect.GetRight());
}
dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */);
DrawLabel(dc, label, rectLabel, flags,
wxALIGN_LEFT | wxALIGN_TOP, indexAccel);
}
#if wxUSE_TEXTCTRL
void wxStdRenderer::DrawTextLine(wxDC& dc,
const wxString& text,
const wxRect& rect,
int selStart,
int selEnd,
int flags)
{
if ( (selStart == -1) || !(flags & wxCONTROL_FOCUSED) )
{
// just draw it as is
dc.DrawText(text, rect.x, rect.y);
}
else // we have selection
{
wxCoord width,
x = rect.x;
// draw the part before selection
wxString s(text, (size_t)selStart);
if ( !s.empty() )
{
dc.DrawText(s, x, rect.y);
dc.GetTextExtent(s, &width, NULL);
x += width;
}
// draw the selection itself
s = wxString(text.c_str() + selStart, text.c_str() + selEnd);
if ( !s.empty() )
{
wxColour colFg = dc.GetTextForeground(),
colBg = dc.GetTextBackground();
dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT));
dc.SetBackgroundMode(wxSOLID);
dc.DrawText(s, x, rect.y);
dc.GetTextExtent(s, &width, NULL);
x += width;
dc.SetBackgroundMode(wxTRANSPARENT);
dc.SetTextBackground(colBg);
dc.SetTextForeground(colFg);
}
// draw the final part
s = text.c_str() + selEnd;
if ( !s.empty() )
{
dc.DrawText(s, x, rect.y);
}
}
}
void wxStdRenderer::DrawLineWrapMark(wxDC& WXUNUSED(dc),
const wxRect& WXUNUSED(rect))
{
// nothing by default
}
int wxStdRenderer::GetTextBorderWidth(const wxTextCtrl * WXUNUSED(text)) const
{
return 1;
}
wxRect
wxStdRenderer::GetTextTotalArea(const wxTextCtrl *text, const wxRect& rect) const
{
wxRect rectTotal = rect;
rectTotal.Inflate(GetTextBorderWidth(text));
return rectTotal;
}
wxRect wxStdRenderer::GetTextClientArea(const wxTextCtrl *text,
const wxRect& rect,
wxCoord *extraSpaceBeyond) const
{
wxRect rectText = rect;
rectText.Deflate(GetTextBorderWidth(text));
if ( extraSpaceBeyond )
*extraSpaceBeyond = 0;
return rectText;
}
#endif // wxUSE_TEXTCTRL
// ----------------------------------------------------------------------------
// scrollbars drawing
// ----------------------------------------------------------------------------
void wxStdRenderer::DrawScrollbarArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags)
{
DrawArrow(dc, dir, rect, flags);
}
void wxStdRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
{
DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
}
// ----------------------------------------------------------------------------
// status bar
// ----------------------------------------------------------------------------
#if wxUSE_STATUSBAR
wxSize wxStdRenderer::GetStatusBarBorders() const
{
// Rendered border may be different depending on field's style, we use
// the largest value so that any field certainly fits into the borders
// we return:
wxRect raised = GetBorderDimensions(wxBORDER_RAISED);
wxRect flat = GetBorderDimensions(wxBORDER_STATIC);
wxASSERT_MSG( raised.x == raised.width && raised.y == raised.height &&
flat.x == flat.width && flat.y == flat.height,
wxT("this code expects uniform borders, you must override GetStatusBarBorders") );
// take the larger of flat/raised values:
wxSize border(wxMax(raised.x, flat.x), wxMax(raised.y, flat.y));
return border;
}
wxCoord wxStdRenderer::GetStatusBarBorderBetweenFields() const
{
return 2;
}
wxSize wxStdRenderer::GetStatusBarFieldMargins() const
{
return wxSize(2, 2);
}
void wxStdRenderer::DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
int flags,
int style)
{
wxRect rectIn;
if ( style == wxSB_RAISED )
DrawBorder(dc, wxBORDER_RAISED, rect, flags, &rectIn);
else if ( style != wxSB_FLAT )
DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
else
rectIn = rect;
rectIn.Deflate(GetStatusBarFieldMargins());
wxDCClipper clipper(dc, rectIn);
DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
}
#endif // wxUSE_STATUSBAR
// ----------------------------------------------------------------------------
// top level windows
// ----------------------------------------------------------------------------
int wxStdRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
{
wxRect client = GetFrameClientArea(rect, flags);
if ( client.Contains(pt) )
return wxHT_TOPLEVEL_CLIENT_AREA;
if ( flags & wxTOPLEVEL_TITLEBAR )
{
wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
if ( flags & wxTOPLEVEL_ICON )
{
if ( wxRect(client.GetPosition(), GetFrameIconSize()).Contains(pt) )
return wxHT_TOPLEVEL_ICON;
}
wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
{
if ( btnRect.Contains(pt) )
return wxHT_TOPLEVEL_BUTTON_CLOSE;
btnRect.x -= FRAME_BUTTON_WIDTH + 2;
}
if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
{
if ( btnRect.Contains(pt) )
return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
btnRect.x -= FRAME_BUTTON_WIDTH;
}
if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
{
if ( btnRect.Contains(pt) )
return wxHT_TOPLEVEL_BUTTON_RESTORE;
btnRect.x -= FRAME_BUTTON_WIDTH;
}
if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
{
if ( btnRect.Contains(pt) )
return wxHT_TOPLEVEL_BUTTON_ICONIZE;
btnRect.x -= FRAME_BUTTON_WIDTH;
}
if ( flags & wxTOPLEVEL_BUTTON_HELP )
{
if ( btnRect.Contains(pt) )
return wxHT_TOPLEVEL_BUTTON_HELP;
btnRect.x -= FRAME_BUTTON_WIDTH;
}
if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
return wxHT_TOPLEVEL_TITLEBAR;
}
if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
{
// we are certainly at one of borders, let's decide which one:
int border = 0;
// dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
if ( pt.x < client.x )
border |= wxHT_TOPLEVEL_BORDER_W;
else if ( pt.x >= client.width + client.x )
border |= wxHT_TOPLEVEL_BORDER_E;
if ( pt.y < client.y )
border |= wxHT_TOPLEVEL_BORDER_N;
else if ( pt.y >= client.height + client.y )
border |= wxHT_TOPLEVEL_BORDER_S;
return border;
}
return wxHT_NOWHERE;
}
void wxStdRenderer::DrawFrameTitleBar(wxDC& dc,
const wxRect& rect,
const wxString& title,
const wxIcon& icon,
int flags,
int specialButton,
int specialButtonFlags)
{
if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
{
DrawFrameBorder(dc, rect, flags);
}
if ( flags & wxTOPLEVEL_TITLEBAR )
{
DrawFrameBackground(dc, rect, flags);
if ( flags & wxTOPLEVEL_ICON )
DrawFrameIcon(dc, rect, icon, flags);
DrawFrameTitle(dc, rect, title, flags);
wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
wxCoord x,y;
x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
{
DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
(specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
specialButtonFlags : 0);
x -= FRAME_BUTTON_WIDTH + 2;
}
if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
{
DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
(specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
specialButtonFlags : 0);
x -= FRAME_BUTTON_WIDTH;
}
if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
{
DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
(specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
specialButtonFlags : 0);
x -= FRAME_BUTTON_WIDTH;
}
if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
{
DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
(specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
specialButtonFlags : 0);
x -= FRAME_BUTTON_WIDTH;
}
if ( flags & wxTOPLEVEL_BUTTON_HELP )
{
DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
(specialButton == wxTOPLEVEL_BUTTON_HELP) ?
specialButtonFlags : 0);
}
}
}
void wxStdRenderer::DrawFrameBorder(wxDC& dc, const wxRect& rect, int flags)
{
if ( !(flags & wxTOPLEVEL_BORDER) )
return;
wxRect r(rect);
DrawAntiSunkenBorder(dc, &r);
DrawExtraBorder(dc, &r);
if ( flags & wxTOPLEVEL_RESIZEABLE )
DrawExtraBorder(dc, &r);
}
void wxStdRenderer::DrawFrameBackground(wxDC& dc, const wxRect& rect, int flags)
{
if ( !(flags & wxTOPLEVEL_TITLEBAR) )
return;
wxColour col = m_scheme->Get(flags & wxTOPLEVEL_ACTIVE
? wxColourScheme::TITLEBAR_ACTIVE
: wxColourScheme::TITLEBAR);
wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
r.height = FRAME_TITLEBAR_HEIGHT;
DrawBackground(dc, col, r);
}
void wxStdRenderer::DrawFrameTitle(wxDC& dc,
const wxRect& rect,
const wxString& title,
int flags)
{
wxColour col = m_scheme->Get(flags & wxTOPLEVEL_ACTIVE
? wxColourScheme::TITLEBAR_ACTIVE_TEXT
: wxColourScheme::TITLEBAR_TEXT);
dc.SetTextForeground(col);
wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
r.height = FRAME_TITLEBAR_HEIGHT;
if ( flags & wxTOPLEVEL_ICON )
{
r.x += FRAME_TITLEBAR_HEIGHT;
r.width -= FRAME_TITLEBAR_HEIGHT + 2;
}
else
{
r.x += 1;
r.width -= 3;
}
if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
r.width -= FRAME_BUTTON_WIDTH + 2;
if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
r.width -= FRAME_BUTTON_WIDTH;
if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
r.width -= FRAME_BUTTON_WIDTH;
if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
r.width -= FRAME_BUTTON_WIDTH;
if ( flags & wxTOPLEVEL_BUTTON_HELP )
r.width -= FRAME_BUTTON_WIDTH;
dc.SetFont(m_titlebarFont);
wxString s;
wxCoord textW;
dc.GetTextExtent(title, &textW, NULL);
if ( textW > r.width )
{
// text is too big, let's shorten it and add "..." after it:
size_t len = title.length();
wxCoord WSoFar, letterW;
dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
if ( WSoFar > r.width )
{
// not enough space to draw anything
return;
}
s.Alloc(len);
for (size_t i = 0; i < len; i++)
{
dc.GetTextExtent(title[i], &letterW, NULL);
if ( letterW + WSoFar > r.width )
break;
WSoFar += letterW;
s << title[i];
}
s << wxT("...");
}
else // no need to truncate the title
{
s = title;
}
dc.DrawLabel(s, wxNullBitmap, r, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
}
void wxStdRenderer::DrawFrameIcon(wxDC& dc,
const wxRect& rect,
const wxIcon& icon,
int flags)
{
if ( icon.IsOk() )
{
wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
dc.DrawIcon(icon, r.x, r.y);
}
}
void wxStdRenderer::DrawFrameButton(wxDC& dc,
wxCoord x, wxCoord y,
int button,
int flags)
{
FrameButtonType idx;
switch (button)
{
case wxTOPLEVEL_BUTTON_CLOSE: idx = FrameButton_Close; break;
case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
case wxTOPLEVEL_BUTTON_RESTORE: idx = FrameButton_Restore; break;
case wxTOPLEVEL_BUTTON_HELP: idx = FrameButton_Help; break;
default:
wxFAIL_MSG(wxT("incorrect button specification"));
return;
}
wxBitmap bmp = GetFrameButtonBitmap(idx);
if ( !bmp.IsOk() )
return;
wxRect rectBtn(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
if ( flags & wxCONTROL_PRESSED )
{
DrawSunkenBorder(dc, &rectBtn);
rectBtn.Offset(1, 1);
}
else
{
DrawRaisedBorder(dc, &rectBtn);
}
DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rectBtn);
wxRect rectBmp(0, 0, bmp.GetWidth(), bmp.GetHeight());
dc.DrawBitmap(bmp, rectBmp.CentreIn(rectBtn).GetPosition(), true);
}
int wxStdRenderer::GetFrameBorderWidth(int flags) const
{
return flags & wxTOPLEVEL_RESIZEABLE ? 4 : 3;
}
wxRect wxStdRenderer::GetFrameClientArea(const wxRect& rect, int flags) const
{
wxRect r(rect);
if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
{
r.Inflate(-GetFrameBorderWidth(flags));
}
if ( flags & wxTOPLEVEL_TITLEBAR )
{
r.y += FRAME_TITLEBAR_HEIGHT;
r.height -= FRAME_TITLEBAR_HEIGHT;
}
return r;
}
wxSize
wxStdRenderer::GetFrameTotalSize(const wxSize& clientSize, int flags) const
{
wxSize s(clientSize);
if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
{
s.IncBy(2*GetFrameBorderWidth(flags));
}
if ( flags & wxTOPLEVEL_TITLEBAR )
s.y += FRAME_TITLEBAR_HEIGHT;
return s;
}
wxSize wxStdRenderer::GetFrameMinSize(int flags) const
{
wxSize s;
if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
{
s.IncBy(2*GetFrameBorderWidth(flags));
}
if ( flags & wxTOPLEVEL_TITLEBAR )
{
s.y += FRAME_TITLEBAR_HEIGHT;
if ( flags & wxTOPLEVEL_ICON )
s.x += FRAME_TITLEBAR_HEIGHT + 2;
if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
s.x += FRAME_BUTTON_WIDTH + 2;
if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
s.x += FRAME_BUTTON_WIDTH;
if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
s.x += FRAME_BUTTON_WIDTH;
if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
s.x += FRAME_BUTTON_WIDTH;
if ( flags & wxTOPLEVEL_BUTTON_HELP )
s.x += FRAME_BUTTON_WIDTH;
}
return s;
}
wxSize wxStdRenderer::GetFrameIconSize() const
{
return wxSize(16, 16);
}