some things that were changed/removed from my patch I submitted to them.) Since it is now possible easily and simply share the SWIG type tables across modules I reverted to always using the stock SWIG runtime instead of my slightly hacked up version of it exported via the wxPython C API. The %name directive is now deprecated so replaced most uses of it with a custom %Rename macro that uses %rename internally. These will evetually need to be replaced with a DocDecl macro when docstrings are added. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31128 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
135 lines
4.0 KiB
OpenEdge ABL
135 lines
4.0 KiB
OpenEdge ABL
/////////////////////////////////////////////////////////////////////////////
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// Name: _imaglist.i
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// Purpose: SWIG interface defs for wxImageList and releated classes
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//
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// Author: Robin Dunn
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//
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// Created: 7-July-1997
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// RCS-ID: $Id$
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// Copyright: (c) 2003 by Total Control Software
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// Not a %module
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//---------------------------------------------------------------------------
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%{
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%}
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//---------------------------------------------------------------------------
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%typemap(in) (int points, wxPoint* points_array ) {
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$2 = wxPoint_LIST_helper($input, &$1);
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if ($2 == NULL) SWIG_fail;
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}
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%typemap(freearg) (int points, wxPoint* points_array ) {
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if ($2) delete [] $2;
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}
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//---------------------------------------------------------------------------
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%newgroup
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enum wxRegionContain
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{
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wxOutRegion = 0,
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wxPartRegion = 1,
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wxInRegion = 2
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};
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MustHaveApp(wxRegion);
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class wxRegion : public wxGDIObject {
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public:
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wxRegion(wxCoord x=0, wxCoord y=0, wxCoord width=0, wxCoord height=0);
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%RenameCtor(RegionFromBitmap, wxRegion(const wxBitmap& bmp));
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%RenameCtor(RegionFromBitmapColour, wxRegion(const wxBitmap& bmp,
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const wxColour& transColour,
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int tolerance = 0));
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%RenameCtor(RegionFromPoints, wxRegion(int points, wxPoint* points_array,
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int fillStyle = wxWINDING_RULE));
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~wxRegion();
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void Clear();
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bool Offset(wxCoord x, wxCoord y);
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wxRegionContain Contains(wxCoord x, wxCoord y);
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%Rename(ContainsPoint, wxRegionContain, Contains(const wxPoint& pt));
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%Rename(ContainsRect, wxRegionContain, Contains(const wxRect& rect));
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%Rename(ContainsRectDim, wxRegionContain, Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h));
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wxRect GetBox();
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bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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%Rename(IntersectRect, bool, Intersect(const wxRect& rect));
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%Rename(IntersectRegion, bool, Intersect(const wxRegion& region));
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bool IsEmpty();
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bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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%Rename(UnionRect, bool, Union(const wxRect& rect));
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%Rename(UnionRegion, bool, Union(const wxRegion& region));
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bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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%Rename(SubtractRect, bool, Subtract(const wxRect& rect));
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%Rename(SubtractRegion, bool, Subtract(const wxRegion& region));
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bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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%Rename(XorRect, bool, Xor(const wxRect& rect));
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%Rename(XorRegion, bool, Xor(const wxRegion& region));
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// Convert the region to a B&W bitmap with the white pixels being inside
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// the region.
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wxBitmap ConvertToBitmap();
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// along with an optional tolerance value.
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%Rename(UnionBitmap, bool, Union(const wxBitmap& bmp));
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%Rename(UnionBitmapColour, bool, Union(const wxBitmap& bmp,
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const wxColour& transColour,
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int tolerance = 0));
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};
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MustHaveApp(wxRegionIterator);
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class wxRegionIterator : public wxObject {
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public:
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wxRegionIterator(const wxRegion& region);
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~wxRegionIterator();
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wxCoord GetX();
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wxCoord GetY();
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wxCoord GetW();
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wxCoord GetWidth();
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wxCoord GetH();
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wxCoord GetHeight();
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wxRect GetRect();
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bool HaveRects();
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void Reset();
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%extend {
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void Next() {
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(*self) ++;
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}
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bool __nonzero__() {
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return self->operator bool();
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}
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};
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};
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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